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Robert E. Tarjan

Publications and source records attributed to Robert E. Tarjan.

34 records · Page 2Linked to original sources

Concurrent Disjoint Set Union

We develop and analyze concurrent algorithms for the disjoint set union (union-find) problem in the shared memory, asynchronous multiprocessor model of computation, with CAS (compare and swap) or DCAS (double compare and swap) as the synchronization primitive. We give a deterministic bounded wait-free algorithm that uses DCAS and has a total work bound of $O(m \cdot (\log(np/m + 1) + α(n, m/(np)))$ for a problem with $n$ elements and $m$ operations solved by $p$ processes, where $α$ is a functional inverse of Ackermann's function. We give two randomized algorithms that use only CAS and have the same work bound in expectation. The analysis of the second randomized algorithm is valid even if the scheduler is adversarial. Our DCAS and randomized algorithms take $O(\log n)$ steps per operation, worst-case for the DCAS algorithm, high-probability for the randomized algorithms. Our work and step bounds grow only logarithmically with $p$, making our algorithms truly scalable. We prove that for a class of symmetric algorithms that includes ours, no better step or work bound is possible.

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Splaying Preorders and Postorders

Let $T$ be a binary search tree. We prove two results about the behavior of the Splay algorithm (Sleator and Tarjan 1985). Our first result is that inserting keys into an empty binary search tree via splaying in the order of either $T$'s preorder or $T$'s postorder takes linear time. Our proof uses the fact that preorders and postorders are pattern-avoiding: i.e. they contain no subsequences that are order-isomorphic to $(2,3,1)$ and $(3,1,2)$, respectively. Pattern-avoidance implies certain constraints on the manner in which items are inserted. We exploit this structure with a simple potential function that counts inserted nodes lying on access paths to uninserted nodes. Our methods can likely be extended to permutations that avoid more general patterns. Second, if $T'$ is any other binary search tree with the same keys as $T$ and $T$ is weight-balanced (Nievergelt and Reingold 1973), then splaying $T$'s preorder sequence or $T$'s postorder sequence starting from $T'$ takes linear time. To prove this, we demonstrate that preorders and postorders of balanced search trees do not contain many large "jumps" in symmetric order, and exploit this fact by using the dynamic finger theorem (Cole et al. 2000). Both of our results provide further evidence in favor of the elusive "dynamic optimality conjecture."

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A Randomized Concurrent Algorithm for Disjoint Set Union

The disjoint set union problem is a basic problem in data structures with a wide variety of applications. We extend a known efficient sequential algorithm for this problem to obtain a simple and efficient concurrent wait-free algorithm running on an asynchronous parallel random access machine (APRAM). Crucial to our result is the use of randomization. Under a certain independence assumption, for a problem instance in which there are n elements, m operations, and p processes, our algorithm does Theta(m (alpha(n, m/(np)) + log(np/m + 1))) expected work, where the expectation is over the random choices made by the algorithm and alpha is a functional inverse of Ackermann's function. In addition, each operation takes O(log n) steps with high probability. Our algorithm is significantly simpler and more efficient than previous algorithms proposed by Anderson and Woll. Under our independence assumption, our algorithm achieves almost-linear speed-up for applications in which all or most of the processes can be kept busy.

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A Note on Fault Tolerant Reachability for Directed Graphs

In this note we describe an application of low-high orders in fault-tolerant network design. Baswana et al. [DISC 2015] study the following reachability problem. We are given a flow graph $G = (V, A)$ with start vertex $s$, and a spanning tree $T =(V, A_T)$ rooted at $s$. We call a set of arcs $A'$ valid if the subgraph $G' = (V, A_T \cup A')$ of $G$ has the same dominators as $G$. The goal is to find a valid set of minimum size. Baswana et al. gave an $O(m \log{n})$-time algorithm to compute a minimum-size valid set in $O(m \log{n})$ time, where $n = |V|$ and $m = |A|$. Here we provide a simple $O(m)$-time algorithm that uses the dominator tree $D$ of $G$ and a low-high order of it.

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Hollow Heaps

We introduce the hollow heap, a very simple data structure with the same amortized efficiency as the classical Fibonacci heap. All heap operations except delete and delete-min take $O(1)$ time, worst case as well as amortized; delete and delete-min take $O(\log n)$ amortized time on a heap of $n$ items. Hollow heaps are by far the simplest structure to achieve this. Hollow heaps combine two novel ideas: the use of lazy deletion and re-insertion to do decrease-key operations, and the use of a dag (directed acyclic graph) instead of a tree or set of trees to represent a heap. Lazy deletion produces hollow nodes (nodes without items), giving the data structure its name.

