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Rishi Hazra

Publications and source records attributed to Rishi Hazra.

At least 19 recordsLinked to original sources

AI Research Preference Models

AI research agents (AIRA) can now carry machine learning experiments from proposal through implementation and evaluation. Yet progress on frontier tasks is throttled by the cost of evaluations that can consume days of GPU time. When an agent can propose far more candidates than it can afford to run, progress depends on its research preference: how it allocates a fixed execution budget across many candidates. We introduce AI Research Preference Models (RPMs) that predict which candidate solution is most promising, without paying the cost of running them all. We build RPMs from frozen pretrained language models in two variants: an inference-only model that reasons over candidate plans, code, and previously executed solutions, and an agentic model that additionally runs small-scale pilot experiments. Integrated into the AIRA-dojo research agent and evaluated on the machine learning research benchmark AIRS-Bench, the two variants increase the average normalized score from 0.684 to 0.711 and 0.729, respectively. Both reach the unguided agent's 24-hour performance in roughly 15 hours, using less than two-thirds of its execution budget, and together yield new state-of-the-art results on two AIRS-Bench tasks.

cs.AI↗

MiniMax Learning of Interpretable Factored Stochastic Policies from Conjoint Data, with Uncertainty Quantification

We study offline policy optimization over exponentially large factorial action spaces from randomized preference data, showing how conjoint experiments can estimate interpretable stochastic policies with asymptotically valid uncertainty under regularity conditions. Conjoint analyses typically report Average Marginal Component Effects (AMCEs) by averaging over opponent attributes and thus ignore strategic interdependence. We instead learn stochastic interventions -- product-of-Categorical policies over factor levels -- that (i) optimize expected outcomes in an average-case setting and (ii) extend to a two-player minimax (adversarial) setting that realistically captures simultaneous strategic candidate selection. Methodologically, we derive a closed-form optimizer for a tractable two-way interaction regime with L2 variance regularization, and provide a general gradient-based procedure for richer model classes. Uncertainty from the outcome model propagates asymptotically to both the optimal policy and its value via a Delta method approximation. We further model institutional details (e.g., primaries) inside the minimax objective and introduce a data-driven measure of strategic divergence between parties. On synthetic data, we empirically characterize finite-sample error and coverage as dimensionality and $n$ vary. On a U.S. presidential conjoint, adversarially learned policies produce restricted-equilibrium vote shares that align with historical election ranges in our data, in stark contrast to non-adversarial (averaging) optimizers.

stat.ME↗

AIRA_2: Overcoming Bottlenecks in AI Research Agents

Existing research has identified three structural performance bottlenecks in AI research agents: (1) synchronous single-GPU execution constrains sample throughput, limiting the benefit of search; (2) a generalization gap where validation-based selection causes overfitting and performance to degrade over extended search horizons; and (3) the limited capability of fixed, single-turn LLM operators imposes a ceiling on search performance. We introduce AIRA$_2$, which addresses these bottlenecks through three architectural choices: an asynchronous multi-GPU worker pool that increases experiment throughput linearly; a Hidden Consistent Evaluation protocol that delivers a reliable evaluation signal; and ReAct agents that dynamically scope their actions and debug interactively. On MLE-bench-30, AIRA$^{\dagger}_{2}$ achieves a mean Percentile Rank of 81.5% at 24 hours and 83.1% at 72 hours, outperforming the strongest baseline, which achieves 72.7%. On AIRS-Bench, AIRA$_2$ exceeds human state-of-the-art on 6 out of 20 diverse research tasks. Ablations confirm that each architectural component is necessary, that performance follows a predictable scaling law that transfers across LLM backbones, and that the "overfitting" reported in prior work was driven by evaluation noise rather than true data memorization.

cs.AI↗

COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum Game

A central challenge in building continually improving agents is that training environments are typically static or manually constructed. This restricts continual learning and generalization beyond the training distribution. We address this with COvolve, a co-evolutionary framework that leverages large language models (LLMs) to generate both environments and agent policies, expressed as executable Python code. We model the interaction between environment and policy designers as a two-player zero-sum game, ensuring adversarial co-evolution in which environments expose policy weaknesses and policies adapt in response. This process induces an automated curriculum in which environments and policies co-evolve toward increasing complexity. To guarantee robustness and prevent forgetting as the curriculum progresses, we compute the mixed-strategy Nash equilibrium (MSNE) of the zero-sum game, thereby yielding a meta-policy. This MSNE meta-policy ensures that the agent does not forget to solve previously seen environments while learning to solve previously unseen ones. Experiments in urban driving, symbolic maze-solving, and geometric navigation showcase that COvolve produces progressively more complex environments. Our results demonstrate the potential of LLM-driven co-evolution to achieve open-ended learning without predefined task distributions or manual intervention.

