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Robert Elsässer

Publications and source records attributed to Robert Elsässer.

At least 19 recordsLinked to original sources

Counting in Population Protocols on Graphs

We consider the problem of counting the number of agents in a population protocol where the agents are connected by an underlying graph $G=(V,E)$ with $|V|=n$ nodes. In each step, a random scheduler selects an edge uniformly at random, and the incident nodes make a state transition. As per standard assumptions, agents are identical and anonymous, that is, have no identifiers. To break symmetry, in each interaction one of the agents is declared as the initiator uniformly at random. Our size counting protocol uses $\tilde O(n)$ states and stabilizes in $O( B(G) \cdot \log^2(n) + L(G) \cdot \log(n))$ interactions with high probability, where $B(G)$ is the broadcast time and $L(G)$ is the load balancing time. Our protocol is based on novel protocols for sampling independent random bits (given that the scheduler determines an initiator and responder) and approximating $\log n$ up to an additive error of $O(\log \log n)$ with high probability. The latter uses $O(poly\log(n))$ states and $O(B(G)\cdot\log^2 n)$ interactions. Both results may be of independent interest. The main protocol for exact counting requires the presence of a unique leader, the other two do not. None of the protocols requires any knowledge about the graph $G$. We conclude with impossibility results for terminating uniform population protocols that compute graph-size properties (like counting nodes or determining parity) with and without a leader.

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(Almost) Perfect Discrete Iterative Load Balancing

We consider discrete, iterative load balancing via matchings on arbitrary graphs. Initially each node holds a certain number of tokens, defining the load of the node, and the objective is to redistribute the tokens such that eventually each node has approximately the same number of tokens. We present results for a general class of simple local balancing schemes where the tokens are balanced via matchings. In each round the process averages the tokens of any two matched nodes. If the sum of their tokens is odd, the node to receive the one excess token is selected at random. Our class covers three popular models: in the matching model a new matching is generated randomly in each round, in the balancing circuit model a fixed sequence of matchings is applied periodically, and in the asynchronous model the load is balanced over a randomly chosen edge. We measure the quality of a load vector by its discrepancy, defined as the difference between the maximum and minimum load across all nodes. As our main result we show that with high probability our discrete balancing scheme reaches a discrepancy of $3$ in a number of rounds which asymptotically matches the spectral bound for continuous load balancing with fractional load. This result improves and tightens a long line of previous works, by not only achieving a small constant discrepancy (instead of a non-explicit, large constant) but also holding for arbitrary instead of regular graphs. The result also demonstrates that in the general model we consider, discrete load balancing is no harder than continuous load balancing.

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An Almost Tight Lower Bound for Plurality Consensus with Undecided State Dynamics in the Population Protocol Model

We revisit the majority problem in the population protocol communication model, as first studied by Angluin et al. (Distributed Computing 2008). We consider a more general version of this problem known as plurality consensus, which has already been studied intensively in the literature. In this problem, each node in a system of $n$ nodes, has initially one of $k$ different opinions, and they need to agree on the (relative) majority opinion. In particular, we consider the important and intensively studied model of Undecided State Dynamics. Our main contribution is an almost tight lower bound on the stabilization time: we prove that there exists an initial configuration, even with bias $Δ= ω(\sqrt{n\log n})$, where stabilization requires $Ω(kn\log \frac {\sqrt n} {k \log n})$ interactions, or equivalently, $Ω(k\log \frac {\sqrt n} {k \log n})$ parallel time for any $k = o\left(\frac {\sqrt n}{\log n}\right)$. This bound is tight for any $ k \le n^{\frac 1 2 - ε}$, where $ε>0$ can be any small constant, as Amir et al.~(PODC'23) gave a $O(k\log n)$ parallel time upper bound for $k = O\left(\frac {\sqrt n} {\log ^2 n}\right)$.

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Silent Self-Stabilizing Ranking: Time Optimal and Space Efficient

We present a silent, self-stabilizing ranking protocol for the population protocol model of distributed computing, where agents interact in randomly chosen pairs to solve a common task. We are given $n$ anonymous agents, and the goal is to assign each agent a unique rank in $\{1, \dots, n\}$. Given unique ranks, it is straightforward to select a designated leader. Thus, our protocol is a self-stabilizing leader election protocol as well. Ranking requires at least $n$ states per agent; hence, the goal is to minimize the additional number of states, called overhead states. The core of our protocol is a space-efficient but non-self-stabilizing ranking protocol that requires only $n + O(\log n)$ states. Our protocol stabilizes in $O(n^2\log n)$ interactions w.h.p.\ and in expectation, using $n + O(\log^2 n)$ states in total. Our stabilization time is asymptotically optimal (see Burman et al., PODC'21). In comparison to the currently best known ranking protocol by Burman et al., which requires $n + Ω(n)$ states, our result exponentially improves the number of overhead states.

