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René Zurbrügg

Publications and source records attributed to René Zurbrügg.

29 records · Page 2Linked to original sources

DEMONSTRATE: Zero-shot Language to Robotic Control via Multi-task Demonstration Learning

The integration of large language models (LLMs) with control systems has demonstrated significant potential in various settings, such as task completion with a robotic manipulator. A main reason for this success is the ability of LLMs to perform in-context learning, which, however, strongly relies on the design of task examples, closely related to the target tasks. Consequently, employing LLMs to formulate optimal control problems often requires task examples that contain explicit mathematical expressions, designed by trained engineers. Furthermore, there is often no principled way to evaluate for hallucination before task execution. To address these challenges, we propose DEMONSTRATE, a novel methodology that avoids the use of LLMs for complex optimization problem generations, and instead only relies on the embedding representations of task descriptions. To do this, we leverage tools from inverse optimal control to replace in-context prompt examples with task demonstrations, as well as the concept of multitask learning, which ensures target and example task similarity by construction. Given the fact that hardware demonstrations can easily be collected using teleoperation or guidance of the robot, our approach significantly reduces the reliance on engineering expertise for designing in-context examples. Furthermore, the enforced multitask structure enables learning from few demonstrations and assessment of hallucinations prior to task execution. We demonstrate the effectiveness of our method through simulation and hardware experiments involving a robotic arm tasked with tabletop manipulation.

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Spot-On: A Mixed Reality Interface for Multi-Robot Cooperation

Recent progress in mixed reality (MR) and robotics is enabling increasingly sophisticated forms of human-robot collaboration. Building on these developments, we introduce a novel MR framework that allows multiple quadruped robots to operate in semantically diverse environments via a MR interface. Our system supports collaborative tasks involving drawers, swing doors, and higher-level infrastructure such as light switches. A comprehensive user study verifies both the design and usability of our app, with participants giving a "good" or "very good" rating in almost all cases. Overall, our approach provides an effective and intuitive framework for MR-based multi-robot collaboration in complex, real-world scenarios.

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Next-Future: Sample-Efficient Policy Learning for Robotic-Arm Tasks

Hindsight Experience Replay (HER) is widely regarded as the state-of-the-art algorithm for achieving sample-efficient multi-goal reinforcement learning (RL) in robotic manipulation tasks with binary rewards. HER facilitates learning from failed attempts by replaying trajectories with redefined goals. However, it relies on a heuristic-based replay method that lacks a principled framework. To address this limitation, we introduce a novel replay strategy, "Next-Future", which focuses on rewarding single-step transitions. This approach significantly enhances sample efficiency and accuracy in learning multi-goal Markov decision processes (MDPs), particularly under stringent accuracy requirements -- a critical aspect for performing complex and precise robotic-arm tasks. We demonstrate the efficacy of our method by highlighting how single-step learning enables improved value approximation within the multi-goal RL framework. The performance of the proposed replay strategy is evaluated across eight challenging robotic manipulation tasks, using ten random seeds for training. Our results indicate substantial improvements in sample efficiency for seven out of eight tasks and higher success rates in six tasks. Furthermore, real-world experiments validate the practical feasibility of the learned policies, demonstrating the potential of "Next-Future" in solving complex robotic-arm tasks.

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Lost & Found: Tracking Changes from Egocentric Observations in 3D Dynamic Scene Graphs

Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer. Code, videos and corresponding data are accessible at https://behretj.github.io/LostAndFound.

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SpotLight: Robotic Scene Understanding through Interaction and Affordance Detection

Despite increasing research efforts on household robotics, robots intended for deployment in domestic settings still struggle with more complex tasks such as interacting with functional elements like drawers or light switches, largely due to limited task-specific understanding and interaction capabilities. These tasks require not only detection and pose estimation but also an understanding of the affordances these elements provide. To address these challenges and enhance robotic scene understanding, we introduce SpotLight: A comprehensive framework for robotic interaction with functional elements, specifically light switches. Furthermore, this framework enables robots to improve their environmental understanding through interaction. Leveraging VLM-based affordance prediction to estimate motion primitives for light switch interaction, we achieve up to 84% operation success in real world experiments. We further introduce a specialized dataset containing 715 images as well as a custom detection model for light switch detection. We demonstrate how the framework can facilitate robot learning through physical interaction by having the robot explore the environment and discover previously unknown relationships in a scene graph representation. Lastly, we propose an extension to the framework to accommodate other functional interactions such as swing doors, showcasing its flexibility. Videos and Code: timengelbracht.github.io/SpotLight/

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ICGNet: A Unified Approach for Instance-Centric Grasping

Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.

