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Renjie Liu

Publications and source records attributed to Renjie Liu.

11 recordsLinked to original sources

GOPI: Generation-Oriented 3D Pose Inference for Furniture Insertion from Single-View RGB-D Indoor Scenes

We study the problem of inserting new furniture into indoor scene images. Under masked single-view 2D image-plane conditioning, however, the physical scale of the inserted furniture relative to the scene cannot be uniquely determined, making physically grounded furniture placement underdetermined from image evidence alone. We therefore reformulate the task as a combination of 3D pose inference and geometry-guided image generation, where estimating a geometrically plausible 3D placement is essential for reliable synthesis. To this end, we propose a two-stage framework. For 3D placement, we introduce GOPI, a generation-oriented 3D pose inference framework that addresses the underdetermined nature of single-view furniture insertion through data-driven iterative inference, producing geometrically plausible object placements. For image generation, we develop a geometry-guided conditioning strategy that projects the inferred 3D pose into the image plane as a pixel-aligned constraint, enforcing consistency between the synthesized image and the underlying 3D geometry. Experimental results validate the proposed framework from both 3D pose estimation and image synthesis perspectives. For 3D placement, GOPI produces poses with stronger geometric feasibility and better consistency with reference layouts than direct regression and vanilla baselines. For image synthesis, our method preserves alignment with the projected 3D geometry across different furniture scales, showing stable projection-generation alignment across the tested furniture scales.

cs.CV

Reconnection Jets Detected during the Footpoint Drift of a CME Flux Rope: New Signatures of Ongoing 3D Arcade-Flux Rope Reconnection

Utilizing multi-wavelength data from the Solar Dynamics Observatory, we report the first imaging detection of reconnection jets driven by the footpoint drift of an erupting hot-channel flux rope (HFR) during an X1.6-class solar flare. Our results demonstrate that these jets are inherent byproducts of the HFR eruption, exhibiting strong spatiotemporal coupling with the HFR footpoint drift and the morphological evolution of the associated flare ribbon hooks. Unlike standard coronal jets, these ejections lack an inverted-Y morphology and show no association with underlying photospheric flux cancellation or emergence. They manifest as clusters of small-scale, collimated ejecta (180-200 km s$^{-1}$) featuring co-existing cool and hot emission components visible in both cool (304 and 171 Angstrom) and hot (94 Angstrom) EUV channels. The imaging observations reveal that these jets are triggered by successive 3D arcade-flux rope (ar-rf) reconnection as the expanding HFR interacts with the ambient coronal side arcades. The morphological and dynamic complexity of these observed jets implies that the ongoing ar-rf reconnection in solar eruptions is episodic and bursty in nature. Our estimates show that a decrease of approximately 9 G in localized magnetic field strength is required to power these individual jets. As direct signatures of 3D magnetic reconnection, these observed jets pinpoint the exact site and characterize the nature of the process, providing new observational insight into 3D numerical simulation extensions of the standard flare model. Further observational case studies of these jets are required to fully understand their prevalence across solar eruptions.

astro-ph.SR

SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertion

World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators repeatedly extend existing scenes under user control. Motivated by this gap, we study text-guided 3D scene expansion via free-form view insertion. Starting from a real scene captured by multi-view images, a user specifies a text expansion intent, which a generative model materializes as an inserted view extending the scene coverage. Unlike simple object editing or style transfer within a fixed scene, the inserted view may be 3D-misaligned with the original reconstruction, introducing geometric shifts, hallucinated content, or view-dependent artifacts that disrupt global multi-view consistency. To address this challenge, we propose SceneExpander, which applies test-time adaptation to a parametric feed-forward 3D reconstruction model with two complementary distillation signals: anchor distillation stabilizes the captured scene using geometric cues from the captured views, while inserted-view self-distillation retains insertion-supported predictions to accommodate the misaligned view. Experiments on ETH scenes and online data demonstrate improved expansion behavior and reconstruction quality under misalignment.

