Searcharxiv⌕ Search

arXiv subjects

Risto Miikkulainen

Publications and source records attributed to Risto Miikkulainen.

At least 73 records · Page 4Linked to original sources

Effective Reinforcement Learning through Evolutionary Surrogate-Assisted Prescription

There is now significant historical data available on decision making in organizations, consisting of the decision problem, what decisions were made, and how desirable the outcomes were. Using this data, it is possible to learn a surrogate model, and with that model, evolve a decision strategy that optimizes the outcomes. This paper introduces a general such approach, called Evolutionary Surrogate-Assisted Prescription, or ESP. The surrogate is, for example, a random forest or a neural network trained with gradient descent, and the strategy is a neural network that is evolved to maximize the predictions of the surrogate model. ESP is further extended in this paper to sequential decision-making tasks, which makes it possible to evaluate the framework in reinforcement learning (RL) benchmarks. Because the majority of evaluations are done on the surrogate, ESP is more sample efficient, has lower variance, and lower regret than standard RL approaches. Surprisingly, its solutions are also better because both the surrogate and the strategy network regularize the decision-making behavior. ESP thus forms a promising foundation to decision optimization in real-world problems.

cs.NE↗

MDEA: Malware Detection with Evolutionary Adversarial Learning

Malware detection have used machine learning to detect malware in programs. These applications take in raw or processed binary data to neural network models to classify as benign or malicious files. Even though this approach has proven effective against dynamic changes, such as encrypting, obfuscating and packing techniques, it is vulnerable to specific evasion attacks where that small changes in the input data cause misclassification at test time. This paper proposes a new approach: MDEA, an Adversarial Malware Detection model uses evolutionary optimization to create attack samples to make the network robust against evasion attacks. By retraining the model with the evolved malware samples, its performance improves a significant margin.

cs.CR↗

A Comparison of the Taguchi Method and Evolutionary Optimization in Multivariate Testing

Multivariate testing has recently emerged as a promising technique in web interface design. In contrast to the standard A/B testing, multivariate approach aims at evaluating a large number of values in a few key variables systematically. The Taguchi method is a practical implementation of this idea, focusing on orthogonal combinations of values. This paper evaluates an alternative method: population-based search, i.e. evolutionary optimization. Its performance is compared to that of the Taguchi method in several simulated conditions, including an orthogonal one designed to favor the Taguchi method, and two realistic conditions with dependences between variables. Evolutionary optimization is found to perform significantly better especially in the realistic conditions, suggesting that it forms a good approach for web interface design in the future.

cs.NE↗

Evolutionary Optimization of Deep Learning Activation Functions

The choice of activation function can have a large effect on the performance of a neural network. While there have been some attempts to hand-engineer novel activation functions, the Rectified Linear Unit (ReLU) remains the most commonly-used in practice. This paper shows that evolutionary algorithms can discover novel activation functions that outperform ReLU. A tree-based search space of candidate activation functions is defined and explored with mutation, crossover, and exhaustive search. Experiments on training wide residual networks on the CIFAR-10 and CIFAR-100 image datasets show that this approach is effective. Replacing ReLU with evolved activation functions results in statistically significant increases in network accuracy. Optimal performance is achieved when evolution is allowed to customize activation functions to a particular task; however, these novel activation functions are shown to generalize, achieving high performance across tasks. Evolutionary optimization of activation functions is therefore a promising new dimension of metalearning in neural networks.

cs.LG↗

Creative AI Through Evolutionary Computation

The main power of artificial intelligence is not in modeling what we already know, but in creating solutions that are new. Such solutions exist in extremely large, high-dimensional, and complex search spaces. Population-based search techniques, i.e. variants of evolutionary computation, are well suited to finding them. These techniques are also well positioned to take advantage of large-scale parallel computing resources, making creative AI through evolutionary computation the likely "next deep learning".

