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Rina Panigrahy

Publications and source records attributed to Rina Panigrahy.

At least 37 records · Page 2Linked to original sources

On the Learnability of Deep Random Networks

In this paper we study the learnability of deep random networks from both theoretical and practical points of view. On the theoretical front, we show that the learnability of random deep networks with sign activation drops exponentially with its depth. On the practical front, we find that the learnability drops sharply with depth even with the state-of-the-art training methods, suggesting that our stylized theoretical results are closer to reality.

cs.LG↗

Convergence Results for Neural Networks via Electrodynamics

We study whether a depth two neural network can learn another depth two network using gradient descent. Assuming a linear output node, we show that the question of whether gradient descent converges to the target function is equivalent to the following question in electrodynamics: Given $k$ fixed protons in $\mathbb{R}^d,$ and $k$ electrons, each moving due to the attractive force from the protons and repulsive force from the remaining electrons, whether at equilibrium all the electrons will be matched up with the protons, up to a permutation. Under the standard electrical force, this follows from the classic Earnshaw's theorem. In our setting, the force is determined by the activation function and the input distribution. Building on this equivalence, we prove the existence of an activation function such that gradient descent learns at least one of the hidden nodes in the target network. Iterating, we show that gradient descent can be used to learn the entire network one node at a time.

cs.DS↗

Algorithms for $\ell_p$ Low Rank Approximation

We consider the problem of approximating a given matrix by a low-rank matrix so as to minimize the entrywise $\ell_p$-approximation error, for any $p \geq 1$; the case $p = 2$ is the classical SVD problem. We obtain the first provably good approximation algorithms for this version of low-rank approximation that work for every value of $p \geq 1$, including $p = \infty$. Our algorithms are simple, easy to implement, work well in practice, and illustrate interesting tradeoffs between the approximation quality, the running time, and the rank of the approximating matrix.

cs.DS↗

Sparse Matrix Factorization

We investigate the problem of factorizing a matrix into several sparse matrices and propose an algorithm for this under randomness and sparsity assumptions. This problem can be viewed as a simplification of the deep learning problem where finding a factorization corresponds to finding edges in different layers and values of hidden units. We prove that under certain assumptions for a sparse linear deep network with $n$ nodes in each layer, our algorithm is able to recover the structure of the network and values of top layer hidden units for depths up to $\tilde O(n^{1/6})$. We further discuss the relation among sparse matrix factorization, deep learning, sparse recovery and dictionary learning.

cs.LG↗

A Differential Equations Approach to Optimizing Regret Trade-offs

We consider the classical question of predicting binary sequences and study the {\em optimal} algorithms for obtaining the best possible regret and payoff functions for this problem. The question turns out to be also equivalent to the problem of optimal trade-offs between the regrets of two experts in an "experts problem", studied before by \cite{kearns-regret}. While, say, a regret of $Θ(\sqrt{T})$ is known, we argue that it important to ask what is the provably optimal algorithm for this problem --- both because it leads to natural algorithms, as well as because regret is in fact often comparable in magnitude to the final payoffs and hence is a non-negligible term. In the basic setting, the result essentially follows from a classical result of Cover from '65. Here instead, we focus on another standard setting, of time-discounted payoffs, where the final "stopping time" is not specified. We exhibit an explicit characterization of the optimal regret for this setting. To obtain our main result, we show that the optimal payoff functions have to satisfy the Hermite differential equation, and hence are given by the solutions to this equation. It turns out that characterization of the payoff function is qualitatively different from the classical (non-discounted) setting, and, namely, there's essentially a unique optimal solution.

cs.LG↗

Fractal structures in Adversarial Prediction

Fractals are self-similar recursive structures that have been used in modeling several real world processes. In this work we study how "fractal-like" processes arise in a prediction game where an adversary is generating a sequence of bits and an algorithm is trying to predict them. We will see that under a certain formalization of the predictive payoff for the algorithm it is most optimal for the adversary to produce a fractal-like sequence to minimize the algorithm's ability to predict. Indeed it has been suggested before that financial markets exhibit a fractal-like behavior. We prove that a fractal-like distribution arises naturally out of an optimization from the adversary's perspective. In addition, we give optimal trade-offs between predictability and expected deviation (i.e. sum of bits) for our formalization of predictive payoff. This result is motivated by the observation that several time series data exhibit higher deviations than expected for a completely random walk.

