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Robert B. Fisher

Publications and source records attributed to Robert B. Fisher.

At least 19 recordsLinked to original sources

Monitoring Simulated Physical Weakness Using Detailed Behavioral Features and Personalized Modeling

Aging and chronic conditions affect older adults' daily lives, making the early detection of developing health issues crucial. Weakness, which is common across many conditions, can subtly alter physical movements and daily activities. However, these behavioral changes can be difficult to detect because they are gradual and often masked by natural day-to-day variability. To isolate the behavioral phenotype of weakness while controlling for confounding factors, this study simulates physical weakness in healthy adults through exercise-induced fatigue, providing interpretable insights into potential behavioral indicators for long-term monitoring. A non-intrusive camera sensor is used to monitor individuals' daily sitting and relaxing activities over multiple days, allowing us to observe behavioral changes before and after simulated weakness. The system captures fine-grained features related to body motion, inactivity, and environmental context in real time while prioritizing privacy. A Bayesian Network models the relationships among activities, contextual factors, and behavioral indicators. Fine-grained features, including non-dominant upper-body motion speed and scale, together with inactivity distribution, are most effective when used with a 300-second window. Personalized models achieve 0.97 accuracy at distinguishing simulated weak days from normal days, and no universal set of optimal features or activities is observed across participants.

cs.CV↗

DemoBot: Efficient Learning of Bimanual Manipulation with Dexterous Hands From Third-Person Human Videos

This work presents DemoBot, a learning framework that enables a dual-arm, multi-finger robotic system to acquire complex manipulation skills from a single unannotated RGB-D video demonstration. The method extracts structured motion trajectories of both hands and objects from raw video data. These trajectories serve as motion priors for a novel reinforcement learning (RL) pipeline that learns to refine them through contact-rich interactions, thereby eliminating the need to learn from scratch. To address the challenge of learning long-horizon manipulation skills, we introduce: (1) Temporal-segment based RL to enforce temporal alignment of the current state with demonstrations; (2) Success-Gated Reset strategy to balance the refinement of readily acquired skills and the exploration of subsequent task stages; and (3) Event-Driven Reward curriculum with adaptive thresholding to guide the RL learning of high-precision manipulation. The novel video processing and RL framework successfully achieved long-horizon synchronous and asynchronous bimanual assembly tasks, offering a scalable approach for direct skill acquisition from human videos.

cs.RO↗

Suction Leap-Hand: Suction Cups on a Multi-fingered Hand Enable Embodied Dexterity and In-Hand Teleoperation

Dexterous in-hand manipulation remains a foundational challenge in robotics, with progress often constrained by the prevailing paradigm of imitating the human hand. This anthropomorphic approach creates two critical barriers: 1) it limits robotic capabilities to tasks humans can already perform, and 2) it makes data collection for learning-based methods exceedingly difficult. Both challenges are caused by traditional force-closure which requires coordinating complex, multi-point contacts based on friction, normal force, and gravity to grasp an object. This makes teleoperated demonstrations unstable and amplifies the sim-to-real gap for reinforcement learning. In this work, we propose a paradigm shift: moving away from replicating human mechanics toward the design of novel robotic embodiments. We introduce the \textbf{S}uction \textbf{Leap}-Hand (SLeap Hand), a multi-fingered hand featuring integrated fingertip suction cups that realize a new form of suction-enabled dexterity. By replacing complex force-closure grasps with stable, single-point adhesion, our design fundamentally simplifies in-hand teleoperation and facilitates the collection of high-quality demonstration data. More importantly, this suction-based embodiment unlocks a new class of dexterous skills that are difficult or even impossible for the human hand, such as one-handed paper cutting and in-hand writing. Our work demonstrates that by moving beyond anthropomorphic constraints, novel embodiments can not only lower the barrier for collecting robust manipulation data but also enable the stable, single-handed completion of tasks that would typically require two human hands. Our webpage is https://sites.google.com/view/sleaphand.

cs.RO↗

Evaluating Personalized Beneficial Interventions in the Daily Lives of Older Adults Using a Camera

