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Reuth Mirsky

Publications and source records attributed to Reuth Mirsky.

At least 19 recordsLinked to original sources

Evaluating RL Explainability Methods by How Much They Help Fix Bugs in Agents

This preliminary paper outlines a planned evaluation benchmark for Explainable Reinforcement Learning (XRL) methods. Current evaluations rely on functionally-grounded metrics like faithfulness and compactness, and on human-grounded proxies like subjective ratings or prediction accuracy. We suggest evaluating XRL methods by how effectively their generated explanations help to diagnose and fix malfunctioning reinforcement learning (RL) agents. We propose EvalXRL, a benchmark in which a Large Language Model (LLM) coding agent uses different XRL methods to diagnose a held-out malfunction in an RL agent, and then repair it. Our proposed benchmark iterates across (environment $\times$ malfunction $\times$ XRL method) tuples and uses the reward signal of the RL agents to form a final score for each XRL method. The coding agent may use the method interactively: invoke the XRL method, process its output, form new hypotheses on what is broken, and invoke the method again with parameters adjusted for testing these hypotheses. This closed-loop structure may be described as a simplified version of the scientific method. Some XRL methods provide self-evaluations that follow this pattern; we propose the first head-to-head comparison of multiple XRL methods in closed-loop usage.

cs.LG

Explore, Map, Remember, Decide: Are Embodied VLMs Ready for Safety-Critical Scenarios?

Theory of Space framework (ToS) assesses the spatial understanding of curiosity-driven Vision-Language Models (VLMs) under partial observability. As AI techniques are increasingly applied to safety-critical scenarios, it is crucial to understand whether VLMs possess robust spatial memory and make reliable decisions. In this paper, we assess whether VLMs' decisions are based on physical evidence or are corrupted by visual-language biases, if their memory processes align with human cognitive patterns, and how they respond to environmental hazards. We extend the ToS framework into a safety-critical, goal-driven pipeline, named Explore, Map, Remember, and Decide (EMRD). We then quantify Exploration Competence (Explore) through metrics of environmental coverage and temporal efficiency, assess Spatial Fidelity (Map), evaluate, with a suite of psychological metrics, Memory Persistence (Remember), and measure, using focal-point metrics, Cognitive Decision-Making (Decide). Our results show that in terms of decision-making capabilities, VLMs frequently select evacuation points based on pre-trained textual priors while lacking the spatial grounding to justify their choices. We also show that spatial reasoning degrades in low-light conditions, but it is not affected by texture and colour tampering. Our findings suggest that VLM memory fundamentally diverges from human cognition, creating unpredictable risks of misalignment.

cs.AI

HumAIN: Human-Aware Implicit Social Robot Navigation

Effective social robot navigation requires sensitivity to human behavior, often revealed through subtle skeletal cues like gait and orientation. We present Human-Aware Implicit Social Robot Navigation (HumAIN), a novel framework that fuses implicit social cues directly into the planning loop via knowledge distillation. We first employ a transformer-based teacher model that fuses rich multi-modal inputs, including historic images, skeletal keypoints, robot state, and a robot's target goal, to learn robust, human-aware representations for the robot's future trajectory planning. To enable real-time deployment, we then distill this knowledge into a lightweight student model. By optimizing for both trajectory reconstruction and latent feature alignment with the teacher, the student learns to infer complex social dynamics from minimal inputs. Bridging the prediction-planning gap with an efficient distilled architecture, our method enables robots to reason about human behavior in a manner that is adaptive, robust, and socially compliant. We validate HumAIN through extensive experiments, where it improves trajectory prediction metrics by an average of 29.8% across all metrics compared to state-of-the-art baselines. These results highlight the benefit of using implicit, whole-body cues to achieve human-like navigation awareness on resource-constrained platforms.