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Amortized Rotation Cost in AVL Trees

An AVL tree is the original type of balanced binary search tree. An insertion in an $n$-node AVL tree takes at most two rotations, but a deletion in an $n$-node AVL tree can take $Θ(\log n)$. A natural question is whether deletions can take many rotations not only in the worst case but in the amortized case as well. A sequence of $n$ successive deletions in an $n$-node tree takes $O(n)$ rotations, but what happens when insertions are intermixed with deletions? Heaupler, Sen, and Tarjan conjectured that alternating insertions and deletions in an $n$-node AVL tree can cause each deletion to do $Ω(\log n)$ rotations, but they provided no construction to justify their claim. We provide such a construction: we show that, for infinitely many $n$, there is a set $E$ of {\it expensive} $n$-node AVL trees with the property that, given any tree in $E$, deleting a certain leaf and then reinserting it produces a tree in $E$, with the deletion having done $Θ(\log n)$ rotations. One can do an arbitrary number of such expensive deletion-insertion pairs. The difficulty in obtaining such a construction is that in general the tree produced by an expensive deletion-insertion pair is not the original tree. Indeed, if the trees in $E$ have even height $k$, $2^{k/2}$ deletion-insertion pairs are required to reproduce the original tree.

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Fibonacci Heaps Revisited

The Fibonacci heap is a classic data structure that supports deletions in logarithmic amortized time and all other heap operations in O(1) amortized time. We explore the design space of this data structure. We propose a version with the following improvements over the original: (i) Each heap is represented by a single heap-ordered tree, instead of a set of trees. (ii) Each decrease-key operation does only one cut and a cascade of rank changes, instead of doing a cascade of cuts. (iii) The outcomes of all comparisons done by the algorithm are explicitly represented in the data structure, so none are wasted. We also give an example to show that without cascading cuts or rank changes, both the original data structure and the new version fail to have the desired efficiency, solving an open problem of Fredman. Finally, we illustrate the richness of the design space by proposing several alternative ways to do cascading rank changes, including a randomized strategy related to one previously proposed by Karger. We leave the analysis of these alternatives as intriguing open problems.

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A Back-to-Basics Empirical Study of Priority Queues

The theory community has proposed several new heap variants in the recent past which have remained largely untested experimentally. We take the field back to the drawing board, with straightforward implementations of both classic and novel structures using only standard, well-known optimizations. We study the behavior of each structure on a variety of inputs, including artificial workloads, workloads generated by running algorithms on real map data, and workloads from a discrete event simulator used in recent systems networking research. We provide observations about which characteristics are most correlated to performance. For example, we find that the L1 cache miss rate appears to be strongly correlated with wallclock time. We also provide observations about how the input sequence affects the relative performance of the different heap variants. For example, we show (both theoretically and in practice) that certain random insertion-deletion sequences are degenerate and can lead to misleading results. Overall, our findings suggest that while the conventional wisdom holds in some cases, it is sorely mistaken in others.

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Finding Dominators via Disjoint Set Union

The problem of finding dominators in a directed graph has many important applications, notably in global optimization of computer code. Although linear and near-linear-time algorithms exist, they use sophisticated data structures. We develop an algorithm for finding dominators that uses only a "static tree" disjoint set data structure in addition to simple lists and maps. The algorithm runs in near-linear or linear time, depending on the implementation of the disjoint set data structure. We give several versions of the algorithm, including one that computes loop nesting information (needed in many kinds of global code optimization) and that can be made self-certifying, so that the correctness of the computed dominators is very easy to verify.

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Dominator Tree Certification and Independent Spanning Trees

How does one verify that the output of a complicated program is correct? One can formally prove that the program is correct, but this may be beyond the power of existing methods. Alternatively one can check that the output produced for a particular input satisfies the desired input-output relation, by running a checker on the input-output pair. Then one only needs to prove the correctness of the checker. But for some problems even such a checker may be too complicated to formally verify. There is a third alternative: augment the original program to produce not only an output but also a correctness certificate, with the property that a very simple program (whose correctness is easy to prove) can use the certificate to verify that the input-output pair satisfies the desired input-output relation. We consider the following important instance of this general question: How does one verify that the dominator tree of a flow graph is correct? Existing fast algorithms for finding dominators are complicated, and even verifying the correctness of a dominator tree in the absence of additional information seems complicated. We define a correctness certificate for a dominator tree, show how to use it to easily verify the correctness of the tree, and show how to augment fast dominator-finding algorithms so that they produce a correctness certificate. We also relate the dominator certificate problem to the problem of finding independent spanning trees in a flow graph, and we develop algorithms to find such trees. All our algorithms run in linear time. Previous algorithms apply just to the special case of only trivial dominators, and they take at least quadratic time.

