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Robert Nowak

Publications and source records attributed to Robert Nowak.

At least 55 records · Page 3Linked to original sources

ReVar: Strengthening Policy Evaluation via Reduced Variance Sampling

This paper studies the problem of data collection for policy evaluation in Markov decision processes (MDPs). In policy evaluation, we are given a target policy and asked to estimate the expected cumulative reward it will obtain in an environment formalized as an MDP. We develop theory for optimal data collection within the class of tree-structured MDPs by first deriving an oracle data collection strategy that uses knowledge of the variance of the reward distributions. We then introduce the Reduced Variance Sampling (ReVar) algorithm that approximates the oracle strategy when the reward variances are unknown a priori and bound its sub-optimality compared to the oracle strategy. Finally, we empirically validate that ReVar leads to policy evaluation with mean squared error comparable to the oracle strategy and significantly lower than simply running the target policy.

cs.LG↗

GALAXY: Graph-based Active Learning at the Extreme

Active learning is a label-efficient approach to train highly effective models while interactively selecting only small subsets of unlabelled data for labelling and training. In "open world" settings, the classes of interest can make up a small fraction of the overall dataset -- most of the data may be viewed as an out-of-distribution or irrelevant class. This leads to extreme class-imbalance, and our theory and methods focus on this core issue. We propose a new strategy for active learning called GALAXY (Graph-based Active Learning At the eXtrEme), which blends ideas from graph-based active learning and deep learning. GALAXY automatically and adaptively selects more class-balanced examples for labeling than most other methods for active learning. Our theory shows that GALAXY performs a refined form of uncertainty sampling that gathers a much more class-balanced dataset than vanilla uncertainty sampling. Experimentally, we demonstrate GALAXY's superiority over existing state-of-art deep active learning algorithms in unbalanced vision classification settings generated from popular datasets.

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Pure Exploration in Kernel and Neural Bandits

We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecification. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecification. We showcase the application of our approach to two pure exploration settings that were previously under-studied: (1) the reward function belongs to a possibly infinite-dimensional Reproducing Kernel Hilbert Space, and (2) the reward function is nonlinear and can be approximated by neural networks. Our main results provide sample complexity guarantees that only depend on the effective dimension of the feature spaces in the kernel or neural representations. Extensive experiments conducted on both synthetic and real-world datasets demonstrate the efficacy of our methods.

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Near Instance Optimal Model Selection for Pure Exploration Linear Bandits

We introduce the model selection problem in pure exploration linear bandits, where the learner needs to adapt to the instance-dependent complexity measure of the smallest hypothesis class containing the true model. We design algorithms in both fixed confidence and fixed budget settings with near instance optimal guarantees. The core of our algorithms is a new optimization problem based on experimental design that leverages the geometry of the action set to identify a near-optimal hypothesis class. Our fixed budget algorithm is developed based on a novel selection-validation procedure, which provides a new way to study the understudied fixed budget setting (even without the added challenge of model selection). We adapt our algorithms, in both fixed confidence and fixed budget settings, to problems with model misspecification.

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Pareto Optimal Model Selection in Linear Bandits

We study model selection in linear bandits, where the learner must adapt to the dimension (denoted by $d_\star$) of the smallest hypothesis class containing the true linear model while balancing exploration and exploitation. Previous papers provide various guarantees for this model selection problem, but have limitations; i.e., the analysis requires favorable conditions that allow for inexpensive statistical testing to locate the right hypothesis class or are based on the idea of "corralling" multiple base algorithms, which often performs relatively poorly in practice. These works also mainly focus on upper bounds. In this paper, we establish the first lower bound for the model selection problem. Our lower bound implies that, even with a fixed action set, adaptation to the unknown dimension $d_\star$ comes at a cost: There is no algorithm that can achieve the regret bound $\widetilde{O}(\sqrt{d_\star T})$ simultaneously for all values of $d_\star$. We propose Pareto optimal algorithms that match the lower bound. Empirical evaluations show that our algorithm enjoys superior performance compared to existing ones.

