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Robert Geirhos

Publications and source records attributed to Robert Geirhos.

At least 19 recordsLinked to original sources

Visual General Intelligence: A White Paper

This paper reconsiders intelligence from a vision-centered perspective and examines whether intelligence emerging from visual experience and learning may provide a pathway toward AGI. In the language domain, beginning with the introduction of the Transformer architecture, the GPT series has demonstrated transfer to unseen tasks through autoregressive language modeling on web-scale text combined with aggressive scaling. This raises a natural question, namely, what capabilities and forms of intelligence can emerge from visual modalities such as images, videos, and geometry? In this paper, we discuss whether visual intelligence can serve as a pathway toward AGI, referred to in this paper as visual general intelligence (VGI), by bringing together contributors from diverse standpoints and affiliations. Our aim is not to offer a single definition of visual intelligence, but to clarify the principles that computer vision should pursue in the AGI era, the visual input modalities, the benchmarks, the learning paradigms, and the relationship between vision, when taken as the core, and other modalities such as language.

cs.CV

Visual prompt engineering for video models

In the age of foundation models, a model is only as good as its prompt. For this reason, prompt engineering has become an essential technique for improving language model performance. Since video models are currently becoming foundation models for visual tasks (e.g., visual reasoning), we here ask whether they similarly benefit from visual prompt engineering: automatically modifying the task image to improve model performance. For example, for a visual physics reasoning task ("Where does the ball land, after passing a set of obstacles?"), an abstract sketch-like scene can be turned into a photorealistic version with a simple call to an image editing model. We find that visual prompt engineering, or VIPE for short, improves video reasoning performance across tasks. In fact, for video models, visual prompt engineering can be even more effective than classic text-based prompt engineering or test-time scaling. Ultimately, just as text-based prompt engineering systematically improves language model performance, visual prompt engineering can serve as a simple, compute-efficient approach to elicit better visual reasoning performance from video models. Example videos on our project page at https://visual-prompt-engineering.github.io/.

cs.CV

Physics-IQ Verified

Video generative models ( VGMs) have become a new frontier that can be used not just for video generation but for a multitude of downstream tasks, including world modeling. To advance these tasks, a good video model must understand the physical reality of the world. Evaluating this understanding is an emerging field and has led to the Physics-IQ benchmark, which quantifies this explicitly by comparing model-generated videos to real-world videos of physical experiments. In this work, we present a systematic audit of the Physics-IQ benchmark, expose shortcomings and propose three solutions that sharpen how we can measure physical understanding of VGMs. Specifically, we improve prompt and ground-truth quality to reduce the influence of confounding factors and further introduce a sample-level scoring system that weights each sample and metric equally. Our resulting benchmark, Physics-IQ Verified, refines 57.6\% of all samples and improves over 34.8\% of prompts. In a comparison study using six image-to-video generative models, we observe moderate but meaningful ranking changes (Kendall's $\tau = 0.46$). We hope Physics-IQ Verified advances the community by providing a more reliable signal toward physically accurate VGMs. The code for the benchmark can be accessed at https://github.com/google-deepmind/physics-iq-benchmark

cs.CV

Neologism Learning for Controllability and Self-Verbalization

Humans invent new words when there is a rising demand for a new useful concept (e.g., doomscrolling). We explore and validate a similar idea in our communication with LLMs: introducing new words to better understand and control the models, expanding on the recently introduced neologism learning. This method introduces a new word by adding a new word embedding and training with examples that exhibit the concept with no other changes in model parameters. We show that adding a new word allows for control of concepts such as flattery, incorrect answers, text length, as well as more complex concepts in AxBench. We discover that neologisms can also further our understanding of the model via self-verbalization: models can describe what each new word means to them in natural language, like explaining that a word that represents a concept of incorrect answers means ``a lack of complete, coherent, or meaningful answers...'' To validate self-verbalizations, we introduce plug-in evaluation: we insert the verbalization into the context of a model and measure whether it controls the target concept. In some self-verbalizations, we find machine-only synonyms: words that seem unrelated to humans but cause similar behavior in machines. Finally, we show how neologism learning can jointly learn multiple concepts in multiple words.