Beneficial daily activity interventions have been shown to improve both the physical and mental health of older adults. However, there is a lack of robust objective metrics and personalized strategies to measure their impact. In this study, two older adults aged over 65, living in Edinburgh, UK, selected their preferred daily interventions (mindful meals and art crafts), which are then assessed for effectiveness. The total monitoring period across both participants was 8 weeks. Their physical behaviours were continuously monitored using a non-contact, privacy-preserving camera-based system. Postural and mobility statistics were extracted using computer vision algorithms and compared across periods with and without the interventions. The results demonstrate significant behavioural changes for both participants, highlighting the effectiveness of both these activities and the monitoring system.

cs.HC↗

Dexterous Cable Manipulation: Taxonomy, Multi-Fingered Hand Design, and Long-Horizon Manipulation

Existing research that addressed cable manipulation relied on two-fingered grippers, which make it difficult to perform similar cable manipulation tasks that humans perform. However, unlike dexterous manipulation of rigid objects, the development of dexterous cable manipulation skills in robotics remains underexplored due to the unique challenges posed by a cable's deformability and inherent uncertainty. In addition, using a dexterous hand introduces specific difficulties in tasks, such as cable grasping, pulling, and in-hand bending, for which no dedicated task definitions, benchmarks, or evaluation metrics exist. Furthermore, we observed that most existing dexterous hands are designed with structures identical to humans', typically featuring only one thumb, which often limits their effectiveness during dexterous cable manipulation. Lastly, existing non-task-specific methods did not have enough generalization ability to solve these cable manipulation tasks or are unsuitable due to the designed hardware. We have three contributions in real-world dexterous cable manipulation in the following steps: (1) We first defined and organized a set of dexterous cable manipulation tasks into a comprehensive taxonomy, covering most short-horizon action primitives and long-horizon tasks for one-handed cable manipulation. This taxonomy revealed that coordination between the thumb and the index finger is critical for cable manipulation, which decomposes long-horizon tasks into simpler primitives. (2) We designed a novel five-fingered hand with 25 degrees of freedom (DoF), featuring two symmetric thumb-index configurations and a rotatable joint on each fingertip, which enables dexterous cable manipulation. (3) We developed a demonstration collection pipeline for this non-anthropomorphic hand, which is difficult to operate by previous motion capture methods.

cs.RO↗

MISO: Monitoring Inactivity of Single Older Adults at Home using RGB-D Technology

A new application for real-time monitoring of the lack of movement in older adults' own homes is proposed, aiming to support people's lives and independence in their later years. A lightweight camera monitoring system, based on an RGB-D camera and a compact computer processor, was developed and piloted in community homes to observe the daily behavior of older adults. Instances of body inactivity were detected in everyday scenarios anonymously and unobtrusively. These events can be explained at a higher level, such as a loss of consciousness or physiological deterioration. The accuracy of the inactivity monitoring system is assessed, and statistics of inactivity events related to the daily behavior of older adults are provided. The results demonstrate that our method achieves high accuracy in inactivity detection across various environments and camera views. It outperforms existing state-of-the-art vision-based models in challenging conditions like dim room lighting and TV flickering. However, the proposed method does require some ambient light to function effectively.

cs.CV↗

Global Point Cloud Registration Network for Large Transformations

Three-dimensional data registration is an established yet challenging problem that is key in many different applications, such as mapping the environment for autonomous vehicles, and modeling objects and people for avatar creation, among many others. Registration refers to the process of mapping multiple data into the same coordinate system by means of matching correspondences and transformation estimation. Novel proposals exploit the benefits of deep learning architectures for this purpose, as they learn the best features for the data, providing better matches and hence results. However, the state of the art is usually focused on cases of relatively small transformations, although in certain applications and in a real and practical environment, large transformations are very common. In this paper, we present ReLaTo (Registration for Large Transformations), an architecture that faces the cases where large transformations happen while maintaining good performance for local transformations. This proposal uses a novel Softmax pooling layer to find correspondences in a bilateral consensus manner between two point sets, sampling the most confident matches. These matches are used to estimate a coarse and global registration using weighted Singular Value Decomposition (SVD). A target-guided denoising step is then applied to both the obtained matches and latent features, estimating the final fine registration considering the local geometry. All these steps are carried out following an end-to-end approach, which has been shown to improve 10 state-of-the-art registration methods in two datasets commonly used for this task (ModelNet40 and KITTI), especially in the case of large transformations.

cs.CV↗

DexDLO: Learning Goal-Conditioned Dexterous Policy for Dynamic Manipulation of Deformable Linear Objects