cs.RO

BXRL: Behavior-Explainable Reinforcement Learning

A major challenge of Reinforcement Learning is that agents often learn undesired behaviors that seem to defy the reward structure they were given. Explainable Reinforcement Learning (XRL) methods can answer queries such as "explain this specific action", "explain this specific trajectory", and "explain the entire policy". However, XRL lacks a formal definition for behavior as a pattern of actions across many episodes. We provide such a definition, and use it to enable a new query: "Explain this behavior". We present Behavior-Explainable Reinforcement Learning (BXRL), a new problem formulation that treats behaviors as first-class objects. BXRL defines a behavior measure as any function $m : \Pi \to \mathbb{R}$, allowing users to precisely express the pattern of actions that they find interesting and measure how strongly the policy exhibits it. We define contrastive behaviors that reduce the question "why does the agent prefer $a$ to $a'$?" to "why is $m(\pi)$ high?" which can be explored with differentiation. We do not implement an explainability method; we instead analyze three existing methods and propose how they could be adapted to explain behavior. We present a port of the HighwayEnv driving environment to JAX, which provides an interface for defining, measuring, and differentiating behaviors with respect to the model parameters.

cs.LG

The Intelligent Disobedience Game: Formulating Disobedience in Stackelberg Games and Markov Decision Processes

In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience. To formalize this dynamic, this paper introduces the Intelligent Disobedience Game (IDG), a sequential game-theoretic framework based on Stackelberg games that models the interaction between a human leader and an assistive follower operating under asymmetric information. It characterizes optimal strategies for both agents across multi-step scenarios, identifying strategic phenomena such as ``safety traps,'' where the system indefinitely avoids harm but fails to achieve the human's goal. The IDG provides a needed mathematical foundation that enables both the algorithmic development of agents that can learn safe non-compliance and the empirical study of how humans perceive and trust disobedient AI. The paper further translates the IDG into a shared control Multi-Agent Markov Decision Process representation, forming a compact computational testbed for training reinforcement learning agents.

cs.AI

Agents of Chaos

We report an exploratory red-teaming study of autonomous language-model-powered agents deployed in a live laboratory environment with persistent memory, email accounts, Discord access, file systems, and shell execution. Over a two-week period, twenty AI researchers interacted with the agents under benign and adversarial conditions. Focusing on failures emerging from the integration of language models with autonomy, tool use, and multi-party communication, we document eleven representative case studies. Observed behaviors include unauthorized compliance with non-owners, disclosure of sensitive information, execution of destructive system-level actions, denial-of-service conditions, uncontrolled resource consumption, identity spoofing vulnerabilities, cross-agent propagation of unsafe practices, and partial system takeover. In several cases, agents reported task completion while the underlying system state contradicted those reports. We also report on some of the failed attempts. Our findings establish the existence of security-, privacy-, and governance-relevant vulnerabilities in realistic deployment settings. These behaviors raise unresolved questions regarding accountability, delegated authority, and responsibility for downstream harms, and warrant urgent attention from legal scholars, policymakers, and researchers across disciplines. This report serves as an initial empirical contribution to that broader conversation.

cs.AI

GRAIL: Goal Recognition Alignment through Imitation Learning

Understanding an agent's goals from its behavior is fundamental to aligning AI systems with human intentions. Existing goal recognition methods typically rely on an optimal goal-oriented policy representation, which may differ from the actor's true behavior and hinder the accurate recognition of their goal. To address this gap, this paper introduces Goal Recognition Alignment through Imitation Learning (GRAIL), which leverages imitation learning and inverse reinforcement learning to learn one goal-directed policy for each candidate goal directly from (potentially suboptimal) demonstration trajectories. By scoring an observed partial trajectory with each learned goal-directed policy in a single forward pass, GRAIL retains the one-shot inference capability of classical goal recognition while leveraging learned policies that can capture suboptimal and systematically biased behavior. Across the evaluated domains, GRAIL increases the F1-score by more than 0.5 under systematically biased optimal behavior, achieves gains of approximately 0.1-0.3 under suboptimal behavior, and yields improvements of up to 0.4 under noisy optimal trajectories, while remaining competitive in fully optimal settings. This work contributes toward scalable and robust models for interpreting agent goals in uncertain environments.

