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René Carmona

Publications and source records attributed to René Carmona.

16 recordsLinked to original sources

Mean Field Reinforcement Learning

This monograph provides an introduction to mean field reinforcement learning through the lens of Markov decision processes arising from large-population stochastic control with mean field interactions and common noise. Starting from the connection between multi-agent reinforcement learning and mean field control, it develops the probabilistic, mathematical, and control-theoretic framework needed to formulate representative-agent learning problems, analyze their relationship with finite-population systems, and study both general and linear-quadratic models. The presentation includes dynamic programming principles, propagation-of-chaos limits, and theoretical analyses of tabular Q-learning and policy-gradient methods. It also discusses numerical implementations, including tabular schemes and deep reinforcement learning methods such as deep deterministic policy gradient. The goal is to give readers a coherent bridge between mean field control theory and reinforcement learning methodology, emphasizing the mathematical structure of the problems and the design of tractable learning approaches for large stochastic populations.

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Conditional McKean-Vlasov control

Conditional McKean-Vlasov control problems involve controlling McKean-Vlasov diffusions where the interaction occurs through the law of the state process conditionally on it staying in a domain. Introduced by Lions in his 2016 lectures at the Collège de France, these problems have notable applications, particularly in systemic risk. We establish well-posedness and provide a general characterization of optimal controls using a new Pontryagin maximum principle in the probabilistic weak formulation. Unlike the classical approach based on forward-backward systems, our results connect the control problem to a generalized McKean-Vlasov backward stochastic differential equation (BSDE). We illustrate our framework with two applications: a version of the Schrödinger problem with killing, and a construction of equilibria in potential mean field games via McKean-Vlasov control.

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Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods

We investigate reinforcement learning in the setting of Markov decision processes for a large number of exchangeable agents interacting in a mean field manner. Applications include, for example, the control of a large number of robots communicating through a central unit dispatching the optimal policy computed by maximizing an aggregate reward. An approximate solution is obtained by learning the optimal policy of a generic agent interacting with the statistical distribution of the states and actions of the other agents. We first provide a full analysis this discrete-time mean field control problem. We then rigorously prove the convergence of exact and model-free policy gradient methods in a mean-field linear-quadratic setting and establish bounds on the rates of convergence. We also provide graphical evidence of the convergence based on implementations of our algorithms.

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A Probabilistic Approach to Discounted Infinite Horizon and Invariant Mean Field Games

This paper considers discounted infinite horizon mean field games by extending the probabilistic weak formulation of the game as introduced by Carmona and Lacker (2015). Under similar assumptions as in the finite horizon game, we prove existence and uniqueness of solutions for the extended infinite horizon game. The key idea is to construct local versions of the previously considered stable topologies. Further, we analyze how sequences of finite horizon games approximate the infinite horizon one. Under a weakened Lasry-Lions monotonicity condition, we can quantify the convergence rate of solutions for the finite horizon games to the one for the infinite horizon game using a novel stability result for mean field games. Lastly, applying our results allows to solve the invariant mean field game as well.

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Leveraging the turnpike effect for Mean Field Games numerics

Recently, a deep-learning algorithm referred to as Deep Galerkin Method (DGM), has gained a lot of attention among those trying to solve numerically Mean Field Games with finite horizon, even if the performance seems to be decreasing significantly with increasing horizon. On the other hand, it has been proven that some specific classes of Mean Field Games enjoy some form of the turnpike property identified over seven decades ago by economists. The gist of this phenomenon is a proof that the solution of an optimal control problem over a long time interval spends most of its time near the stationary solution of the ergodic solution of the corresponding infinite horizon optimization problem. After reviewing the implementation of DGM for finite horizon Mean Field Games, we introduce a ``turnpike-accelerated'' version that incorporates the turnpike estimates in the loss function to be optimized, and we perform a comparative numerical analysis to show the advantages of this accelerated version over the baseline DGM algorithm. We demonstrate on some of the Mean Field Game models with local-couplings known to have the turnpike property, as well as a new class of linear-quadratic models for which we derive explicit turnpike estimates.

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GLASSO Model for Electric Load and Wind Power and Monte Carlo Scenario Generation

For the purpose of Monte Carlo scenario generation, we propose a graphical model for the joint distribution of wind power and electricity demand in a given region. To conform with the practice in the electric power industry, we assume that point forecasts are provided exogenously, and concentrate on the modeling of the deviations from these forecasts instead of modeling the actual quantities of interest. We find that the marginal distributions of these deviations can have heavy tails, feature which we need to handle before fitting a graphical Gaussian model to the data. We estimate covariance and precision matrices using an extension of the graphical LASSO procedure which allows us to identify temporal and geographical (conditional) dependencies in the form of separate dependence graphs. We implement our algorithm on data publicly available for the Texas grid as managed by ERCOT, and we confirm that the geographical dependencies identified by the algorithm are consistent with the geographical relative locations of the zones over which the data were collected.

