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Rita Cucchiara

Publications and source records attributed to Rita Cucchiara.

At least 145 records · Page 8Linked to original sources

RMS-Net: Regression and Masking for Soccer Event Spotting

The recently proposed action spotting task consists in finding the exact timestamp in which an event occurs. This task fits particularly well for soccer videos, where events correspond to salient actions strictly defined by soccer rules (a goal occurs when the ball crosses the goal line). In this paper, we devise a lightweight and modular network for action spotting, which can simultaneously predict the event label and its temporal offset using the same underlying features. We enrich our model with two training strategies: the first one for data balancing and uniform sampling, the second for masking ambiguous frames and keeping the most discriminative visual cues. When tested on the SoccerNet dataset and using standard features, our full proposal exceeds the current state of the art by 3 Average-mAP points. Additionally, it reaches a gain of more than 10 Average-mAP points on the test set when fine-tuned in combination with a strong 2D backbone.

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DAG-Net: Double Attentive Graph Neural Network for Trajectory Forecasting

Understanding human motion behaviour is a critical task for several possible applications like self-driving cars or social robots, and in general for all those settings where an autonomous agent has to navigate inside a human-centric environment. This is non-trivial because human motion is inherently multi-modal: given a history of human motion paths, there are many plausible ways by which people could move in the future. Additionally, people activities are often driven by goals, e.g. reaching particular locations or interacting with the environment. We address the aforementioned aspects by proposing a new recurrent generative model that considers both single agents' future goals and interactions between different agents. The model exploits a double attention-based graph neural network to collect information about the mutual influences among different agents and to integrate it with data about agents' possible future objectives. Our proposal is general enough to be applied to different scenarios: the model achieves state-of-the-art results in both urban environments and also in sports applications.

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Warp and Learn: Novel Views Generation for Vehicles and Other Objects

In this work we introduce a new self-supervised, semi-parametric approach for synthesizing novel views of a vehicle starting from a single monocular image. Differently from parametric (i.e. entirely learning-based) methods, we show how a-priori geometric knowledge about the object and the 3D world can be successfully integrated into a deep learning based image generation framework. As this geometric component is not learnt, we call our approach semi-parametric. In particular, we exploit man-made object symmetry and piece-wise planarity to integrate rich a-priori visual information into the novel viewpoint synthesis process. An Image Completion Network (ICN) is then trained to generate a realistic image starting from this geometric guidance. This careful blend between parametric and non-parametric components allows us to i) operate in a real-world scenario, ii) preserve high-frequency visual information such as textures, iii) handle truly arbitrary 3D roto-translations of the input and iv) perform shape transfer to completely different 3D models. Eventually, we show that our approach can be easily complemented with synthetic data and extended to other rigid objects with completely different topology, even in presence of concave structures and holes (e.g. chairs). A comprehensive experimental analysis against state-of-the-art competitors shows the efficacy of our method both from a quantitative and a perceptive point of view. Supplementary material, animated results, code and data are available at: https://github.com/ndrplz/semiparametric

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Inter-Homines: Distance-Based Risk Estimation for Human Safety

In this document, we report our proposal for modeling the risk of possible contagiousity in a given area monitored by RGB cameras where people freely move and interact. Our system, called Inter-Homines, evaluates in real-time the contagion risk in a monitored area by analyzing video streams: it is able to locate people in 3D space, calculate interpersonal distances and predict risk levels by building dynamic maps of the monitored area. Inter-Homines works both indoor and outdoor, in public and private crowded areas. The software is applicable to already installed cameras or low-cost cameras on industrial PCs, equipped with an additional embedded edge-AI system for temporary measurements. From the AI-side, we exploit a robust pipeline for real-time people detection and localization in the ground plane by homographic transformation based on state-of-the-art computer vision algorithms; it is a combination of a people detector and a pose estimator. From the risk modeling side, we propose a parametric model for a spatio-temporal dynamic risk estimation, that, validated by epidemiologists, could be useful for safety monitoring the acceptance of social distancing prevention measures by predicting the risk level of the scene.

