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Richard Mayr

Publications and source records attributed to Richard Mayr.

36 records · Page 2Linked to original sources

Parity Objectives in Countable MDPs

We study countably infinite MDPs with parity objectives, and special cases with a bounded number of colors in the Mostowski hierarchy (including reachability, safety, Buchi and co-Buchi). In finite MDPs there always exist optimal memoryless deterministic (MD) strategies for parity objectives, but this does not generally hold for countably infinite MDPs. In particular, optimal strategies need not exist. For countable infinite MDPs, we provide a complete picture of the memory requirements of optimal (resp., $ε$-optimal) strategies for all objectives in the Mostowski hierarchy. In particular, there is a strong dichotomy between two different types of objectives. For the first type, optimal strategies, if they exist, can be chosen MD, while for the second type optimal strategies require infinite memory. (I.e., for all objectives in the Mostowski hierarchy, if finite-memory randomized strategies suffice then also MD strategies suffice.) Similarly, some objectives admit $ε$-optimal MD-strategies, while for others $ε$-optimal strategies require infinite memory. Such a dichotomy also holds for the subclass of countably infinite MDPs that are finitely branching, though more objectives admit MD-strategies here.

cs.LO↗

On Strong Determinacy of Countable Stochastic Games

We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability, Büchi, omega-regular or more general objectives. These games are known to be weakly determined, i.e., they have value. However, strong determinacy of threshold objectives (given by an event and a threshold $c \in [0,1]$) was open in many cases: is it always the case that the maximizer or the minimizer has a winning strategy, i.e., one that enforces, against all strategies of the other player, that the objective is satisfied with probability $\ge c$ (resp. $< c$)? We show that almost-sure objectives (where $c=1$) are strongly determined. This vastly generalizes a previous result on finite games with almost-sure tail objectives. On the other hand we show that $\ge 1/2$ (co-)Büchi objectives are not strongly determined, not even if the game is finitely branching. Moreover, for almost-sure reachability and almost-sure Büchi objectives in finitely branching games, we strengthen strong determinacy by showing that one of the players must have a memoryless deterministic (MD) winning strategy.

cs.GT↗

Simulation Problems Over One-Counter Nets

One-counter nets (OCN) are finite automata equipped with a counter that can store non-negative integer values, and that cannot be tested for zero. Equivalently, these are exactly 1-dimensional vector addition systems with states. We show that both strong and weak simulation preorder on OCN are PSPACE-complete.

cs.LO↗

Qualitative Analysis of VASS-Induced MDPs

We consider infinite-state Markov decision processes (MDPs) that are induced by extensions of vector addition systems with states (VASS). Verification conditions for these MDPs are described by reachability and Buchi objectives w.r.t. given sets of control-states. We study the decidability of some qualitative versions of these objectives, i.e., the decidability of whether such objectives can be achieved surely, almost-surely, or limit-surely. While most such problems are undecidable in general, some are decidable for large subclasses in which either only the controller or only the random environment can change the counter values (while the other side can only change control-states).

cs.LO↗

Reduction of Nondeterministic Tree Automata

We present an efficient algorithm to reduce the size of nondeterministic tree automata, while retaining their language. It is based on new transition pruning techniques, and quotienting of the state space w.r.t. suitable equivalences. It uses criteria based on combinations of downward and upward simulation preorder on trees, and the more general downward and upward language inclusions. Since tree-language inclusion is EXPTIME-complete, we describe methods to compute good approximations in polynomial time. We implemented our algorithm as a module of the well-known libvata tree automata library, and tested its performance on a given collection of tree automata from various applications of libvata in regular model checking and shape analysis, as well as on various classes of randomly generated tree automata. Our algorithm yields substantially smaller and sparser automata than all previously known reduction techniques, and it is still fast enough to handle large instances.

cs.FL↗

Branching-Time Model Checking Gap-Order Constraint Systems (Extended Version)

We consider the model checking problem for Gap-order Constraint Systems (GCS) w.r.t. the branching-time temporal logic CTL, and in particular its fragments EG and EF. GCS are nondeterministic infinitely branching processes described by evolutions of integer-valued variables, subject to Presburger constraints of the form $x-y\ge k$, where $x$ and $y$ are variables or constants and $k\in\mathbb{N}$ is a non-negative constant. We show that EG model checking is undecidable for GCS, while EF is decidable. In particular, this implies the decidability of strong and weak bisimulation equivalence between GCS and finite-state systems.