cs.CV

PolyG: Adaptive Graph Traversal for Diverse GraphRAG Questions

GraphRAG enhances large language models (LLMs) to generate quality answers for user questions by retrieving related facts from external knowledge graphs. However, current GraphRAG methods are primarily evaluated on and overly tailored for knowledge graph question answering (KGQA) benchmarks, which are biased towards a few specific question patterns and do not reflect the diversity of real-world questions. To better evaluate GraphRAG methods, we propose a complete four-class taxonomy to categorize the basic patterns of knowledge graph questions and use it to create PolyBench, a new GraphRAG benchmark encompassing a comprehensive set of graph questions. With the new benchmark, we find that existing GraphRAG methods fall short in effectiveness (i.e., quality of the generated answers) and/or efficiency (i.e., response time or token usage) because they adopt either a fixed graph traversal strategy or free-form exploration by LLMs for fact retrieval. However, different question patterns require distinct graph traversal strategies and context formation. To facilitate better retrieval, we propose PolyG, an adaptive GraphRAG approach by decomposing and categorizing the questions according to our proposed question taxonomy. Built on top of a unified interface and execution engine, PolyG dynamically prompts an LLM to generate a graph database query to retrieve the context for each decomposed basic question. Compared with SOTA GraphRAG methods, PolyG achieves a higher win rate in generation quality and has a low response latency and token cost. Our code and benchmark are open-source at https://github.com/Liu-rj/PolyG.

cs.LG

MuseGNN: Forming Scalable, Convergent GNN Layers that Minimize a Sampling-Based Energy

Among the many variants of graph neural network (GNN) architectures capable of modeling data with cross-instance relations, an important subclass involves layers designed such that the forward pass iteratively reduces a graph-regularized energy function of interest. In this way, node embeddings produced at the output layer dually serve as both predictive features for solving downstream tasks (e.g., node classification) and energy function minimizers that inherit transparent, exploitable inductive biases and interpretability. However, scaling GNN architectures constructed in this way remains challenging, in part because the convergence of the forward pass may involve models with considerable depth. To tackle this limitation, we propose a sampling-based energy function and scalable GNN layers that iteratively reduce it, guided by convergence guarantees in certain settings. We also instantiate a full GNN architecture based on these designs, and the model achieves competitive accuracy and scalability when applied to the largest publicly-available node classification benchmark exceeding 1TB in size. Our source code is available at https://github.com/haitian-jiang/MuseGNN.

cs.LG

DiskGNN: Bridging I/O Efficiency and Model Accuracy for Out-of-Core GNN Training

Graph neural networks (GNNs) are machine learning models specialized for graph data and widely used in many applications. To train GNNs on large graphs that exceed CPU memory, several systems store data on disk and conduct out-of-core processing. However, these systems suffer from either read amplification when reading node features that are usually smaller than a disk page or degraded model accuracy by treating the graph as disconnected partitions. To close this gap, we build a system called DiskGNN, which achieves high I/O efficiency and thus fast training without hurting model accuracy. The key technique used by DiskGNN is offline sampling, which helps decouple graph sampling from model computation. In particular, by conducting graph sampling beforehand, DiskGNN acquires the node features that will be accessed by model computation, and such information is utilized to pack the target node features contiguously on disk to avoid read amplification. Besides, \name{} also adopts designs including four-level feature store to fully utilize the memory hierarchy to cache node features and reduce disk access, batched packing to accelerate the feature packing process, and pipelined training to overlap disk access with other operations. We compare DiskGNN with Ginex and MariusGNN, which are state-of-the-art systems for out-of-core GNN training. The results show that DiskGNN can speed up the baselines by over 8x while matching their best model accuracy.

cs.LG

Proofread: Fixes All Errors with One Tap

The impressive capabilities in Large Language Models (LLMs) provide a powerful approach to reimagine users' typing experience. This paper demonstrates Proofread, a novel Gboard feature powered by a server-side LLM in Gboard, enabling seamless sentence-level and paragraph-level corrections with a single tap. We describe the complete system in this paper, from data generation, metrics design to model tuning and deployment. To obtain models with sufficient quality, we implement a careful data synthetic pipeline tailored to online use cases, design multifaceted metrics, employ a two-stage tuning approach to acquire the dedicated LLM for the feature: the Supervised Fine Tuning (SFT) for foundational quality, followed by the Reinforcement Learning (RL) tuning approach for targeted refinement. Specifically, we find sequential tuning on Rewrite and proofread tasks yields the best quality in SFT stage, and propose global and direct rewards in the RL tuning stage to seek further improvement. Extensive experiments on a human-labeled golden set showed our tuned PaLM2-XS model achieved 85.56\% good ratio. We launched the feature to Pixel 8 devices by serving the model on TPU v5 in Google Cloud, with thousands of daily active users. Serving latency was significantly reduced by quantization, bucket inference, text segmentation, and speculative decoding. Our demo could be seen in \href{https://youtu.be/4ZdcuiwFU7I}{Youtube}.

