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Rishi Shah

Publications and source records attributed to Rishi Shah.

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Rollout-Decoded Reconstruction for Long-Horizon Prediction in Latent World Models

A latent world model trains its decoder on latents anchored to observations, then deploys it on the model's own free-running rollout, hundreds of steps past the last observation. Rollout-Decoded Reconstruction (RDR) closes this gap with a single loss term that free-runs the model during training exactly as evaluation will, decodes every rollout latent, and penalizes reconstruction error against ground truth. The term adds no parameters, costs training-time compute only, and reduces to the standard objective at weight zero, so every comparison in this paper is a one-flag A/B. On the chaotic Kuramoto-Sivashinsky equation, RDR raises valid prediction time (the time to first crossing of normalized error 0.5) from $3.87 \pm 0.23$ to $6.97 \pm 0.42$ time units at an identical 193,568 parameters, a $1.80\times$ improvement confirmed on seeds never used in selection and holding in 10 of 10 preregistered configurations at ratios of 1.71-2.50$\times$. The results come from a single system; a sweep in which the advantage grows with latent width is descriptive, and control experiments on two classic tasks are preliminary.

cs.LG

A Contract-Grade Verifier for LLM-Generated GPU Kernels, and a Native Blackwell Backward for the Gated-Linear-Recurrence Family

Systems that generate GPU kernels with language models report high correctness rates. Those rates come from a single loose test: run the kernel on a few random inputs at one fixed shape and accept it if the output is close to a reference. A kernel can pass that test and still be silently wrong. It can return an ordinary number where the true answer is a NaN or an infinity, differ from run to run, break when the shape changes, or accumulate in fp16 where the reference keeps an fp32 total. We build the instrument that checks correctness properly: a contract-grade verifier of twelve adversarial gates, each a property a correct kernel must satisfy, several of them tolerance-free, so no choice of threshold can explain a failure away. Aimed outward, the verifier audits 2,638 machine-generated kernels that a public system's own harness had already accepted as correct. It finds 39.5% broken beyond any tolerance argument and 62.1% carrying at least one violation. The field's standard test accepts 1,487 kernels the verifier rejects, against only 14 the other way. We defend the finding four independent ways: a 7/7 positive control, a threshold-calibration sweep, 98.5% agreement with the reference benchmark's own correctness code, and a stratified hand-audit. Aimed inward, the verifier judges a kernel of our own: the first native Blackwell tcgen05 training backward for the gated-linear-recurrence (GDN) family, including the reverse-state stage the field still runs on a fallback. We establish its correctness independently, against a double-precision oracle, and train five family members through it. The correctness signal behind reported progress in kernel generation is far weaker than the numbers suggest, and a set of tolerance-free contracts would close most of the gap.

cs.LG

Look Further: Socially-Compliant Navigation System in Residential Buildings

The distance at which a mobile robot reacts to a person strongly impacts various qualities of the human-robot interaction. In this paper, we focus on the navigation of a mobile delivery robot platform in a residential indoor hallway environment. Social navigation methods typically focus on avoiding uncomfortable human-robot interactions, such as when a robot encroaches on someone's personal space. Since personal space has been shown to be in the range of just a few meters, social navigation methods typically focus on deconflicting and resolving these short-range interactions. In this work, however, we demonstrate that by extending the reaction distance to over eight meters, far beyond the typical interaction distance, we can improve the human's perception of the robot's motion. We introduce the Proactive Lane-Changing (PLC) motion pattern and a navigation system that leverages it to react to people at an increased distance. This pattern consists of changing the robot's lateral position as it navigates down the hallway from the center to the side at an eight-meter distance from an oncoming person. We conducted a user study with 42 participants to assess their impressions of the delivery robot based on three service objectives: safety, smoothness, and politeness. In the straight hallway scenario (Frontal Approach), results showed significant improvement in each of these three objectives compared to typical motion patterns found in the literature: slowing down, stopping, and reactive collision avoidance in the proximity of a person. In contrast, in the intersection (Blind Corner) scenarios, none of the approaches performed significantly better than any other, with participants having a diverse range of preferences among robot motion patterns.

cs.RO

Dissecting Adversarial Robustness of Multimodal LM Agents

As language models (LMs) are used to build autonomous agents in real environments, ensuring their adversarial robustness becomes a critical challenge. Unlike chatbots, agents are compound systems with multiple components taking actions, which existing LMs safety evaluations do not adequately address. To bridge this gap, we manually create 200 targeted adversarial tasks and evaluation scripts in a realistic threat model on top of VisualWebArena, a real environment for web agents. To systematically examine the robustness of agents, we propose the Agent Robustness Evaluation (ARE) framework. ARE views the agent as a graph showing the flow of intermediate outputs between components and decomposes robustness as the flow of adversarial information on the graph. We find that we can successfully break latest agents that use black-box frontier LMs, including those that perform reflection and tree search. With imperceptible perturbations to a single image (less than 5% of total web page pixels), an attacker can hijack these agents to execute targeted adversarial goals with success rates up to 67%. We also use ARE to rigorously evaluate how the robustness changes as new components are added. We find that inference-time compute that typically improves benign performance can open up new vulnerabilities and harm robustness. An attacker can compromise the evaluator used by the reflexion agent and the value function of the tree search agent, which increases the attack success relatively by 15% and 20%. Our data and code for attacks, defenses, and evaluation are at https://github.com/ChenWu98/agent-attack

