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Reuben Tan

Publications and source records attributed to Reuben Tan.

At least 19 recordsLinked to original sources

MindTopo: Can Foundation Models Reason in Topological Space?

Spatial reasoning depends not only on metric properties such as distance, angle, and shape, but also on topological relations that remain invariant under continuous deformation. Cognitive science identifies these relations as foundational to spatial understanding, yet foundation-model evaluations largely focus on metric or viewpoint-dependent relations. We introduce MindTopo, a benchmark of topological intuition across five properties grounded in cognitive science and formal topology: continuity, separation, order, enclosure, and knots. MindTopo evaluates each property at two cognitive levels. Reasoning asks a model to identify topological relations or infer how they change. Planning instantiates a foundation model as a closed-loop agent whose policy selects environment actions. MindTopo contains 11,030 instances across 13 procedurally generated task types with controllable difficulty. We benchmark 14 MLLMs and study agent configurations augmented with image and video generation, including 3 video generative models in planning settings. Every MLLM performs better on reasoning than on planning, and the best-performing model remains far below observed human performance. On Qwen3-VL-2B-Instruct, supervised fine-tuning and reinforcement learning improve reasoning more than planning. Generated observations retain local cues and reach plausible endpoints, but audited rollouts do not reliably follow environment dynamics or preserve topology across transitions. Our website is at https://mind-topo.github.io/

cs.AI

ReToken: One Token to Improve Vision-Language Models for Visual Retrieval

Long visual context poses a challenge for vision-language models: performance degrades as the number of distractors grows, and processing all tokens at once is computationally infeasible under GPU memory constraints. We present ReToken, a single learnable embedding trained as an explicit retrieval target that selects a sparse set of query-relevant visual tokens from a pre-filled visual KV cache. Trained on only a small image-QA dataset, ReToken yields consistent gains across image and video benchmarks: on Visual Haystacks it improves Qwen3VL-8B by 13.4 points and InternVL3.5 by 12.4 points (>20% relative), and on LVBench it transfers zero-shot to long video for an 8.0-point gain with Qwen3VL-8B. Thanks to its lightweight design, both training and long-video inference fit on a single H100. Code is available at: https://github.com/avaxiao/ReToken

cs.CV

Building Agent Harnesses for Scientific Curation from Multimodal Sources

Scientific discovery workflows often depend on structured curation from the literature. This is difficult for current agents because the key evidence is scattered across long text, dense tables, and figures, and the final records often require reasoning across multiple evidence fragments rather than copying a single span. We study scientific curation from multimodal sources and introduce Beaver, an agent harness that extracts structured information from scientific papers while preserving provenance to the supporting evidence. Beaver combines a frontier agent with multimodal evidence tooling, task scaffolding, and artifact-grounded autoresearch. These components turn curation into a staged, auditable workflow and enable an iterative evaluate--diagnose--revise loop, where persistent run artifacts expose stage-localized failures and guide harness updates. Experiments show that Beaver reaches 81.0 on Gold-Referenced Attribute Score (GRAS), an attribute-level measure of agreement with gold curated records, outperforming frontier agents by over 23 absolute points. Ablations show that task scaffolding, multimodal evidence tooling, and provenance traces each contribute meaningfully to performance, while attribute-level analysis shows the largest gains on high-value attributes that require cross-modal reasoning and normalization. These results show that, for scientific curation from papers with multimodal evidence, harness design is a central determinant of agent performance.

cs.AI

Diversity Over Frequency: Rethinking Tool Use in Visual Chain-of-Thought Agents

Visual agents employ external visual tools within visual chains of thought to incorporate fine-grained evidence. While prior work has mainly studied these tools in visual search tasks, their role in more complex visual reasoning remains underexplored. In this paper, we move beyond simple visual search tasks to investigate more challenging tasks, including 3D spatial reasoning and medical visual question answering, where agents must integrate tool-acquired local evidence with the global context. We identify a {tool-use collapse phenomenon: models progressively stop using tools while still achieving higher task accuracy. Moreover, we observe a clear asymmetry: (i) completely eliminating tool use degrades performance, whereas (ii) incentivizing tool use yields only marginal gains despite substantially increasing usage. We find that vanilla training and tool-use encouragement both reduce rollout diversity, explaining why higher tool use does not yield stronger reasoning performance. Motivated by these findings, we add an entropy regularization term to encourage diverse rollout exploration, achieving the best performance despite gradually declining tool usage. Overall, our findings suggest a training-time view of tools as scaffolding, where broader exploration over language generation and visual tool invocation improves reasoning despite tool-use collapse. Project page: https://scaffolded-exploration.github.io