cs.LG↗

Optimal amortized regret in every interval

Consider the classical problem of predicting the next bit in a sequence of bits. A standard performance measure is {\em regret} (loss in payoff) with respect to a set of experts. For example if we measure performance with respect to two constant experts one that always predicts 0's and another that always predicts 1's it is well known that one can get regret $O(\sqrt T)$ with respect to the best expert by using, say, the weighted majority algorithm. But this algorithm does not provide performance guarantee in any interval. There are other algorithms that ensure regret $O(\sqrt {x \log T})$ in any interval of length $x$. In this paper we show a randomized algorithm that in an amortized sense gets a regret of $O(\sqrt x)$ for any interval when the sequence is partitioned into intervals arbitrarily. We empirically estimated the constant in the $O()$ for $T$ upto 2000 and found it to be small -- around 2.1. We also experimentally evaluate the efficacy of this algorithm in predicting high frequency stock data.

cs.LG↗

Prediction strategies without loss

Consider a sequence of bits where we are trying to predict the next bit from the previous bits. Assume we are allowed to say 'predict 0' or 'predict 1', and our payoff is +1 if the prediction is correct and -1 otherwise. We will say that at each point in time the loss of an algorithm is the number of wrong predictions minus the number of right predictions so far. In this paper we are interested in algorithms that have essentially zero (expected) loss over any string at any point in time and yet have small regret with respect to always predicting 0 or always predicting 1. For a sequence of length $T$ our algorithm has regret $14εT $ and loss $2\sqrt{T}e^{-ε^2 T} $ in expectation for all strings. We show that the tradeoff between loss and regret is optimal up to constant factors. Our techniques extend to the general setting of $N$ experts, where the related problem of trading off regret to the best expert for regret to the `special' expert has been studied by Even-Dar et al. (COLT'07). We obtain essentially zero loss with respect to the special expert and optimal loss/regret tradeoff, improving upon the results of Even-Dar et al and settling the main question left open in their paper. The strong loss bounds of the algorithm have some surprising consequences. A simple iterative application of our algorithm gives essentially optimal regret bounds at multiple time scales, bounds with respect to $k$-shifting optima as well as regret bounds with respect to higher norms of the input sequence.

cs.DS↗

The Mind Grows Circuits

There is a vast supply of prior art that study models for mental processes. Some studies in psychology and philosophy approach it from an inner perspective in terms of experiences and percepts. Others such as neurobiology or connectionist-machines approach it externally by viewing the mind as complex circuit of neurons where each neuron is a primitive binary circuit. In this paper, we also model the mind as a place where a circuit grows, starting as a collection of primitive components at birth and then builds up incrementally in a bottom up fashion. A new node is formed by a simple composition of prior nodes when we undergo a repeated experience that can be described by that composition. Unlike neural networks, however, these circuits take "concepts" or "percepts" as inputs and outputs. Thus the growing circuits can be likened to a growing collection of lambda expressions that are built on top of one another in an attempt to compress the sensory input as a heuristic to bound its Kolmogorov Complexity.

cs.AI↗

A non-expert view on Turing machines, Proof Verifiers, and Mental reasoning

The paper explores known results related to the problem of identifying if a given program terminates on all inputs -- this is a simple generalization of the halting problem. We will see how this problem is related and the notion of proof verifiers. We also see how verifying if a program is terminating involves reasoning through a tower of axiomatic theories -- such a tower of theories is known as Turing progressions and was first studied by Alan Turing in the 1930's. We will see that this process has a natural connection to ordinal numbers. The paper is presented from the perspective of a non-expert in the field of logic and proof theory.

cs.CC↗

Can Knowledge be preserved in the long run?