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Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning

We study infinite horizon discounted Mean Field Control (MFC) problems with common noise through the lens of Mean Field Markov Decision Processes (MFMDP). We allow the agents to use actions that are randomized not only at the individual level but also at the level of the population. This common randomization allows us to establish connections between both closed-loop and open-loop policies for MFC and Markov policies for the MFMDP. In particular, we show that there exists an optimal closed-loop policy for the original MFC. Building on this framework and the notion of state-action value function, we then propose reinforcement learning (RL) methods for such problems, by adapting existing tabular and deep RL methods to the mean-field setting. The main difficulty is the treatment of the population state, which is an input of the policy and the value function. We provide convergence guarantees for tabular algorithms based on discretizations of the simplex. Neural network based algorithms are more suitable for continuous spaces and allow us to avoid discretizing the mean field state space. Numerical examples are provided.

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Deep Learning for Mean Field Games and Mean Field Control with Applications to Finance

Financial markets and more generally macro-economic models involve a large number of individuals interacting through variables such as prices resulting from the aggregate behavior of all the agents. Mean field games have been introduced to study Nash equilibria for such problems in the limit when the number of players is infinite. The theory has been extensively developed in the past decade, using both analytical and probabilistic tools, and a wide range of applications have been discovered, from economics to crowd motion. More recently the interaction with machine learning has attracted a growing interest. This aspect is particularly relevant to solve very large games with complex structures, in high dimension or with common sources of randomness. In this chapter, we review the literature on the interplay between mean field games and deep learning, with a focus on three families of methods. A special emphasis is given to financial applications.

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Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: I -- The Ergodic Case

We propose two algorithms for the solution of the optimal control of ergodic McKean-Vlasov dynamics. Both algorithms are based on approximations of the theoretical solutions by neural networks, the latter being characterized by their architecture and a set of parameters. This allows the use of modern machine learning tools, and efficient implementations of stochastic gradient descent.The first algorithm is based on the idiosyncrasies of the ergodic optimal control problem. We provide a mathematical proof of the convergence of the approximation scheme, and we analyze rigorously the approximation by controlling the different sources of error. The second method is an adaptation of the deep Galerkin method to the system of partial differential equations issued from the optimality condition. We demonstrate the efficiency of these algorithms on several numerical examples, some of them being chosen to show that our algorithms succeed where existing ones failed. We also argue that both methods can easily be applied to problems in dimensions larger than what can be found in the existing literature. Finally, we illustrate the fact that, although the first algorithm is specifically designed for mean field control problems, the second one is more general and can also be applied to the partial differential equation systems arising in the theory of mean field games.

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Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: II -- The Finite Horizon Case

We propose two numerical methods for the optimal control of McKean-Vlasov dynamics in finite time horizon. Both methods are based on the introduction of a suitable loss function defined over the parameters of a neural network. This allows the use of machine learning tools, and efficient implementations of stochastic gradient descent in order to perform the optimization. In the first method, the loss function stems directly from the optimal control problem. The second method tackles a generic forward-backward stochastic differential equation system (FBSDE) of McKean-Vlasov type, and relies on suitable reformulation as a mean field control problem. To provide a guarantee on how our numerical schemes approximate the solution of the original mean field control problem, we introduce a new optimization problem, directly amenable to numerical computation, and for which we rigorously provide an error rate. Several numerical examples are provided. Both methods can easily be applied to certain problems with common noise, which is not the case with the existing technology. Furthermore, although the first approach is designed for mean field control problems, the second is more general and can also be applied to the FBSDE arising in the theory of mean field games.

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Policy Optimization for Linear-Quadratic Zero-Sum Mean-Field Type Games

In this paper, zero-sum mean-field type games (ZSMFTG) with linear dynamics and quadratic utility are studied under infinite-horizon discounted utility function. ZSMFTG are a class of games in which two decision makers whose utilities sum to zero, compete to influence a large population of agents. In particular, the case in which the transition and utility functions depend on the state, the action of the controllers, and the mean of the state and the actions, is investigated. The game is analyzed and explicit expressions for the Nash equilibrium strategies are derived. Moreover, two policy optimization methods that rely on policy gradient are proposed for both model-based and sample-based frameworks. In the first case, the gradients are computed exactly using the model whereas they are estimated using Monte-Carlo simulations in the second case. Numerical experiments show the convergence of the two players' controls as well as the utility function when the two algorithms are used in different scenarios.

