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Robert Gmyr

Publications and source records attributed to Robert Gmyr.

At least 19 recordsLinked to original sources

i-Code V2: An Autoregressive Generation Framework over Vision, Language, and Speech Data

The convergence of text, visual, and audio data is a key step towards human-like artificial intelligence, however the current Vision-Language-Speech landscape is dominated by encoder-only models which lack generative abilities. We propose closing this gap with i-Code V2, the first model capable of generating natural language from any combination of Vision, Language, and Speech data. i-Code V2 is an integrative system that leverages state-of-the-art single-modality encoders, combining their outputs with a new modality-fusing encoder in order to flexibly project combinations of modalities into a shared representational space. Next, language tokens are generated from these representations via an autoregressive decoder. The whole framework is pretrained end-to-end on a large collection of dual- and single-modality datasets using a novel text completion objective that can be generalized across arbitrary combinations of modalities. i-Code V2 matches or outperforms state-of-the-art single- and dual-modality baselines on 7 multimodal tasks, demonstrating the power of generative multimodal pretraining across a diversity of tasks and signals.

cs.CL

i-Code: An Integrative and Composable Multimodal Learning Framework

Human intelligence is multimodal; we integrate visual, linguistic, and acoustic signals to maintain a holistic worldview. Most current pretraining methods, however, are limited to one or two modalities. We present i-Code, a self-supervised pretraining framework where users may flexibly combine the modalities of vision, speech, and language into unified and general-purpose vector representations. In this framework, data from each modality are first given to pretrained single-modality encoders. The encoder outputs are then integrated with a multimodal fusion network, which uses novel attention mechanisms and other architectural innovations to effectively combine information from the different modalities. The entire system is pretrained end-to-end with new objectives including masked modality unit modeling and cross-modality contrastive learning. Unlike previous research using only video for pretraining, the i-Code framework can dynamically process single, dual, and triple-modality data during training and inference, flexibly projecting different combinations of modalities into a single representation space. Experimental results demonstrate how i-Code can outperform state-of-the-art techniques on five video understanding tasks and the GLUE NLP benchmark, improving by as much as 11% and demonstrating the power of integrative multimodal pretraining.

cs.LG

Building a great multi-lingual teacher with sparsely-gated mixture of experts for speech recognition

The sparsely-gated Mixture of Experts (MoE) can magnify a network capacity with a little computational complexity. In this work, we investigate how multi-lingual Automatic Speech Recognition (ASR) networks can be scaled up with a simple routing algorithm in order to achieve better accuracy. More specifically, we apply the sparsely-gated MoE technique to two types of networks: Sequence-to-Sequence Transformer (S2S-T) and Transformer Transducer (T-T). We demonstrate through a set of ASR experiments on multiple language data that the MoE networks can reduce the relative word error rates by 16.3% and 4.6% with the S2S-T and T-T, respectively. Moreover, we thoroughly investigate the effect of the MoE on the T-T architecture in various conditions: streaming mode, non-streaming mode, the use of language ID and the label decoder with the MoE.

cs.CL

Sequence-level self-learning with multiple hypotheses

In this work, we develop new self-learning techniques with an attention-based sequence-to-sequence (seq2seq) model for automatic speech recognition (ASR). For untranscribed speech data, the hypothesis from an ASR system must be used as a label. However, the imperfect ASR result makes unsupervised learning difficult to consistently improve recognition performance especially in the case that multiple powerful teacher models are unavailable. In contrast to conventional unsupervised learning approaches, we adopt the \emph{multi-task learning} (MTL) framework where the $n$-th best ASR hypothesis is used as the label of each task. The seq2seq network is updated through the MTL framework so as to find the common representation that can cover multiple hypotheses. By doing so, the effect of the \emph{hard-decision} errors can be alleviated. We first demonstrate the effectiveness of our self-learning methods through ASR experiments in an accent adaptation task between the US and British English speech. Our experiment results show that our method can reduce the WER on the British speech data from 14.55\% to 10.36\% compared to the baseline model trained with the US English data only. Moreover, we investigate the effect of our proposed methods in a federated learning scenario.

cs.CL

Dynamic Gradient Aggregation for Federated Domain Adaptation

In this paper, a new learning algorithm for Federated Learning (FL) is introduced. The proposed scheme is based on a weighted gradient aggregation using two-step optimization to offer a flexible training pipeline. Herein, two different flavors of the aggregation method are presented, leading to an order of magnitude improvement in convergence speed compared to other distributed or FL training algorithms like BMUF and FedAvg. Further, the aggregation algorithm acts as a regularizer of the gradient quality. We investigate the effect of our FL algorithm in supervised and unsupervised Speech Recognition (SR) scenarios. The experimental validation is performed based on three tasks: first, the LibriSpeech task showing a speed-up of 7x and 6% word error rate reduction (WERR) compared to the baseline results. The second task is based on session adaptation providing 20% WERR over a powerful LAS model. Finally, our unsupervised pipeline is applied to the conversational SR task. The proposed FL system outperforms the baseline systems in both convergence speed and overall model performance.