cs.AI

Break Out the Silverware -- Semantic Understanding of Stored Household Items

``Bring me a plate.'' For domestic service robots, this simple command reveals a complex challenge: inferring where everyday items are stored, often out of sight in drawers, cabinets, or closets. Despite advances in vision and manipulation, robots still lack the commonsense reasoning needed to complete this task. We introduce the Stored Household Item Challenge, a benchmark task for evaluating service robots' cognitive capabilities: given a household scene and a queried item, predict its most likely storage location. Our benchmark includes two datasets: (1) a real-world evaluation set of 100 item-image pairs with human-annotated ground truth from participants' kitchens, and (2) a development set of 6,500 item-image pairs annotated with storage polygons over public kitchen images. These datasets support realistic modeling of household organization and enable comparative evaluation across agent architectures. To begin tackling this challenge, we introduce NOAM (Non-visible Object Allocation Model), a hybrid agent pipeline that combines structured scene understanding with large language model inference. NOAM converts visual input into natural language descriptions of spatial context and visible containers, then prompts a language model (e.g., GPT-4) to infer the most likely hidden storage location. This integrated vision-language agent exhibits emergent commonsense reasoning and is designed for modular deployment within broader robotic systems. We evaluate NOAM against baselines including random selection, vision-language pipelines (Grounding-DINO + SAM), leading multimodal models (e.g., Gemini, GPT-4o, Kosmos-2, LLaMA, Qwen), and human performance. NOAM significantly improves prediction accuracy and approaches human-level results, highlighting best practices for deploying cognitively capable agents in domestic environments.

cs.CL

Artificial Intelligent Disobedience: Rethinking the Agency of Our Artificial Teammates

Artificial intelligence has made remarkable strides in recent years, achieving superhuman performance across a wide range of tasks. Yet despite these advances, most cooperative AI systems remain rigidly obedient, designed to follow human instructions without question and conform to user expectations, even when doing so may be counterproductive or unsafe. This paper argues for expanding the agency of AI teammates to include \textit{intelligent disobedience}, empowering them to make meaningful and autonomous contributions within human-AI teams. It introduces a scale of AI agency levels and uses representative examples to highlight the importance and growing necessity of treating AI autonomy as an independent research focus in cooperative settings. The paper then explores how intelligent disobedience manifests across different autonomy levels and concludes by proposing initial boundaries and considerations for studying disobedience as a core capability of artificial agents.

cs.AI

General Dynamic Goal Recognition using Goal-Conditioned and Meta Reinforcement Learning

Understanding an agent's goal through its behavior is a common AI problem called Goal Recognition (GR). This task becomes particularly challenging in dynamic environments where goals are numerous and ever-changing. We introduce the General Dynamic Goal Recognition (GDGR) problem, a broader definition of GR aimed at real-time adaptation of GR systems. This paper presents two novel approaches to tackle GDGR: (1) GC-AURA, generalizing to new goals using Model-Free Goal-Conditioned Reinforcement Learning, and (2) Meta-AURA, adapting to novel environments with Meta-Reinforcement Learning. We evaluate these methods across diverse environments, demonstrating their ability to achieve rapid adaptation and high GR accuracy under dynamic and noisy conditions. This work is a significant step forward in enabling GR in dynamic and unpredictable real-world environments.

cs.AI

Gap the (Theory of) Mind: Sharing Beliefs About Teammates' Goals Boosts Collaboration Perception, Not Performance

In human-agent teams, openly sharing goals is often assumed to enhance planning, collaboration, and effectiveness. However, direct communication of these goals is not always feasible, requiring teammates to infer their partner's intentions through actions. Building on this, we investigate whether an AI agent's ability to share its inferred understanding of a human teammate's goals can improve task performance and perceived collaboration. Through an experiment comparing three conditions-no recognition (NR), viable goals (VG), and viable goals on-demand (VGod) - we find that while goal-sharing information did not yield significant improvements in task performance or overall satisfaction scores, thematic analysis suggests that it supported strategic adaptations and subjective perceptions of collaboration. Cognitive load assessments revealed no additional burden across conditions, highlighting the challenge of balancing informativeness and simplicity in human-agent interactions. These findings highlight the nuanced trade-off of goal-sharing: while it fosters trust and enhances perceived collaboration, it can occasionally hinder objective performance gains.