Can (scientific) knowledge be reliably preserved over the long term? We have today very efficient and reliable methods to encode, store and retrieve data in a storage medium that is fault tolerant against many types of failures. But does this guarantee -- or does it even seem likely -- that all knowledge can be preserved over thousands of years and beyond? History shows that many types of knowledge that were known before have been lost. We observe that the nature of stored and communicated information and the way it is interpreted is such that it always tends to decay and therefore must lost eventually in the long term. The likely fundamental conclusion is that knowledge cannot be reliably preserved indefinitely.

cs.DL↗

Understanding Fashion Cycles as a Social Choice

We present a formal model for studying fashion trends, in terms of three parameters of fashionable items: (1) their innate utility; (2) individual boredom associated with repeated usage of an item; and (3) social influences associated with the preferences from other people. While there are several works that emphasize the effect of social influence in understanding fashion trends, in this paper we show how boredom plays a strong role in both individual and social choices. We show how boredom can be used to explain the cyclic choices in several scenarios such as an individual who has to pick a restaurant to visit every day, or a society that has to repeatedly `vote' on a single fashion style from a collection. We formally show that a society that votes for a single fashion style can be viewed as a single individual cycling through different choices. In our model, the utility of an item gets discounted by the amount of boredom that has accumulated over the past; this boredom increases with every use of the item and decays exponentially when not used. We address the problem of optimally choosing items for usage, so as to maximize over-all satisfaction, i.e., composite utility, over a period of time. First we show that the simple greedy heuristic of always choosing the item with the maximum current composite utility can be arbitrarily worse than the optimal. Second, we prove that even with just a single individual, determining the optimal strategy for choosing items is NP-hard. Third, we show that a simple modification to the greedy algorithm that simply doubles the boredom of each item is a provably close approximation to the optimal strategy. Finally, we present an experimental study over real-world data collected from query logs to compare our algorithms.

cs.GT↗

Lower Bounds on Near Neighbor Search via Metric Expansion

In this paper we show how the complexity of performing nearest neighbor (NNS) search on a metric space is related to the expansion of the metric space. Given a metric space we look at the graph obtained by connecting every pair of points within a certain distance $r$ . We then look at various notions of expansion in this graph relating them to the cell probe complexity of NNS for randomized and deterministic, exact and approximate algorithms. For example if the graph has node expansion $Φ$ then we show that any deterministic $t$-probe data structure for $n$ points must use space $S$ where $(St/n)^t > Φ$. We show similar results for randomized algorithms as well. These relationships can be used to derive most of the known lower bounds in the well known metric spaces such as $l_1$, $l_2$, $l_\infty$ by simply computing their expansion. In the process, we strengthen and generalize our previous results (FOCS 2008). Additionally, we unify the approach in that work and the communication complexity based approach. Our work reduces the problem of proving cell probe lower bounds of near neighbor search to computing the appropriate expansion parameter. In our results, as in all previous results, the dependence on $t$ is weak; that is, the bound drops exponentially in $t$. We show a much stronger (tight) time-space tradeoff for the class of dynamic low contention data structures. These are data structures that supports updates in the data set and that do not look up any single cell too often.

cs.DS↗

Revisiting the Examination Hypothesis with Query Specific Position Bias

Click through rates (CTR) offer useful user feedback that can be used to infer the relevance of search results for queries. However it is not very meaningful to look at the raw click through rate of a search result because the likelihood of a result being clicked depends not only on its relevance but also the position in which it is displayed. One model of the browsing behavior, the {\em Examination Hypothesis} \cite{RDR07,Craswell08,DP08}, states that each position has a certain probability of being examined and is then clicked based on the relevance of the search snippets. This is based on eye tracking studies \cite{Claypool01, GJG04} which suggest that users are less likely to view results in lower positions. Such a position dependent variation in the probability of examining a document is referred to as {\em position bias}. Our main observation in this study is that the position bias tends to differ with the kind of information the user is looking for. This makes the position bias {\em query specific}. In this study, we present a model for analyzing a query specific position bias from the click data and use these biases to derive position independent relevance values of search results. Our model is based on the assumption that for a given query, the positional click through rate of a document is proportional to the product of its relevance and a {\em query specific} position bias. We compare our model with the vanilla examination hypothesis model (EH) on a set of queries obtained from search logs of a commercial search engine. We also compare it with the User Browsing Model (UBM) \cite{DP08} which extends the cascade model of Craswell et al\cite{Craswell08} by incorporating multiple clicks in a query session. We show that the our model, although much simpler to implement, consistently outperforms both EH and UBM on well-used measures such as relative error and cross entropy.