cs.CV

InstrAct: Towards Action-Centric Understanding in Instructional Videos

Understanding instructional videos requires recognizing fine-grained actions and modeling their temporal relations, which remains challenging for current Video Foundation Models (VFMs). This difficulty stems from noisy web supervision and a pervasive "static bias", where models rely on objects rather than motion cues. To address this, we propose InstrAction, a pretraining framework for instructional videos' action-centric representations. We first introduce a data-driven strategy, which filters noisy captions and generates action-centric hard negatives to disentangle actions from objects during contrastive learning. At the visual feature level, an Action Perceiver extracts motion-relevant tokens from redundant video encodings. Beyond contrastive learning, we introduce two auxiliary objectives: Dynamic Time Warping alignment (DTW-Align) for modeling sequential temporal structure, and Masked Action Modeling (MAM) for strengthening cross-modal grounding. Finally, we introduce the InstrAct Bench to evaluate action-centric understanding, where our method consistently outperforms state-of-the-art VFMs on semantic reasoning, procedural logic, and fine-grained retrieval tasks.

cs.CV

AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedback

With AsgardBench we aim to evaluate visually grounded, high-level action sequence generation and interactive planning, focusing specifically on plan adaptation during execution based on visual observations rather than navigation or low-level manipulation. In the landscape of embodied AI benchmarks, AsgardBench targets the capability category of interactive planning, which is more sophisticated than offline high-level planning as it requires agents to revise plans in response to environmental feedback, yet remains distinct from low-level execution. Unlike prior embodied AI benchmarks that conflate reasoning with navigation or provide rich corrective feedback that substitutes for perception, AsgardBench restricts agent input to images, action history, and lightweight success/failure signals, isolating interactive planning in a controlled simulator without low-level control noise. The benchmark contains 108 task instances spanning 12 task types, each systematically varied through object state, placement, and scene configuration. These controlled variations create conditional branches in which a single instruction can require different action sequences depending on what the agent observes, emphasizing conditional branching and plan repair during execution. Our evaluations of leading vision language models show that performance drops sharply without visual input, revealing weaknesses in visual grounding and state tracking that ultimately undermine interactive planning. Our benchmark zeroes in on a narrower question: can a model actually use what it sees to adapt a plan when things do not go as expected?

cs.AI

Spatially Grounded Long-Horizon Task Planning in the Wild

Recent advances in robot manipulation increasingly leverage Vision-Language Models (VLMs) for high-level reasoning, such as decomposing task instructions into sequential action plans expressed in natural language that guide downstream low-level motor execution. However, current benchmarks do not assess whether these plans are spatially executable, particularly in specifying the exact spatial locations where the robot should interact to execute the plan, limiting evaluation of real-world manipulation capability. To bridge this gap, we define a novel task of grounded planning and introduce GroundedPlanBench, a newly curated benchmark for spatially grounded long-horizon action planning in the wild. GroundedPlanBench jointly evaluates hierarchical sub-action planning and spatial action grounding (where to act), enabling systematic assessment of whether generated sub-actions are spatially executable for robot manipulation. We further introduce Video-to-Spatially Grounded Planning (V2GP), an automated data generation framework that leverages real-world robot video demonstrations to improve spatially grounded long-horizon planning. Our evaluations reveal that spatially grounded long-horizon planning remains a major bottleneck for current VLMs. Our results demonstrate that V2GP provides a promising approach for improving both action planning and spatial grounding performance, validated on our benchmark as well as through real-world robot manipulation experiments, advancing progress toward spatially actionable planning.

cs.RO

Learning Sparse Visual Representations via Spatial-Semantic Factorization

Self-supervised learning (SSL) faces a fundamental conflict between semantic understanding and image reconstruction. High-level semantic SSL (e.g., DINO) relies on global tokens that are forced to be location-invariant for augmentation alignment, a process that inherently discards the spatial coordinates required for reconstruction. Conversely, generative SSL (e.g., MAE) preserves dense feature grids for reconstruction but fails to produce high-level abstractions. We introduce STELLAR, a framework that resolves this tension by factorizing visual features into a low-rank product of semantic concepts and their spatial distributions. This disentanglement allows us to perform DINO-style augmentation alignment on the semantic tokens while maintaining the precise spatial mapping in the localization matrix necessary for pixel-level reconstruction. We demonstrate that as few as 16 sparse tokens under this factorized form are sufficient to simultaneously support high-quality reconstruction (2.60 FID) and match the semantic performance of dense backbones (79.10% ImageNet accuracy). Our results highlight STELLAR as a versatile sparse representation that bridges the gap between discriminative and generative vision by strategically separating semantic identity from spatial geometry. Code available at https://aka.ms/stellar.