cs.LG

Leveraging Lead Bias for Zero-shot Abstractive News Summarization

A typical journalistic convention in news articles is to deliver the most salient information in the beginning, also known as the lead bias. While this phenomenon can be exploited in generating a summary, it has a detrimental effect on teaching a model to discriminate and extract important information in general. We propose that this lead bias can be leveraged in our favor in a simple and effective way to pre-train abstractive news summarization models on large-scale unlabeled news corpora: predicting the leading sentences using the rest of an article. We collect a massive news corpus and conduct data cleaning and filtering via statistical analysis. We then apply self-supervised pre-training on this dataset to existing generation models BART and T5 for domain adaptation. Via extensive experiments on six benchmark datasets, we show that this approach can dramatically improve the summarization quality and achieve state-of-the-art results for zero-shot news summarization without any fine-tuning. For example, in the DUC2003 dataset, the ROUGE-1 score of BART increases 13.7% after the lead-bias pre-training. We deploy the model in Microsoft News and provide public APIs as well as a demo website for multi-lingual news summarization.

cs.CL

TED: A Pretrained Unsupervised Summarization Model with Theme Modeling and Denoising

Text summarization aims to extract essential information from a piece of text and transform the text into a concise version. Existing unsupervised abstractive summarization models leverage recurrent neural networks framework while the recently proposed transformer exhibits much more capability. Moreover, most of previous summarization models ignore abundant unlabeled corpora resources available for pretraining. In order to address these issues, we propose TED, a transformer-based unsupervised abstractive summarization system with pretraining on large-scale data. We first leverage the lead bias in news articles to pretrain the model on millions of unlabeled corpora. Next, we finetune TED on target domains through theme modeling and a denoising autoencoder to enhance the quality of generated summaries. Notably, TED outperforms all unsupervised abstractive baselines on NYT, CNN/DM and English Gigaword datasets with various document styles. Further analysis shows that the summaries generated by TED are highly abstractive, and each component in the objective function of TED is highly effective.

cs.CL

Federated Transfer Learning with Dynamic Gradient Aggregation

In this paper, a Federated Learning (FL) simulation platform is introduced. The target scenario is Acoustic Model training based on this platform. To our knowledge, this is the first attempt to apply FL techniques to Speech Recognition tasks due to the inherent complexity. The proposed FL platform can support different tasks based on the adopted modular design. As part of the platform, a novel hierarchical optimization scheme and two gradient aggregation methods are proposed, leading to almost an order of magnitude improvement in training convergence speed compared to other distributed or FL training algorithms like BMUF and FedAvg. The hierarchical optimization offers additional flexibility in the training pipeline besides the enhanced convergence speed. On top of the hierarchical optimization, a dynamic gradient aggregation algorithm is proposed, based on a data-driven weight inference. This aggregation algorithm acts as a regularizer of the gradient quality. Finally, an unsupervised training pipeline tailored to FL is presented as a separate training scenario. The experimental validation of the proposed system is based on two tasks: first, the LibriSpeech task showing a speed-up of 7x and 6% Word Error Rate reduction (WERR) compared to the baseline results. The second task is based on session adaptation providing an improvement of 20% WERR over a competitive production-ready LAS model. The proposed Federated Learning system is shown to outperform the golden standard of distributed training in both convergence speed and overall model performance.

