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Rishi Madhok

Publications and source records attributed to Rishi Madhok.

4 recordsLinked to original sources

Unlocking Zero-Shot Geospatial Reasoning via Indirect Rewards

Training robust reasoning vision-language models (VLMs) in rare domains (such as geospatial) is fundamentally constrained by supervision scarcity. While raw geospatial imagery is abundant, the amount of task-direct supervision falls far behind that of common domains. In this work, we validate an important conclusion: indirect verifiable rewards, derived from seemingly unrelated metadata, are sufficient to induce sophisticated and generalizable geospatial reasoning across a wide range of downstream tasks (25+). We present Geo-R1 as one empirical instantiation of this paradigm. Rather than relying on limited task-specific annotations (i.e., direct rewards), Geo-R1 utilizes scalable, verifiable indirect proxy rewards based on cross-view alignment with metadata (geolocation information) to drive reinforcement learning at scale. Such indirect rewards successfully motivate the model to discover and internalize zero-shot geospatial reasoning across diverse tasks, achieving extraordinary zero-shot transfer on out-of-distribution benchmarks and even surpassing fully supervised specialists on certain benchmarks. These findings indicate that optimizing for indirect verifiable rewards may provide a scalable pathway to unlock generalized reasoning capabilities in rare domains with massive unlabeled data archives. Our code is availavle at: https://github.com/miniHuiHui/Geo-R1.

cs.CV↗

Towards Latency-aware DNN Optimization with GPU Runtime Analysis and Tail Effect Elimination

Despite the superb performance of State-Of-The-Art (SOTA) DNNs, the increasing computational cost makes them very challenging to meet real-time latency and accuracy requirements. Although DNN runtime latency is dictated by model property (e.g., architecture, operations), hardware property (e.g., utilization, throughput), and more importantly, the effective mapping between these two, many existing approaches focus only on optimizing model property such as FLOPS reduction and overlook the mismatch between DNN model and hardware properties. In this work, we show that the mismatch between the varied DNN computation workloads and GPU capacity can cause the idle GPU tail effect, leading to GPU under-utilization and low throughput. As a result, the FLOPs reduction cannot bring effective latency reduction, which causes sub-optimal accuracy versus latency trade-offs. Motivated by this, we propose a GPU runtime-aware DNN optimization methodology to eliminate such GPU tail effect adaptively on GPU platforms. Our methodology can be applied on top of existing SOTA DNN optimization approaches to achieve better latency and accuracy trade-offs. Experiments show 11%-27% latency reduction and 2.5%-4.0% accuracy improvement over several SOTA DNN pruning and NAS methods, respectively

cs.AR↗

Video Jigsaw: Unsupervised Learning of Spatiotemporal Context for Video Action Recognition

We propose a self-supervised learning method to jointly reason about spatial and temporal context for video recognition. Recent self-supervised approaches have used spatial context [9, 34] as well as temporal coherency [32] but a combination of the two requires extensive preprocessing such as tracking objects through millions of video frames [59] or computing optical flow to determine frame regions with high motion [30]. We propose to combine spatial and temporal context in one self-supervised framework without any heavy preprocessing. We divide multiple video frames into grids of patches and train a network to solve jigsaw puzzles on these patches from multiple frames. So the network is trained to correctly identify the position of a patch within a video frame as well as the position of a patch over time. We also propose a novel permutation strategy that outperforms random permutations while significantly reducing computational and memory constraints. We use our trained network for transfer learning tasks such as video activity recognition and demonstrate the strength of our approach on two benchmark video action recognition datasets without using a single frame from these datasets for unsupervised pretraining of our proposed video jigsaw network.

cs.CV↗