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Reza Pourreza

Publications and source records attributed to Reza Pourreza.

At least 19 recordsLinked to original sources

Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?

Learning everyday skills, like cooking a dish, relies increasingly on instructional media such as online videos. This opens the door to the use of video (and multimodal) large language models (LLMs) as task guidance assistants. A crucial capability for the real-world success of a prospective task guidance assistant is it's ability to intervene proactively as soon as a mistake is apparent in order to guide the user. To evaluate this crucial capability, we introduce Ego-MC-Bench (Mistake Corrections), a benchmark for evaluating reactive, step-by-step task guidance in realistic cooking scenarios. Extensive experiments show that Ego-MC-Bench is highly challenging for state-of-the-art video LLMs. We argue that a key reason is the limited availability of training data for fine-tuning models on this task. Although there exists a wide range of cooking video datasets, existing datasets lack examples of mistakes along with appropriately timed interventions. To help address this data limitation, we also introduce Ego-CoMist, a counterfactual synthetic dataset created by transforming non -interactive cooking videos into supervised training examples showing proactive interventions. We show that fine-tuning on Ego-CoMist yields performance gains especially for smaller and more efficient video LLMs that are well suited for delivering assistance on edge devices.

cs.CV

From Out-of-Distribution Detection to Hallucination Detection: A Geometric View

Detecting hallucinations in large language models is a critical open problem with significant implications for safety and reliability. While existing hallucination detection methods achieve strong performance in question-answering tasks, they remain less effective on tasks requiring reasoning. In this work, we revisit hallucination detection through the lens of out-of-distribution (OOD) detection, a well-studied problem in areas like computer vision. Treating next-token prediction in language models as a classification task allows us to apply OOD techniques, provided appropriate modifications are made to account for the structural differences in large language models. We show that OOD-based approaches yield training-free, single-sample-based detectors, achieving strong accuracy in hallucination detection for reasoning tasks. Overall, our work suggests that reframing hallucination detection as OOD detection provides a promising and scalable pathway toward language model safety.

cs.AI

Enhancing Hallucination Detection through Noise Injection

Large Language Models (LLMs) are prone to generating plausible yet incorrect responses, known as hallucinations. Effectively detecting hallucinations is therefore crucial for the safe deployment of LLMs. Recent research has linked hallucinations to model uncertainty, suggesting that hallucinations can be detected by measuring dispersion over answer distributions obtained from multiple samples drawn from a model. While drawing from the distribution over tokens defined by the model is a natural way to obtain samples, in this work, we argue that it is suboptimal for the purpose of detecting hallucinations. We show that detection can be improved significantly by taking into account model uncertainty in the Bayesian sense. To this end, we propose a very simple, training-free approach based on perturbing an appropriate subset of model parameters, or equivalently hidden unit activations, during sampling. We demonstrate that our approach significantly improves inference-time hallucination detection over standard sampling across diverse datasets, model architectures, and uncertainty metrics.

cs.CL

What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction

Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching -- a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time.

cs.CV

Can Multi-Modal LLMs Provide Live Step-by-Step Task Guidance?

Multi-modal Large Language Models (LLM) have advanced conversational abilities but struggle with providing live, interactive step-by-step guidance, a key capability for future AI assistants. Effective guidance requires not only delivering instructions but also detecting their successful execution, as well as identifying and alerting users to mistakes, all of which has to happen in real-time. This requires models that are not turn-based, but that can react asynchronously to a video stream, as well as video data showing users performing tasks including mistakes and their corrections. To this end, we introduce Qualcomm Interactive Cooking, a new benchmark and dataset built upon CaptainCook4D, which contains user mistakes during task execution. Our dataset and benchmark features densely annotated, timed instructions and feedback messages, specifically including mistake alerts precisely timestamped to their visual occurrence in the video. We evaluate state-of-the-art multi-modal LLMs on the Qualcomm Interactive Cooking benchmark and introduce LiveMamba, a streaming multi-modal LLM designed for interactive instructional guidance. This work provides the first dedicated benchmark and a strong baseline for developing and evaluating on live, situated coaching.

cs.CV

Can Vision-Language Models Answer Face to Face Questions in the Real-World?