cs.CL

Video models are zero-shot learners and reasoners

The remarkable zero-shot capabilities of Large Language Models (LLMs) have propelled natural language processing from task-specific models to unified, generalist foundation models. This transformation emerged from simple primitives: large, generative models trained on web-scale data. Curiously, the same primitives apply to today's generative video models. Could video models be on a trajectory towards general-purpose vision understanding, much like LLMs developed general-purpose language understanding? We demonstrate that Veo 3 can solve a broad variety of tasks it wasn't explicitly trained for: segmenting objects, detecting edges, editing images, understanding physical properties, recognizing object affordances, simulating tool use, and more. These abilities to perceive, model, and manipulate the visual world enable early forms of visual reasoning like maze and symmetry solving. Veo's emergent zero-shot capabilities indicate that video models are on a path to becoming unified, generalist vision foundation models.

cs.LG

AI-Generated Video Detection via Perceptual Straightening

The rapid advancement of generative AI enables highly realistic synthetic videos, posing significant challenges for content authentication and raising urgent concerns about misuse. Existing detection methods often struggle with generalization and capturing subtle temporal inconsistencies. We propose ReStraV(Representation Straightening Video), a novel approach to distinguish natural from AI-generated videos. Inspired by the "perceptual straightening" hypothesis -- which suggests real-world video trajectories become more straight in neural representation domain -- we analyze deviations from this expected geometric property. Using a pre-trained self-supervised vision transformer (DINOv2), we quantify the temporal curvature and stepwise distance in the model's representation domain. We aggregate statistics of these measures for each video and train a classifier. Our analysis shows that AI-generated videos exhibit significantly different curvature and distance patterns compared to real videos. A lightweight classifier achieves state-of-the-art detection performance (e.g., 97.17% accuracy and 98.63% AUROC on the VidProM benchmark), substantially outperforming existing image- and video-based methods. ReStraV is computationally efficient, it is offering a low-cost and effective detection solution. This work provides new insights into using neural representation geometry for AI-generated video detection.

cs.CV

LAION-C: An Out-of-Distribution Benchmark for Web-Scale Vision Models

Out-of-distribution (OOD) robustness is a desired property of computer vision models. Improving model robustness requires high-quality signals from robustness benchmarks to quantify progress. While various benchmark datasets such as ImageNet-C were proposed in the ImageNet era, most ImageNet-C corruption types are no longer OOD relative to today's large, web-scraped datasets, which already contain common corruptions such as blur or JPEG compression artifacts. Consequently, these benchmarks are no longer well-suited for evaluating OOD robustness in the era of web-scale datasets. Indeed, recent models show saturating scores on ImageNet-era OOD benchmarks, indicating that it is unclear whether models trained on web-scale datasets truly become better at OOD generalization or whether they have simply been exposed to the test distortions during training. To address this, we introduce LAION-C as a benchmark alternative for ImageNet-C. LAION-C consists of six novel distortion types specifically designed to be OOD, even for web-scale datasets such as LAION. In a comprehensive evaluation of state-of-the-art models, we find that the LAION-C dataset poses significant challenges to contemporary models, including MLLMs such as Gemini and GPT-4o. We additionally conducted a psychophysical experiment to evaluate the difficulty of our corruptions for human observers, enabling a comparison of models to lab-quality human robustness data. We observe a paradigm shift in OOD generalization: from humans outperforming models, to the best models now matching or outperforming the best human observers.

cs.CV

We Can't Understand AI Using our Existing Vocabulary

This position paper argues that, in order to understand AI, we cannot rely on our existing vocabulary of human words. Instead, we should strive to develop neologisms: new words that represent precise human concepts that we want to teach machines, or machine concepts that we need to learn. We start from the premise that humans and machines have differing concepts. This means interpretability can be framed as a communication problem: humans must be able to reference and control machine concepts, and communicate human concepts to machines. Creating a shared human-machine language through developing neologisms, we believe, could solve this communication problem. Successful neologisms achieve a useful amount of abstraction: not too detailed, so they're reusable in many contexts, and not too high-level, so they convey precise information. As a proof of concept, we demonstrate how a "length neologism" enables controlling LLM response length, while a "diversity neologism" allows sampling more variable responses. Taken together, we argue that we cannot understand AI using our existing vocabulary, and expanding it through neologisms creates opportunities for both controlling and understanding machines better.

cs.CL

Do generative video models understand physical principles?