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Chernoff Sampling for Active Testing and Extension to Active Regression

Active learning can reduce the number of samples needed to perform a hypothesis test and to estimate the parameters of a model. In this paper, we revisit the work of Chernoff that described an asymptotically optimal algorithm for performing a hypothesis test. We obtain a novel sample complexity bound for Chernoff's algorithm, with a non-asymptotic term that characterizes its performance at a fixed confidence level. We also develop an extension of Chernoff sampling that can be used to estimate the parameters of a wide variety of models and we obtain a non-asymptotic bound on the estimation error. We apply our extension of Chernoff sampling to actively learn neural network models and to estimate parameters in real-data linear and non-linear regression problems, where our approach performs favorably to state-of-the-art methods.

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Nearly Optimal Algorithms for Level Set Estimation

The level set estimation problem seeks to find all points in a domain ${\cal X}$ where the value of an unknown function $f:{\cal X}\rightarrow \mathbb{R}$ exceeds a threshold $α$. The estimation is based on noisy function evaluations that may be acquired at sequentially and adaptively chosen locations in ${\cal X}$. The threshold value $α$ can either be \emph{explicit} and provided a priori, or \emph{implicit} and defined relative to the optimal function value, i.e. $α= (1-ε)f(x_\ast)$ for a given $ε> 0$ where $f(x_\ast)$ is the maximal function value and is unknown. In this work we provide a new approach to the level set estimation problem by relating it to recent adaptive experimental design methods for linear bandits in the Reproducing Kernel Hilbert Space (RKHS) setting. We assume that $f$ can be approximated by a function in the RKHS up to an unknown misspecification and provide novel algorithms for both the implicit and explicit cases in this setting with strong theoretical guarantees. Moreover, in the linear (kernel) setting, we show that our bounds are nearly optimal, namely, our upper bounds match existing lower bounds for threshold linear bandits. To our knowledge this work provides the first instance-dependent, non-asymptotic upper bounds on sample complexity of level-set estimation that match information theoretic lower bounds.

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Similarity Search for Efficient Active Learning and Search of Rare Concepts

Many active learning and search approaches are intractable for large-scale industrial settings with billions of unlabeled examples. Existing approaches search globally for the optimal examples to label, scaling linearly or even quadratically with the unlabeled data. In this paper, we improve the computational efficiency of active learning and search methods by restricting the candidate pool for labeling to the nearest neighbors of the currently labeled set instead of scanning over all of the unlabeled data. We evaluate several selection strategies in this setting on three large-scale computer vision datasets: ImageNet, OpenImages, and a de-identified and aggregated dataset of 10 billion images provided by a large internet company. Our approach achieved similar mean average precision and recall as the traditional global approach while reducing the computational cost of selection by up to three orders of magnitude, thus enabling web-scale active learning.

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Nearest Neighbor Search Under Uncertainty

Nearest Neighbor Search (NNS) is a central task in knowledge representation, learning, and reasoning. There is vast literature on efficient algorithms for constructing data structures and performing exact and approximate NNS. This paper studies NNS under Uncertainty (NNSU). Specifically, consider the setting in which an NNS algorithm has access only to a stochastic distance oracle that provides a noisy, unbiased estimate of the distance between any pair of points, rather than the exact distance. This models many situations of practical importance, including NNS based on human similarity judgements, physical measurements, or fast, randomized approximations to exact distances. A naive approach to NNSU could employ any standard NNS algorithm and repeatedly query and average results from the stochastic oracle (to reduce noise) whenever it needs a pairwise distance. The problem is that a sufficient number of repeated queries is unknown in advance; e.g., a point maybe distant from all but one other point (crude distance estimates suffice) or it may be close to a large number of other points (accurate estimates are necessary). This paper shows how ideas from cover trees and multi-armed bandits can be leveraged to develop an NNSU algorithm that has optimal dependence on the dataset size and the (unknown)geometry of the dataset.