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A New Approach to Incremental Cycle Detection and Related Problems

We consider the problem of detecting a cycle in a directed graph that grows by arc insertions, and the related problems of maintaining a topological order and the strong components of such a graph. For these problems, we give two algorithms, one suited to sparse graphs, and the other to dense graphs. The former takes the minimum of O(m^{3/2}) and O(mn^{2/3}) time to insert m arcs into an n-vertex graph; the latter takes O(n^2 log(n)) time. Our sparse algorithm is considerably simpler than a previous O(m^{3/2})-time algorithm; it is also faster on graphs of sufficient density. The time bound of our dense algorithm beats the previously best time bound of O(n^{5/2}) for dense graphs. Our algorithms rely for their efficiency on topologically ordered vertex numberings; bounds on the size of the numbers give bound on running times.

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Heaps Simplified

The heap is a basic data structure used in a wide variety of applications, including shortest path and minimum spanning tree algorithms. In this paper we explore the design space of comparison-based, amortized-efficient heap implementations. From a consideration of dynamic single-elimination tournaments, we obtain the binomial queue, a classical heap implementation, in a simple and natural way. We give four equivalent ways of representing heaps arising from tournaments, and we obtain two new variants of binomial queues, a one-tree version and a one-pass version. We extend the one-pass version to support key decrease operations, obtaining the {\em rank-pairing heap}, or {\em rp-heap}. Rank-pairing heaps combine the performance guarantees of Fibonacci heaps with simplicity approaching that of pairing heaps. Like pairing heaps, rank-pairing heaps consist of trees of arbitrary structure, but these trees are combined by rank, not by list position, and rank changes, but not structural changes, cascade during key decrease operations.

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Incremental Topological Ordering and Strong Component Maintenance

We present an on-line algorithm for maintaining a topological order of a directed acyclic graph as arcs are added, and detecting a cycle when one is created. Our algorithm takes O(m^{1/2}) amortized time per arc, where m is the total number of arcs. For sparse graphs, this bound improves the best previous bound by a logarithmic factor and is tight to within a constant factor for a natural class of algorithms that includes all the existing ones. Our main insight is that the bidirectional search method of previous algorithms does not require an ordered search, but can be more general. This allows us to avoid the use of heaps (priority queues) entirely. Instead, the deterministic version of our algorithm uses (approximate) median-finding. The randomized version of our algorithm avoids this complication, making it very simple. We extend our topological ordering algorithm to give the first detailed algorithm for maintaining the strong components of a directed graph, and a topological order of these components, as arcs are added. This extension also has an amortized time bound of O(m^{1/2}) per arc.

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Finding a Feasible Flow in a Strongly Connected Network

We consider the problem of finding a feasible single-commodity flow in a strongly connected network with fixed supplies and demands, provided that the sum of supplies equals the sum of demands and the minimum arc capacity is at least this sum. A fast algorithm for this problem improves the worst-case time bound of the Goldberg-Rao maximum flow method by a constant factor. Erlebach and Hagerup gave an linear-time feasible flow algorithm. We give an arguably simpler one.

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Data Structures for Mergeable Trees

Motivated by an application in computational topology, we consider a novel variant of the problem of efficiently maintaining dynamic rooted trees. This variant requires merging two paths in a single operation. In contrast to the standard problem, in which only one tree arc changes at a time, a single merge operation can change many arcs. In spite of this, we develop a data structure that supports merges on an n-node forest in O(log^2 n) amortized time and all other standard tree operations in O(log n) time (amortized, worst-case, or randomized depending on the underlying data structure). For the special case that occurs in the motivating application, in which arbitrary arc deletions (cuts) are not allowed, we give a data structure with an O(log n) time bound per operation. This is asymptotically optimal under certain assumptions. For the even-more special case in which both cuts and parent queries are disallowed, we give an alternative O(log n)-time solution that uses standard dynamic trees as a black box. This solution also applies to the motivating application. Our methods use previous work on dynamic trees in various ways, but the analysis of each algorithm requires novel ideas. We also investigate lower bounds for the problem under various assumptions.

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Linear-Time Pointer-Machine Algorithms for Path-Evaluation Problems on Trees and Graphs

We present algorithms that run in linear time on pointer machines for a collection of problems, each of which either directly or indirectly requires the evaluation of a function defined on paths in a tree. These problems previously had linear-time algorithms but only for random-access machines (RAMs); the best pointer-machine algorithms were super-linear by an inverse-Ackermann-function factor. Our algorithms are also simpler, in some cases substantially, than the previous linear-time RAM algorithms. Our improvements come primarily from three new ideas: a refined analysis of path compression that gives a linear bound if the compressions favor certain nodes, a pointer-based radix sort as a replacement for table-based methods, and a more careful partitioning of a tree into easily managed parts. Our algorithms compute nearest common ancestors off-line, verify and construct minimum spanning trees, do interval analysis on a flowgraph, find the dominators of a flowgraph, and build the component tree of a weighted tree.

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