SearcharxivSearch

arXiv subjects

Rimvydas Rubavicius

Publications and source records attributed to Rimvydas Rubavicius.

5 recordsLinked to original sources

Towards Human Motion World Models via Executable Behaviour Representations

Human motion world models should capture motion's intentionality by being executable: adaptable to different actions and capable of assessing motion quality. To achieve this, we introduce a domain-specific language ExAct that represents human motions as underspecified programs that can be compiled to a reward model for zero-shot policy inference. By leveraging the compositional nature of ExAct programs, we combine individual policies into executable behaviour representations. We evaluate the utility of the proposed approach by analysing human motion capture for the tasks of human action segmentation and human action anomaly detection. Our results suggest that the improvement in data efficiency and the capture of intuitive relationships between human actions are better than those of task-specific models.

cs.AI

Identifying Informative Environments for Cognition Parameter Inference via Bayesian Experimental Design

Computational cognitive modeling seeks to infer latent cognitive mechanisms underlying observed behavior. Bayesian inverse planning provides a principled framework for such inference, but its success depends critically on the experimental environment. Existing approaches typically treat environments as fixed, leaving open the question of which cognitive experiments are most informative for cognition parameter inference. We formulate the design of cognitive planning experiments as a Bayesian Experimental Design (BED) problem, treating the experimental environment as the design variable. We establish an exact Monte Carlo BED benchmark and introduce an amortized Bayesian experimental design framework for efficient posterior inference and design evaluation. Experiments on the Mouselab-MDP process-tracing paradigm show that amortized BED closely matches the environment rankings of exact Monte Carlo BED while substantially reducing computational cost. We further show that no single environment is uniformly optimal across cognitive inference objectives, revealing trade-offs between expected information gain, posterior recoverability, and information efficiency. These results provide a principled framework for designing informative cognitive experiments for Bayesian parameter inference.

cs.AI

Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics

As embodied autonomous systems capable of assisting humans in daily activities remain a major goal for robotics, efficient and appropriate reinforcement learning (RL) simulation testbeds are increasingly important. Many common RL environments are too simple to provide insight into complex robotics domains, and many robotics simulations have throughput too low for RL. Very few simulators target multi-agent interactions: most treat the robot as an isolated agent, yet real-world tasks such as home assistance and caretaking are inherently multi-agent. Assistax addresses these limitations by providing a high-throughput, scalable suite of GPU-accelerated assistive robotics tasks built on JAX and MuJoCo-MJX, and includes an active humanoid agent as a simulated human partner, trainable alongside the robot using multi-agent RL (MARL). Beyond its use as a MARL benchmark, we formulate the human-robot interaction as an Ad-Hoc Teamwork (AHT) problem, where the robot's policy must generalise to unseen humans with varying disabilities and preferences. To this end, we provide an extensive AHT benchmarking pipeline: we use MARL to pre-train a diverse population of humanoid partners, and evaluate robot policies' ability to coordinate with a withheld set of humanoid policies. In contrast to other benchmarks, we also release reactive MARL-pre-trained humanoid policies via Hugging Face, enabling faster iteration in AHT research. With hardware acceleration, Assistax achieves up to 412$\times$ faster open-loop simulation than comparable CPU-based environments on a single GPU. Our AHT pipeline reveals a coordination gap for existing RL algorithms on unseen partners with novel preference combinations. This RL-native test suite for embodied multi-agent interaction provides a practical benchmark for advancing RL in assistive care. Code is available at: https://github.com/assistive-autonomy/assistax.

cs.AI

Conversational Code Generation: a Case Study of Designing a Dialogue System for Generating Driving Scenarios for Testing Autonomous Vehicles

Cyber-physical systems like autonomous vehicles are tested in simulation before deployment, using domain-specific programs for scenario specification. To aid the testing of autonomous vehicles in simulation, we design a natural language interface, using an instruction-following large language model, to assist a non-coding domain expert in synthesising the desired scenarios and vehicle behaviours. We show that using it to convert utterances to the symbolic program is feasible, despite the very small training dataset. Human experiments show that dialogue is critical to successful simulation generation, leading to a 4.5 times higher success rate than a generation without engaging in extended conversation.

cs.CL

SECURE: Semantics-aware Embodied Conversation under Unawareness for Lifelong Robot Learning

This paper addresses a challenging interactive task learning scenario we call rearrangement under unawareness: an agent must manipulate a rigid-body environment without knowing a key concept necessary for solving the task and must learn about it during deployment. For example, the user may ask to "put the two granny smith apples inside the basket", but the agent cannot correctly identify which objects in the environment are "granny smith" as the agent has not been exposed to such a concept before. We introduce SECURE, an interactive task learning policy designed to tackle such scenarios. The unique feature of SECURE is its ability to enable agents to engage in semantic analysis when processing embodied conversations and making decisions. Through embodied conversation, a SECURE agent adjusts its deficient domain model by engaging in dialogue to identify and learn about previously unforeseen possibilities. The SECURE agent learns from the user's embodied corrective feedback when mistakes are made and strategically engages in dialogue to uncover useful information about novel concepts relevant to the task. These capabilities enable the SECURE agent to generalize to new tasks with the acquired knowledge. We demonstrate in the simulated Blocksworld and the real-world apple manipulation environments that the SECURE agent, which solves such rearrangements under unawareness, is more data-efficient than agents that do not engage in embodied conversation or semantic analysis.

cs.RO