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Robert Lee

Publications and source records attributed to Robert Lee.

18 recordsLinked to original sources

cyclinbayes: Bayesian Causal Discovery with Linear Non-Gaussian Directed Acyclic and Cyclic Graphical Models

We introduce cyclinbayes, an open-source R package for discovering linear causal relationships with both acyclic and cyclic structures. The package employs scalable Bayesian approaches with spike-and-slab priors to learn directed acyclic graphs (DAGs) and directed cyclic graphs (DCGs) under non-Gaussian noise. A central feature of cyclinbayes is comprehensive uncertainty quantification, including posterior edge inclusion probabilities, posterior probabilities of network motifs, and posterior probabilities over entire graph structures. Our implementation addresses two limitations in existing software: (1) while methods for linear non-Gaussian DAG learning are available in R and Python, they generally lack proper uncertainty quantification, and (2) reliable implementations for linear non-Gaussian DCG remain scarce. The package implements computationally efficient hybrid MCMC algorithms that scale to large datasets. Beyond uncertainty quantification, we propose a new decision-theoretic approach to summarize posterior samples of graphs, yielding principled point estimates based on posterior expected loss such as posterior expected structural Hamming distance and structural intervention distance. The package, a supplementary material, and a tutorial are available on GitHub at https://github.com/roblee01/cyclinbayes.

stat.CO

GTR: Gaussian Splatting Tracking and Reconstruction of Unknown Objects Based on Appearance and Geometric Complexity

We present a novel method for 6-DoF object tracking and high-quality 3D reconstruction from monocular RGBD video. Existing methods, while achieving impressive results, often struggle with complex objects, particularly those exhibiting symmetry, intricate geometry or complex appearance. To bridge these gaps, we introduce an adaptive method that combines 3D Gaussian Splatting, hybrid geometry/appearance tracking, and key frame selection to achieve robust tracking and accurate reconstructions across a diverse range of objects. Additionally, we present a benchmark covering these challenging object classes, providing high-quality annotations for evaluating both tracking and reconstruction performance. Our approach demonstrates strong capabilities in recovering high-fidelity object meshes, setting a new standard for single-sensor 3D reconstruction in open-world environments.

cs.CV

ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping

Robotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these issues, we introduce ZeroGrasp, a novel framework that simultaneously performs 3D reconstruction and grasp pose prediction in near real-time. A key insight of our method is that occlusion reasoning and modeling the spatial relationships between objects is beneficial for both accurate reconstruction and grasping. We couple our method with a novel large-scale synthetic dataset, which comprises 1M photo-realistic images, high-resolution 3D reconstructions and 11.3B physically-valid grasp pose annotations for 12K objects from the Objaverse-LVIS dataset. We evaluate ZeroGrasp on the GraspNet-1B benchmark as well as through real-world robot experiments. ZeroGrasp achieves state-of-the-art performance and generalizes to novel real-world objects by leveraging synthetic data.

cs.RO

Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning Policies

Recent years have witnessed impressive robotic manipulation systems driven by advances in imitation learning and generative modeling, such as diffusion- and flow-based approaches. As robot policy performance increases, so does the complexity and time horizon of achievable tasks, inducing unexpected and diverse failure modes that are difficult to predict a priori. To enable trustworthy policy deployment in safety-critical human environments, reliable runtime failure detection becomes important during policy inference. However, most existing failure detection approaches rely on prior knowledge of failure modes and require failure data during training, which imposes a significant challenge in practicality and scalability. In response to these limitations, we present FAIL-Detect, a modular two-stage approach for failure detection in imitation learning-based robotic manipulation. To accurately identify failures from successful training data alone, we frame the problem as sequential out-of-distribution (OOD) detection. We first distill policy inputs and outputs into scalar signals that correlate with policy failures and capture epistemic uncertainty. FAIL-Detect then employs conformal prediction (CP) as a versatile framework for uncertainty quantification with statistical guarantees. Empirically, we thoroughly investigate both learned and post-hoc scalar signal candidates on diverse robotic manipulation tasks. Our experiments show learned signals to be mostly consistently effective, particularly when using our novel flow-based density estimator. Furthermore, our method detects failures more accurately and faster than state-of-the-art (SOTA) failure detection baselines. These results highlight the potential of FAIL-Detect to enhance the safety and reliability of imitation learning-based robotic systems as they progress toward real-world deployment.