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On Regret with Multiple Best Arms

We study a regret minimization problem with the existence of multiple best/near-optimal arms in the multi-armed bandit setting. We consider the case when the number of arms/actions is comparable or much larger than the time horizon, and make no assumptions about the structure of the bandit instance. Our goal is to design algorithms that can automatically adapt to the unknown hardness of the problem, i.e., the number of best arms. Our setting captures many modern applications of bandit algorithms where the action space is enormous and the information about the underlying instance/structure is unavailable. We first propose an adaptive algorithm that is agnostic to the hardness level and theoretically derive its regret bound. We then prove a lower bound for our problem setting, which indicates: (1) no algorithm can be minimax optimal simultaneously over all hardness levels; and (2) our algorithm achieves a rate function that is Pareto optimal. With additional knowledge of the expected reward of the best arm, we propose another adaptive algorithm that is minimax optimal, up to polylog factors, over all hardness levels. Experimental results confirm our theoretical guarantees and show advantages of our algorithms over the previous state-of-the-art.

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Robust Outlier Arm Identification

We study the problem of Robust Outlier Arm Identification (ROAI), where the goal is to identify arms whose expected rewards deviate substantially from the majority, by adaptively sampling from their reward distributions. We compute the outlier threshold using the median and median absolute deviation of the expected rewards. This is a robust choice for the threshold compared to using the mean and standard deviation, since it can identify outlier arms even in the presence of extreme outlier values. Our setting is different from existing pure exploration problems where the threshold is pre-specified as a given value or rank. This is useful in applications where the goal is to identify the set of promising items but the cardinality of this set is unknown, such as finding promising drugs for a new disease or identifying items favored by a population. We propose two $δ$-PAC algorithms for ROAI, which includes the first UCB-style algorithm for outlier detection, and derive upper bounds on their sample complexity. We also prove a matching, up to logarithmic factors, worst case lower bound for the problem, indicating that our upper bounds are generally unimprovable. Experimental results show that our algorithms are both robust and about $5$x sample efficient compared to state-of-the-art.

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Finding All ε-Good Arms in Stochastic Bandits

The pure-exploration problem in stochastic multi-armed bandits aims to find one or more arms with the largest (or near largest) means. Examples include finding an ε-good arm, best-arm identification, top-k arm identification, and finding all arms with means above a specified threshold. However, the problem of finding all ε-good arms has been overlooked in past work, although arguably this may be the most natural objective in many applications. For example, a virologist may conduct preliminary laboratory experiments on a large candidate set of treatments and move all ε-good treatments into more expensive clinical trials. Since the ultimate clinical efficacy is uncertain, it is important to identify all ε-good candidates. Mathematically, the all-ε-good arm identification problem presents significant new challenges and surprises that do not arise in the pure-exploration objectives studied in the past. We introduce two algorithms to overcome these and demonstrate their great empirical performance on a large-scale crowd-sourced dataset of 2.2M ratings collected by the New Yorker Caption Contest as well as a dataset testing hundreds of possible cancer drugs.

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Tighter Confidence Intervals for Rating Systems

Rating systems are ubiquitous, with applications ranging from product recommendation to teaching evaluations. Confidence intervals for functionals of rating data such as empirical means or quantiles are critical to decision-making in various applications including recommendation/ranking algorithms. Confidence intervals derived from standard Hoeffding and Bernstein bounds can be quite loose, especially in small sample regimes, since these bounds do not exploit the geometric structure of the probability simplex. We propose a new approach to deriving confidence intervals that are tailored to the geometry associated with multi-star/value rating systems using a combination of techniques from information theory, including Kullback-Leibler, Sanov, and Csisz{á}r inequalities. The new confidence intervals are almost always as good or better than all standard methods and are significantly tighter in many situations. The standard bounds can require several times more samples than our new bounds to achieve specified confidence interval widths.