cs.CL

Towards an On-device Agent for Text Rewriting

Large Language Models (LLMs) have demonstrated impressive capabilities for text rewriting. Nonetheless, the large sizes of these models make them impractical for on-device inference, which would otherwise allow for enhanced privacy and economical inference. Creating a smaller yet potent language model for text rewriting presents a formidable challenge because it requires balancing the need for a small size with the need to retain the emergent capabilities of the LLM, that requires costly data collection. To address the above challenge, we introduce a new instruction tuning approach for building a mobile-centric text rewriting model. Our strategies enable the generation of high quality training data without any human labeling. In addition, we propose a heuristic reinforcement learning framework which substantially enhances performance without requiring preference data. To further bridge the performance gap with the larger server-side model, we propose an effective approach that combines the mobile rewrite agent with the server model using a cascade. To tailor the text rewriting tasks to mobile scenarios, we introduce MessageRewriteEval, a benchmark that focuses on text rewriting for messages through natural language instructions. Through empirical experiments, we demonstrate that our on-device model surpasses the current state-of-the-art LLMs in text rewriting while maintaining a significantly reduced model size. Notably, we show that our proposed cascading approach improves model performance.

cs.CL

Addressless: A New Internet Server Model to Prevent Network Scanning

Eliminating unnecessary exposure is a principle of server security. The huge IPv6 address space enhances security by making scanning infeasible, however, with recent advances of IPv6 scanning technologies, network scanning is again threatening server security. In this paper, we propose a new model named addressless server, which separates the server into an entrance module and a main service module, and assigns an IPv6 prefix instead of an IPv6 address to the main service module. The entrance module generates a legitimate IPv6 address under this prefix by encrypting the client address, so that the client can access the main server on a destination address that is different in each connection. In this way, the model provides isolation to the main server, prevents network scanning, and minimizes exposure. Moreover it provides a novel framework that supports flexible load balancing, high-availability, and other desirable features. The model is simple and does not require any modification to the client or the network. We implement a prototype and experiments show that our model can prevent the main server from being scanned at a slight performance cost.

cs.NI

VoiceFilter-Lite: Streaming Targeted Voice Separation for On-Device Speech Recognition

We introduce VoiceFilter-Lite, a single-channel source separation model that runs on the device to preserve only the speech signals from a target user, as part of a streaming speech recognition system. Delivering such a model presents numerous challenges: It should improve the performance when the input signal consists of overlapped speech, and must not hurt the speech recognition performance under all other acoustic conditions. Besides, this model must be tiny, fast, and perform inference in a streaming fashion, in order to have minimal impact on CPU, memory, battery and latency. We propose novel techniques to meet these multi-faceted requirements, including using a new asymmetric loss, and adopting adaptive runtime suppression strength. We also show that such a model can be quantized as a 8-bit integer model and run in realtime.

eess.AS

MobileBERT: a Compact Task-Agnostic BERT for Resource-Limited Devices

Natural Language Processing (NLP) has recently achieved great success by using huge pre-trained models with hundreds of millions of parameters. However, these models suffer from heavy model sizes and high latency such that they cannot be deployed to resource-limited mobile devices. In this paper, we propose MobileBERT for compressing and accelerating the popular BERT model. Like the original BERT, MobileBERT is task-agnostic, that is, it can be generically applied to various downstream NLP tasks via simple fine-tuning. Basically, MobileBERT is a thin version of BERT_LARGE, while equipped with bottleneck structures and a carefully designed balance between self-attentions and feed-forward networks. To train MobileBERT, we first train a specially designed teacher model, an inverted-bottleneck incorporated BERT_LARGE model. Then, we conduct knowledge transfer from this teacher to MobileBERT. Empirical studies show that MobileBERT is 4.3x smaller and 5.5x faster than BERT_BASE while achieving competitive results on well-known benchmarks. On the natural language inference tasks of GLUE, MobileBERT achieves a GLUEscore o 77.7 (0.6 lower than BERT_BASE), and 62 ms latency on a Pixel 4 phone. On the SQuAD v1.1/v2.0 question answering task, MobileBERT achieves a dev F1 score of 90.0/79.2 (1.5/2.1 higher than BERT_BASE).

cs.CL