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Spot-Compose: A Framework for Open-Vocabulary Object Retrieval and Drawer Manipulation in Point Clouds

In recent years, modern techniques in deep learning and large-scale datasets have led to impressive progress in 3D instance segmentation, grasp pose estimation, and robotics. This allows for accurate detection directly in 3D scenes, object- and environment-aware grasp prediction, as well as robust and repeatable robotic manipulation. This work aims to integrate these recent methods into a comprehensive framework for robotic interaction and manipulation in human-centric environments. Specifically, we leverage 3D reconstructions from a commodity 3D scanner for open-vocabulary instance segmentation, alongside grasp pose estimation, to demonstrate dynamic picking of objects, and opening of drawers. We show the performance and robustness of our model in two sets of real-world experiments including dynamic object retrieval and drawer opening, reporting a 51% and 82% success rate respectively. Code of our framework as well as videos are available on: https://spot-compose.github.io/.

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NARRATE: Versatile Language Architecture for Optimal Control in Robotics

The impressive capabilities of Large Language Models (LLMs) have led to various efforts to enable robots to be controlled through natural language instructions, opening exciting possibilities for human-robot interaction The goal is for the motor-control task to be performed accurately, efficiently and safely while also enjoying the flexibility imparted by LLMs to specify and adjust the task through natural language. In this work, we demonstrate how a careful layering of an LLM in combination with a Model Predictive Control (MPC) formulation allows for accurate and flexible robotic control via natural language while taking into consideration safety constraints. In particular, we rely on the LLM to effectively frame constraints and objective functions as mathematical expressions, which are later used in the motor-control module via MPC. The transparency of the optimization formulation allows for interpretability of the task and enables adjustments through human feedback. We demonstrate the validity of our method through extensive experiments on long-horizon reasoning, contact-rich, and multi-object interaction tasks. Our evaluations show that NARRATE outperforms current existing methods on these benchmarks and effectively transfers to the real world on two different embodiments. Videos, Code and Prompts at narrate-mpc.github.io

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Chronos and CRS: Design of a miniature car-like robot and a software framework for single and multi-agent robotics and control

From both an educational and research point of view, experiments on hardware are a key aspect of robotics and control. In the last decade, many open-source hardware and software frameworks for wheeled robots have been presented, mainly in the form of unicycles and car-like robots, with the goal of making robotics accessible to a wider audience and to support control systems development. Unicycles are usually small and inexpensive, and therefore facilitate experiments in a larger fleet, but they are not suited for high-speed motion. Car-like robots are more agile, but they are usually larger and more expensive, thus requiring more resources in terms of space and money. In order to bridge this gap, we present Chronos, a new car-like 1/28th scale robot with customized open-source electronics, and CRS, an open-source software framework for control and robotics. The CRS software framework includes the implementation of various state-of-the-art algorithms for control, estimation, and multi-agent coordination. With this work, we aim to provide easier access to hardware and reduce the engineering time needed to start new educational and research projects.

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Embodied Active Domain Adaptation for Semantic Segmentation via Informative Path Planning

This work presents an embodied agent that can adapt its semantic segmentation network to new indoor environments in a fully autonomous way. Because semantic segmentation networks fail to generalize well to unseen environments, the agent collects images of the new environment which are then used for self-supervised domain adaptation. We formulate this as an informative path planning problem, and present a novel information gain that leverages uncertainty extracted from the semantic model to safely collect relevant data. As domain adaptation progresses, these uncertainties change over time and the rapid learning feedback of our system drives the agent to collect different data. Experiments show that our method adapts to new environments faster and with higher final performance compared to an exploration objective, and can successfully be deployed to real-world environments on physical robots.

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Self-Improving Semantic Perception for Indoor Localisation

We propose a novel robotic system that can improve its perception during deployment. Contrary to the established approach of learning semantics from large datasets and deploying fixed models, we propose a framework in which semantic models are continuously updated on the robot to adapt to the deployment environments. By combining continual learning with self-supervision, our robotic system learns online during deployment without external supervision. We conduct real-world experiments with robots localising in 3D floorplans. Our experiments show how the robot's semantic perception improves during deployment and how this translates into improved localisation, even across drastically different environments. We further study the risk of catastrophic forgetting that such a continuous learning setting poses. We find memory replay an effective measure to reduce forgetting and show how the robotic system can improve even when switching between different environments. On average, our system improves by 60% in segmentation and 10% in localisation accuracy compared to deployment of a fixed model, and it maintains this improvement while adapting to further environments.

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