cs.RO

IMLE Policy: Fast and Sample Efficient Visuomotor Policy Learning via Implicit Maximum Likelihood Estimation

Recent advances in imitation learning, particularly using generative modelling techniques like diffusion, have enabled policies to capture complex multi-modal action distributions. However, these methods often require large datasets and multiple inference steps for action generation, posing challenges in robotics where the cost for data collection is high and computation resources are limited. To address this, we introduce IMLE Policy, a novel behaviour cloning approach based on Implicit Maximum Likelihood Estimation (IMLE). IMLE Policy excels in low-data regimes, effectively learning from minimal demonstrations and requiring 38\% less data on average to match the performance of baseline methods in learning complex multi-modal behaviours. Its simple generator-based architecture enables single-step action generation, improving inference speed by 97.3\% compared to Diffusion Policy, while outperforming single-step Flow Matching. We validate our approach across diverse manipulation tasks in simulated and real-world environments, showcasing its ability to capture complex behaviours under data constraints. Videos and code are provided on our project page: https://imle-policy.github.io/.

cs.RO

Learning from 10 Demos: Generalisable and Sample-Efficient Policy Learning with Oriented Affordance Frames

Imitation learning has unlocked the potential for robots to exhibit highly dexterous behaviours. However, it still struggles with long-horizon, multi-object tasks due to poor sample efficiency and limited generalisation. Existing methods require a substantial number of demonstrations to cover possible task variations, making them costly and often impractical for real-world deployment. We address this challenge by introducing oriented affordance frames, a structured representation for state and action spaces that improves spatial and intra-category generalisation and enables policies to be learned efficiently from only 10 demonstrations. More importantly, we show how this abstraction allows for compositional generalisation of independently trained sub-policies to solve long-horizon, multi-object tasks. To seamlessly transition between sub-policies, we introduce the notion of self-progress prediction, which we directly derive from the duration of the training demonstrations. We validate our method across three real-world tasks, each requiring multi-step, multi-object interactions. Despite the small dataset, our policies generalise robustly to unseen object appearances, geometries, and spatial arrangements, achieving high success rates without reliance on exhaustive training data. Video demonstration can be found on our project page: https://affordance-policy.github.io/.

cs.RO

DiffusionNOCS: Managing Symmetry and Uncertainty in Sim2Real Multi-Modal Category-level Pose Estimation

This paper addresses the challenging problem of category-level pose estimation. Current state-of-the-art methods for this task face challenges when dealing with symmetric objects and when attempting to generalize to new environments solely through synthetic data training. In this work, we address these challenges by proposing a probabilistic model that relies on diffusion to estimate dense canonical maps crucial for recovering partial object shapes as well as establishing correspondences essential for pose estimation. Furthermore, we introduce critical components to enhance performance by leveraging the strength of the diffusion models with multi-modal input representations. We demonstrate the effectiveness of our method by testing it on a range of real datasets. Despite being trained solely on our generated synthetic data, our approach achieves state-of-the-art performance and unprecedented generalization qualities, outperforming baselines, even those specifically trained on the target domain.

cs.CV

Gravity-aware Grasp Generation with Implicit Grasp Mode Selection for Underactuated Hands

Learning-based grasp detectors typically assume a precision grasp, where each finger only has one contact point, and estimate the grasp probability. In this work, we propose a data generation and learning pipeline that can leverage power grasping, which has more contact points with an enveloping configuration and is robust against both positioning error and force disturbance. To train a grasp detector to prioritize power grasping while still keeping precision grasping as the secondary choice, we propose to train the network against the magnitude of disturbance in the gravity direction a grasp can resist (gravity-rejection score) rather than the binary classification of success. We also provide an efficient data generation pipeline for a dataset with gravity-rejection score annotation. In addition to thorough ablation studies, quantitative evaluation in both simulation and real-robot clarifies the significant improvement in our approach, especially when the objects are heavy.

cs.RO

GS-Pose: Category-Level Object Pose Estimation via Geometric and Semantic Correspondence