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Explore and Explain: Self-supervised Navigation and Recounting

Embodied AI has been recently gaining attention as it aims to foster the development of autonomous and intelligent agents. In this paper, we devise a novel embodied setting in which an agent needs to explore a previously unknown environment while recounting what it sees during the path. In this context, the agent needs to navigate the environment driven by an exploration goal, select proper moments for description, and output natural language descriptions of relevant objects and scenes. Our model integrates a novel self-supervised exploration module with penalty, and a fully-attentive captioning model for explanation. Also, we investigate different policies for selecting proper moments for explanation, driven by information coming from both the environment and the navigation. Experiments are conducted on photorealistic environments from the Matterport3D dataset and investigate the navigation and explanation capabilities of the agent as well as the role of their interactions.

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A Novel Attention-based Aggregation Function to Combine Vision and Language

The joint understanding of vision and language has been recently gaining a lot of attention in both the Computer Vision and Natural Language Processing communities, with the emergence of tasks such as image captioning, image-text matching, and visual question answering. As both images and text can be encoded as sets or sequences of elements -- like regions and words -- proper reduction functions are needed to transform a set of encoded elements into a single response, like a classification or similarity score. In this paper, we propose a novel fully-attentive reduction method for vision and language. Specifically, our approach computes a set of scores for each element of each modality employing a novel variant of cross-attention, and performs a learnable and cross-modal reduction, which can be used for both classification and ranking. We test our approach on image-text matching and visual question answering, building fair comparisons with other reduction choices, on both COCO and VQA 2.0 datasets. Experimentally, we demonstrate that our approach leads to a performance increase on both tasks. Further, we conduct ablation studies to validate the role of each component of the approach.

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Compressed Volumetric Heatmaps for Multi-Person 3D Pose Estimation

In this paper we present a novel approach for bottom-up multi-person 3D human pose estimation from monocular RGB images. We propose to use high resolution volumetric heatmaps to model joint locations, devising a simple and effective compression method to drastically reduce the size of this representation. At the core of the proposed method lies our Volumetric Heatmap Autoencoder, a fully-convolutional network tasked with the compression of ground-truth heatmaps into a dense intermediate representation. A second model, the Code Predictor, is then trained to predict these codes, which can be decompressed at test time to re-obtain the original representation. Our experimental evaluation shows that our method performs favorably when compared to state of the art on both multi-person and single-person 3D human pose estimation datasets and, thanks to our novel compression strategy, can process full-HD images at the constant runtime of 8 fps regardless of the number of subjects in the scene. Code and models available at https://github.com/fabbrimatteo/LoCO .

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Conditional Channel Gated Networks for Task-Aware Continual Learning

Convolutional Neural Networks experience catastrophic forgetting when optimized on a sequence of learning problems: as they meet the objective of the current training examples, their performance on previous tasks drops drastically. In this work, we introduce a novel framework to tackle this problem with conditional computation. We equip each convolutional layer with task-specific gating modules, selecting which filters to apply on the given input. This way, we achieve two appealing properties. Firstly, the execution patterns of the gates allow to identify and protect important filters, ensuring no loss in the performance of the model for previously learned tasks. Secondly, by using a sparsity objective, we can promote the selection of a limited set of kernels, allowing to retain sufficient model capacity to digest new tasks.Existing solutions require, at test time, awareness of the task to which each example belongs to. This knowledge, however, may not be available in many practical scenarios. Therefore, we additionally introduce a task classifier that predicts the task label of each example, to deal with settings in which a task oracle is not available. We validate our proposal on four continual learning datasets. Results show that our model consistently outperforms existing methods both in the presence and the absence of a task oracle. Notably, on Split SVHN and Imagenet-50 datasets, our model yields up to 23.98% and 17.42% improvement in accuracy w.r.t. competing methods.

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Meshed-Memory Transformer for Image Captioning

Transformer-based architectures represent the state of the art in sequence modeling tasks like machine translation and language understanding. Their applicability to multi-modal contexts like image captioning, however, is still largely under-explored. With the aim of filling this gap, we present M$^2$ - a Meshed Transformer with Memory for Image Captioning. The architecture improves both the image encoding and the language generation steps: it learns a multi-level representation of the relationships between image regions integrating learned a priori knowledge, and uses a mesh-like connectivity at decoding stage to exploit low- and high-level features. Experimentally, we investigate the performance of the M$^2$ Transformer and different fully-attentive models in comparison with recurrent ones. When tested on COCO, our proposal achieves a new state of the art in single-model and ensemble configurations on the "Karpathy" test split and on the online test server. We also assess its performances when describing objects unseen in the training set. Trained models and code for reproducing the experiments are publicly available at: https://github.com/aimagelab/meshed-memory-transformer.