cs.AI↗

SAM 3: Segment Anything with Concepts

We present Segment Anything Model (SAM) 3, a unified model that detects, segments, and tracks objects in images and videos based on concept prompts, which we define as either short noun phrases (e.g., "yellow school bus"), image exemplars, or a combination of both. Promptable Concept Segmentation (PCS) takes such prompts and returns segmentation masks and unique identities for all matching object instances. To advance PCS, we build a scalable data engine that produces a high-quality dataset with 4M unique concept labels, including hard negatives, across images and videos. Our model consists of an image-level detector and a memory-based video tracker that share a single backbone. Recognition and localization are decoupled with a presence head, which boosts detection accuracy. SAM 3 doubles the accuracy of existing systems in both image and video PCS, and improves previous SAM capabilities on visual segmentation tasks. We open source SAM 3 along with our new Segment Anything with Concepts (SA-Co) benchmark for promptable concept segmentation.

cs.CV↗

Training AI Co-Scientists Using Rubric Rewards

AI co-scientists are emerging as a tool to assist human researchers in achieving their research goals. A crucial feature of these AI co-scientists is the ability to generate a research plan given a set of aims and constraints. The plan may be used by researchers for brainstorming, or may even be implemented after further refinement. However, language models currently struggle to generate research plans that follow all constraints and implicit requirements. In this work, we study how to leverage the vast corpus of existing research papers to train language models that generate better research plans. We build a scalable, diverse training corpus by automatically extracting research goals and goal-specific grading rubrics from papers across several domains. We then train models for research plan generation via reinforcement learning with self-grading. A frozen copy of the initial policy acts as the grader during training, with the rubrics creating a generator-verifier gap that enables improvements without external human supervision. To validate this approach, we conduct a study with human experts for machine learning research goals, spanning 225 hours. The experts prefer plans generated by our finetuned Qwen3-30B-A3B model over the initial model for 70% of research goals, and approve 84% of the automatically extracted goal-specific grading rubrics. To assess generality, we also extend our approach to research goals from medical papers, and new arXiv preprints, evaluating with a jury of frontier models. Our finetuning yields 12-22% relative improvements and significant cross-domain generalization, proving effective even in problem settings like medical research where execution feedback is infeasible. Together, these findings demonstrate the potential of a scalable, automated training recipe as a step towards improving general AI co-scientists.

cs.LG↗

What Does It Take to Be a Good AI Research Agent? Studying the Role of Ideation Diversity

AI research agents offer the promise to accelerate scientific progress by automating the design, implementation, and training of machine learning models. However, the field is still in its infancy, and the key factors driving the success or failure of agent trajectories are not fully understood. We examine the role that ideation diversity plays in agent performance. First, we analyse agent trajectories on MLE-bench, a well-known benchmark to evaluate AI research agents, across different models and agent scaffolds. Our analysis reveals that different models and agent scaffolds yield varying degrees of ideation diversity, and that higher-performing agents tend to have increased ideation diversity. Further, we run a controlled experiment where we modify the degree of ideation diversity, demonstrating that higher ideation diversity results in stronger performance. Finally, we strengthen our results by examining additional evaluation metrics beyond the standard medal-based scoring of MLE-bench, showing that our findings still hold across other agent performance metrics.

cs.AI↗

EgoTV: Egocentric Task Verification from Natural Language Task Descriptions

To enable progress towards egocentric agents capable of understanding everyday tasks specified in natural language, we propose a benchmark and a synthetic dataset called Egocentric Task Verification (EgoTV). The goal in EgoTV is to verify the execution of tasks from egocentric videos based on the natural language description of these tasks. EgoTV contains pairs of videos and their task descriptions for multi-step tasks -- these tasks contain multiple sub-task decompositions, state changes, object interactions, and sub-task ordering constraints. In addition, EgoTV also provides abstracted task descriptions that contain only partial details about ways to accomplish a task. Consequently, EgoTV requires causal, temporal, and compositional reasoning of video and language modalities, which is missing in existing datasets. We also find that existing vision-language models struggle at such all round reasoning needed for task verification in EgoTV. Inspired by the needs of EgoTV, we propose a novel Neuro-Symbolic Grounding (NSG) approach that leverages symbolic representations to capture the compositional and temporal structure of tasks. We demonstrate NSG's capability towards task tracking and verification on our EgoTV dataset and a real-world dataset derived from CrossTask (CTV). We open-source the EgoTV and CTV datasets and the NSG model for future research on egocentric assistive agents.

cs.CV↗

AI Research Agents for Machine Learning: Search, Exploration, and Generalization in MLE-bench

AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competitions to solve real-world machine learning problems. We formalize AI research agents as search policies that navigate a space of candidate solutions, iteratively modifying them using operators. By designing and systematically varying different operator sets and search policies (Greedy, MCTS, Evolutionary), we show that their interplay is critical for achieving high performance. Our best pairing of search strategy and operator set achieves a state-of-the-art result on MLE-bench lite, increasing the success rate of achieving a Kaggle medal from 39.6% to 47.7%. Our investigation underscores the importance of jointly considering the search strategy, operator design, and evaluation methodology in advancing automated machine learning.