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Population Protocols for Exact Plurality Consensus -- How a small chance of failure helps to eliminate insignificant opinions

We consider the \emph{exact plurality consensus} problem for \emph{population protocols}. Here, $n$ anonymous agents start each with one of $k$ opinions. Their goal is to agree on the initially most frequent opinion (the \emph{plurality opinion}) via random, pairwise interactions. The case of $k = 2$ opinions is known as the \emph{majority problem}. Recent breakthroughs led to an always correct, exact majority population protocol that is both time- and space-optimal, needing $O(\log n)$ states per agent and, with high probability, $O(\log n)$ time~[Doty, Eftekhari, Gasieniec, Severson, Stachowiak, and Uznanski; 2021]. We know that any always correct protocol requires $Ω(k^2)$ states, while the currently best protocol needs $O(k^{11})$ states~[Natale and Ramezani; 2019]. For ordered opinions, this can be improved to $O(k^6)$~[Gasieniec, Hamilton, Martin, Spirakis, and Stachowiak; 2016]. We design protocols for plurality consensus that beat the quadratic lower bound by allowing a negligible failure probability. While our protocols might fail, they identify the plurality opinion with high probability even if the bias is $1$. Our first protocol achieves this via $k-1$ tournaments in time $O(k \cdot \log n)$ using $O(k + \log n)$ states. While it assumes an ordering on the opinions, we remove this restriction in our second protocol, at the cost of a slightly increased time $O(k \cdot \log n + \log^2 n)$. By efficiently pruning insignificant opinions, our final protocol reduces the number of tournaments at the cost of a slightly increased state complexity $O(k \cdot \log\log n + \log n)$. This improves the time to $O(n / x_{\max} \cdot \log n + \log^2 n)$, where $x_{\max}$ is the initial size of the plurality. Note that $n/x_{\max}$ is at most $k$ and can be much smaller (e.g., in case of a large bias or if there are many small opinions).

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Local Fast Rerouting with Low Congestion: A Randomized Approach

Most modern communication networks include fast rerouting mechanisms, implemented entirely in the data plane, to quickly recover connectivity after link failures. By relying on local failure information only, these data plane mechanisms provide very fast reaction times, but at the same time introduce an algorithmic challenge in case of multiple link failures: failover routes need to be robust to additional but locally unknown failures downstream. This paper presents local fast rerouting algorithms which not only provide a high degree of resilience against multiple link failures, but also ensure a low congestion on the resulting failover paths. We consider a randomized approach and focus on networks which are highly connected before the failures occur. Our main contribution are three simple algorithms which come with provable guarantees and provide interesting resilience-load tradeoffs, significantly outperforming any deterministic fast rerouting algorithm with high probability.

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Generating Simple Directed Social Network Graphs for Information Spreading

Online social networks are a dominant medium in everyday life to stay in contact with friends and to share information. In Twitter, users can connect with other users by following them, who in turn can follow back. In recent years, researchers studied several properties of social networks and designed random graph models to describe them. Many of these approaches either focus on the generation of undirected graphs or on the creation of directed graphs without modeling the dependencies between reciprocal (i.e., two directed edges of opposite direction between two nodes) and directed edges. We propose an approach to generate directed social network graphs that creates reciprocal and directed edges and considers the correlation between the respective degree sequences. Our model relies on crawled directed graphs in Twitter, on which information w.r.t. a topic is exchanged or disseminated. While these graphs exhibit a high clustering coefficient and small average distances between random node pairs (which is typical in real-world networks), their degree sequences seem to follow a $χ^2$-distribution rather than power law. To achieve high clustering coefficients, we apply an edge rewiring procedure that preserves the node degrees. We compare the crawled and the created graphs, and simulate certain algorithms for information dissemination and epidemic spreading on them. The results show that the created graphs exhibit very similar topological and algorithmic properties as the real-world graphs, providing evidence that they can be used as surrogates in social network analysis. Furthermore, our model is highly scalable, which enables us to create graphs of arbitrary size with almost the same properties as the corresponding real-world networks.