cs.AI

GRAML: Goal Recognition As Metric Learning

Goal Recognition (GR) is the problem of recognizing an agent's objectives based on observed actions. Recent data-driven approaches for GR alleviate the need for costly, manually crafted domain models. However, these approaches can only reason about a pre-defined set of goals, and time-consuming training is needed for new emerging goals. To keep this model-learning automated while enabling quick adaptation to new goals, this paper introduces GRAML: Goal Recognition As Metric Learning. GRAML uses a Siamese network to treat GR as a deep metric learning task, employing an RNN that learns a metric over an embedding space, where the embeddings for observation traces leading to different goals are distant, and embeddings of traces leading to the same goals are close. This metric is especially useful when adapting to new goals, even if given just one example observation trace per goal. Evaluated on a versatile set of environments, GRAML shows speed, flexibility, and runtime improvements over the state-of-the-art GR while maintaining accurate recognition.

cs.AI

Birds of a Different Feather Flock Together: Exploring Opportunities and Challenges in Animal-Human-Machine Teaming

Animal-Human-Machine (AHM) teams are a type of hybrid intelligence system wherein interactions between a human, AI-enabled machine, and animal members can result in unique capabilities greater than the sum of their parts. This paper calls for a systematic approach to studying the design of AHM team structures to optimize performance and overcome limitations in various applied settings. We consider the challenges and opportunities in investigating the synergistic potential of AHM team members by introducing a set of dimensions of AHM team functioning to effectively utilize each member's strengths while compensating for individual weaknesses. Using three representative examples of such teams -- security screening, search-and-rescue, and guide dogs -- the paper illustrates how AHM teams can tackle complex tasks. We conclude with open research directions that this multidimensional approach presents for studying hybrid human-AI systems beyond AHM teams.

cs.AI

All You Need is Sally-Anne: ToM in AI Strongly Supported After Surpassing Tests for 3-Year-Olds

Theory of Mind (ToM) is a hallmark of human cognition, allowing individuals to reason about others' beliefs and intentions. Engineers behind recent advances in Artificial Intelligence (AI) have claimed to demonstrate comparable capabilities. This paper presents a model that surpasses traditional ToM tests designed for 3-year-old children, providing strong support for the presence of ToM in AI systems.

cs.AI

Goal Recognition using Actor-Critic Optimization

Goal Recognition aims to infer an agent's goal from a sequence of observations. Existing approaches often rely on manually engineered domains and discrete representations. Deep Recognition using Actor-Critic Optimization (DRACO) is a novel approach based on deep reinforcement learning that overcomes these limitations by providing two key contributions. First, it is the first goal recognition algorithm that learns a set of policy networks from unstructured data and uses them for inference. Second, DRACO introduces new metrics for assessing goal hypotheses through continuous policy representations. DRACO achieves state-of-the-art performance for goal recognition in discrete settings while not using the structured inputs used by existing approaches. Moreover, it outperforms these approaches in more challenging, continuous settings at substantially reduced costs in both computing and memory. Together, these results showcase the robustness of the new algorithm, bridging traditional goal recognition and deep reinforcement learning.

cs.LG

To What Extent Does the Perceived Obesity Level of Humanoid Robots Affect People's Trust in Them?

Despite obesity being widely discussed in the social sciences, the effect of a robot's perceived obesity level on trust is not covered by the field of HRI. While in research regarding humans, Body Mass Index (BMI) is commonly used as an indicator of obesity, this scale is completely irrelevant in the context of robots, so it is challenging to operationalize the perceived obesity level of robots; indeed, while the effect of robot's size (or height) on people's trust in it was addressed in previous HRI papers, the perceived obesity level factor has not been addressed. This work examines to what extent the perceived obesity level of humanoid robots affects people's trust in them. To test this hypothesis, we conducted a within-subjects study where, using an online pre-validated questionnaire, the subjects were asked questions while being presented with two pictures of humanoids, one with a regular obesity level and the other with a high obesity level. The results show that humanoid robots with lower perceived obesity levels are significantly more likely to be trusted.

cs.RO