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Renyan Sun

Publications and source records attributed to Renyan Sun.

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Action Recommendations for Sequentially Rational Strategic Agents

We consider a finite-horizon discrete-time dynamic system that is jointly controlled by two strategic agents. There is a system designer that has its own reward function but does not have direct control over the agents' actions. We consider an information structure where the current state and all past history are equally accessible by the designer and the agents. The designer sends action recommendations to the agents at each time step. Each agent can use the received recommendation and the available information to choose its action. We are interested in the setting where the designer would like to send recommendations in a way that incentivizes the agents to adopt obedient strategies, i.e., to take the action recommended by the designer. Our goal is to find an optimal action recommendation strategy for the designer that maximizes the designer's objective while ensuring that obedient strategies are \emph{sequentially rational} for the agents. We provide an algorithm for the designer's problem that involves solving a family of linear programs in a backward inductive manner.

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Optimal Messaging Strategy for Incentivizing Agents in Dynamic Systems

We consider a finite-horizon discrete-time dynamic system jointly controlled by a designer and one or more agents, where the designer can influence the agents' actions through selective information disclosure. At each time step, the designer sends a message to the agent(s) from a prespecified message space. The designer may also take an action that directly influences system dynamics and rewards. Each agent uses its received message (and its own information) to choose its action. We are interested in the setting where the designer would like to incentivize each agent to play a specific strategy. We consider a notion of incentive compatibility that is based on sequential rationality at each realization of the common information between the designer and the agent(s). Our objective is to find a messaging and action strategy for the designer that maximizes its total expected reward while incentivizing each agent to follow a prespecified strategy. Under certain assumptions on the information structure of the problem, we show that an optimal designer strategy can be computed using a backward inductive algorithm that solves a family of linear programs.

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