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Rishi Agarwal

Publications and source records attributed to Rishi Agarwal.

5 recordsLinked to original sources

When Web Agents Finish but Still Fail: Reproducible Triggers and Trace Diagnostics for Parallel Web Exploration

Long-horizon web agents often fail in ways hidden by final-answer evaluation: they may visit useful pages, produce a well-formed answer, and terminate confidently while still missing fields, over-including unsupported items, or relying on stale evidence. We study these failures with Parallel WebBench, a parallel web-exploration benchmark containing 1,679 verified records: 350 manually curated parallel tasks and 1,329 reconstructed records with verified URL-based trajectories. We train WebExplorer-style agents with GRPO under human-only, balanced human-synthetic, and synthetic-heavy data mixtures. At 16k context and 16 interaction rounds, the best GRPO model improves completion over WebExplorer-8B from 50.7% to 96.0% and GPT-4.1-mini-judged element-wise F1 from 0.2489 to 0.4529, but binary accuracy remains far below completion. Trace-level analysis identifies three persistent failure modes: context-bound search loops, premature termination on partial answers, and synthesis collapse after relevant evidence has already been retrieved. These results show that synthetic-data GRPO reduces abstention and improves partial correctness, but leaves a completion-correctness gap that requires evidence-grounded coverage and synthesis diagnostics.

cs.AI↗

AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale

While reconstructing human poses in 3D from inexpensive sensors has advanced significantly in recent years, quantifying the dynamics of human motion, including the muscle-generated joint torques and external forces, remains a challenge. Prior attempts to estimate physics from reconstructed human poses have been hampered by a lack of datasets with high-quality pose and force data for a variety of movements. We present the AddBiomechanics Dataset 1.0, which includes physically accurate human dynamics of 273 human subjects, over 70 hours of motion and force plate data, totaling more than 24 million frames. To construct this dataset, novel analytical methods were required, which are also reported here. We propose a benchmark for estimating human dynamics from motion using this dataset, and present several baseline results. The AddBiomechanics Dataset is publicly available at https://addbiomechanics.org/download_data.html.

cs.CV↗

CIRCLE: Capture In Rich Contextual Environments

Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for simultaneously capturing human movements and complex scenes. The lack of rich contextual 3D human motion datasets presents a roadblock to creating high-quality generative human motion models. We propose a novel motion acquisition system in which the actor perceives and operates in a highly contextual virtual world while being motion captured in the real world. Our system enables rapid collection of high-quality human motion in highly diverse scenes, without the concern of occlusion or the need for physical scene construction in the real world. We present CIRCLE, a dataset containing 10 hours of full-body reaching motion from 5 subjects across nine scenes, paired with ego-centric information of the environment represented in various forms, such as RGBD videos. We use this dataset to train a model that generates human motion conditioned on scene information. Leveraging our dataset, the model learns to use ego-centric scene information to achieve nontrivial reaching tasks in the context of complex 3D scenes. To download the data please visit https://stanford-tml.github.io/circle_dataset/.

cs.CV↗

GEMS: Scene Expansion using Generative Models of Graphs

Applications based on image retrieval require editing and associating in intermediate spaces that are representative of the high-level concepts like objects and their relationships rather than dense, pixel-level representations like RGB images or semantic-label maps. We focus on one such representation, scene graphs, and propose a novel scene expansion task where we enrich an input seed graph by adding new nodes (objects) and the corresponding relationships. To this end, we formulate scene graph expansion as a sequential prediction task involving multiple steps of first predicting a new node and then predicting the set of relationships between the newly predicted node and previous nodes in the graph. We propose a sequencing strategy for observed graphs that retains the clustering patterns amongst nodes. In addition, we leverage external knowledge to train our graph generation model, enabling greater generalization of node predictions. Due to the inefficiency of existing maximum mean discrepancy (MMD) based metrics for graph generation problems in evaluating predicted relationships between nodes (objects), we design novel metrics that comprehensively evaluate different aspects of predicted relations. We conduct extensive experiments on Visual Genome and VRD datasets to evaluate the expanded scene graphs using the standard MMD-based metrics and our proposed metrics. We observe that the graphs generated by our method, GEMS, better represent the real distribution of the scene graphs than the baseline methods like GraphRNN.

cs.CV↗

A Compressed Sensing Approach to Pooled RT-PCR Testing for COVID-19 Detection

We propose `Tapestry', a novel approach to pooled testing with application to COVID-19 testing with quantitative Reverse Transcription Polymerase Chain Reaction (RT-PCR) that can result in shorter testing time and conservation of reagents and testing kits. Tapestry combines ideas from compressed sensing and combinatorial group testing with a novel noise model for RT-PCR used for generation of synthetic data. Unlike Boolean group testing algorithms, the input is a quantitative readout from each test and the output is a list of viral loads for each sample relative to the pool with the highest viral load. While other pooling techniques require a second confirmatory assay, Tapestry obtains individual sample-level results in a single round of testing, at clinically acceptable false positive or false negative rates. We also propose designs for pooling matrices that facilitate good prediction of the infected samples while remaining practically viable. When testing $n$ samples out of which $k \ll n$ are infected, our method needs only $O(k \log n)$ tests when using random binary pooling matrices, with high probability. However, we also use deterministic binary pooling matrices based on combinatorial design ideas of Kirkman Triple Systems to balance between good reconstruction properties and matrix sparsity for ease of pooling. In practice, we have observed the need for fewer tests with such matrices than with random pooling matrices. This makes Tapestry capable of very large savings at low prevalence rates, while simultaneously remaining viable even at prevalence rates as high as 9.5\%. Empirically we find that single-round Tapestry pooling improves over two-round Dorfman pooling by almost a factor of 2 in the number of tests required. We validate Tapestry in simulations and wet lab experiments with oligomers in quantitative RT-PCR assays. Lastly, we describe use-case scenarios for deployment.

q-bio.QM↗