AI models have made significant strides in recent years in their ability to describe and answer questions about real-world images. They have also made progress in the ability to converse with users in real-time using audio input. This raises the question: have we reached the point where AI models, connected to a camera and microphone, can converse with users in real-time about scenes and events that are unfolding live in front of the camera? This has been a long-standing goal in AI and is a prerequisite for real-world AI assistants and humanoid robots to interact with humans in everyday situations. In this work, we introduce a new dataset and benchmark, the Qualcomm Interactive Video Dataset (IVD), which allows us to assess the extent to which existing models can support these abilities, and to what degree these capabilities can be instilled through fine-tuning. The dataset is based on a simple question-answering setup, where users ask questions that the system has to answer, in real-time, based on the camera and audio input. We show that existing models fall far behind human performance on this task, and we identify the main sources for the performance gap. However, we also show that for many of the required perceptual skills, fine-tuning on this form of data can significantly reduce this gap.

cs.CV

Look, Remember and Reason: Grounded reasoning in videos with language models

Multi-modal language models (LM) have recently shown promising performance in high-level reasoning tasks on videos. However, existing methods still fall short in tasks like causal or compositional spatiotemporal reasoning over actions, in which model predictions need to be grounded in fine-grained low-level details, such as object motions and object interactions. In this work, we propose training an LM end-to-end on low-level surrogate tasks, including object detection, re-identification, and tracking, to endow the model with the required low-level visual capabilities. We show that a two-stream video encoder with spatiotemporal attention is effective at capturing the required static and motion-based cues in the video. By leveraging the LM's ability to perform the low-level surrogate tasks, we can cast reasoning in videos as the three-step process of Look, Remember, Reason wherein visual information is extracted using low-level visual skills step-by-step and then integrated to arrive at a final answer. We demonstrate the effectiveness of our framework on diverse visual reasoning tasks from the ACRE, CATER, Something-Else and STAR datasets. Our approach is trainable end-to-end and surpasses state-of-the-art task-specific methods across these tasks by a large margin.

cs.CV

Unleashing the Creative Mind: Language Model As Hierarchical Policy For Improved Exploration on Challenging Problem Solving

Large Language Models (LLMs) have achieved tremendous progress, yet they still often struggle with challenging reasoning problems. Current approaches address this challenge by sampling or searching detailed and low-level reasoning chains. However, these methods are still limited in their exploration capabilities, making it challenging for correct solutions to stand out in the huge solution space. In this work, we unleash LLMs' creative potential for exploring multiple diverse problem solving strategies by framing an LLM as a hierarchical policy via in-context learning. This policy comprises of a visionary leader that proposes multiple diverse high-level problem-solving tactics as hints, accompanied by a follower that executes detailed problem-solving processes following each of the high-level instruction. The follower uses each of the leader's directives as a guide and samples multiple reasoning chains to tackle the problem, generating a solution group for each leader proposal. Additionally, we propose an effective and efficient tournament-based approach to select among these explored solution groups to reach the final answer. Our approach produces meaningful and inspiring hints, enhances problem-solving strategy exploration, and improves the final answer accuracy on challenging problems in the MATH dataset. Code will be released at https://github.com/lz1oceani/LLM-As-Hierarchical-Policy.

cs.AI

Painter: Teaching Auto-regressive Language Models to Draw Sketches

Large language models (LLMs) have made tremendous progress in natural language understanding and they have also been successfully adopted in other domains such as computer vision, robotics, reinforcement learning, etc. In this work, we apply LLMs to image generation tasks by directly generating the virtual brush strokes to paint an image. We present Painter, an LLM that can convert user prompts in text description format to sketches by generating the corresponding brush strokes in an auto-regressive way. We construct Painter based on off-the-shelf LLM that is pre-trained on a large text corpus, by fine-tuning it on the new task while preserving language understanding capabilities. We create a dataset of diverse multi-object sketches paired with textual prompts that covers several object types and tasks. Painter can generate sketches from text descriptions, remove objects from canvas, and detect and classify objects in sketches. Although this is an unprecedented pioneering work in using LLMs for auto-regressive image generation, the results are very encouraging.

