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Rita Laezza

Publications and source records attributed to Rita Laezza.

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Curriculum Reinforcement Learning for Complex Reward Functions

Reinforcement learning (RL) has emerged as a powerful tool for tackling control problems, but its practical application is often hindered by the complexity arising from intricate reward functions with multiple terms. The reward hypothesis posits that any objective can be encapsulated in a scalar reward function, yet balancing individual, potentially adversarial, reward terms without exploitation remains challenging. To overcome the limitations of traditional RL methods, which often require precise balancing of competing reward terms, we propose a two-stage reward curriculum that first maximizes a simple reward function and then transitions to the full, complex reward. We provide a method based on how well an actor fits a critic to automatically determine the transition point between the two stages. Additionally, we introduce a flexible replay buffer that enables efficient phase transfer by reusing samples from one stage in the next. We evaluate our method on the DeepMind control suite, modified to include an additional constraint term in the reward definitions. We further evaluate our method in a mobile robot scenario with even more competing reward terms. In both settings, our two-stage reward curriculum achieves a substantial improvement in performance compared to a baseline trained without curriculum. Instead of exploiting the constraint term in the reward, it is able to learn policies that balance task completion and constraint satisfaction. Our results demonstrate the potential of two-stage reward curricula for efficient and stable RL in environments with complex rewards, paving the way for more robust and adaptable robotic systems in real-world applications.

cs.LG

Fine-tuning Myoelectric Control through Reinforcement Learning in a Game Environment

Objective: Enhancing the reliability of myoelectric controllers that decode motor intent is a pressing challenge in the field of bionic prosthetics. State-of-the-art research has mostly focused on Supervised Learning (SL) techniques to tackle this problem. However, obtaining high-quality labeled data that accurately represents muscle activity during daily usage remains difficult. We investigate the potential of Reinforcement Learning (RL) to further improve the decoding of human motion intent by incorporating usage-based data. Methods: The starting point of our method is a SL control policy, pretrained on a static recording of electromyographic (EMG) ground truth data. We then apply RL to fine-tune the pretrained classifier with dynamic EMG data obtained during interaction with a game environment developed for this work. We conducted real-time experiments to evaluate our approach and achieved significant improvements in human-in-the-loop performance. Results: The method effectively predicts simultaneous finger movements, leading to a two-fold increase in decoding accuracy during gameplay and a 39\% improvement in a separate motion test. Conclusion: By employing RL and incorporating usage-based EMG data during fine-tuning, our method achieves significant improvements in accuracy and robustness. Significance: These results showcase the potential of RL for enhancing the reliability of myoelectric controllers, of particular importance for advanced bionic limbs. See our project page for visual demonstrations: https://sites.google.com/view/bionic-limb-rl

cs.HC

Offline Goal-Conditioned Reinforcement Learning for Shape Control of Deformable Linear Objects

Deformable objects present several challenges to the field of robotic manipulation. One of the tasks that best encapsulates the difficulties arising due to non-rigid behavior is shape control, which requires driving an object to a desired shape. While shape-servoing methods have been shown successful in contexts with approximately linear behavior, they can fail in tasks with more complex dynamics. We investigate an alternative approach, using offline RL to solve a planar shape control problem of a Deformable Linear Object (DLO). To evaluate the effect of material properties, two DLOs are tested namely a soft rope and an elastic cord. We frame this task as a goal-conditioned offline RL problem, and aim to learn to generalize to unseen goal shapes. Data collection and augmentation procedures are proposed to limit the amount of experimental data which needs to be collected with the real robot. We evaluate the amount of augmentation needed to achieve the best results, and test the effect of regularization through behavior cloning on the TD3+BC algorithm. Finally, we show that the proposed approach is able to outperform a shape-servoing baseline in a curvature inversion experiment.

cs.RO

Feel the Tension: Manipulation of Deformable Linear Objects in Environments with Fixtures using Force Information

Humans are able to manipulate Deformable Linear Objects (DLOs) such as cables and wires, with little or no visual information, relying mostly on force sensing. In this work, we propose a reduced DLO model which enables such blind manipulation by keeping the object under tension. Further, an online model estimation procedure is also proposed. A set of elementary sliding and clipping manipulation primitives are defined based on our model. The combination of these primitives allows for more complex motions such as winding of a DLO. The model estimation and manipulation primitives are tested individually but also together in a real-world cable harness production task, using a dual-arm YuMi, thus demonstrating that force-based perception can be sufficient even for such a complex scenario.

cs.RO

Learning Shape Control of Elastoplastic Deformable Linear Objects

Deformable object manipulation tasks have long been regarded as challenging robotic problems. However, until recently very little work has been done on the subject, with most robotic manipulation methods being developed for rigid objects. Deformable objects are more difficult to model and simulate, which has limited the use of model-free Reinforcement Learning (RL) strategies, due to their need for large amounts of data that can only be satisfied in simulation. This paper proposes a new shape control task for Deformable Linear Objects (DLOs). More notably, we present the first study on the effects of elastoplastic properties on this type of problem. Objects with elastoplasticity such as metal wires, are found in various applications and are challenging to manipulate due to their nonlinear behavior. We first highlight the challenges of solving such a manipulation task from an RL perspective, particularly in defining the reward. Then, based on concepts from differential geometry, we propose an intrinsic shape representation using discrete curvature and torsion. Finally, we show through an empirical study that in order to successfully solve the proposed task using Deep Deterministic Policy Gradient (DDPG), the reward needs to include intrinsic information about the shape of the DLO.

cs.RO