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Ritik Batra

Publications and source records attributed to Ritik Batra.

8 recordsLinked to original sources

Building Drift: Documenting On-Site Construction Adaptations Across Material Lifecycles

In a circular economy for construction, reclaimed materials carry prior lives of use and go on to have post-lives in future buildings. Yet working with such materials introduces unpredictability that requires on-site improvisation, making their reuse challenging to document and scale across building lifetimes. Without documentation, the on-site adaptations that make construction with reclaimed materials possible leave collaborators, evaluators, and inheritors without the information they need to continue, assess, and reuse materials. We call the collective deviation of the physical state from the digital model through these adaptations "building drift." Through a case study, ReShelter, a reclaimed timber pavilion constructed in the forest, we develop a taxonomy for building drift that characterizes the collective deviation across building lifetimes: Tending the Site, Foraging for Fit, Interpreting the Material, Marking Measurements, and Coordinating Across Communities. To put our taxonomy for building drift into practice, we present Pentimento, a documentation tool that leverages video documentation and 3D Gaussian Splatting to spatially, temporally, and semantically represent on-site adaptations in relation to the designed model. Pentimento enables each stakeholder to navigate material histories in ways that reduce barriers to material reuse. Together, these contributions open pathways towards computational tools that support the on-site improvisation essential to construction with reclaimed materials, enabling more sustainable cycles of recovery, repair, and reuse.

cs.HC

Convivial Fabrication: Towards Relational Computational Tools For and From Craft Practices

Computational tools for fabrication often treat materials as passive rather than active participants in design, abstracting away relationships between craftspeople and materials. For craft communities that value relational practices, abstractions limit the adoption and creative uptake of computational tools which might otherwise be beneficial. To understand how better tool design could support richer relations between individuals, tools, and materials, we interviewed expert woodworkers, fiber artists, and metalworkers. We identify three orders of convivial relations central to craft: immediate relations between individuals, tools, and materials; mid-range relations between communities, platforms, and shared materials; and extended relations between institutions, infrastructures, and ecologies. Our analysis shows how craftspeople engage and struggle with convivial relations across all three orders, creating workflows that learn from materials while supporting autonomy. We conclude with design principles for computational tools and infrastructures to better support material dialogue, collective knowledge, and accountability, along with richer and more convivial relations between craftspeople, tools, and the material worlds around them.

cs.HC

(De)composing Craft: An Elementary Grammar for Sharing Expertise in Craft Workflows

Craft practices rely on evolving archives of skill and knowledge developed through generations of craftspeople experimenting with designs, materials, and techniques. Better documentation of these practices enables the sharing of knowledge and expertise between sites and generations. However, most documentation focuses on the linear steps leading to final artifacts, neglecting the distinct tacit knowledge, improvisational actions, and situated adaptations needed to meet the unique demands of each craft project. This omission limits knowledge sharing and reduces craft to a mechanical endeavor, rather than a sophisticated and contextual way of seeing, thinking, and doing. Drawing on expert interviews and literature from HCI, CSCW and the social sciences, we develop an elementary grammar to document improvisational actions of real-world craft practices. We demonstrate the utility of this grammar with a MLLM-powered interface called CraftLink that can be used to analyze expert videos and generate documentation to share material and contextual variations of practices with other knowledgeable but non-master craftspeople. Our user study with expert crocheters (N=7) evaluates our grammar's effectiveness in capturing and sharing expert knowledge with other craftspeople, offering new pathways for computational systems to support collaborative archives of knowledge and practice across time, space, and skill levels. We conclude by showing how our grammar address four key tensions of the craft learning environment: personal and shareable documentation, fragmented and discoverable expertise, linear and iterative practices, and data privacy and ownership.

cs.HC

texTENG: Fabricating Wearable Textile-Based Triboelectric Nanogenerators

Recently, there has been a surge of interest in sustainable energy sources, particularly for wearable computing. Triboelectric nanogenerators (TENGs) have shown promise in converting human motion into electric power. Textile-based TENGs, valued for their flexibility and breathability, offer an ideal form factor for wearables. However, uptake in maker communities has been slow due to commercially unavailable materials, complex fabrication processes, and structures incompatible with human motion. This paper introduces texTENG, a textile-based framework simplifying the fabrication of power harvesting and self-powered sensing applications. By leveraging accessible materials and familiar tools, texTENG bridges the gap between advanced TENG research and wearable applications. We explore a design menu for creating multidimensional TENG structures using braiding, weaving, and knitting. Technical evaluations and example applications highlight the performance and feasibility of these designs, offering DIY-friendly pathways for fabricating textile-based TENGs and promoting sustainable prototyping practices within the HCI and maker communities.