cs.CV

Instance-Adaptive Video Compression: Improving Neural Codecs by Training on the Test Set

We introduce a video compression algorithm based on instance-adaptive learning. On each video sequence to be transmitted, we finetune a pretrained compression model. The optimal parameters are transmitted to the receiver along with the latent code. By entropy-coding the parameter updates under a suitable mixture model prior, we ensure that the network parameters can be encoded efficiently. This instance-adaptive compression algorithm is agnostic about the choice of base model and has the potential to improve any neural video codec. On UVG, HEVC, and Xiph datasets, our codec improves the performance of a scale-space flow model by between 21% and 27% BD-rate savings, and that of a state-of-the-art B-frame model by 17 to 20% BD-rate savings. We also demonstrate that instance-adaptive finetuning improves the robustness to domain shift. Finally, our approach reduces the capacity requirements of compression models. We show that it enables a competitive performance even after reducing the network size by 70%.

eess.IV

Differentiable bit-rate estimation for neural-based video codec enhancement

Neural networks (NN) can improve standard video compression by pre- and post-processing the encoded video. For optimal NN training, the standard codec needs to be replaced with a codec proxy that can provide derivatives of estimated bit-rate and distortion, which are used for gradient back-propagation. Since entropy coding of standard codecs is designed to take into account non-linear dependencies between transform coefficients, bit-rates cannot be well approximated with simple per-coefficient estimators. This paper presents a new approach for bit-rate estimation that is similar to the type employed in training end-to-end neural codecs, and able to efficiently take into account those statistical dependencies. It is defined from a mathematical model that provides closed-form formulas for the estimates and their gradients, reducing the computational complexity. Experimental results demonstrate the method's accuracy in estimating HEVC/H.265 codec bit-rates.

eess.IV

Optimized learned entropy coding parameters for practical neural-based image and video compression

Neural-based image and video codecs are significantly more power-efficient when weights and activations are quantized to low-precision integers. While there are general-purpose techniques for reducing quantization effects, large losses can occur when specific entropy coding properties are not considered. This work analyzes how entropy coding is affected by parameter quantizations, and provides a method to minimize losses. It is shown that, by using a certain type of coding parameters to be learned, uniform quantization becomes practically optimal, also simplifying the minimization of code memory requirements. The mathematical properties of the new representation are presented, and its effectiveness is demonstrated by coding experiments, showing that good results can be obtained with precision as low as 4~bits per network output, and practically no loss with 8~bits.

eess.IV

Boosting neural video codecs by exploiting hierarchical redundancy

In video compression, coding efficiency is improved by reusing pixels from previously decoded frames via motion and residual compensation. We define two levels of hierarchical redundancy in video frames: 1) first-order: redundancy in pixel space, i.e., similarities in pixel values across neighboring frames, which is effectively captured using motion and residual compensation, 2) second-order: redundancy in motion and residual maps due to smooth motion in natural videos. While most of the existing neural video coding literature addresses first-order redundancy, we tackle the problem of capturing second-order redundancy in neural video codecs via predictors. We introduce generic motion and residual predictors that learn to extrapolate from previously decoded data. These predictors are lightweight, and can be employed with most neural video codecs in order to improve their rate-distortion performance. Moreover, while RGB is the dominant colorspace in neural video coding literature, we introduce general modifications for neural video codecs to embrace the YUV420 colorspace and report YUV420 results. Our experiments show that using our predictors with a well-known neural video codec leads to 38% and 34% bitrate savings in RGB and YUV420 colorspaces measured on the UVG dataset.

eess.IV

MobileCodec: Neural Inter-frame Video Compression on Mobile Devices

Realizing the potential of neural video codecs on mobile devices is a big technological challenge due to the computational complexity of deep networks and the power-constrained mobile hardware. We demonstrate practical feasibility by leveraging Qualcomm's technology and innovation, bridging the gap from neural network-based codec simulations running on wall-powered workstations, to real-time operation on a mobile device powered by Snapdragon technology. We show the first-ever inter-frame neural video decoder running on a commercial mobile phone, decoding high-definition videos in real-time while maintaining a low bitrate and high visual quality.