Deformable linear object (DLO) manipulation is needed in many fields. Previous research on deformable linear object (DLO) manipulation has primarily involved parallel jaw gripper manipulation with fixed grasping positions. However, the potential for dexterous manipulation of DLOs using an anthropomorphic hand is under-explored. We present DexDLO, a model-free framework that learns dexterous dynamic manipulation policies for deformable linear objects with a fixed-base dexterous hand in an end-to-end way. By abstracting several common DLO manipulation tasks into goal-conditioned tasks, our DexDLO can perform these tasks, such as DLO grabbing, DLO pulling, DLO end-tip position controlling, etc. Using the Mujoco physics simulator, we demonstrate that our framework can efficiently and effectively learn five different DLO manipulation tasks with the same framework parameters. We further provide a thorough analysis of learned policies, reward functions, and reduced observations for a comprehensive understanding of the framework.

cs.RO↗

A Multi-modal Garden Dataset and Hybrid 3D Dense Reconstruction Framework Based on Panoramic Stereo Images for a Trimming Robot

Recovering an outdoor environment's surface mesh is vital for an agricultural robot during task planning and remote visualization. Our proposed solution is based on a newly-designed panoramic stereo camera along with a hybrid novel software framework that consists of three fusion modules. The panoramic stereo camera with a pentagon shape consists of 5 stereo vision camera pairs to stream synchronized panoramic stereo images for the following three fusion modules. In the disparity fusion module, rectified stereo images produce the initial disparity maps using multiple stereo vision algorithms. Then, these initial disparity maps, along with the intensity images, are input into a disparity fusion network to produce refined disparity maps. Next, the refined disparity maps are converted into full-view point clouds or single-view point clouds for the pose fusion module. The pose fusion module adopts a two-stage global-coarse-to-local-fine strategy. In the first stage, each pair of full-view point clouds is registered by a global point cloud matching algorithm to estimate the transformation for a global pose graph's edge, which effectively implements loop closure. In the second stage, a local point cloud matching algorithm is used to match single-view point clouds in different nodes. Next, we locally refine the poses of all corresponding edges in the global pose graph using three proposed rules, thus constructing a refined pose graph. The refined pose graph is optimized to produce a global pose trajectory for volumetric fusion. In the volumetric fusion module, the global poses of all the nodes are used to integrate the single-view point clouds into the volume to produce the mesh of the whole garden. The proposed framework and its three fusion modules are tested on a real outdoor garden dataset to show the superiority of the performance.

cs.CV↗

A General Mobile Manipulator Automation Framework for Flexible Manufacturing in Hostile Industrial Environments

To enable a mobile manipulator to perform human tasks from a single teaching demonstration is vital to flexible manufacturing. We call our proposed method MMPA (Mobile Manipulator Process Automation with One-shot Teaching). Currently, there is no effective and robust MMPA framework which is not influenced by harsh industrial environments and the mobile base's parking precision. The proposed MMPA framework consists of two stages: collecting data (mobile base's location, environment information, end-effector's path) in the teaching stage for robot learning; letting the end-effector repeat the nearly same path as the reference path in the world frame to reproduce the work in the automation stage. More specifically, in the automation stage, the robot navigates to the specified location without the need of a precise parking. Then, based on colored point cloud registration, the proposed IPE (Iterative Pose Estimation by Eye & Hand) algorithm could estimate the accurate 6D relative parking pose of the robot arm base without the need of any marker. Finally, the robot could learn the error compensation from the parking pose's bias to modify the end-effector's path to make it repeat a nearly same path in the world coordinate system as recorded in the teaching stage. Hundreds of trials have been conducted with a real mobile manipulator to show the superior robustness of the system and the accuracy of the process automation regardless of the harsh industrial conditions and parking precision. For the released code, please contact marketing@amigaga.com

cs.RO↗

3D Lip Event Detection via Interframe Motion Divergence at Multiple Temporal Resolutions

The lip is a dominant dynamic facial unit when a person is speaking. Detecting lip events is beneficial to speech analysis and support for the hearing impaired. This paper proposes a 3D lip event detection pipeline that automatically determines the lip events from a 3D speaking lip sequence. We define a motion divergence measure using 3D lip landmarks to quantify the interframe dynamics of a 3D speaking lip. Then, we cast the interframe motion detection in a multi-temporal-resolution framework that allows the detection to be applicable to different speaking speeds. The experiments on the S3DFM Dataset investigate the overall 3D lip dynamics based on the proposed motion divergence. The proposed 3D pipeline is able to detect opening and closing lip events across 100 sequences, achieving a state-of-the-art performance.