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SMArT: Training Shallow Memory-aware Transformers for Robotic Explainability

The ability to generate natural language explanations conditioned on the visual perception is a crucial step towards autonomous agents which can explain themselves and communicate with humans. While the research efforts in image and video captioning are giving promising results, this is often done at the expense of the computational requirements of the approaches, limiting their applicability to real contexts. In this paper, we propose a fully-attentive captioning algorithm which can provide state-of-the-art performances on language generation while restricting its computational demands. Our model is inspired by the Transformer model and employs only two Transformer layers in the encoding and decoding stages. Further, it incorporates a novel memory-aware encoding of image regions. Experiments demonstrate that our approach achieves competitive results in terms of caption quality while featuring reduced computational demands. Further, to evaluate its applicability on autonomous agents, we conduct experiments on simulated scenes taken from the perspective of domestic robots.

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Embodied Vision-and-Language Navigation with Dynamic Convolutional Filters

In Vision-and-Language Navigation (VLN), an embodied agent needs to reach a target destination with the only guidance of a natural language instruction. To explore the environment and progress towards the target location, the agent must perform a series of low-level actions, such as rotate, before stepping ahead. In this paper, we propose to exploit dynamic convolutional filters to encode the visual information and the lingual description in an efficient way. Differently from some previous works that abstract from the agent perspective and use high-level navigation spaces, we design a policy which decodes the information provided by dynamic convolution into a series of low-level, agent friendly actions. Results show that our model exploiting dynamic filters performs better than other architectures with traditional convolution, being the new state of the art for embodied VLN in the low-level action space. Additionally, we attempt to categorize recent work on VLN depending on their architectural choices and distinguish two main groups: we call them low-level actions and high-level actions models. To the best of our knowledge, we are the first to propose this analysis and categorization for VLN.

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Art2Real: Unfolding the Reality of Artworks via Semantically-Aware Image-to-Image Translation

The applicability of computer vision to real paintings and artworks has been rarely investigated, even though a vast heritage would greatly benefit from techniques which can understand and process data from the artistic domain. This is partially due to the small amount of annotated artistic data, which is not even comparable to that of natural images captured by cameras. In this paper, we propose a semantic-aware architecture which can translate artworks to photo-realistic visualizations, thus reducing the gap between visual features of artistic and realistic data. Our architecture can generate natural images by retrieving and learning details from real photos through a similarity matching strategy which leverages a weakly-supervised semantic understanding of the scene. Experimental results show that the proposed technique leads to increased realism and to a reduction in domain shift, which improves the performance of pre-trained architectures for classification, detection, and segmentation. Code is publicly available at: https://github.com/aimagelab/art2real.

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Show, Control and Tell: A Framework for Generating Controllable and Grounded Captions

Current captioning approaches can describe images using black-box architectures whose behavior is hardly controllable and explainable from the exterior. As an image can be described in infinite ways depending on the goal and the context at hand, a higher degree of controllability is needed to apply captioning algorithms in complex scenarios. In this paper, we introduce a novel framework for image captioning which can generate diverse descriptions by allowing both grounding and controllability. Given a control signal in the form of a sequence or set of image regions, we generate the corresponding caption through a recurrent architecture which predicts textual chunks explicitly grounded on regions, following the constraints of the given control. Experiments are conducted on Flickr30k Entities and on COCO Entities, an extended version of COCO in which we add grounding annotations collected in a semi-automatic manner. Results demonstrate that our method achieves state of the art performances on controllable image captioning, in terms of caption quality and diversity. Code and annotations are publicly available at: https://github.com/aimagelab/show-control-and-tell.