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Fast Consensus via the Unconstrained Undecided State Dynamics

We consider the plurality consensus problem among $n$ agents. Initially, each agent has one of $k$ different opinions. Agents choose random interaction partners and revise their state according to a fixed transition function, depending on their own state and the state of the interaction partners. The goal is to reach a consensus configuration in which all agents agree on the same opinion, and if there is initially a sufficiently large bias towards one opinion, that opinion should prevail. We analyze a synchronized variant of the undecided state dynamics defined as follows. The agents act in phases, consisting of a decision and a boosting part. In the decision part, any agent that encounters an agent with a different opinion becomes undecided. In the boosting part, undecided agents adopt the first opinion they encounter. We consider this dynamics in the population model and the gossip model. For the population model, our protocol reaches consensus (w.h.p.) in $O(\log^2 n)$ parallel time, providing the first polylogarithmic result for $k > 2$ (w.h.p.) in this model. Without any assumption on the bias, fast consensus has only been shown for $k = 2$ for the unsynchronized version of the undecided state dynamics [Clementi et al., MFCS'18]. We show that the synchronized variant of the undecided state dynamics reaches consensus (w.h.p.) in time $O(\log^2 n)$, independently of the initial number, bias, or distribution of opinions. In both models, we guarantee that if there is an initial bias of $Ω(\sqrt{n \log n})$, then (w.h.p.) that opinion wins. A simple extension of our protocol in the gossip model yields a dynamics that does not depend on $n$ or $k$, is anonymous, and has (w.h.p.) runtime $O(\log^2 n)$. This solves an open problem formulated by Becchetti et al.~[Distributed Computing,~2017].

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Randomized Local Fast Rerouting for Datacenter Networks with Almost Optimal Congestion

To ensure high availability, datacenter networks must rely on local fast rerouting mechanisms that allow routers to quickly react to link failures, in a fully decentralized manner. However, configuring these mechanisms to provide a high resilience against multiple failures while avoiding congestion along failover routes is algorithmically challenging, as the rerouting rules can only depend on local failure information and must be defined ahead of time. This paper presents a randomized local fast rerouting algorithm for Clos networks, the predominant datacenter topologies. Given a graph $G=(V,E)$ describing a Clos topology, our algorithm defines local routing rules for each node $v\in V$, which only depend on the packet's destination and are conditioned on the incident link failures. We prove that as long as number of failures at each node does not exceed a certain bound, our algorithm achieves an asymptotically minimal congestion up to polyloglog factors along failover paths. Our lower bounds are developed under some natural routing assumptions.

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Time-space Trade-offs in Population Protocols for the Majority Problem

Population protocols are a model for distributed computing that is focused on simplicity and robustness. A system of $n$ identical agents (finite state machines) performs a global task like electing a unique leader or determining the majority opinion when each agent has one of two opinions. Agents communicate in pairwise interactions with randomly assigned communication partners. Quality is measured in two ways: the number of interactions to complete the task and the number of states per agent. We present protocols for the majority problem that allow for a trade-off between these two measures. Compared to the only other trade-off result [Alistarh, Gelashvili, Vojnovic; PODC'15], we improve the number of interactions by almost a linear factor. Furthermore, our protocols can be made uniform (working correctly without any information on the population size $n$), yielding the first uniform majority protocols that stabilize in a subquadratic number of interactions.

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Positive Aging Admits Fast Asynchronous Plurality Consensus

We study distributed plurality consensus among $n$ nodes, each of which initially holds one of $k$ opinions. The goal is to eventually agree on the initially dominant opinion. We consider an asynchronous communication model in which each node is equipped with a random clock. Whenever the clock of a node ticks, it may open communication channels to a constant number of other nodes, chosen uniformly at random or from a list of constantly many addresses acquired in previous steps. The tick rates and the delays for establishing communication channels (channel delays) follow some probability distribution. Once a channel is established, communication between nodes can be performed instantaneously. We consider distributions for the waiting times between ticks and channel delays that have constant mean and the so-called positive aging property. In this setting, asynchronous plurality consensus is fast: if the initial bias between the largest and second largest opinion is at least $\sqrt{n}\log n$, then after $O(\log\log_αk\cdot\log k+\log\log n)$ time all but a $1/ \text{polylog } n$ fraction of nodes have the initial plurality opinion. Here $α$ denotes the initial ratio between the largest and second largest opinion. After additional $O(\log n)$ steps all nodes have the same opinion w.h.p., and this result is tight. If additionally the distributions satisfy a certain density property, which is common in many well-known distributions, we show that consensus is reached in $O(\log \log_αk + \log \log n)$ time for all but $n/\text{polylog } n$ nodes, w.h.p. This implies that for a large range of initial configurations partial consensus can be reached significantly faster in this asynchronous communication model than in the synchronous setting.

