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Richard Bowden

Publications and source records attributed to Richard Bowden.

At least 37 records · Page 2Linked to original sources

Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language Production

The diversity of sign representation is essential for Sign Language Production (SLP) as it captures variations in appearance, facial expressions, and hand movements. However, existing SLP models are often unable to capture diversity while preserving visual quality and modelling non-manual attributes such as emotions. To address this problem, we propose a novel approach that leverages Latent Diffusion Model (LDM) to synthesise photorealistic digital avatars from a generated reference image. We propose a novel sign feature aggregation module that explicitly models the non-manual features (\textit{e.g.}, the face) and the manual features (\textit{e.g.}, the hands). We show that our proposed module ensures the preservation of linguistic content while seamlessly using reference images with different ethnic backgrounds to ensure diversity. Experiments on the YouTube-SL-25 sign language dataset show that our pipeline achieves superior visual quality compared to state-of-the-art methods, with significant improvements on perceptual metrics.

cs.CV↗

Spotter+GPT: Turning Sign Spottings into Sentences with LLMs

Sign Language Translation (SLT) is a challenging task that aims to generate spoken language sentences from sign language videos. In this paper, we introduce a lightweight, modular SLT framework, Spotter+GPT, that leverages the power of Large Language Models (LLMs) and avoids heavy end-to-end training. Spotter+GPT breaks down the SLT task into two distinct stages. First, a sign spotter identifies individual signs within the input video. The spotted signs are then passed to an LLM, which transforms them into meaningful spoken language sentences. Spotter+GPT eliminates the requirement for SLT-specific training. This significantly reduces computational costs and time requirements. The source code and pretrained weights of the Spotter are available at https://gitlab.surrey.ac.uk/cogvispublic/sign-spotter.

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SLRTP2025 Sign Language Production Challenge: Methodology, Results, and Future Work

Sign Language Production (SLP) is the task of generating sign language video from spoken language inputs. The field has seen a range of innovations over the last few years, with the introduction of deep learning-based approaches providing significant improvements in the realism and naturalness of generated outputs. However, the lack of standardized evaluation metrics for SLP approaches hampers meaningful comparisons across different systems. To address this, we introduce the first Sign Language Production Challenge, held as part of the third SLRTP Workshop at CVPR 2025. The competition's aims are to evaluate architectures that translate from spoken language sentences to a sequence of skeleton poses, known as Text-to-Pose (T2P) translation, over a range of metrics. For our evaluation data, we use the RWTH-PHOENIX-Weather-2014T dataset, a German Sign Language - Deutsche Gebardensprache (DGS) weather broadcast dataset. In addition, we curate a custom hidden test set from a similar domain of discourse. This paper presents the challenge design and the winning methodologies. The challenge attracted 33 participants who submitted 231 solutions, with the top-performing team achieving BLEU-1 scores of 31.40 and DTW-MJE of 0.0574. The winning approach utilized a retrieval-based framework and a pre-trained language model. As part of the workshop, we release a standardized evaluation network, including high-quality skeleton extraction-based keypoints establishing a consistent baseline for the SLP field, which will enable future researchers to compare their work against a broader range of methods.

cs.CV↗

Sign Spotting Disambiguation using Large Language Models

Sign spotting, the task of identifying and localizing individual signs within continuous sign language video, plays a pivotal role in scaling dataset annotations and addressing the severe data scarcity issue in sign language translation. While automatic sign spotting holds great promise for enabling frame-level supervision at scale, it grapples with challenges such as vocabulary inflexibility and ambiguity inherent in continuous sign streams. Hence, we introduce a novel, training-free framework that integrates Large Language Models (LLMs) to significantly enhance sign spotting quality. Our approach extracts global spatio-temporal and hand shape features, which are then matched against a large-scale sign dictionary using dynamic time warping and cosine similarity. This dictionary-based matching inherently offers superior vocabulary flexibility without requiring model retraining. To mitigate noise and ambiguity from the matching process, an LLM performs context-aware gloss disambiguation via beam search, notably without fine-tuning. Extensive experiments on both synthetic and real-world sign language datasets demonstrate our method's superior accuracy and sentence fluency compared to traditional approaches, highlighting the potential of LLMs in advancing sign spotting.