cs.NE↗

The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities

Biological evolution provides a creative fount of complex and subtle adaptations, often surprising the scientists who discover them. However, because evolution is an algorithmic process that transcends the substrate in which it occurs, evolution's creativity is not limited to nature. Indeed, many researchers in the field of digital evolution have observed their evolving algorithms and organisms subverting their intentions, exposing unrecognized bugs in their code, producing unexpected adaptations, or exhibiting outcomes uncannily convergent with ones in nature. Such stories routinely reveal creativity by evolution in these digital worlds, but they rarely fit into the standard scientific narrative. Instead they are often treated as mere obstacles to be overcome, rather than results that warrant study in their own right. The stories themselves are traded among researchers through oral tradition, but that mode of information transmission is inefficient and prone to error and outright loss. Moreover, the fact that these stories tend to be shared only among practitioners means that many natural scientists do not realize how interesting and lifelike digital organisms are and how natural their evolution can be. To our knowledge, no collection of such anecdotes has been published before. This paper is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. It thus serves as a written, fact-checked collection of scientifically important and even entertaining stories. In doing so we also present here substantial evidence that the existence and importance of evolutionary surprises extends beyond the natural world, and may indeed be a universal property of all complex evolving systems.

cs.NE↗

Modular Universal Reparameterization: Deep Multi-task Learning Across Diverse Domains

As deep learning applications continue to become more diverse, an interesting question arises: Can general problem solving arise from jointly learning several such diverse tasks? To approach this question, deep multi-task learning is extended in this paper to the setting where there is no obvious overlap between task architectures. The idea is that any set of (architecture,task) pairs can be decomposed into a set of potentially related subproblems, whose sharing is optimized by an efficient stochastic algorithm. The approach is first validated in a classic synthetic multi-task learning benchmark, and then applied to sharing across disparate architectures for vision, NLP, and genomics tasks. It discovers regularities across these domains, encodes them into sharable modules, and combines these modules systematically to improve performance in the individual tasks. The results confirm that sharing learned functionality across diverse domains and architectures is indeed beneficial, thus establishing a key ingredient for general problem solving in the future.

cs.LG↗

Enhanced Optimization with Composite Objectives and Novelty Pulsation

An important benefit of multi-objective search is that it maintains a diverse population of candidates, which helps in deceptive problems in particular. Not all diversity is useful, however: candidates that optimize only one objective while ignoring others are rarely helpful. A recent solution is to replace the original objectives by their linear combinations, thus focusing the search on the most useful trade-offs between objectives. To compensate for the loss of diversity, this transformation is accompanied by a selection mechanism that favors novelty. This paper improves this approach further by introducing novelty pulsation, i.e. a systematic method to alternate between novelty selection and local optimization. In the highly deceptive problem of discovering minimal sorting networks, it finds state-of-the-art solutions significantly faster than before. In fact, our method so far has established a new world record for the 20-lines sorting network with 91 comparators. In the real-world problem of stock trading, it discovers solutions that generalize significantly better on unseen data. Composite Novelty Pulsation is therefore a promising approach to solving deceptive real-world problems through multi-objective optimization.

cs.NE↗

Evolutionary Neural AutoML for Deep Learning

Deep neural networks (DNNs) have produced state-of-the-art results in many benchmarks and problem domains. However, the success of DNNs depends on the proper configuration of its architecture and hyperparameters. Such a configuration is difficult and as a result, DNNs are often not used to their full potential. In addition, DNNs in commercial applications often need to satisfy real-world design constraints such as size or number of parameters. To make configuration easier, automatic machine learning (AutoML) systems for deep learning have been developed, focusing mostly on optimization of hyperparameters. This paper takes AutoML a step further. It introduces an evolutionary AutoML framework called LEAF that not only optimizes hyperparameters but also network architectures and the size of the network. LEAF makes use of both state-of-the-art evolutionary algorithms (EAs) and distributed computing frameworks. Experimental results on medical image classification and natural language analysis show that the framework can be used to achieve state-of-the-art performance. In particular, LEAF demonstrates that architecture optimization provides a significant boost over hyperparameter optimization, and that networks can be minimized at the same time with little drop in performance. LEAF therefore forms a foundation for democratizing and improving AI, as well as making AI practical in future applications.

cs.NE↗

Functional Generative Design of Mechanisms with Recurrent Neural Networks and Novelty Search