cs.IR↗

Better Bounds for Frequency Moments in Random-Order Streams

Estimating frequency moments of data streams is a very well studied problem and tight bounds are known on the amount of space that is necessary and sufficient when the stream is adversarially ordered. Recently, motivated by various practical considerations and applications in learning and statistics, there has been growing interest into studying streams that are randomly ordered. In the paper we improve the previous lower bounds on the space required to estimate the frequency moments of a randomly ordered streams.

cs.DS↗

Lower bounds on Locality Sensitive Hashing

Given a metric space $(X,d_X)$, $c\ge 1$, $r>0$, and $p,q\in [0,1]$, a distribution over mappings $\h:X\to \mathbb N$ is called a $(r,cr,p,q)$-sensitive hash family if any two points in $X$ at distance at most $r$ are mapped by $\h$ to the same value with probability at least $p$, and any two points at distance greater than $cr$ are mapped by $\h$ to the same value with probability at most $q$. This notion was introduced by Indyk and Motwani in 1998 as the basis for an efficient approximate nearest neighbor search algorithm, and has since been used extensively for this purpose. The performance of these algorithms is governed by the parameter $ρ=\frac{\log(1/p)}{\log(1/q)}$, and constructing hash families with small $ρ$ automatically yields improved nearest neighbor algorithms. Here we show that for $X=\ell_1$ it is impossible to achieve $ρ\le \frac{1}{2c}$. This almost matches the construction of Indyk and Motwani which achieves $ρ\le \frac{1}{c}$.

cs.CG↗

Entropy based Nearest Neighbor Search in High Dimensions

In this paper we study the problem of finding the approximate nearest neighbor of a query point in the high dimensional space, focusing on the Euclidean space. The earlier approaches use locality-preserving hash functions (that tend to map nearby points to the same value) to construct several hash tables to ensure that the query point hashes to the same bucket as its nearest neighbor in at least one table. Our approach is different -- we use one (or a few) hash table and hash several randomly chosen points in the neighborhood of the query point showing that at least one of them will hash to the bucket containing its nearest neighbor. We show that the number of randomly chosen points in the neighborhood of the query point $q$ required depends on the entropy of the hash value $h(p)$ of a random point $p$ at the same distance from $q$ at its nearest neighbor, given $q$ and the locality preserving hash function $h$ chosen randomly from the hash family. Precisely, we show that if the entropy $I(h(p)|q,h) = M$ and $g$ is a bound on the probability that two far-off points will hash to the same bucket, then we can find the approximate nearest neighbor in $O(n^ρ)$ time and near linear $\tilde O(n)$ space where $ρ= M/\log(1/g)$. Alternatively we can build a data structure of size $\tilde O(n^{1/(1-ρ)})$ to answer queries in $\tilde O(d)$ time. By applying this analysis to the locality preserving hash functions in and adjusting the parameters we show that the $c$ nearest neighbor can be computed in time $\tilde O(n^ρ)$ and near linear space where $ρ\approx 2.06/c$ as $c$ becomes large.

cs.DS↗

Efficient Hashing with Lookups in two Memory Accesses

The study of hashing is closely related to the analysis of balls and bins. It is well-known that instead of using a single hash function if we randomly hash a ball into two bins and place it in the smaller of the two, then this dramatically lowers the maximum load on bins. This leads to the concept of two-way hashing where the largest bucket contains $O(\log\log n)$ balls with high probability. The hash look up will now search in both the buckets an item hashes to. Since an item may be placed in one of two buckets, we could potentially move an item after it has been initially placed to reduce maximum load. with a maximum load of We show that by performing moves during inserts, a maximum load of 2 can be maintained on-line, with high probability, while supporting hash update operations. In fact, with $n$ buckets, even if the space for two items are pre-allocated per bucket, as may be desirable in hardware implementations, more than $n$ items can be stored giving a high memory utilization. We also analyze the trade-off between the number of moves performed during inserts and the maximum load on a bucket. By performing at most $h$ moves, we can maintain a maximum load of $O(\frac{\log \log n}{h \log(\log\log n/h)})$. So, even by performing one move, we achieve a better bound than by performing no moves at all.

cs.DS↗