cs.CV

VideoWeave: A Data-Centric Approach for Efficient Video Understanding

Training video-language models is often prohibitively expensive due to the high cost of processing long frame sequences and the limited availability of annotated long videos. We present VideoWeave, a simple yet effective approach to improve data efficiency by constructing synthetic long-context training samples that splice together short, captioned videos from existing datasets. Rather than modifying model architectures or optimization objectives, VideoWeave reorganizes available video-text pairs to expand temporal diversity within fixed compute. We systematically study how different data composition strategies like random versus visually clustered splicing and caption enrichment affect downstream performance on downstream video question answering. Under identical compute constraints, models trained with VideoWeave achieve higher accuracy than conventional video finetuning. Our results highlight that reorganizing training data, rather than altering architectures, may offer a simple and scalable path for training video-language models. We link our code for all experiments here.

cs.CV

Multimodal Reinforcement Learning with Adaptive Verifier for AI Agents

Agentic reasoning models trained with multimodal reinforcement learning (MMRL) have become increasingly capable, yet they are almost universally optimized using sparse, outcome-based rewards computed based on the final answers. Richer rewards computed from the reasoning tokens can improve learning significantly by providing more fine-grained guidance. However, it is challenging to compute more informative rewards in MMRL beyond those based on outcomes since different samples may require different scoring functions and teacher models may provide noisy reward signals too. In this paper, we introduce the Argos (Agentic Reward for Grounded & Objective Scoring), a principled reward agent to train multimodal reasoning models for agentic tasks. For each sample, Argos selects from a pool of teacher-model derived and rule-based scoring functions to simultaneously evaluate: (i) final response accuracy, (ii) spatiotemporal localization of referred entities and actions, and (iii) the quality of the reasoning process. We find that by leveraging our agentic verifier across both SFT data curation and RL training, our model achieves state-of-the-art results across multiple agentic tasks such as spatial reasoning, visual hallucination as well as robotics and embodied AI benchmarks. Critically, we demonstrate that just relying on SFT post-training on highly curated reasoning data is insufficient, as agents invariably collapse to ungrounded solutions during RL without our online verification. We also show that our agentic verifier can help to reduce reward-hacking in MMRL. Finally, we also provide a theoretical justification for the effectiveness of Argos through the concept of pareto-optimality.

cs.AI

OctoMed: Data Recipes for State-of-the-Art Multimodal Medical Reasoning

High-quality and carefully curated data is a cornerstone of training medical large language models, as it directly impacts both generalization and robustness to unseen clinical tasks. We investigate strategies for training and data curation to develop a robust multimodal reasoning model in the medical domain. Our work focuses on supervised fine-tuning (SFT) and explores data recipes that leverage structured reasoning traces. Using our proposed data recipe, we scale experiments to a dataset of over 8 million examples and 6.8 billion response tokens, achieving state-of-the-art performance among open-source models across diverse out-of-distribution medical benchmark tasks. Our results further indicate that curating a high-quality, diverse training dataset with varying structured reasoning trace lengths enables the fine-tuned model to self-calibrate its reasoning trajectory lengths based on the downstream task, without explicit supervision. We present key insights, describe the data curation strategy, and outline next steps toward developing robust medical vision-language reasoning system.

cs.AI

The Illusion of Readiness in Health AI

Large language models have demonstrated remarkable performance in a wide range of medical benchmarks. Yet underneath the seemingly promising results lie salient growth areas, especially in cutting-edge frontiers such as multimodal reasoning. In this paper, we introduce a series of adversarial stress tests to systematically assess the robustness of flagship models and medical benchmarks. Our study reveals prevalent brittleness in the presence of simple adversarial transformations: leading systems can guess the right answer even with key inputs removed, yet may get confused by the slightest prompt alterations, while fabricating convincing yet flawed reasoning traces. Using clinician-guided rubrics, we demonstrate that popular medical benchmarks vary widely in what they truly measure. Our study reveals significant competency gaps of frontier AI in attaining real-world readiness for health applications. If we want AI to earn trust in healthcare, we must demand more than leaderboard wins and must hold AI systems accountable to ensure robustness, sound reasoning, and alignment with real medical demands.

cs.AI

MindJourney: Test-Time Scaling with World Models for Spatial Reasoning

Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision-language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose MindJourney, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our MindJourney achieves over an average 7.7% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling.