cs.HC

SplatOverflow: Asynchronous Hardware Troubleshooting

As tools for designing and manufacturing hardware become more accessible, smaller producers can develop and distribute novel hardware. However, processes for supporting end-user hardware troubleshooting or routine maintenance aren't well defined. As a result, providing technical support for hardware remains ad-hoc and challenging to scale. Inspired by patterns that helped scale software troubleshooting, we propose a workflow for asynchronous hardware troubleshooting: SplatOverflow. SplatOverflow creates a novel boundary object, the SplatOverflow scene, that users reference to communicate about hardware. A scene comprises a 3D Gaussian Splat of the user's hardware registered onto the hardware's CAD model. The splat captures the current state of the hardware, and the registered CAD model acts as a referential anchor for troubleshooting instructions. With SplatOverflow, remote maintainers can directly address issues and author instructions in the user's workspace. Workflows containing multiple instructions can easily be shared between users and recontextualized in new environments. In this paper, we describe the design of SplatOverflow, the workflows it enables, and its utility to different kinds of users. We also validate that non-experts can use SplatOverflow to troubleshoot common problems with a 3D printer in a usability study. Project Page: https://amritkwatra.com/research/splatoverflow.

cs.HC

Comparing Fabrication Workflows in CAD to Support Design Reasoning

When novices fabricate, they start by choosing a workflow (e.g., laser cutting, 3D printing, etc.) and corresponding software from a narrow set they know. As they advance their design, another workflow might better suit their intent, but their models remain committed to the original workflow. This prohibits exploration, which fosters informed decision-making. In this paper, we investigate how CAD interfaces can guide exploration and comparison of workflows. Specifically, comparison can advance users' reasoning about design decisions. We developed a prototype interface, CAMeleon, which lets users compare fabrication workflows. Users load 3D models and preview outcomes from different workflows. We hypothesize that presenting alternative outcomes supports exploration and scaffolds informed decision-making. Upon workflow confirmation, CAMeleon allows users export both machine and human instructions for the chosen fabrication workflow. We interviewed seven fabrication educators to understand how such tools can be integrated into teaching and to demonstrate how we adjust our tool based on their insights. In user evaluation (N = 12), guided comparison helped participants consider a broader range of workflows, reflect on trade-offs, and experiment with new ways of planning.

cs.HC

Redycler: Daily Outfit Texture Fabrication Appliance Using Re-Programmable Dyes

We present a speculative design for a novel appliance for future fabrication in the home to revitalize textiles using re-programmable multi-color textures. Utilizing colored photochromic dyes activated by ultraviolet (UV) light, we can selectively deactivate hues using complementary colors in visible light to result in the final desired dye pattern. Our proposed appliance would automate this process within a box placed in the bedroom. We envision a future where people are able to transform old apparel into unique and fashionable pieces of clothing. We discuss how the user would interact with the appliance and how this device elongates the life-cycle of clothing through modification. We also outline the central issues to integrate such a concept into the home. Finally, we analyze how this device fits into personal modification trends in HCI to show how this device could change existing conceptions around sustainable fashion and personal style.

cs.HC

Dynamic Placement of Rapidly Deployable Mobile Sensor Robots Using Machine Learning and Expected Value of Information

Although the Industrial Internet of Things has increased the number of sensors permanently installed in industrial plants, there will be gaps in coverage due to broken sensors or sparse density in very large plants, such as in the petrochemical industry. Modern emergency response operations are beginning to use Small Unmanned Aerial Systems (sUAS) that have the ability to drop sensor robots to precise locations. sUAS can provide longer-term persistent monitoring that aerial drones are unable to provide. Despite the relatively low cost of these assets, the choice of which robotic sensing systems to deploy to which part of an industrial process in a complex plant environment during emergency response remains challenging. This paper describes a framework for optimizing the deployment of emergency sensors as a preliminary step towards realizing the responsiveness of robots in disaster circumstances. AI techniques (Long short-term memory, 1-dimensional convolutional neural network, logistic regression, and random forest) identify regions where sensors would be most valued without requiring humans to enter the potentially dangerous area. In the case study described, the cost function for optimization considers costs of false-positive and false-negative errors. Decisions on mitigation include implementing repairs or shutting down the plant. The Expected Value of Information (EVI) is used to identify the most valuable type and location of physical sensors to be deployed to increase the decision-analytic value of a sensor network. This method is applied to a case study using the Tennessee Eastman process data set of a chemical plant, and we discuss implications of our findings for operation, distribution, and decision-making of sensors in plant emergency and resilience scenarios.

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