cs.LG

Sleeping is Efficient: MIS in $O(1)$-rounds Node-averaged Awake Complexity

Maximal Independent Set (MIS) is one of the fundamental problems in distributed computing. The round (time) complexity of distributed MIS has traditionally focused on the \emph{worst-case time} for all nodes to finish. The best-known (randomized) MIS algorithms take $O(\log{n})$ worst-case rounds on general graphs (where $n$ is the number of nodes). Motivated by the goal to reduce \emph{total} energy consumption in energy-constrained networks such as sensor and ad hoc wireless networks, we take an alternative approach to measuring performance. We focus on minimizing the total (or equivalently, the \emph{average}) time for all nodes to finish. It is not clear whether the currently best-known algorithms yield constant-round (or even $o(\log{n})$) node-averaged round complexity for MIS in general graphs. We posit the \emph{sleeping model}, a generalization of the traditional model, that allows nodes to enter either ``sleep'' or ``waking'' states at any round. While waking state corresponds to the default state in the traditional model, in sleeping state a node is ``offline'', i.e., it does not send or receive messages (and messages sent to it are dropped as well) and does not incur any time, communication, or local computation cost. Hence, in this model, only rounds in which a node is awake are counted and we are interested in minimizing the average as well as the worst-case number of rounds a node spends in the awake state. Our main result is that we show that {\em MIS can be solved in (expected) $O(1)$ rounds under node-averaged awake complexity measure} in the sleeping model. In particular, we present a randomized distributed algorithm for MIS that has expected {\em $O(1)$-rounds node-averaged awake complexity} and, with high probability has {\em $O(\log{n})$-rounds worst-case awake complexity} and {\em $O(\log^{3.41}n)$-rounds worst-case complexity}.

cs.DC

Convex Hull Formation for Programmable Matter

We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our computational framework, which assumes particles move on the triangular lattice. Motivated by the problem of sealing an object using minimal resources, we show how a particle system can self-organize to form an object's convex hull. We give a distributed, local algorithm for convex hull formation and prove that it runs in $\mathcal{O}(B)$ asynchronous rounds, where $B$ is the length of the object's boundary. Within the same asymptotic runtime, this algorithm can be extended to also form the object's (weak) $\mathcal{O}$-hull, which uses the same number of particles but minimizes the area enclosed by the hull. Our algorithms are the first to compute convex hulls with distributed entities that have strictly local sensing, constant-size memory, and no shared sense of orientation or coordinates. Ours is also the first distributed approach to computing restricted-orientation convex hulls. This approach involves coordinating particles as distributed memory; thus, as a supporting but independent result, we present and analyze an algorithm for organizing particles with constant-size memory as distributed binary counters that efficiently support increments, decrements, and zero-tests --- even as the particles move.

cs.DC

Distributed Computation in Node-Capacitated Networks

In this paper, we study distributed graph algorithms in networks in which the nodes have a limited communication capacity. Many distributed systems are built on top of an underlying networking infrastructure, for example by using a virtual communication topology known as an overlay network. Although this underlying network might allow each node to directly communicate with a large number of other nodes, the amount of communication that a node can perform in a fixed amount of time is typically much more limited. We introduce the Node-Capacitated Clique model as an abstract communication model, which allows us to study the effect of nodes having limited communication capacity on the complexity of distributed graph computations. In this model, the $n$ nodes of a network are connected as a clique and communicate in synchronous rounds. In each round, every node can exchange messages of $O(\log n)$ bits with at most $O(\log n)$ other nodes. When solving a graph problem, the input graph $G$ is defined on the same set of $n$ nodes, where each node knows which other nodes are its neighbors in $G$. To initiate research on the Node-Capacitated Clique model, we present distributed algorithms for the Minimum Spanning Tree (MST), BFS Tree, Maximal Independent Set, Maximal Matching, and Vertex Coloring problems. We show that even with only $O(\log n)$ concurrent interactions per node, the MST problem can still be solved in polylogarithmic time. In all other cases, the runtime of our algorithms depends linearly on the arboricity of $G$, which is a constant for many important graph families such as planar graphs.

cs.DC

CADbots: Algorithmic Aspects of Manipulating Programmable Matter with Finite Automata

We contribute results for a set of fundamental problems in the context of programmable matter by presenting algorithmic methods for evaluating and manipulating a collective of particles by a finite automaton that can neither store significant amounts of data, nor perform complex computations, and is limited to a handful of possible physical operations. We provide a toolbox for carrying out fundamental tasks on a given arrangement of tiles, using the arrangement itself as a storage device, similar to a higher-dimensional Turing machine with geometric properties. Specific results include time- and space-efficient procedures for bounding, counting, copying, reflecting, rotating or scaling a complex given shape.