cs.CV↗

VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesis

Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability to fully leverage the rapid visual innovations seen in 2D computer vision and graphics. We propose VisualSpeaker, a novel method that bridges this gap using photorealistic differentiable rendering, supervised by visual speech recognition, for improved 3D facial animation. Our contribution is a perceptual lip-reading loss, derived by passing photorealistic 3D Gaussian Splatting avatar renders through a pre-trained Visual Automatic Speech Recognition model during training. Evaluation on the MEAD dataset demonstrates that VisualSpeaker improves both the standard Lip Vertex Error metric by 56.1% and the perceptual quality of the generated animations, while retaining the controllability of mesh-driven animation. This perceptual focus naturally supports accurate mouthings, essential cues that disambiguate similar manual signs in sign language avatars.

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Contrastive Pretraining with Dual Visual Encoders for Gloss-Free Sign Language Translation

Sign Language Translation (SLT) aims to convert sign language videos into spoken or written text. While early systems relied on gloss annotations as an intermediate supervision, such annotations are costly to obtain and often fail to capture the full complexity of continuous signing. In this work, we propose a two-phase, dual visual encoder framework for gloss-free SLT, leveraging contrastive visual-language pretraining. During pretraining, our approach employs two complementary visual backbones whose outputs are jointly aligned with each other and with sentence-level text embeddings via a contrastive objective. During the downstream SLT task, we fuse the visual features and input them into an encoder-decoder model. On the Phoenix-2014T benchmark, our dual encoder architecture consistently outperforms its single stream variants and achieves the highest BLEU-4 score among existing gloss-free SLT approaches.

cs.CV↗

Hierarchical Feature Alignment for Gloss-Free Sign Language Translation

Sign Language Translation (SLT) attempts to convert sign language videos into spoken sentences. However, many existing methods struggle with the disparity between visual and textual representations during end-to-end learning. Gloss-based approaches help to bridge this gap by leveraging structured linguistic information. While, gloss-free methods offer greater flexibility and remove the burden of annotation, they require effective alignment strategies. Recent advances in Large Language Models (LLMs) have enabled gloss-free SLT by generating text-like representations from sign videos. In this work, we introduce a novel hierarchical pre-training strategy inspired by the structure of sign language, incorporating pseudo-glosses and contrastive video-language alignment. Our method hierarchically extracts features at frame, segment, and video levels, aligning them with pseudo-glosses and the spoken sentence to enhance translation quality. Experiments demonstrate that our approach improves BLEU-4 and ROUGE scores while maintaining efficiency.

cs.CV↗

Using Sign Language Production as Data Augmentation to enhance Sign Language Translation

Machine learning models fundamentally rely on large quantities of high-quality data. Collecting the necessary data for these models can be challenging due to cost, scarcity, and privacy restrictions. Signed languages are visual languages used by the deaf community and are considered low-resource languages. Sign language datasets are often orders of magnitude smaller than their spoken language counterparts. Sign Language Production is the task of generating sign language videos from spoken language sentences, while Sign Language Translation is the reverse translation task. Here, we propose leveraging recent advancements in Sign Language Production to augment existing sign language datasets and enhance the performance of Sign Language Translation models. For this, we utilize three techniques: a skeleton-based approach to production, sign stitching, and two photo-realistic generative models, SignGAN and SignSplat. We evaluate the effectiveness of these techniques in enhancing the performance of Sign Language Translation models by generating variation in the signer's appearance and the motion of the skeletal data. Our results demonstrate that the proposed methods can effectively augment existing datasets and enhance the performance of Sign Language Translation models by up to 19%, paving the way for more robust and accurate Sign Language Translation systems, even in resource-constrained environments.

cs.CL↗

HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian Splatting, controlling the generation of accurate 3D humans from text prompts remains an open challenge. Current methods struggle with fine detail, accurate rendering of hands and faces, human realism, and controlability over appearance. The lack of diversity, realism, and annotation in human image data also remains a challenge, hindering the development of a foundational 3D human model. We present a weakly supervised pipeline that tries to address these challenges. In the first step, we generate a photorealistic human image dataset with controllable attributes such as appearance, race, gender, etc using a state-of-the-art image diffusion model. Next, we propose an efficient mapping approach from image features to 3D point clouds using a transformer-based architecture. Finally, we close the loop by training a point-cloud diffusion model that is conditioned on the same text prompts used to generate the original samples. We demonstrate orders-of-magnitude speed-ups in 3D human generation compared to the state-of-the-art approaches, along with significantly improved text-prompt alignment, realism, and rendering quality. We will make the code and dataset available.