AI video generation is undergoing a revolution, with quality and realism advancing rapidly. These advances have led to a passionate scientific debate: Do video models learn "world models" that discover laws of physics -- or, alternatively, are they merely sophisticated pixel predictors that achieve visual realism without understanding the physical principles of reality? We address this question by developing Physics-IQ, a comprehensive benchmark dataset that can only be solved by acquiring a deep understanding of various physical principles, like fluid dynamics, optics, solid mechanics, magnetism and thermodynamics. We find that across a range of current models (Sora, Runway, Pika, Lumiere, Stable Video Diffusion, and VideoPoet), physical understanding is severely limited, and unrelated to visual realism. At the same time, some test cases can already be successfully solved. This indicates that acquiring certain physical principles from observation alone may be possible, but significant challenges remain. While we expect rapid advances ahead, our work demonstrates that visual realism does not imply physical understanding. Our project page is at https://physics-iq.github.io; code at https://github.com/google-deepmind/physics-IQ-benchmark.

cs.CV

Learning Visual Composition through Improved Semantic Guidance

Visual imagery does not consist of solitary objects, but instead reflects the composition of a multitude of fluid concepts. While there have been great advances in visual representation learning, such advances have focused on building better representations for a small number of discrete objects bereft of an understanding of how these objects are interacting. One can observe this limitation in representations learned through captions or contrastive learning -- where the learned model treats an image essentially as a bag of words. Several works have attempted to address this limitation through the development of bespoke learned architectures to directly address the shortcomings in compositional learning. In this work, we focus on simple, and scalable approaches. In particular, we demonstrate that by substantially improving weakly labeled data, i.e. captions, we can vastly improve the performance of standard contrastive learning approaches. Previous CLIP models achieved near chance rate on challenging tasks probing compositional learning. However, our simple approach boosts performance of CLIP substantially and surpasses all bespoke architectures. Furthermore, we showcase our results on a relatively new captioning benchmark derived from DOCCI. We demonstrate through a series of ablations that a standard CLIP model trained with enhanced data may demonstrate impressive performance on image retrieval tasks.

cs.CV

Towards flexible perception with visual memory

Training a neural network is a monolithic endeavor, akin to carving knowledge into stone: once the process is completed, editing the knowledge in a network is hard, since all information is distributed across the network's weights. We here explore a simple, compelling alternative by marrying the representational power of deep neural networks with the flexibility of a database. Decomposing the task of image classification into image similarity (from a pre-trained embedding) and search (via fast nearest neighbor retrieval from a knowledge database), we build on well-established components to construct a simple and flexible visual memory that has the following key capabilities: (1.) The ability to flexibly add data across scales: from individual samples all the way to entire classes and billion-scale data; (2.) The ability to remove data through unlearning and memory pruning; (3.) An interpretable decision-mechanism on which we can intervene to control its behavior. Taken together, these capabilities comprehensively demonstrate the benefits of an explicit visual memory. We hope that it might contribute to a conversation on how knowledge should be represented in deep vision models -- beyond carving it in "stone" weights.

cs.CV

How Aligned are Different Alignment Metrics?

In recent years, various methods and benchmarks have been proposed to empirically evaluate the alignment of artificial neural networks to human neural and behavioral data. But how aligned are different alignment metrics? To answer this question, we analyze visual data from Brain-Score (Schrimpf et al., 2018), including metrics from the model-vs-human toolbox (Geirhos et al., 2021), together with human feature alignment (Linsley et al., 2018; Fel et al., 2022) and human similarity judgements (Muttenthaler et al., 2022). We find that pairwise correlations between neural scores and behavioral scores are quite low and sometimes even negative. For instance, the average correlation between those 80 models on Brain-Score that were fully evaluated on all 69 alignment metrics we considered is only 0.198. Assuming that all of the employed metrics are sound, this implies that alignment with human perception may best be thought of as a multidimensional concept, with different methods measuring fundamentally different aspects. Our results underline the importance of integrative benchmarking, but also raise questions about how to correctly combine and aggregate individual metrics. Aggregating by taking the arithmetic average, as done in Brain-Score, leads to the overall performance currently being dominated by behavior (95.25% explained variance) while the neural predictivity plays a less important role (only 33.33% explained variance). As a first step towards making sure that different alignment metrics all contribute fairly towards an integrative benchmark score, we therefore conclude by comparing three different aggregation options.

q-bio.NC

Can We Talk Models Into Seeing the World Differently?