cs.DS

Time-Message Trade-Offs in Distributed Algorithms

This paper focuses on showing time-message trade-offs in distributed algorithms for fundamental problems such as leader election, broadcast, spanning tree (ST), minimum spanning tree (MST), minimum cut, and many graph verification problems. We consider the synchronous CONGEST distributed computing model and assume that each node has initial knowledge of itself and the identifiers of its neighbors - the so-called KT1 model - a well-studied model that also naturally arises in many applications. Recently, it has been established that one can obtain (almost) singularly optimal algorithms, i.e., algorithms that have simultaneously optimal time and message complexity (up to polylogarithmic factors), for many fundamental problems in the standard KT0 model (where nodes have only local knowledge of themselves and not their neighbors). The situation is less clear in the KT1 model. In this paper, we present several new distributed algorithms in the KT1 model that trade off between time and message complexity. Our distributed algorithms are based on a uniform approach which involves constructing a sparsified spanning subgraph of the original graph - called a danner - that trades off the number of edges with the diameter of the sparsifier. In particular, a key ingredient of our approach is a distributed randomized algorithm that, given a graph G and any delta in [0, 1], with high probability constructs a danner that has diameter Otilde(D + n^(1 - delta)) and Otilde(min{m, n^(1 + delta)}) edges in Otilde(n^(1 - delta)) rounds while using Otilde(min{m, n^(1 + delta)}) messages, where n, m, and D are the number of nodes, edges, and the diameter of G, respectively. Using our danner construction, we present a family of distributed randomized algorithms for various fundamental problems that exhibit a trade-off between message and time complexity and that improve over previous results.

cs.DS

On the Runtime of Universal Coating for Programmable Matter

Imagine coating buildings and bridges with smart particles (also coined smart paint) that monitor structural integrity and sense and report on traffic and wind loads, leading to technology that could do such inspection jobs faster and cheaper and increase safety at the same time. In this paper, we study the problem of uniformly coating objects of arbitrary shape in the context of self-organizing programmable matter, i.e., programmable matter which consists of simple computational elements called particles that can establish and release bonds and can actively move in a self-organized way. Particles are anonymous, have constant-size memory, and utilize only local interactions in order to coat an object. We continue the study of our Universal Coating algorithm by focusing on its runtime analysis, showing that our algorithm terminates within a linear number of rounds with high probability. We also present a matching linear lower bound that holds with high probability. We use this lower bound to show a linear lower bound on the competitive gap between fully local coating algorithms and coating algorithms that rely on global information, which implies that our algorithm is also optimal in a competitive sense. Simulation results show that the competitive ratio of our algorithm may be better than linear in practice.

cs.ET

Improved Leader Election for Self-Organizing Programmable Matter

We consider programmable matter that consists of computationally limited devices (called particles) that are able to self-organize in order to achieve some collective goal without the need for central control or external intervention. We use the geometric amoebot model to describe such self-organizing particle systems, which defines how particles can actively move and communicate with one another. In this paper, we present an efficient local-control algorithm which solves the leader election problem in O(n) asynchronous rounds with high probability, where n is the number of particles in the system. Our algorithm relies only on local information --- particles do not have unique identifiers, any knowledge of n, or any sort of global coordinate system --- and requires only constant memory per particle.

cs.ET

Leader Election and Shape Formation with Self-Organizing Programmable Matter

We consider programmable matter consisting of simple computational elements, called particles, that can establish and release bonds and can actively move in a self-organized way, and we investigate the feasibility of solving fundamental problems relevant for programmable matter. As a suitable model for such self-organizing particle systems, we will use a generalization of the geometric amoebot model first proposed in SPAA 2014. Based on the geometric model, we present efficient local-control algorithms for leader election and line formation requiring only particles with constant size memory, and we also discuss the limitations of solving these problems within the general amoebot model.

cs.ET

Universal Coating for Programmable Matter

The idea behind universal coating is to have a thin layer of a specific substance covering an object of any shape so that one can measure a certain condition (like temperature or cracks) at any spot on the surface of the object without requiring direct access to that spot. We study the universal coating problem in the context of self-organizing programmable matter consisting of simple computational elements, called particles, that can establish and release bonds and can actively move in a self-organized way. Based on that matter, we present a worst-case work-optimal universal coating algorithm that uniformly coats any object of arbitrary shape and size that allows a uniform coating. Our particles are anonymous, do not have any global information, have constant-size memory, and utilize only local interactions.

cs.ET

An Algorithmic Framework for Shape Formation Problems in Self-Organizing Particle Systems

Many proposals have already been made for realizing programmable matter, ranging from shape-changing molecules, DNA tiles, and synthetic cells to reconfigurable modular robotics. Envisioning systems of nano-sensors devices, we are particularly interested in programmable matter consisting of systems of simple computational elements, called particles, that can establish and release bonds and can actively move in a self-organized way, and in shape formation problems relevant for programmable matter in those self-organizing particle systems (SOPS). In this paper, we present a general algorithmic framework for shape formation problems in SOPS, and show direct applications of this framework to the problems of having the particle system self-organize to form a hexagonal or triangular shape. Our algorithms utilize only local control, require only constant-size memory particles, and are asymptotically optimal both in terms of the total number of movements needed to reach the desired shape configuration.

cs.ET