Category-level pose estimation is a challenging task with many potential applications in computer vision and robotics. Recently, deep-learning-based approaches have made great progress, but are typically hindered by the need for large datasets of either pose-labelled real images or carefully tuned photorealistic simulators. This can be avoided by using only geometry inputs such as depth images to reduce the domain-gap but these approaches suffer from a lack of semantic information, which can be vital in the pose estimation problem. To resolve this conflict, we propose to utilize both geometric and semantic features obtained from a pre-trained foundation model.Our approach projects 2D features from this foundation model into 3D for a single object model per category, and then performs matching against this for new single view observations of unseen object instances with a trained matching network. This requires significantly less data to train than prior methods since the semantic features are robust to object texture and appearance. We demonstrate this with a rich evaluation, showing improved performance over prior methods with a fraction of the data required.

cs.CV

Learning Fabric Manipulation in the Real World with Human Videos

Fabric manipulation is a long-standing challenge in robotics due to the enormous state space and complex dynamics. Learning approaches stand out as promising for this domain as they allow us to learn behaviours directly from data. Most prior methods however rely heavily on simulation, which is still limited by the large sim-to-real gap of deformable objects or rely on large datasets. A promising alternative is to learn fabric manipulation directly from watching humans perform the task. In this work, we explore how demonstrations for fabric manipulation tasks can be collected directly by humans, providing an extremely natural and fast data collection pipeline. Then, using only a handful of such demonstrations, we show how a pick-and-place policy can be learned and deployed on a real robot, without any robot data collection at all. We demonstrate our approach on a fabric folding task, showing that our policy can reliably reach folded states from crumpled initial configurations. Videos are available at: https://sites.google.com/view/foldingbyhand

cs.RO

Learning Arbitrary-Goal Fabric Folding with One Hour of Real Robot Experience

Manipulating deformable objects, such as fabric, is a long standing problem in robotics, with state estimation and control posing a significant challenge for traditional methods. In this paper, we show that it is possible to learn fabric folding skills in only an hour of self-supervised real robot experience, without human supervision or simulation. Our approach relies on fully convolutional networks and the manipulation of visual inputs to exploit learned features, allowing us to create an expressive goal-conditioned pick and place policy that can be trained efficiently with real world robot data only. Folding skills are learned with only a sparse reward function and thus do not require reward function engineering, merely an image of the goal configuration. We demonstrate our method on a set of towel-folding tasks, and show that our approach is able to discover sequential folding strategies, purely from trial-and-error. We achieve state-of-the-art results without the need for demonstrations or simulation, used in prior approaches. Videos available at: https://sites.google.com/view/learningtofold

cs.RO

Model-free vision-based shaping of deformable plastic materials

We address the problem of shaping deformable plastic materials using non-prehensile actions. Shaping plastic objects is challenging, since they are difficult to model and to track visually. We study this problem, by using kinetic sand, a plastic toy material which mimics the physical properties of wet sand. Inspired by a pilot study where humans shape kinetic sand, we define two types of actions: \textit{pushing} the material from the sides and \textit{tapping} from above. The chosen actions are executed with a robotic arm using image-based visual servoing. From the current and desired view of the material, we define states based on visual features such as the outer contour shape and the pixel luminosity values. These are mapped to actions, which are repeated iteratively to reduce the image error until convergence is reached. For pushing, we propose three methods for mapping the visual state to an action. These include heuristic methods and a neural network, trained from human actions. We show that it is possible to obtain simple shapes with the kinetic sand, without explicitly modeling the material. Our approach is limited in the types of shapes it can achieve. A richer set of action types and multi-step reasoning is needed to achieve more sophisticated shapes.

cs.RO

Evaluating task-agnostic exploration for fixed-batch learning of arbitrary future tasks

Deep reinforcement learning has been shown to solve challenging tasks where large amounts of training experience is available, usually obtained online while learning the task. Robotics is a significant potential application domain for many of these algorithms, but generating robot experience in the real world is expensive, especially when each task requires a lengthy online training procedure. Off-policy algorithms can in principle learn arbitrary tasks from a diverse enough fixed dataset. In this work, we evaluate popular exploration methods by generating robotics datasets for the purpose of learning to solve tasks completely offline without any further interaction in the real world. We present results on three popular continuous control tasks in simulation, as well as continuous control of a high-dimensional real robot arm. Code documenting all algorithms, experiments, and hyper-parameters is available at https://github.com/qutrobotlearning/batchlearning.