cs.CV↗

Learning Object-Centric Representations of Multi-Object Scenes from Multiple Views

Learning object-centric representations of multi-object scenes is a promising approach towards machine intelligence, facilitating high-level reasoning and control from visual sensory data. However, current approaches for unsupervised object-centric scene representation are incapable of aggregating information from multiple observations of a scene. As a result, these "single-view" methods form their representations of a 3D scene based only on a single 2D observation (view). Naturally, this leads to several inaccuracies, with these methods falling victim to single-view spatial ambiguities. To address this, we propose The Multi-View and Multi-Object Network (MulMON) -- a method for learning accurate, object-centric representations of multi-object scenes by leveraging multiple views. In order to sidestep the main technical difficulty of the multi-object-multi-view scenario -- maintaining object correspondences across views -- MulMON iteratively updates the latent object representations for a scene over multiple views. To ensure that these iterative updates do indeed aggregate spatial information to form a complete 3D scene understanding, MulMON is asked to predict the appearance of the scene from novel viewpoints during training. Through experiments, we show that MulMON better-resolves spatial ambiguities than single-view methods -- learning more accurate and disentangled object representations -- and also achieves new functionality in predicting object segmentations for novel viewpoints.

cs.CV↗

Object-Centric Representation Learning with Generative Spatial-Temporal Factorization

Learning object-centric scene representations is essential for attaining structural understanding and abstraction of complex scenes. Yet, as current approaches for unsupervised object-centric representation learning are built upon either a stationary observer assumption or a static scene assumption, they often: i) suffer single-view spatial ambiguities, or ii) infer incorrectly or inaccurately object representations from dynamic scenes. To address this, we propose Dynamics-aware Multi-Object Network (DyMON), a method that broadens the scope of multi-view object-centric representation learning to dynamic scenes. We train DyMON on multi-view-dynamic-scene data and show that DyMON learns -- without supervision -- to factorize the entangled effects of observer motions and scene object dynamics from a sequence of observations, and constructs scene object spatial representations suitable for rendering at arbitrary times (querying across time) and from arbitrary viewpoints (querying across space). We also show that the factorized scene representations (w.r.t. objects) support querying about a single object by space and time independently.

cs.LG↗

Two Heads are Better than One: Geometric-Latent Attention for Point Cloud Classification and Segmentation

We present an innovative two-headed attention layer that combines geometric and latent features to segment a 3D scene into semantically meaningful subsets. Each head combines local and global information, using either the geometric or latent features, of a neighborhood of points and uses this information to learn better local relationships. This Geometric-Latent attention layer (Ge-Latto) is combined with a sub-sampling strategy to capture global features. Our method is invariant to permutation thanks to the use of shared-MLP layers, and it can also be used with point clouds with varying densities because the local attention layer does not depend on the neighbor order. Our proposal is simple yet robust, which allows it to achieve competitive results in the ShapeNetPart and ModelNet40 datasets, and the state-of-the-art when segmenting the complex dataset S3DIS, with 69.2% IoU on Area 5, and 89.7% overall accuracy using K-fold cross-validation on the 6 areas.

cs.CV↗

When Deep Learning Meets Data Alignment: A Review on Deep Registration Networks (DRNs)

Registration is the process that computes the transformation that aligns sets of data. Commonly, a registration process can be divided into four main steps: target selection, feature extraction, feature matching, and transform computation for the alignment. The accuracy of the result depends on multiple factors, the most significant are the quantity of input data, the presence of noise, outliers and occlusions, the quality of the extracted features, real-time requirements and the type of transformation, especially those ones defined by multiple parameters, like non-rigid deformations. Recent advancements in machine learning could be a turning point in these issues, particularly with the development of deep learning (DL) techniques, which are helping to improve multiple computer vision problems through an abstract understanding of the input data. In this paper, a review of deep learning-based registration methods is presented. We classify the different papers proposing a framework extracted from the traditional registration pipeline to analyse the new learning-based proposal strengths. Deep Registration Networks (DRNs) try to solve the alignment task either replacing part of the traditional pipeline with a network or fully solving the registration problem. The main conclusions extracted are, on the one hand, 1) learning-based registration techniques cannot always be clearly classified in the traditional pipeline. 2) These approaches allow more complex inputs like conceptual models as well as the traditional 3D datasets. 3) In spite of the generality of learning, the current proposals are still ad hoc solutions. Finally, 4) this is a young topic that still requires a large effort to reach general solutions able to cope with the problems that affect traditional approaches.