cs.CV↗

HandOcc: NeRF-based Hand Rendering with Occupancy Networks

We propose HandOcc, a novel framework for hand rendering based upon occupancy. Popular rendering methods such as NeRF are often combined with parametric meshes to provide deformable hand models. However, in doing so, such approaches present a trade-off between the fidelity of the mesh and the complexity and dimensionality of the parametric model. The simplicity of parametric mesh structures is appealing, but the underlying issue is that it binds methods to mesh initialization, making it unable to generalize to objects where a parametric model does not exist. It also means that estimation is tied to mesh resolution and the accuracy of mesh fitting. This paper presents a pipeline for meshless 3D rendering, which we apply to the hands. By providing only a 3D skeleton, the desired appearance is extracted via a convolutional model. We do this by exploiting a NeRF renderer conditioned upon an occupancy-based representation. The approach uses the hand occupancy to resolve hand-to-hand interactions further improving results, allowing fast rendering, and excellent hand appearance transfer. On the benchmark InterHand2.6M dataset, we achieved state-of-the-art results.

cs.CV↗

SignSplat: Rendering Sign Language via Gaussian Splatting

State-of-the-art approaches for conditional human body rendering via Gaussian splatting typically focus on simple body motions captured from many views. This is often in the context of dancing or walking. However, for more complex use cases, such as sign language, we care less about large body motion and more about subtle and complex motions of the hands and face. The problems of building high fidelity models are compounded by the complexity of capturing multi-view data of sign. The solution is to make better use of sequence data, ensuring that we can overcome the limited information from only a few views by exploiting temporal variability. Nevertheless, learning from sequence-level data requires extremely accurate and consistent model fitting to ensure that appearance is consistent across complex motions. We focus on how to achieve this, constraining mesh parameters to build an accurate Gaussian splatting framework from few views capable of modelling subtle human motion. We leverage regularization techniques on the Gaussian parameters to mitigate overfitting and rendering artifacts. Additionally, we propose a new adaptive control method to densify Gaussians and prune splat points on the mesh surface. To demonstrate the accuracy of our approach, we render novel sequences of sign language video, building on neural machine translation approaches to sign stitching. On benchmark datasets, our approach achieves state-of-the-art performance; and on highly articulated and complex sign language motion, we significantly outperform competing approaches.

cs.CV↗

The Fourth Monocular Depth Estimation Challenge

This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a dataset featuring challenging environments in both natural and indoor settings. In this edition, we revised the evaluation protocol to use least-squares alignment with two degrees of freedom to support disparity and affine-invariant predictions. We also revised the baselines and included popular off-the-shelf methods: Depth Anything v2 and Marigold. The challenge received a total of 24 submissions that outperformed the baselines on the test set; 10 of these included a report describing their approach, with most leading methods relying on affine-invariant predictions. The challenge winners improved the 3D F-Score over the previous edition's best result, raising it from 22.58% to 23.05%.

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SignRep: Enhancing Self-Supervised Sign Representations

Sign language representation learning presents unique challenges due to the complex spatio-temporal nature of signs and the scarcity of labeled datasets. Existing methods often rely either on models pre-trained on general visual tasks, that lack sign-specific features, or use complex multimodal and multi-branch architectures. To bridge this gap, we introduce a scalable, self-supervised framework for sign representation learning. We leverage important inductive (sign) priors during the training of our RGB model. To do this, we leverage simple but important cues based on skeletons while pretraining a masked autoencoder. These sign specific priors alongside feature regularization and an adversarial style agnostic loss provide a powerful backbone. Notably, our model does not require skeletal keypoints during inference, avoiding the limitations of keypoint-based models during downstream tasks. When finetuned, we achieve state-of-the-art performance for sign recognition on the WLASL, ASL-Citizen and NMFs-CSL datasets, using a simpler architecture and with only a single-modality. Beyond recognition, our frozen model excels in sign dictionary retrieval and sign translation, surpassing standard MAE pretraining and skeletal-based representations in retrieval. It also reduces computational costs for training existing sign translation models while maintaining strong performance on Phoenix2014T, CSL-Daily and How2Sign.