cs.LG

NeuroCUT: A Neural Approach for Robust Graph Partitioning

Graph partitioning aims to divide a graph into disjoint subsets while optimizing a specific partitioning objective. The majority of formulations related to graph partitioning exhibit NP-hardness due to their combinatorial nature. Conventional methods, like approximation algorithms or heuristics, are designed for distinct partitioning objectives and fail to achieve generalization across other important partitioning objectives. Recently machine learning-based methods have been developed that learn directly from data. Further, these methods have a distinct advantage of utilizing node features that carry additional information. However, these methods assume differentiability of target partitioning objective functions and cannot generalize for an unknown number of partitions, i.e., they assume the number of partitions is provided in advance. In this study, we develop NeuroCUT with two key innovations over previous methodologies. First, by leveraging a reinforcement learning-based framework over node representations derived from a graph neural network and positional features, NeuroCUT can accommodate any optimization objective, even those with non-differentiable functions. Second, we decouple the parameter space and the partition count making NeuroCUT inductive to any unseen number of partition, which is provided at query time. Through empirical evaluation, we demonstrate that NeuroCUT excels in identifying high-quality partitions, showcases strong generalization across a wide spectrum of partitioning objectives, and exhibits strong generalization to unseen partition count.

cs.LG

Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks

In continuing tasks, average-reward reinforcement learning may be a more appropriate problem formulation than the more common discounted reward formulation. As usual, learning an optimal policy in this setting typically requires a large amount of training experiences. Reward shaping is a common approach for incorporating domain knowledge into reinforcement learning in order to speed up convergence to an optimal policy. However, to the best of our knowledge, the theoretical properties of reward shaping have thus far only been established in the discounted setting. This paper presents the first reward shaping framework for average-reward learning and proves that, under standard assumptions, the optimal policy under the original reward function can be recovered. In order to avoid the need for manual construction of the shaping function, we introduce a method for utilizing domain knowledge expressed as a temporal logic formula. The formula is automatically translated to a shaping function that provides additional reward throughout the learning process. We evaluate the proposed method on three continuing tasks. In all cases, shaping speeds up the average-reward learning rate without any reduction in the performance of the learned policy compared to relevant baselines.

cs.AI

Deep R-Learning for Continual Area Sweeping

Coverage path planning is a well-studied problem in robotics in which a robot must plan a path that passes through every point in a given area repeatedly, usually with a uniform frequency. To address the scenario in which some points need to be visited more frequently than others, this problem has been extended to non-uniform coverage planning. This paper considers the variant of non-uniform coverage in which the robot does not know the distribution of relevant events beforehand and must nevertheless learn to maximize the rate of detecting events of interest. This continual area sweeping problem has been previously formalized in a way that makes strong assumptions about the environment, and to date only a greedy approach has been proposed. We generalize the continual area sweeping formulation to include fewer environmental constraints, and propose a novel approach based on reinforcement learning in a Semi-Markov Decision Process. This approach is evaluated in an abstract simulation and in a high fidelity Gazebo simulation. These evaluations show significant improvement upon the existing approach in general settings, which is especially relevant in the growing area of service robotics.

cs.LG

Solving Service Robot Tasks: UT Austin Villa@Home 2019 Team Report

RoboCup@Home is an international robotics competition based on domestic tasks requiring autonomous capabilities pertaining to a large variety of AI technologies. Research challenges are motivated by these tasks both at the level of individual technologies and the integration of subsystems into a fully functional, robustly autonomous system. We describe the progress made by the UT Austin Villa 2019 RoboCup@Home team which represents a significant step forward in AI-based HRI due to the breadth of tasks accomplished within a unified system. Presented are the competition tasks, component technologies they rely on, our initial approaches both to the components and their integration, and directions for future research.

cs.RO

Interaction and Autonomy in RoboCup@Home and Building-Wide Intelligence

Efforts are underway at UT Austin to build autonomous robot systems that address the challenges of long-term deployments in office environments and of the more prescribed domestic service tasks of the RoboCup@Home competition. We discuss the contrasts and synergies of these efforts, highlighting how our work to build a RoboCup@Home Domestic Standard Platform League entry led us to identify an integrated software architecture that could support both projects. Further, naturalistic deployments of our office robot platform as part of the Building-Wide Intelligence project have led us to identify and research new problems in a traditional laboratory setting.

cs.RO