cs.CV↗

Automatic Hierarchical Classification of Kelps using Deep Residual Features

Across the globe, remote image data is rapidly being collected for the assessment of benthic communities from shallow to extremely deep waters on continental slopes to the abyssal seas. Exploiting this data is presently limited by the time it takes for experts to identify organisms found in these images. With this limitation in mind, a large effort has been made globally to introduce automation and machine learning algorithms to accelerate both classification and assessment of marine benthic biota. One major issue lies with organisms that move with swell and currents, like kelps. This paper presents an automatic hierarchical classification method (local binary classification as opposed to the conventional flat classification) to classify kelps in images collected by autonomous underwater vehicles. The proposed kelp classification approach exploits learned feature representations extracted from deep residual networks. We show that these generic features outperform the traditional off-the-shelf CNN features and the conventional hand-crafted features. Experiments also demonstrate that the hierarchical classification method outperforms the traditional parallel multi-class classifications by a significant margin (90.0% vs 57.6% and 77.2% vs 59.0%) on Benthoz15 and Rottnest datasets respectively. Furthermore, we compare different hierarchical classification approaches and experimentally show that the sibling hierarchical training approach outperforms the inclusive hierarchical approach by a significant margin. We also report an application of our proposed method to study the change in kelp cover over time for annually repeated AUV surveys.

cs.CV↗

Incremental Unsupervised Domain-Adversarial Training of Neural Networks

In the context of supervised statistical learning, it is typically assumed that the training set comes from the same distribution that draws the test samples. When this is not the case, the behavior of the learned model is unpredictable and becomes dependent upon the degree of similarity between the distribution of the training set and the distribution of the test set. One of the research topics that investigates this scenario is referred to as domain adaptation. Deep neural networks brought dramatic advances in pattern recognition and that is why there have been many attempts to provide good domain adaptation algorithms for these models. Here we take a different avenue and approach the problem from an incremental point of view, where the model is adapted to the new domain iteratively. We make use of an existing unsupervised domain-adaptation algorithm to identify the target samples on which there is greater confidence about their true label. The output of the model is analyzed in different ways to determine the candidate samples. The selected set is then added to the source training set by considering the labels provided by the network as ground truth, and the process is repeated until all target samples are labelled. Our results report a clear improvement with respect to the non-incremental case in several datasets, also outperforming other state-of-the-art domain adaptation algorithms.

cs.LG↗

UDFNet: Unsupervised Disparity Fusion with Adversarial Networks

Existing disparity fusion methods based on deep learning achieve state-of-the-art performance, but they require ground truth disparity data to train. As far as I know, this is the first time an unsupervised disparity fusion not using ground truth disparity data has been proposed. In this paper, a mathematical model for disparity fusion is proposed to guide an adversarial network to train effectively without ground truth disparity data. The initial disparity maps are inputted from the left view along with auxiliary information (gradient, left & right intensity image) into the refiner and the refiner is trained to output the refined disparity map registered on the left view. The refined left disparity map and left intensity image are used to reconstruct a fake right intensity image. Finally, the fake and real right intensity images (from the right stereo vision camera) are fed into the discriminator. In the model, the refiner is trained to output a refined disparity value close to the weighted sum of the disparity inputs for global initialisation. Then, three refinement principles are adopted to refine the results further. (1) The reconstructed intensity error between the fake and real right intensity image is minimised. (2) The similarities between the fake and real right image in different receptive fields are maximised. (3) The refined disparity map is smoothed based on the corresponding intensity image. The adversarial networks' architectures are effective for the fusion task. The fusion time using the proposed network is small. The network can achieve 90 fps using Nvidia Geforce GTX 1080Ti on the Kitti2015 dataset when the input resolution is 1242 * 375 (Width * Height) without downsampling and cropping. The accuracy of this work is equal to (or better than) the state-of-the-art supervised methods.

cs.CV↗