cs.LG

Sim-to-Real Transfer of Robot Learning with Variable Length Inputs

Current end-to-end deep Reinforcement Learning (RL) approaches require jointly learning perception, decision-making and low-level control from very sparse reward signals and high-dimensional inputs, with little capability of incorporating prior knowledge. This results in prohibitively long training times for use on real-world robotic tasks. Existing algorithms capable of extracting task-level representations from high-dimensional inputs, e.g. object detection, often produce outputs of varying lengths, restricting their use in RL methods due to the need for neural networks to have fixed length inputs. In this work, we propose a framework that combines deep sets encoding, which allows for variable-length abstract representations, with modular RL that utilizes these representations, decoupling high-level decision making from low-level control. We successfully demonstrate our approach on the robot manipulation task of object sorting, showing that this method can learn effective policies within mere minutes of highly simplified simulation. The learned policies can be directly deployed on a robot without further training, and generalize to variations of the task unseen during training.

cs.LG

Mirroring to Build Trust in Digital Assistants

We describe experiments towards building a conversational digital assistant that considers the preferred conversational style of the user. In particular, these experiments are designed to measure whether users prefer and trust an assistant whose conversational style matches their own. To this end we conducted a user study where subjects interacted with a digital assistant that responded in a way that either matched their conversational style, or did not. Using self-reported personality attributes and subjects' feedback on the interactions, we built models that can reliably predict a user's preferred conversational style.

cs.HC

Object Detection and Geometric Profiling through Dirty Water Media Using Asymmetry Properties of Backscattered Signals

The scattering of light observed through the turbid underwater channel is often regarded as the leading challenge when designing underwater electro-optical imaging systems. There have been many approaches to address the effects of scattering such as using pulsed laser sources to reject scattered light temporally, or using intensity modulated waveforms and matched filters to remove the scattered light spectrally. In this paper, a new method is proposed which primarily uses the backscattering asymmetry property for object detection and geometric profiling. In our approach, two parallel and identical continuous wave (CW) laser beams with narrow beam widths (~2mm) are used as active illumination sources. The two beams also have controllable spacing and aiming angle, as well as initial phase difference for convenience of scanning and profiling a target. Through theory and experimental results, it will be shown that when an object leans or tilts towards one of the beam's central trajectory, the asymmetry in the backscattered signals can be used to indicate the location or slope of the target's surface, respectively. By varying the spacing or aiming angle of the two beams, a number of surface samples can be collected to reconstruct the object's shape geometrically. The resolution and range limit of our approach are also measured and reported in this work. In application, our proposed method provides an economic solution to perform imaging through turbid underwater environments. Additionally, the idea can be combined with the pulsed or modulated laser signals for enhanced imaging results.

physics.optics

The Case for a Solar Influence on Certain Nuclear Decay Rates

Power-spectrum analyses of the decay rates of certain nuclides reveal (at very high confidence levels) an annual oscillation and periodicities that may be attributed to solar rotation and to solar r-mode oscillations. A comparison of spectrograms (time-frequency displays) formed from decay data and from solar neutrino data reveals a common periodicity with frequency 12.5 year-1, which is indicative of the solar radiative zone. We propose that the neutrino flux is modulated by the solar magnetic field (via Resonant Spin Flavor Precession) in that region, and we estimate the force and the torque that could be exerted on a nuclide by the solar neutrino flux.

hep-ph

Magnetic-field induced superconductor-metal-insulator transitions in bismuth metal-graphite

Bismuth-metal graphite (MG) has a unique layered structure where Bi nanoparticles are encapsulated between adjacent sheets of nanographites. The superconductivity below $T_{c}$ (= 2.48 K) is due to Bi nanoparticles. The Curie-like susceptibility below 30 K is due to conduction electrons localized near zigzag edges of nanographites. A magnetic-field induced transition from metallic to semiconductor-like phase is observed in the in-plane resistivity $ρ_{a}$ around $H_{c}$ ($\approx$ 25 kOe) for both $H$$\perp$$c$ and $H$$\parallel$$c$ ($c$: c axis). A negative magnetoresistance in $ρ_{a}$ for $H$$\perp$$c$ (0$ $ 40 kOe) suggest the occurrence of two-dimensional weak localization effect.

cond-mat.supr-con