cs.AI↗

LexiCon: a Benchmark for Planning under Temporal Constraints in Natural Language

Owing to their reasoning capabilities, large language models (LLMs) have been evaluated on planning tasks described in natural language. However, LLMs have largely been tested on planning domains without constraints. In order to deploy them in real-world settings where adherence to constraints, in particular safety constraints, is critical, we need to evaluate their performance on constrained planning tasks. We introduce LexiCon -- a natural language-based (Lexi) constrained (Con) planning benchmark, consisting of a suite of environments, that can be used to evaluate the planning capabilities of LLMs in a principled fashion. The core idea behind LexiCon is to take existing planning environments and impose temporal constraints on the states. These constrained problems are then translated into natural language and given to an LLM to solve. A key feature of LexiCon is its extensibility. That is, the set of supported environments can be extended with new (unconstrained) environment generators, for which temporal constraints are constructed automatically. This renders LexiCon future-proof: the hardness of the generated planning problems can be increased as the planning capabilities of LLMs improve. Our experiments reveal that the performance of state-of-the-art LLMs, including reasoning models like GPT-5, o3, and R1, deteriorates as the degree of constrainedness of the planning tasks increases.

cs.CL↗

REvolve: Reward Evolution with Large Language Models using Human Feedback

Designing effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify explicitly. In recent works, large language models (LLMs) have been used for reward generation from natural language task descriptions, leveraging their extensive instruction tuning and commonsense understanding of human behavior. In this work, we hypothesize that LLMs, guided by human feedback, can be used to formulate reward functions that reflect human implicit knowledge. We study this in three challenging settings -- autonomous driving, humanoid locomotion, and dexterous manipulation -- wherein notions of ``good" behavior are tacit and hard to quantify. To this end, we introduce REvolve, a truly evolutionary framework that uses LLMs for reward design in RL. REvolve generates and refines reward functions by utilizing human feedback to guide the evolution process, effectively translating implicit human knowledge into explicit reward functions for training (deep) RL agents. Experimentally, we demonstrate that agents trained on REvolve-designed rewards outperform other state-of-the-art baselines.

cs.NE↗

Have Large Language Models Learned to Reason? A Characterization via 3-SAT Phase Transition

Large Language Models (LLMs) have been touted as AI models possessing advanced reasoning abilities. In theory, autoregressive LLMs with Chain-of-Thought (CoT) can perform more serial computations to solve complex reasoning tasks. However, recent studies suggest that, despite this capacity, LLMs do not truly learn to reason but instead fit on statistical features. To study the reasoning capabilities in a principled fashion, we adopt a computational theory perspective and propose an experimental protocol centered on 3-SAT -- the prototypical NP-complete problem lying at the core of logical reasoning and constraint satisfaction tasks. Specifically, we examine the phase transitions in random 3-SAT and characterize the reasoning abilities of state-of-the-art LLMs by varying the inherent hardness of the problem instances. By comparing DeepSeek R1 with other LLMs, our findings reveal two key insights (1) LLM accuracy drops significantly on harder instances, suggesting all current models struggle when statistical shortcuts are unavailable (2) Unlike other LLMs, R1 shows signs of having learned the underlying reasoning. Following a principled experimental protocol, our study moves beyond the benchmark-driven evidence often found in LLM reasoning research. Our findings highlight important gaps and suggest clear directions for future research.

cs.AI↗

Evaluating Efficiency and Engagement in Scripted and LLM-Enhanced Human-Robot Interactions

To achieve natural and intuitive interaction with people, HRI frameworks combine a wide array of methods for human perception, intention communication, human-aware navigation and collaborative action. In practice, when encountering unpredictable behavior of people or unexpected states of the environment, these frameworks may lack the ability to dynamically recognize such states, adapt and recover to resume the interaction. Large Language Models (LLMs), owing to their advanced reasoning capabilities and context retention, present a promising solution for enhancing robot adaptability. This potential, however, may not directly translate to improved interaction metrics. This paper considers a representative interaction with an industrial robot involving approach, instruction, and object manipulation, implemented in two conditions: (1) fully scripted and (2) including LLM-enhanced responses. We use gaze tracking and questionnaires to measure the participants' task efficiency, engagement, and robot perception. The results indicate higher subjective ratings for the LLM condition, but objective metrics show that the scripted condition performs comparably, particularly in efficiency and focus during simple tasks. We also note that the scripted condition may have an edge over LLM-enhanced responses in terms of response latency and energy consumption, especially for trivial and repetitive interactions.

