SearcharxivSearch

arXiv subjects

Richard William Allen

Publications and source records attributed to Richard William Allen.

3 recordsLinked to original sources

FIERO: Empowering Creative Writing Through Collaborative Game Play

Creativity often flourishes in collaboration, such as when designers brainstorm a new app together, or storytellers collectively build a world with elements of each person's narrative. However, collaborative storytelling can have challenges for its participants, such as when they disagree about the plot proposed, or when different ideas become fragmented when voiced individually. While current tools for creative collaboration focus on synchronous online text sharing, they often neglect the social dynamics of in-person collaboration critical to creative synergy. To address this, we created FIERO, a multiplayer web-based card game. Physical cards provide tangible scaffolding and social interaction, while the digital interface generates contextual visuals, facilitate group decisions, ensure narrative coherence, and synthesize different idea contributions using generative AI. Compared against online collaborative writing alone, the game significantly enhanced intuitive stimulation, idea fluency, and novelty generation, and also improved the content of the stories produced, leading to greater plot coherence (N=60). The cards provided creative structure and social engagement, while the interface provided contextualized augmentation without affecting player agency. This work shows how collaborative play can be utilized to foster creative support.

cs.HC

"Salt is the Soul of Hakka Baked Chicken": Reimagining Traditional Chinese Culinary ICH for Modern Contexts Without Losing Tradition

Intangible Cultural Heritage (ICH) like traditional culinary practices face increasing pressure to adapt to globalization while maintaining their cultural authenticity. Centuries-old traditions in Chinese cuisine are subject to rapid changes for adaptation to contemporary tastes and dietary preferences. The preservation of these cultural practices requires approaches that can enable ICH practitioners to reimagine and recreate ICH for modern contexts. To address this, we created workshops where experienced practitioners of traditional Chinese cuisine co-created recipes using GenAI tools and realized the dishes. We found that GenAI inspired ICH practitioners to innovate recipes based on traditional workflows for broader audiences and adapt to modern dining contexts. However, GenAI-inspired co-creation posed challenges in maintaining the accuracy of original ICH workflows and preserving traditional flavors in the culinary outcomes. This study offers implications for designing human-AI collaborative processes for safeguarding and enhancing culinary ICH.

cs.HC

"Becoming My Own Audience": How Dancers React to Avatars Unlike Themselves in Motion Capture-Supported Live Improvisational Performance

The use of motion capture in live dance performances has created an emerging discipline enabling dancers to play different avatars on the digital stage. Unlike classical workflows, avatars enable performers to act as different characters in customized narratives, but research has yet to address how movement, improvisation, and perception change when dancers act as avatars. We created five avatars representing differing genders, shapes, and body limitations, and invited 15 dancers to improvise with each in practice and performance settings. Results show that dancers used avatars to distance themselves from their own habitual movements, exploring new ways of moving through differing physical constraints. Dancers explored using gender-stereotyped movements like powerful or feminine actions, experimenting with gender identity. However, focusing on avatars can coincide with a lack of continuity in improvisation. This work shows how emerging practices with performance technology enable dancers to improvise with new constraints, stepping outside the classical stage.

cs.HC