cs.CV

Fine-grained Token Allocation Via Operation Pruning for Efficient MLLMs

Token reduction accelerates Multimodal Large Language Models (MLLMs) by reducing excessive tokens, but overlooks structural redundancy differences, where critical and redundant modules process identical token loads. For fine-grained computation control, we define an ``operation" as the computation for a module to process a group of tokens and introduce the operation pruning framework to enable modules to selectively process tokens. Built on this framework, we propose Depth-wise Operation Pruning (DOP), a data-driven method that searches for strategies to prune redundant operations and save computational budget for critical modules to process more tokens than uniform allocation by minimizing divergence from the original model's output probability distribution on a small validation set while satisfying computational constraints. For efficient optimization, DOP applies depth-wise pruning to reduce policy space and uses an additive approximation to minimize required validation runs. Depth-wise pruning partitions operations by module type and token group, and prunes operations in deeper layers before those in shallower layers within each module-group pair. The additive approximation obtains individual divergences by independently varying each policy parameter, and then sums them to approximate the joint divergence of simultaneously changing all policy parameters, reducing required validation runs from exponential to linear with respect to the number of policy parameters. Comprehensive evaluations show that DOP establishes new state-of-the-art performance across 6 MLLMs and 13 benchmarks against 12 baselines. On LLaVA-Next-7B, DOP achieves 86\% TFLOPS reduction and 83\% latency reduction on real GPU with only 1\% performance loss. Our extensive ablation studies further demonstrate DOP's data and time efficiency as well as strong generalization capabilities.

cs.LG

GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.

cs.CL

SITE: towards Spatial Intelligence Thorough Evaluation

Spatial intelligence (SI) represents a cognitive ability encompassing the visualization, manipulation, and reasoning about spatial relationships, underpinning disciplines from neuroscience to robotics. We introduce SITE, a benchmark dataset towards SI Thorough Evaluation in a standardized format of multi-choice visual question-answering, designed to assess large vision-language models' spatial intelligence across diverse visual modalities (single-image, multi-image, and video) and SI factors (figural to environmental scales, spatial visualization and orientation, intrinsic and extrinsic, static and dynamic). Our approach to curating the benchmark combines a bottom-up survey about 31 existing datasets and a top-down strategy drawing upon three classification systems in cognitive science, which prompt us to design two novel types of tasks about view-taking and dynamic scenes. Extensive experiments reveal that leading models fall behind human experts especially in spatial orientation, a fundamental SI factor. Moreover, we demonstrate a positive correlation between a model's spatial reasoning proficiency and its performance on an embodied AI task.

cs.CV

Magma: A Foundation Model for Multimodal AI Agents

We present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to plan and act in the visual-spatial world (spatial-temporal intelligence) and complete agentic tasks ranging from UI navigation to robot manipulation. To endow the agentic capabilities, Magma is pretrained on large amounts of heterogeneous datasets spanning from images, videos to robotics data, where the actionable visual objects (e.g., clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and the object movements (e.g., the trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM reach great synergy and facilitate the acquisition of spatial-temporal intelligence for our Magma model, which is fundamental to a wide range of tasks as shown in Fig.1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. On image and video-related multimodal tasks, Magma also compares favorably to popular large multimodal models that are trained on much larger datasets. We make our model and code public for reproducibility at https://microsoft.github.io/Magma.

cs.CV

SAT: Dynamic Spatial Aptitude Training for Multimodal Language Models

Reasoning about motion and space is a fundamental cognitive capability that is required by multiple real-world applications. While many studies highlight that large multimodal language models (MLMs) struggle to reason about space, they only focus on static spatial relationships, and not dynamic awareness of motion and space, i.e., reasoning about the effect of egocentric and object motions on spatial relationships. Manually annotating such object and camera movements is expensive. Hence, we introduce SAT, a simulated spatial aptitude training dataset utilizing 3D simulators, comprising both static and dynamic spatial reasoning across 175K question-answer (QA) pairs and 20K scenes. Complementing this, we also construct a small (150 image-QAs) yet challenging dynamic spatial test set using real-world images. Leveraging our SAT datasets and 6 existing static spatial benchmarks, we systematically investigate what improves both static and dynamic spatial awareness. Our results reveal that simulations are surprisingly effective at imparting spatial aptitude to MLMs that translate to real images. We show that perfect annotations in simulation are more effective than existing approaches of pseudo-annotating real images. For instance, SAT training improves a LLaVA-13B model by an average 11% and a LLaVA-Video-7B model by an average 8% on multiple spatial benchmarks, including our real-image dynamic test set and spatial reasoning on long videos -- even outperforming some large proprietary models. While reasoning over static relationships improves with synthetic training data, there is still considerable room for improvement for dynamic reasoning questions.

cs.CV