cs.RO↗

Can Large Language Models Reason? A Characterization via 3-SAT

Large Language Models (LLMs) have been touted as AI models possessing advanced reasoning abilities. However, recent works have shown that LLMs often bypass true reasoning using shortcuts, sparking skepticism. To study the reasoning capabilities in a principled fashion, we adopt a computational theory perspective and propose an experimental protocol centered on 3-SAT -- the prototypical NP-complete problem lying at the core of logical reasoning and constraint satisfaction tasks. Specifically, we examine the phase transitions in random 3-SAT and characterize the reasoning abilities of LLMs by varying the inherent hardness of the problem instances. Our experimental evidence shows that LLMs are incapable of performing true reasoning, as required for solving 3-SAT problems. Moreover, we observe significant performance variation based on the inherent hardness of the problems -- performing poorly on harder instances and vice versa. Importantly, we show that integrating external reasoners can considerably enhance LLM performance. By following a principled experimental protocol, our study draws concrete conclusions and moves beyond the anecdotal evidence often found in LLM reasoning research.

cs.AI↗

Bidirectional Intent Communication: A Role for Large Foundation Models

Integrating multimodal foundation models has significantly enhanced autonomous agents' language comprehension, perception, and planning capabilities. However, while existing works adopt a \emph{task-centric} approach with minimal human interaction, applying these models to developing assistive \emph{user-centric} robots that can interact and cooperate with humans remains underexplored. This paper introduces ``Bident'', a framework designed to integrate robots seamlessly into shared spaces with humans. Bident enhances the interactive experience by incorporating multimodal inputs like speech and user gaze dynamics. Furthermore, Bident supports verbal utterances and physical actions like gestures, making it versatile for bidirectional human-robot interactions. Potential applications include personalized education, where robots can adapt to individual learning styles and paces, and healthcare, where robots can offer personalized support, companionship, and everyday assistance in the home and workplace environments.

cs.RO↗

SayCanPay: Heuristic Planning with Large Language Models using Learnable Domain Knowledge

Large Language Models (LLMs) have demonstrated impressive planning abilities due to their vast "world knowledge". Yet, obtaining plans that are both feasible (grounded in affordances) and cost-effective (in plan length), remains a challenge, despite recent progress. This contrasts with heuristic planning methods that employ domain knowledge (formalized in action models such as PDDL) and heuristic search to generate feasible, optimal plans. Inspired by this, we propose to combine the power of LLMs and heuristic planning by leveraging the world knowledge of LLMs and the principles of heuristic search. Our approach, SayCanPay, employs LLMs to generate actions (Say) guided by learnable domain knowledge, that evaluates actions' feasibility (Can) and long-term reward/payoff (Pay), and heuristic search to select the best sequence of actions. Our contributions are (1) a novel framing of the LLM planning problem in the context of heuristic planning, (2) integrating grounding and cost-effective elements into the generated plans, and (3) using heuristic search over actions. Our extensive evaluations show that our model surpasses other LLM planning approaches.

cs.AI↗

Deep Explainable Relational Reinforcement Learning: A Neuro-Symbolic Approach

Despite numerous successes in Deep Reinforcement Learning (DRL), the learned policies are not interpretable. Moreover, since DRL does not exploit symbolic relational representations, it has difficulties in coping with structural changes in its environment (such as increasing the number of objects). Relational Reinforcement Learning, on the other hand, inherits the relational representations from symbolic planning to learn reusable policies. However, it has so far been unable to scale up and exploit the power of deep neural networks. We propose Deep Explainable Relational Reinforcement Learning (DERRL), a framework that exploits the best of both -- neural and symbolic worlds. By resorting to a neuro-symbolic approach, DERRL combines relational representations and constraints from symbolic planning with deep learning to extract interpretable policies. These policies are in the form of logical rules that explain how each decision (or action) is arrived at. Through several experiments, in setups like the Countdown Game, Blocks World, Gridworld, and Traffic, we show that the policies learned by DERRL can be applied to different configurations and contexts, hence generalizing to environmental modifications.

cs.AI↗

Intrinsically Motivated Compositional Language Emergence

Recently, there has been a great deal of research in emergent communication on artificial agents interacting in simulated environments. Recent studies have revealed that, in general, emergent languages do not follow the compositionality patterns of natural language. To deal with this, existing works have proposed a limited channel capacity as an important constraint for learning highly compositional languages. In this paper, we show that this is not a sufficient condition and propose an intrinsic reward framework for improving compositionality in emergent communication. We use a reinforcement learning setting with two agents -- a \textit{task-aware} Speaker and a \textit{state-aware} Listener that are required to communicate to perform a set of tasks. Through our experiments on three different referential game setups, including a novel environment gComm, we show intrinsic rewards improve compositionality scores by $\approx \mathbf{1.5-2}$ times that of existing frameworks that use limited channel capacity.

cs.CL↗