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Latent Space Autoregression for Novelty Detection

Novelty detection is commonly referred to as the discrimination of observations that do not conform to a learned model of regularity. Despite its importance in different application settings, designing a novelty detector is utterly complex due to the unpredictable nature of novelties and its inaccessibility during the training procedure, factors which expose the unsupervised nature of the problem. In our proposal, we design a general framework where we equip a deep autoencoder with a parametric density estimator that learns the probability distribution underlying its latent representations through an autoregressive procedure. We show that a maximum likelihood objective, optimized in conjunction with the reconstruction of normal samples, effectively acts as a regularizer for the task at hand, by minimizing the differential entropy of the distribution spanned by latent vectors. In addition to providing a very general formulation, extensive experiments of our model on publicly available datasets deliver on-par or superior performances if compared to state-of-the-art methods in one-class and video anomaly detection settings. Differently from prior works, our proposal does not make any assumption about the nature of the novelties, making our work readily applicable to diverse contexts.

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M-VAD Names: a Dataset for Video Captioning with Naming

Current movie captioning architectures are not capable of mentioning characters with their proper name, replacing them with a generic "someone" tag. The lack of movie description datasets with characters' visual annotations surely plays a relevant role in this shortage. Recently, we proposed to extend the M-VAD dataset by introducing such information. In this paper, we present an improved version of the dataset, namely M-VAD Names, and its semi-automatic annotation procedure. The resulting dataset contains 63k visual tracks and 34k textual mentions, all associated with character identities. To showcase the features of the dataset and quantify the complexity of the naming task, we investigate multimodal architectures to replace the "someone" tags with proper character names in existing video captions. The evaluation is further extended by testing this application on videos outside of the M-VAD Names dataset.

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Classifying Signals on Irregular Domains via Convolutional Cluster Pooling

We present a novel and hierarchical approach for supervised classification of signals spanning over a fixed graph, reflecting shared properties of the dataset. To this end, we introduce a Convolutional Cluster Pooling layer exploiting a multi-scale clustering in order to highlight, at different resolutions, locally connected regions on the input graph. Our proposal generalises well-established neural models such as Convolutional Neural Networks (CNNs) on irregular and complex domains, by means of the exploitation of the weight sharing property in a graph-oriented architecture. In this work, such property is based on the centrality of each vertex within its soft-assigned cluster. Extensive experiments on NTU RGB+D, CIFAR-10 and 20NEWS demonstrate the effectiveness of the proposed technique in capturing both local and global patterns in graph-structured data out of different domains.

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Anomaly Locality in Video Surveillance

This paper strives for the detection of real-world anomalies such as burglaries and assaults in surveillance videos. Although anomalies are generally local, as they happen in a limited portion of the frame, none of the previous works on the subject has ever studied the contribution of locality. In this work, we explore the impact of considering spatiotemporal tubes instead of whole-frame video segments. For this purpose, we enrich existing surveillance videos with spatial and temporal annotations: it is the first dataset for anomaly detection with bounding box supervision in both its train and test set. Our experiments show that a network trained with spatiotemporal tubes performs better than its analogous model trained with whole-frame videos. In addition, we discover that the locality is robust to different kinds of errors in the tube extraction phase at test time. Finally, we demonstrate that our network can provide spatiotemporal proposals for unseen surveillance videos leveraging only video-level labels. By doing, we enlarge our spatiotemporal anomaly dataset without the need for further human labeling.

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Can Adversarial Networks Hallucinate Occluded People With a Plausible Aspect?

When you see a person in a crowd, occluded by other persons, you miss visual information that can be used to recognize, re-identify or simply classify him or her. You can imagine its appearance given your experience, nothing more. Similarly, AI solutions can try to hallucinate missing information with specific deep learning architectures, suitably trained with people with and without occlusions. The goal of this work is to generate a complete image of a person, given an occluded version in input, that should be a) without occlusion b) similar at pixel level to a completely visible people shape c) capable to conserve similar visual attributes (e.g. male/female) of the original one. For the purpose, we propose a new approach by integrating the state-of-the-art of neural network architectures, namely U-nets and GANs, as well as discriminative attribute classification nets, with an architecture specifically designed to de-occlude people shapes. The network is trained to optimize a Loss function which could take into account the aforementioned objectives. As well we propose two datasets for testing our solution: the first one, occluded RAP, created automatically by occluding real shapes of the RAP dataset (which collects also attributes of the people aspect); the second is a large synthetic dataset, AiC, generated in computer graphics with data extracted from the GTA video game, that contains 3D data of occluded objects by construction. Results are impressive and outperform any other previous proposal. This result could be an initial step to many further researches to recognize people and their behavior in an open crowded world.

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