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Linear-Quadratic Zero-Sum Mean-Field Type Games: Optimality Conditions and Policy Optimization

In this paper, zero-sum mean-field type games (ZSMFTG) with linear dynamics and quadratic cost are studied under infinite-horizon discounted utility function. ZSMFTG are a class of games in which two decision makers whose utilities sum to zero, compete to influence a large population of indistinguishable agents. In particular, the case in which the transition and utility functions depend on the state, the action of the controllers, and the mean of the state and the actions, is investigated. The optimality conditions of the game are analysed for both open-loop and closed-loop controls, and explicit expressions for the Nash equilibrium strategies are derived. Moreover, two policy optimization methods that rely on policy gradient are proposed for both model-based and sample-based frameworks. In the model-based case, the gradients are computed exactly using the model, whereas they are estimated using Monte-Carlo simulations in the sample-based case. Numerical experiments are conducted to show the convergence of the utility function as well as the two players' controls.

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The Dyson and Coulomb games

We introduce and investigate certain $N$ player dynamic games on the line and in the plane that admit Coulomb gas dynamics as a Nash equilibrium. Most significantly, we find that the universal local limit of the equilibrium is sensitive to the chosen model of player information in one dimension but not in two dimensions. We also find that players can achieve game theoretic symmetry through selfish behavior despite non-exchangeability of states, which allows us to establish strong localized convergence of the N-Nash systems to the expected mean field equations against locally optimal player ensembles, i.e., those exhibiting the same local limit as the Nash-optimal ensemble. In one dimension, this convergence notably features a nonlocal-to-local transition in the population dependence of the $N$-Nash system.

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Numerical Probabilistic Approach to MFG

This project investigates numerical methods for solving fully coupled forward-backward stochastic differential equations (FBSDEs) of McKean-Vlasov type. Having numerical solvers for such mean field FBSDEs is of interest because of the potential application of these equations to optimization problems over a large population, say for instance mean field games (MFG) and optimal mean field control problems. Theory for this kind of problems has met with great success since the early works on mean field games by Lasry and Lions, see \cite{Lasry_Lions}, and by Huang, Caines, and Malhamé, see \cite{Huang}. Generally speaking, the purpose is to understand the continuum limit of optimizers or of equilibria (say in Nash sense) as the number of underlying players tends to infinity. When approached from the probabilistic viewpoint, solutions to these control problems (or games) can be described by coupled mean field FBSDEs, meaning that the coefficients depend upon the own marginal laws of the solution. In this note, we detail two methods for solving such FBSDEs which we implement and apply to five benchmark problems. The first method uses a tree structure to represent the pathwise laws of the solution, whereas the second method uses a grid discretization to represent the time marginal laws of the solutions. Both are based on a Picard scheme; importantly, we combine each of them with a generic continuation method that permits to extend the time horizon (or equivalently the coupling strength between the two equations) for which the Picard iteration converges.

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The Master Equation for Large Population Equilibriums

We use a simple N-player stochastic game with idiosyncratic and common noises to introduce the concept of Master Equation originally proposed by Lions in his lectures at the Collège de France. Controlling the limit N tends to the infinity of the explicit solution of the N-player game, we highlight the stochastic nature of the limit distributions of the states of the players due to the fact that the random environment does not average out in the limit, and we recast the Mean Field Game (MFG) paradigm in a set of coupled Stochastic Partial Differential Equations (SPDEs). The first one is a forward stochastic Kolmogorov equation giving the evolution of the conditional distributions of the states of the players given the common noise. The second is a form of stochastic Hamilton Jacobi Bellman (HJB) equation providing the solution of the optimization problem when the flow of conditional distributions is given. Being highly coupled, the system reads as an infinite dimensional Forward Backward Stochastic Differential Equation (FBSDE). Uniqueness of a solution and its Markov property lead to the representation of the solution of the backward equation (i.e. the value function of the stochastic HJB equation) as a deterministic function of the solution of the forward Kolmogorov equation, function which is usually called the decoupling field of the FBSDE. The (infinite dimensional) PDE satisfied by this decoupling field is identified with the \textit{master equation}. We also show that this equation can be derived for other large populations equilibriums like those given by the optimal control of McKean-Vlasov stochastic differential equations. The paper is written more in the style of a review than a technical paper, and we spend more time and energy motivating and explaining the probabilistic interpretation of the Master Equation, than identifying the most general set of assumptions under which our claims are true.

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Forward-Backward Stochastic Differential Equations and Controlled McKean Vlasov Dynamics

The purpose of this paper is to provide a detailed probabilistic analysis of the optimal control of nonlinear stochastic dynamical systems of the McKean Vlasov type. Motivated by the recent interest in mean field games, we highlight the connection and the differences between the two sets of problems. We prove a new version of the stochastic maximum principle and give sufficient conditions for existence of an optimal control. We also provide examples for which our sufficient conditions for existence of an optimal solution are satisfied. Finally we show that our solution to the control problem provides approximate equilibria for large stochastic games with mean field interactions.

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