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Rishabh Dabral

Publications and source records attributed to Rishabh Dabral.

42 records · Page 3Linked to original sources

Rudder: A Cross Lingual Video and Text Retrieval Dataset

Video retrieval using natural language queries requires learning semantically meaningful joint embeddings between the text and the audio-visual input. Often, such joint embeddings are learnt using pairwise (or triplet) contrastive loss objectives which cannot give enough attention to 'difficult-to-retrieve' samples during training. This problem is especially pronounced in data-scarce settings where the data is relatively small (10% of the large scale MSR-VTT) to cover the rather complex audio-visual embedding space. In this context, we introduce Rudder - a multilingual video-text retrieval dataset that includes audio and textual captions in Marathi, Hindi, Tamil, Kannada, Malayalam and Telugu. Furthermore, we propose to compensate for data scarcity by using domain knowledge to augment supervision. To this end, in addition to the conventional three samples of a triplet (anchor, positive, and negative), we introduce a fourth term - a partial - to define a differential margin based partialorder loss. The partials are heuristically sampled such that they semantically lie in the overlap zone between the positives and the negatives, thereby resulting in broader embedding coverage. Our proposals consistently outperform the conventional max-margin and triplet losses and improve the state-of-the-art on MSR-VTT and DiDeMO datasets. We report benchmark results on Rudder while also observing significant gains using the proposed partial order loss, especially when the language specific retrieval models are jointly trained by availing the cross-lingual alignment across the language-specific datasets.

cs.IR↗

Learning Unsupervised Cross-domain Image-to-Image Translation Using a Shared Discriminator

Unsupervised image-to-image translation is used to transform images from a source domain to generate images in a target domain without using source-target image pairs. Promising results have been obtained for this problem in an adversarial setting using two independent GANs and attention mechanisms. We propose a new method that uses a single shared discriminator between the two GANs, which improves the overall efficacy. We assess the qualitative and quantitative results on image transfiguration, a cross-domain translation task, in a setting where the target domain shares similar semantics to the source domain. Our results indicate that even without adding attention mechanisms, our method performs at par with attention-based methods and generates images of comparable quality.

cs.CV↗

LIGHTEN: Learning Interactions with Graph and Hierarchical TEmporal Networks for HOI in videos

Analyzing the interactions between humans and objects from a video includes identification of the relationships between humans and the objects present in the video. It can be thought of as a specialized version of Visual Relationship Detection, wherein one of the objects must be a human. While traditional methods formulate the problem as inference on a sequence of video segments, we present a hierarchical approach, LIGHTEN, to learn visual features to effectively capture spatio-temporal cues at multiple granularities in a video. Unlike current approaches, LIGHTEN avoids using ground truth data like depth maps or 3D human pose, thus increasing generalization across non-RGBD datasets as well. Furthermore, we achieve the same using only the visual features, instead of the commonly used hand-crafted spatial features. We achieve state-of-the-art results in human-object interaction detection (88.9% and 92.6%) and anticipation tasks of CAD-120 and competitive results on image based HOI detection in V-COCO dataset, setting a new benchmark for visual features based approaches. Code for LIGHTEN is available at https://github.com/praneeth11009/LIGHTEN-Learning-Interactions-with-Graphs-and-Hierarchical-TEmporal-Networks-for-HOI

cs.CV↗

Multi-Person 3D Human Pose Estimation from Monocular Images

Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of focal length and root translations. The result is a simple and modular network for multi-person 3D human pose estimation that does not require any multi-person 3D pose dataset. Despite its simple formulation, HG-RCNN achieves the state-of-the-art results on MuPoTS-3D while also approximating the 3D pose in the camera-coordinate system.

cs.CV↗

Progression Modelling for Online and Early Gesture Detection

Online and Early detection of gestures is crucial for building touchless gesture based interfaces. These interfaces should operate on a stream of video frames instead of the complete video and detect the presence of gestures at an earlier stage than post-completion for providing real time user experience. To achieve this, it is important to recognize the progression of the gesture across different stages so that appropriate responses can be triggered on reaching the desired execution stage. To address this, we propose a simple yet effective multi-task learning framework which models the progression of the gesture along with frame level recognition. The proposed framework recognizes the gestures at an early stage with high precision and also achieves state-of-the-art recognition accuracy of 87.8% which is closer to human accuracy of 88.4% on the NVIDIA gesture dataset in the offline configuration and advances the state-of-the-art by more than 4%. We also introduce tightly segmented annotations for the NVIDIA gesture dataset and setup a strong baseline for gesture localization for this dataset. We also evaluate our framework on the Montalbano dataset and report competitive results.

cs.CV↗

Learning 3D Human Pose from Structure and Motion

3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose two anatomically inspired loss functions and use them with a weakly-supervised learning framework to jointly learn from large-scale in-the-wild 2D and indoor/synthetic 3D data. We also present a simple temporal network that exploits temporal and structural cues present in predicted pose sequences to temporally harmonize the pose estimations. We carefully analyze the proposed contributions through loss surface visualizations and sensitivity analysis to facilitate deeper understanding of their working mechanism. Our complete pipeline improves the state-of-the-art by 11.8% and 12% on Human3.6M and MPI-INF-3DHP, respectively, and runs at 30 FPS on a commodity graphics card.

cs.CV↗