cs.CV

Extending Neural P-frame Codecs for B-frame Coding

While most neural video codecs address P-frame coding (predicting each frame from past ones), in this paper we address B-frame compression (predicting frames using both past and future reference frames). Our B-frame solution is based on the existing P-frame methods. As a result, B-frame coding capability can easily be added to an existing neural codec. The basic idea of our B-frame coding method is to interpolate the two reference frames to generate a single reference frame and then use it together with an existing P-frame codec to encode the input B-frame. Our studies show that the interpolated frame is a much better reference for the P-frame codec compared to using the previous frame as is usually done. Our results show that using the proposed method with an existing P-frame codec can lead to 28.5%saving in bit-rate on the UVG dataset compared to the P-frame codec while generating the same video quality.

eess.IV

Adversarial Distortion for Learned Video Compression

In this paper, we present a novel adversarial lossy video compression model. At extremely low bit-rates, standard video coding schemes suffer from unpleasant reconstruction artifacts such as blocking, ringing etc. Existing learned neural approaches to video compression have achieved reasonable success on reducing the bit-rate for efficient transmission and reduce the impact of artifacts to an extent. However, they still tend to produce blurred results under extreme compression. In this paper, we present a deep adversarial learned video compression model that minimizes an auxiliary adversarial distortion objective. We find this adversarial objective to correlate better with human perceptual quality judgement relative to traditional quality metrics such as MS-SSIM and PSNR. Our experiments using a state-of-the-art learned video compression system demonstrate a reduction of perceptual artifacts and reconstruction of detail lost especially under extremely high compression.

eess.IV

A Combined Deep Learning based End-to-End Video Coding Architecture for YUV Color Space

Most of the existing deep learning based end-to-end video coding (DLEC) architectures are designed specifically for RGB color format, yet the video coding standards, including H.264/AVC, H.265/HEVC and H.266/VVC developed over past few decades, have been designed primarily for YUV 4:2:0 format, where the chrominance (U and V) components are subsampled to achieve superior compression performances considering the human visual system. While a broad number of papers on DLEC compare these two distinct coding schemes in RGB domain, it is ideal to have a common evaluation framework in YUV 4:2:0 domain for a more fair comparison. This paper introduces a new DLEC architecture for video coding to effectively support YUV 4:2:0 and compares its performance against the HEVC standard under a common evaluation framework. The experimental results on YUV 4:2:0 video sequences show that the proposed architecture can outperform HEVC in intra-frame coding, however inter-frame coding is not as efficient on contrary to the RGB coding results reported in recent papers.

cs.CV

Parallelized Rate-Distortion Optimized Quantization Using Deep Learning

Rate-Distortion Optimized Quantization (RDOQ) has played an important role in the coding performance of recent video compression standards such as H.264/AVC, H.265/HEVC, VP9 and AV1. This scheme yields significant reductions in bit-rate at the expense of relatively small increases in distortion. Typically, RDOQ algorithms are prohibitively expensive to implement on real-time hardware encoders due to their sequential nature and their need to frequently obtain entropy coding costs. This work addresses this limitation using a neural network-based approach, which learns to trade-off rate and distortion during offline supervised training. As these networks are based solely on standard arithmetic operations that can be executed on existing neural network hardware, no additional area-on-chip needs to be reserved for dedicated RDOQ circuitry. We train two classes of neural networks, a fully-convolutional network and an auto-regressive network, and evaluate each as a post-quantization step designed to refine cheap quantization schemes such as scalar quantization (SQ). Both network architectures are designed to have a low computational overhead. After training they are integrated into the HM 16.20 implementation of HEVC, and their video coding performance is evaluated on a subset of the H.266/VVC SDR common test sequences. Comparisons are made to RDOQ and SQ implementations in HM 16.20. Our method achieves 1.64% BD-rate savings on luminosity compared to the HM SQ anchor, and on average reaches 45% of the performance of the iterative HM RDOQ algorithm.

cs.LG