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The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation

As robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires significant advances in vision-based sensing and a deeper understanding of socio-dynamic factors, particularly in tasks like navigation. To facilitate this, robotics researchers need advanced simulation platforms offering dynamic, photorealistic environments with realistic actors. Unfortunately, most existing simulators fall short, prioritizing geometric accuracy over visual fidelity, and employing unrealistic agents with fixed trajectories and low-quality visuals. To overcome these limitations, we developed a simulator that incorporates three essential elements: (1) photorealistic neural rendering of environments, (2) neurally animated human entities with behavior management, and (3) an ego-centric robotic agent providing multi-sensor output. By utilizing advanced neural rendering techniques in a dual-NeRF simulator, our system produces high-fidelity, photorealistic renderings of both environments and human entities. Additionally, it integrates a state-of-the-art Social Force Model to model dynamic human-human and human-robot interactions, creating the first photorealistic and accessible human-robot simulation system powered by neural rendering.

cs.RO↗

Sign Stitching: A Novel Approach to Sign Language Production

Sign Language Production (SLP) is a challenging task, given the limited resources available and the inherent diversity within sign data. As a result, previous works have suffered from the problem of regression to the mean, leading to under-articulated and incomprehensible signing. In this paper, we propose using dictionary examples to create expressive sign language sequences. However, simply concatenating the signs would create robotic and unnatural sequences. Therefore, we present a 7-step approach to effectively stitch the signs together. First, by normalising each sign into a canonical pose, cropping and stitching we create a continuous sequence. Then by applying filtering in the frequency domain and resampling each sign we create cohesive natural sequences, that mimic the prosody found in the original data. We leverage the SignGAN model to map the output to a photo-realistic signer and present a complete Text-to-Sign (T2S) SLP pipeline. Our evaluation demonstrates the effectiveness of this approach, showcasing state-of-the-art performance across all datasets.

cs.CV↗

Modelling the Distribution of Human Motion for Sign Language Assessment

Sign Language Assessment (SLA) tools are useful to aid in language learning and are underdeveloped. Previous work has focused on isolated signs or comparison against a single reference video to assess Sign Languages (SL). This paper introduces a novel SLA tool designed to evaluate the comprehensibility of SL by modelling the natural distribution of human motion. We train our pipeline on data from native signers and evaluate it using SL learners. We compare our results to ratings from a human raters study and find strong correlation between human ratings and our tool. We visually demonstrate our tools ability to detect anomalous results spatio-temporally, providing actionable feedback to aid in SL learning and assessment.

cs.CV↗

Diversity-Aware Sign Language Production through a Pose Encoding Variational Autoencoder

This paper addresses the problem of diversity-aware sign language production, where we want to give an image (or sequence) of a signer and produce another image with the same pose but different attributes (\textit{e.g.} gender, skin color). To this end, we extend the variational inference paradigm to include information about the pose and the conditioning of the attributes. This formulation improves the quality of the synthesised images. The generator framework is presented as a UNet architecture to ensure spatial preservation of the input pose, and we include the visual features from the variational inference to maintain control over appearance and style. We generate each body part with a separate decoder. This architecture allows the generator to deliver better overall results. Experiments on the SMILE II dataset show that the proposed model performs quantitatively better than state-of-the-art baselines regarding diversity, per-pixel image quality, and pose estimation. Quantitatively, it faithfully reproduces non-manual features for signers.

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Sign2GPT: Leveraging Large Language Models for Gloss-Free Sign Language Translation

Automatic Sign Language Translation requires the integration of both computer vision and natural language processing to effectively bridge the communication gap between sign and spoken languages. However, the deficiency in large-scale training data to support sign language translation means we need to leverage resources from spoken language. We introduce, Sign2GPT, a novel framework for sign language translation that utilizes large-scale pretrained vision and language models via lightweight adapters for gloss-free sign language translation. The lightweight adapters are crucial for sign language translation, due to the constraints imposed by limited dataset sizes and the computational requirements when training with long sign videos. We also propose a novel pretraining strategy that directs our encoder to learn sign representations from automatically extracted pseudo-glosses without requiring gloss order information or annotations. We evaluate our approach on two public benchmark sign language translation datasets, namely RWTH-PHOENIX-Weather 2014T and CSL-Daily, and improve on state-of-the-art gloss-free translation performance with a significant margin.

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