cs.LO↗

Stochastic Parity Games on Lossy Channel Systems

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general framework, where we consider the class of 2 1/2-player games with almost-sure parity winning conditions on possibly infinite game graphs, assuming that the game contains a {\it finite attractor}. An attractor is a set of states (not necessarily absorbing) that is almost surely re-visited regardless of the players' decisions. We present a scheme that characterizes the set of winning states for each player. Then, we instantiate this scheme to obtain an algorithm for {\it stochastic game lossy channel systems}.

cs.LO↗

Decidability of Weak Simulation on One-counter Nets

One-counter nets (OCN) are Petri nets with exactly one unbounded place. They are equivalent to a subclass of one-counter automata with only a weak test for zero. We show that weak simulation preorder is decidable for OCN and that weak simulation approximants do not converge at level omega, but only at omega^2. In contrast, other semantic relations like weak bisimulation are undecidable for OCN, and so are weak (and strong) trace inclusion.

cs.FL↗

Infinite-State Energy Games

Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the cumulative changes non-negative in every component while the other tries to frustrate this. We consider generalized energy games played on infinite game graphs induced by pushdown automata (modelling recursion) or their subclass of one-counter automata. Our main result is that energy games are decidable in the case where the game graph is induced by a one-counter automaton and the energy is one-dimensional. On the other hand, every further generalization is undecidable: Energy games on one-counter automata with a 2-dimensional energy are undecidable, and energy games on pushdown automata are undecidable even if the energy is one-dimensional. Furthermore, we show that energy games and simulation games are inter-reducible, and thus we additionally obtain several new (un)decidability results for the problem of checking simulation preorder between pushdown automata and vector addition systems.

cs.GT↗

Simulation Over One-counter Nets is PSPACE-Complete

One-counter nets (OCN) are Petri nets with exactly one unbounded place. They are equivalent to a subclass of one-counter automata with just a weak test for zero. Unlike many other semantic equivalences, strong and weak simulation preorder are decidable for OCN, but the computational complexity was an open problem. We show that both strong and weak simulation preorder on OCN are PSPACE-complete.

cs.FL↗

Stochastic Parity Games on Lossy Channel Systems

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where we consider the class of 2.5-player games with almost-sure parity winning conditions on possibly infinite game graphs, assuming that the game contains a finite attractor. An attractor is a set of states (not necessarily absorbing) that is almost surely re-visited regardless of the players' decisions. We present a scheme that characterizes the set of winning states for each player. Then, we instantiate this scheme to obtain an algorithm for stochastic game lossy channel systems.

cs.GT↗

Solving Parity Games on Integer Vectors

We consider parity games on infinite graphs where configurations are represented by control-states and integer vectors. This framework subsumes two classic game problems: parity games on vector addition systems with states (vass) and multidimensional energy parity games. We show that the multidimensional energy parity game problem is inter-reducible with a subclass of single-sided parity games on vass where just one player can modify the integer counters and the opponent can only change control-states. Our main result is that the minimal elements of the upward-closed winning set of these single-sided parity games on vass are computable. This implies that the Pareto frontier of the minimal initial credit needed to win multidimensional energy parity games is also computable, solving an open question from the literature. Moreover, our main result implies the decidability of weak simulation preorder/equivalence between finite-state systems and vass, and the decidability of model checking vass with a large fragment of the modal mu-calculus.

cs.LO↗

Petri Nets with Time and Cost

We consider timed Petri nets, i.e., unbounded Petri nets where each token carries a real-valued clock. Transition arcs are labeled with time intervals, which specify constraints on the ages of tokens. Our cost model assigns token storage costs per time unit to places, and firing costs to transitions. We study the cost to reach a given control-state. In general, a cost-optimal run may not exist. However,we show that the infimum of the costs is computable.