Consumer-grade 3D printers have made it easier to fabricate aesthetic objects and static assemblies, opening the door to automated design of such objects. However, while static designs are easily produced with 3D printing, functional designs with moving parts are more difficult to generate: The search space is too high-dimensional, the resolution of the 3D-printed parts is not adequate, and it is difficult to predict the physical behavior of imperfect 3D-printed mechanisms. An example challenge is to produce a diverse set of reliable and effective gear mechanisms that could be used after production without extensive post-processing. To meet this challenge, an indirect encoding based on a Recurrent Neural Network (RNN) is created and evolved using novelty search. The elite solutions of each generation are 3D printed to evaluate their functional performance on a physical test platform. The system is able to discover sequential design rules that are difficult to discover with other methods. Compared to direct encoding evolved with Genetic Algorithms (GAs), its designs are geometrically more diverse and functionally more effective. It therefore forms a promising foundation for the generative design of 3D-printed, functional mechanisms.

cs.NE↗

Hierarchical Policy Design for Sample-Efficient Learning of Robot Table Tennis Through Self-Play

Training robots with physical bodies requires developing new methods and action representations that allow the learning agents to explore the space of policies efficiently. This work studies sample-efficient learning of complex policies in the context of robot table tennis. It incorporates learning into a hierarchical control framework using a model-free strategy layer (which requires complex reasoning about opponents that is difficult to do in a model-based way), model-based prediction of external objects (which are difficult to control directly with analytic control methods, but governed by learnable and relatively simple laws of physics), and analytic controllers for the robot itself. Human demonstrations are used to train dynamics models, which together with the analytic controller allow any robot that is physically capable to play table tennis without training episodes. Using only about 7,000 demonstrated trajectories, a striking policy can hit ball targets with about 20 cm error. Self-play is used to train cooperative and adversarial strategies on top of model-based striking skills trained from human demonstrations. After only about 24,000 strikes in self-play the agent learns to best exploit the human dynamics models for longer cooperative games. Further experiments demonstrate that more flexible variants of the policy can discover new strikes not demonstrated by humans and achieve higher performance at the expense of lower sample-efficiency. Experiments are carried out in a virtual reality environment using sensory observations that are obtainable in the real world. The high sample-efficiency demonstrated in the evaluations show that the proposed method is suitable for learning directly on physical robots without transfer of models or policies from simulation. Supplementary material available at https://sites.google.com/view/robottabletennis

cs.RO↗

Enhancing Evolutionary Conversion Rate Optimization via Multi-armed Bandit Algorithms

Conversion rate optimization means designing web interfaces such that more visitors perform a desired action (such as register or purchase) on the site. One promising approach, implemented in Sentient Ascend, is to optimize the design using evolutionary algorithms, evaluating each candidate design online with actual visitors. Because such evaluations are costly and noisy, several challenges emerge: How can available visitor traffic be used most efficiently? How can good solutions be identified most reliably? How can a high conversion rate be maintained during optimization? This paper proposes a new technique to address these issues. Traffic is allocated to candidate solutions using a multi-armed bandit algorithm, using more traffic on those evaluations that are most useful. In a best-arm identification mode, the best candidate can be identified reliably at the end of evolution, and in a campaign mode, the overall conversion rate can be optimized throughout the entire evolution process. Multi-armed bandit algorithms thus improve performance and reliability of machine discovery in noisy real-world environments.

cs.NE↗

Enhanced Optimization with Composite Objectives and Novelty Selection

An important benefit of multi-objective search is that it maintains a diverse population of candidates, which helps in deceptive problems in particular. Not all diversity is useful, however: candidates that optimize only one objective while ignoring others are rarely helpful. This paper proposes a solution: The original objectives are replaced by their linear combinations, thus focusing the search on the most useful tradeoffs between objectives. To compensate for the loss of diversity, this transformation is accompanied by a selection mechanism that favors novelty. In the highly deceptive problem of discovering minimal sorting networks, this approach finds better solutions, and finds them faster and more consistently than standard methods. It is therefore a promising approach to solving deceptive problems through multi-objective optimization.

cs.NE↗

Pseudo-task Augmentation: From Deep Multitask Learning to Intratask Sharing---and Back