Unlike traditional vision-only models, vision language models (VLMs) offer an intuitive way to access visual content through language prompting by combining a large language model (LLM) with a vision encoder. However, both the LLM and the vision encoder come with their own set of biases, cue preferences, and shortcuts, which have been rigorously studied in uni-modal models. A timely question is how such (potentially misaligned) biases and cue preferences behave under multi-modal fusion in VLMs. As a first step towards a better understanding, we investigate a particularly well-studied vision-only bias - the texture vs. shape bias and the dominance of local over global information. As expected, we find that VLMs inherit this bias to some extent from their vision encoders. Surprisingly, the multi-modality alone proves to have important effects on the model behavior, i.e., the joint training and the language querying change the way visual cues are processed. While this direct impact of language-informed training on a model's visual perception is intriguing, it raises further questions on our ability to actively steer a model's output so that its prediction is based on particular visual cues of the user's choice. Interestingly, VLMs have an inherent tendency to recognize objects based on shape information, which is different from what a plain vision encoder would do. Further active steering towards shape-based classifications through language prompts is however limited. In contrast, active VLM steering towards texture-based decisions through simple natural language prompts is often more successful. URL: https://github.com/paulgavrikov/vlm_shapebias

cs.CV

Neither hype nor gloom do DNNs justice

Neither the hype exemplified in some exaggerated claims about deep neural networks (DNNs), nor the gloom expressed by Bowers et al. do DNNs as models in vision science justice: DNNs rapidly evolve, and today's limitations are often tomorrow's successes. In addition, providing explanations as well as prediction and image-computability are model desiderata; one should not be favoured at the expense of the other.

cs.LG

Shortcut Learning in Deep Neural Networks

Deep learning has triggered the current rise of artificial intelligence and is the workhorse of today's machine intelligence. Numerous success stories have rapidly spread all over science, industry and society, but its limitations have only recently come into focus. In this perspective we seek to distill how many of deep learning's problems can be seen as different symptoms of the same underlying problem: shortcut learning. Shortcuts are decision rules that perform well on standard benchmarks but fail to transfer to more challenging testing conditions, such as real-world scenarios. Related issues are known in Comparative Psychology, Education and Linguistics, suggesting that shortcut learning may be a common characteristic of learning systems, biological and artificial alike. Based on these observations, we develop a set of recommendations for model interpretation and benchmarking, highlighting recent advances in machine learning to improve robustness and transferability from the lab to real-world applications.

cs.CV

Getting aligned on representational alignment

Biological and artificial information processing systems form representations of the world that they can use to categorize, reason, plan, navigate, and make decisions. How can we measure the similarity between the representations formed by these diverse systems? Do similarities in representations then translate into similar behavior? If so, then how can a system's representations be modified to better match those of another system? These questions pertaining to the study of representational alignment are at the heart of some of the most promising research areas in contemporary cognitive science, neuroscience, and machine learning. In this Perspective, we survey the exciting recent developments in representational alignment research in the fields of cognitive science, neuroscience, and machine learning. Despite their overlapping interests, there is limited knowledge transfer between these fields, so work in one field ends up duplicated in another, and useful innovations are not shared effectively. To improve communication, we propose a unifying framework that can serve as a common language for research on representational alignment, and map several streams of existing work across fields within our framework. We also lay out open problems in representational alignment where progress can benefit all three of these fields. We hope that this paper will catalyze cross-disciplinary collaboration and accelerate progress for all communities studying and developing information processing systems.

q-bio.NC

Intriguing properties of generative classifiers

What is the best paradigm to recognize objects -- discriminative inference (fast but potentially prone to shortcut learning) or using a generative model (slow but potentially more robust)? We build on recent advances in generative modeling that turn text-to-image models into classifiers. This allows us to study their behavior and to compare them against discriminative models and human psychophysical data. We report four intriguing emergent properties of generative classifiers: they show a record-breaking human-like shape bias (99% for Imagen), near human-level out-of-distribution accuracy, state-of-the-art alignment with human classification errors, and they understand certain perceptual illusions. Our results indicate that while the current dominant paradigm for modeling human object recognition is discriminative inference, zero-shot generative models approximate human object recognition data surprisingly well.

cs.CV

Patch n' Pack: NaViT, a Vision Transformer for any Aspect Ratio and Resolution

The ubiquitous and demonstrably suboptimal choice of resizing images to a fixed resolution before processing them with computer vision models has not yet been successfully challenged. However, models such as the Vision Transformer (ViT) offer flexible sequence-based modeling, and hence varying input sequence lengths. We take advantage of this with NaViT (Native Resolution ViT) which uses sequence packing during training to process inputs of arbitrary resolutions and aspect ratios. Alongside flexible model usage, we demonstrate improved training efficiency for large-scale supervised and contrastive image-text pretraining. NaViT can be efficiently transferred to standard tasks such as image and video classification, object detection, and semantic segmentation and leads to improved results on robustness and fairness benchmarks. At inference time, the input resolution flexibility can be used to smoothly navigate the test-time cost-performance trade-off. We believe that NaViT marks a departure from the standard, CNN-designed, input and modelling pipeline used by most computer vision models, and represents a promising direction for ViTs.

cs.CV