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A population protocol for exact majority with $O(\log^{5/3} n)$ stabilization time and asymptotically optimal number of states

A population protocol can be viewed as a sequence of pairwise interactions of $n$ agents (nodes). During one interaction, two agents selected uniformly at random update their states by applying a specified deterministic transition function. In a long run, the whole system should stabilize at the correct output property. The main performance objectives in designing population protocols are small number of states per agent and fast stabilization time. We present a fast population protocol for the exact-majority problem which uses $Θ(\log n)$ states (per agent) and stabilizes in $O(\log^{5/3} n)$ parallel time (i.e., $O(n\log^{5/3} n)$ interactions) in expectation and with high probability. Alistarh et al. [SODA 2018] showed that any exact-majority protocol which stabilizes in expected $O(n^{1-ε})$ parallel time, for any constant $ε> 0$, requires $Ω(\log n)$ states. They also showed an $O(\log^2 n)$-time protocol with $O(\log n)$ states, the currently fastest exact-majority protocol with polylogarithmic number of states. The standard design framework for majority protocols is based on $O(\log n)$ phases and requires that all nodes are well synchronized within each phase, leading naturally to upper bounds of the order of at least $\log^2 n$ because of $Θ(\log n)$ synchronization time per phase. We show how this framework can be tightened with {\em weak synchronization} to break the $O(\log^2 n)$ upper bound of previous protocols.

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Rapid Asynchronous Plurality Consensus

We consider distributed plurality consensus in a complete graph of size $n$ with $k$ initial opinions. We design an efficient and simple protocol in the asynchronous communication model that ensures that all nodes eventually agree on the initially most frequent opinion. In this model, each node is equipped with a random Poisson clock with parameter $λ=1$. Whenever a node's clock ticks, it samples some neighbors, uniformly at random and with replacement, and adjusts its opinion according to the sample. A prominent example is the so-called two-choices algorithm in the synchronous model, where in each round, every node chooses two neighbors uniformly at random, and if the two sampled opinions coincide, then that opinion is adopted. This protocol is very efficient and well-studied when $k=2$. If $k=O(n^\varepsilon)$ for some small $\varepsilon$, we show that it converges to the initial plurality opinion within $O(k \cdot \log{n})$ rounds, w.h.p., as long as the initial difference between the largest and second largest opinion is $Ω(\sqrt{n \log n})$. On the other side, we show that there are cases in which $Ω(k)$ rounds are needed, w.h.p. One can beat this lower bound in the synchronous model by combining the two-choices protocol with randomized broadcasting. Our main contribution is a non-trivial adaptation of this approach to the asynchronous model. If the support of the most frequent opinion is at least $(1+\varepsilon)$ times that of the second-most frequent one and $k=O(\exp(\log{n}/\log \log{n}))$, then our protocol achieves the best possible run time of $O(\log n)$, w.h.p. We relax full synchronicity by allowing $o(n)$ nodes to be poorly synchronized, and the well synchronized nodes are only required to be within a certain time difference from one another. We enforce this synchronicity by introducing a novel gadget into the protocol.

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Ignore or Comply? On Breaking Symmetry in Consensus

We study consensus processes on the complete graph of $n$ nodes. Initially, each node supports one from up to n opinions. Nodes randomly and in parallel sample the opinions of constant many nodes. Based on these samples, they use an update rule to change their own opinion. The goal is to reach consensus, a configuration where all nodes support the same opinion. We compare two well-known update rules: 2-Choices and 3-Majority. In the former, each node samples two nodes and adopts their opinion if they agree. In the latter, each node samples three nodes: If an opinion is supported by at least two samples the node adopts it, otherwise it randomly adopts one of the sampled opinions. Known results for these update rules focus on initial configurations with a limited number of colors (say $n^{1/3}$ ), or typically assume a bias, where one opinion has a much larger support than any other. For such biased configurations, the time to reach consensus is roughly the same for 2-Choices and 3-Majority. Interestingly, we prove that this is no longer true for configurations with a large number of initial colors. In particular, we show that 3-Majority reaches consensus with high probability in $O(n^{3/4}\log^{7/8}n)$ rounds, while 2-Choices can need $Ω(n/\log n)$ rounds. We thus get the first unconditional sublinear bound for 3-Majority and the first result separating the consensus time of these processes. Along the way, we develop a framework that allows a fine-grained comparison between consensus processes from a specific class. We believe that this framework might help to classify the performance of more consensus processes.

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Breaking the log n barrier on rumor spreading

$O(\log n)$ rounds has been a well known upper bound for rumor spreading using push&pull in the random phone call model (i.e., uniform gossip in the complete graph). A matching lower bound of $Ω(\log n)$ is also known for this special case. Under the assumption of this model and with a natural addition that nodes can call a partner once they learn its address (e.g., its IP address) we present a new distributed, address-oblivious and robust algorithm that uses push&pull with pointer jumping to spread a rumor to all nodes in only $O(\sqrt{\log n})$ rounds, w.h.p. This algorithm can also cope with $F= O(n/2^{\sqrt{\log n}})$ node failures, in which case all but $O(F)$ nodes become informed within $O(\sqrt{\log n})$ rounds, w.h.p.