Deep multitask learning boosts performance by sharing learned structure across related tasks. This paper adapts ideas from deep multitask learning to the setting where only a single task is available. The method is formalized as pseudo-task augmentation, in which models are trained with multiple decoders for each task. Pseudo-tasks simulate the effect of training towards closely-related tasks drawn from the same universe. In a suite of experiments, pseudo-task augmentation is shown to improve performance on single-task learning problems. When combined with multitask learning, further improvements are achieved, including state-of-the-art performance on the CelebA dataset, showing that pseudo-task augmentation and multitask learning have complementary value. All in all, pseudo-task augmentation is a broadly applicable and efficient way to boost performance in deep learning systems.

cs.LG↗

From Nodes to Networks: Evolving Recurrent Neural Networks

Gated recurrent networks such as those composed of Long Short-Term Memory (LSTM) nodes have recently been used to improve state of the art in many sequential processing tasks such as speech recognition and machine translation. However, the basic structure of the LSTM node is essentially the same as when it was first conceived 25 years ago. Recently, evolutionary and reinforcement learning mechanisms have been employed to create new variations of this structure. This paper proposes a new method, evolution of a tree-based encoding of the gated memory nodes, and shows that it makes it possible to explore new variations more effectively than other methods. The method discovers nodes with multiple recurrent paths and multiple memory cells, which lead to significant improvement in the standard language modeling benchmark task. The paper also shows how the search process can be speeded up by training an LSTM network to estimate performance of candidate structures, and by encouraging exploration of novel solutions. Thus, evolutionary design of complex neural network structures promises to improve performance of deep learning architectures beyond human ability to do so.

cs.NE↗

Functional Generative Design: An Evolutionary Approach to 3D-Printing

Consumer-grade printers are widely available, but their ability to print complex objects is limited. Therefore, new designs need to be discovered that serve the same function, but are printable. A representative such problem is to produce a working, reliable mechanical spring. The proposed methodology for discovering solutions to this problem consists of three components: First, an effective search space is learned through a variational autoencoder (VAE); second, a surrogate model for functional designs is built; and third, a genetic algorithm is used to simultaneously update the hyperparameters of the surrogate and to optimize the designs using the updated surrogate. Using a car-launcher mechanism as a test domain, spring designs were 3D-printed and evaluated to update the surrogate model. Two experiments were then performed: First, the initial set of designs for the surrogate-based optimizer was selected randomly from the training set that was used for training the VAE model, which resulted in an exploitative search behavior. On the other hand, in the second experiment, the initial set was composed of more uniformly selected designs from the same training set and a more explorative search behavior was observed. Both of the experiments showed that the methodology generates interesting, successful, and reliable spring geometries robust to the noise inherent in the 3D printing process. The methodology can be generalized to other functional design problems, thus making consumer-grade 3D printing more versatile.

cs.NE↗

Evolutionary Architecture Search For Deep Multitask Networks

Multitask learning, i.e. learning several tasks at once with the same neural network, can improve performance in each of the tasks. Designing deep neural network architectures for multitask learning is a challenge: There are many ways to tie the tasks together, and the design choices matter. The size and complexity of this problem exceeds human design ability, making it a compelling domain for evolutionary optimization. Using the existing state of the art soft ordering architecture as the starting point, methods for evolving the modules of this architecture and for evolving the overall topology or routing between modules are evaluated in this paper. A synergetic approach of evolving custom routings with evolved, shared modules for each task is found to be very powerful, significantly improving the state of the art in the Omniglot multitask, multialphabet character recognition domain. This result demonstrates how evolution can be instrumental in advancing deep neural network and complex system design in general.

cs.NE↗

Beyond Shared Hierarchies: Deep Multitask Learning through Soft Layer Ordering

Existing deep multitask learning (MTL) approaches align layers shared between tasks in a parallel ordering. Such an organization significantly constricts the types of shared structure that can be learned. The necessity of parallel ordering for deep MTL is first tested by comparing it with permuted ordering of shared layers. The results indicate that a flexible ordering can enable more effective sharing, thus motivating the development of a soft ordering approach, which learns how shared layers are applied in different ways for different tasks. Deep MTL with soft ordering outperforms parallel ordering methods across a series of domains. These results suggest that the power of deep MTL comes from learning highly general building blocks that can be assembled to meet the demands of each task.

cs.LG↗