cs.LO↗

Advanced Automata Minimization

We present an efficient algorithm to reduce the size of nondeterministic Buchi word automata, while retaining their language. Additionally, we describe methods to solve PSPACE-complete automata problems like universality, equivalence and inclusion for much larger instances (1-3 orders of magnitude) than before. This can be used to scale up applications of automata in formal verification tools and decision procedures for logical theories. The algorithm is based on new transition pruning techniques. These use criteria based on combinations of backward and forward trace inclusions. Since these relations are themselves PSPACE-complete, we describe methods to compute good approximations of them in polynomial time. Extensive experiments show that the average-case complexity of our algorithm scales quadratically. The size reduction of the automata depends very much on the class of instances, but our algorithm consistently outperforms all previous techniques by a wide margin. We tested our algorithm on Buchi automata derived from LTL-formulae, many classes of random automata and automata derived from mutual exclusion protocols, and compared its performance to the well-known automata tool GOAL.

cs.FL↗

Computing Optimal Coverability Costs in Priced Timed Petri Nets

We consider timed Petri nets, i.e., unbounded Petri nets where each token carries a real-valued clock. Transition arcs are labeled with time intervals, which specify constraints on the ages of tokens. Our cost model assigns token storage costs per time unit to places, and firing costs to transitions. We study the cost to reach a given control-state. In general, a cost-optimal run may not exist. However, we show that the infimum of the costs is computable.

cs.LO↗

Decisive Markov Chains

We consider qualitative and quantitative verification problems for infinite-state Markov chains. We call a Markov chain decisive w.r.t. a given set of target states F if it almost certainly eventually reaches either F or a state from which F can no longer be reached. While all finite Markov chains are trivially decisive (for every set F), this also holds for many classes of infinite Markov chains. Infinite Markov chains which contain a finite attractor are decisive w.r.t. every set F. In particular, this holds for probabilistic lossy channel systems (PLCS). Furthermore, all globally coarse Markov chains are decisive. This class includes probabilistic vector addition systems (PVASS) and probabilistic noisy Turing machines (PNTM). We consider both safety and liveness problems for decisive Markov chains, i.e., the probabilities that a given set of states F is eventually reached or reached infinitely often, respectively. 1. We express the qualitative problems in abstract terms for decisive Markov chains, and show an almost complete picture of its decidability for PLCS, PVASS and PNTM. 2. We also show that the path enumeration algorithm of Iyer and Narasimha terminates for decisive Markov chains and can thus be used to solve the approximate quantitative safety problem. A modified variant of this algorithm solves the approximate quantitative liveness problem. 3. Finally, we show that the exact probability of (repeatedly) reaching F cannot be effectively expressed (in a uniform way) in Tarski-algebra for either PLCS, PVASS or (P)NTM.

cs.LO↗

Dense-Timed Petri Nets: Checking Zenoness, Token liveness and Boundedness

We consider Dense-Timed Petri Nets (TPN), an extension of Petri nets in which each token is equipped with a real-valued clock and where the semantics is lazy (i.e., enabled transitions need not fire; time can pass and disable transitions). We consider the following verification problems for TPNs. (i) Zenoness: whether there exists a zeno-computation from a given marking, i.e., an infinite computation which takes only a finite amount of time. We show decidability of zenoness for TPNs, thus solving an open problem from [Escrig et al.]. Furthermore, the related question if there exist arbitrarily fast computations from a given marking is also decidable. On the other hand, universal zenoness, i.e., the question if all infinite computations from a given marking are zeno, is undecidable. (ii) Token liveness: whether a token is alive in a marking, i.e., whether there is a computation from the marking which eventually consumes the token. We show decidability of the problem by reducing it to the coverability problem, which is decidable for TPNs. (iii) Boundedness: whether the size of the reachable markings is bounded. We consider two versions of the problem; namely semantic boundedness where only live tokens are taken into consideration in the markings, and syntactic boundedness where also dead tokens are considered. We show undecidability of semantic boundedness, while we prove that syntactic boundedness is decidable through an extension of the Karp-Miller algorithm.

cs.LO↗

Model Checking Probabilistic Pushdown Automata

We consider the model checking problem for probabilistic pushdown automata (pPDA) and properties expressible in various probabilistic logics. We start with properties that can be formulated as instances of a generalized random walk problem. We prove that both qualitative and quantitative model checking for this class of properties and pPDA is decidable. Then we show that model checking for the qualitative fragment of the logic PCTL and pPDA is also decidable. Moreover, we develop an error-tolerant model checking algorithm for PCTL and the subclass of stateless pPDA. Finally, we consider the class of omega-regular properties and show that both qualitative and quantitative model checking for pPDA is decidable.

cs.LO↗