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Discrete Load Balancing in Heterogeneous Networks with a Focus on Second-Order Diffusion

In this paper we consider a wide class of discrete diffusion load balancing algorithms. The problem is defined as follows. We are given an interconnection network and a number of load items, which are arbitrarily distributed among the nodes of the network. The goal is to redistribute the load in iterative discrete steps such that at the end each node has (almost) the same number of items. In diffusion load balancing nodes are only allowed to balance their load with their direct neighbors. We show three main results. Firstly, we present a general framework for randomly rounding the flow generated by continuous diffusion schemes over the edges of a graph in order to obtain corresponding discrete schemes. Compared to the results of Rabani, Sinclair, and Wanka, FOCS'98, which are only valid w.r.t. the class of homogeneous first order schemes, our framework can be used to analyze a larger class of diffusion algorithms, such as algorithms for heterogeneous networks and second order schemes. Secondly, we bound the deviation between randomized second order schemes and their continuous counterparts. Finally, we provide a bound for the minimum initial load in a network that is sufficient to prevent the occurrence of negative load at a node during the execution of second order diffusion schemes. Our theoretical results are complemented with extensive simulations on different graph classes. We show empirically that second order schemes, which are usually much faster than first order schemes, will not balance the load completely on a number of networks within reasonable time. However, the maximum load difference at the end seems to be bounded by a constant value, which can be further decreased if first order scheme is applied once this value is achieved by second order scheme.

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On the Influence of Graph Density on Randomized Gossiping

Information dissemination is a fundamental problem in parallel and distributed computing. In its simplest variant, the broadcasting problem, a message has to be spread among all nodes of a graph. A prominent communication protocol for this problem is based on the random phone call model (Karp et al., FOCS 2000). In each step, every node opens a communication channel to a randomly chosen neighbor for bi-directional communication. Motivated by replicated databases and peer-to-peer networks, Berenbrink et al., ICALP 2010, considered the gossiping problem in the random phone call model. There, each node starts with its own message and all messages have to be disseminated to all nodes in the network. They showed that any $O(\log n)$-time algorithm in complete graphs requires $Ω(\log n)$ message transmissions per node to complete gossiping, w.h.p, while for broadcasting the average number of transmissions per node is $O(\log\log n)$. It is known that the $O(n\log\log n)$ bound on the number of transmissions required for randomized broadcasting in complete graphs cannot be achieved in sparse graphs even if they have best expansion and connectivity properties. In this paper, we analyze whether a similar influence of the graph density also holds w.r.t. the performance of gossiping. We study analytically and empirically the communication overhead generated by randomized gossiping in random graphs and consider simple modifications of the random phone call model in these graphs. Our results indicate that, unlike in broadcasting, there is no significant difference between the performance of randomized gossiping in complete graphs and sparse random graphs. Furthermore, our simulations indicate that by tuning the parameters of our algorithms, we can significantly reduce the communication overhead compared to the traditional push-pull approach in the graphs we consider.

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The Power of Two Choices in Distributed Voting

Distributed voting is a fundamental topic in distributed computing. In pull voting, in each step every vertex chooses a neighbour uniformly at random, and adopts its opinion. The voting is completed when all vertices hold the same opinion. On many graph classes including regular graphs, pull voting requires $Θ(n)$ expected steps to complete, even if initially there are only two distinct opinions. In this paper we consider a related process which we call two-sample voting: every vertex chooses two random neighbours in each step. If the opinions of these neighbours coincide, then the vertex revises its opinion according to the chosen sample. Otherwise, it keeps its own opinion. We consider the performance of this process in the case where two different opinions reside on vertices of some (arbitrary) sets $A$ and $B$, respectively. Here, $|A| + |B| = n$ is the number of vertices of the graph. We show that there is a constant $K$ such that if the initial imbalance between the two opinions is ?$ν_0 = (|A| - |B|)/n \geq K \sqrt{(1/d) + (d/n)}$, then with high probability two sample voting completes in a random $d$ regular graph in $O(\log n)$ steps and the initial majority opinion wins. We also show the same performance for any regular graph, if $ν_0 \geq K λ_2$ where $λ_2$ is the second largest eigenvalue of the transition matrix. In the graphs we consider, standard pull voting requires $Ω(n)$ steps, and the minority can still win with probability $|B|/n$.

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