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Bilinear Bandits with Low-rank Structure

We introduce the bilinear bandit problem with low-rank structure in which an action takes the form of a pair of arms from two different entity types, and the reward is a bilinear function of the known feature vectors of the arms. The unknown in the problem is a $d_1$ by $d_2$ matrix $\mathbfΘ^*$ that defines the reward, and has low rank $r \ll \min\{d_1,d_2\}$. Determination of $\mathbfΘ^*$ with this low-rank structure poses a significant challenge in finding the right exploration-exploitation tradeoff. In this work, we propose a new two-stage algorithm called "Explore-Subspace-Then-Refine" (ESTR). The first stage is an explicit subspace exploration, while the second stage is a linear bandit algorithm called "almost-low-dimensional OFUL" (LowOFUL) that exploits and further refines the estimated subspace via a regularization technique. We show that the regret of ESTR is $\widetilde{\mathcal{O}}((d_1+d_2)^{3/2} \sqrt{r T})$ where $\widetilde{\mathcal{O}}$ hides logarithmic factors and $T$ is the time horizon, which improves upon the regret of $\widetilde{\mathcal{O}}(d_1d_2\sqrt{T})$ attained for a naïve linear bandit reduction. We conjecture that the regret bound of ESTR is unimprovable up to polylogarithmic factors, and our preliminary experiment shows that ESTR outperforms a naïve linear bandit reduction.

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Should Adversarial Attacks Use Pixel p-Norm?

Adversarial attacks aim to confound machine learning systems, while remaining virtually imperceptible to humans. Attacks on image classification systems are typically gauged in terms of $p$-norm distortions in the pixel feature space. We perform a behavioral study, demonstrating that the pixel $p$-norm for any $0\le p \le \infty$, and several alternative measures including earth mover's distance, structural similarity index, and deep net embedding, do not fit human perception. Our result has the potential to improve the understanding of adversarial attack and defense strategies.

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MaxGap Bandit: Adaptive Algorithms for Approximate Ranking

This paper studies the problem of adaptively sampling from K distributions (arms) in order to identify the largest gap between any two adjacent means. We call this the MaxGap-bandit problem. This problem arises naturally in approximate ranking, noisy sorting, outlier detection, and top-arm identification in bandits. The key novelty of the MaxGap-bandit problem is that it aims to adaptively determine the natural partitioning of the distributions into a subset with larger means and a subset with smaller means, where the split is determined by the largest gap rather than a pre-specified rank or threshold. Estimating an arm's gap requires sampling its neighboring arms in addition to itself, and this dependence results in a novel hardness parameter that characterizes the sample complexity of the problem. We propose elimination and UCB-style algorithms and show that they are minimax optimal. Our experiments show that the UCB-style algorithms require 6-8x fewer samples than non-adaptive sampling to achieve the same error.

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Learning Nearest Neighbor Graphs from Noisy Distance Samples

We consider the problem of learning the nearest neighbor graph of a dataset of n items. The metric is unknown, but we can query an oracle to obtain a noisy estimate of the distance between any pair of items. This framework applies to problem domains where one wants to learn people's preferences from responses commonly modeled as noisy distance judgments. In this paper, we propose an active algorithm to find the graph with high probability and analyze its query complexity. In contrast to existing work that forces Euclidean structure, our method is valid for general metrics, assuming only symmetry and the triangle inequality. Furthermore, we demonstrate efficiency of our method empirically and theoretically, needing only O(n log(n)Delta^-2) queries in favorable settings, where Delta^-2 accounts for the effect of noise. Using crowd-sourced data collected for a subset of the UT Zappos50K dataset, we apply our algorithm to learn which shoes people believe are most similar and show that it beats both an active baseline and ordinal embedding.

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Linear Bandits with Feature Feedback

This paper explores a new form of the linear bandit problem in which the algorithm receives the usual stochastic rewards as well as stochastic feedback about which features are relevant to the rewards, the latter feedback being the novel aspect. The focus of this paper is the development of new theory and algorithms for linear bandits with feature feedback. We show that linear bandits with feature feedback can achieve regret over time horizon $T$ that scales like $k\sqrt{T}$, without prior knowledge of which features are relevant nor the number $k$ of relevant features. In comparison, the regret of traditional linear bandits is $d\sqrt{T}$, where $d$ is the total number of (relevant and irrelevant) features, so the improvement can be dramatic if $k\ll d$. The computational complexity of the new algorithm is proportional to $k$ rather than $d$, making it much more suitable for real-world applications compared to traditional linear bandits. We demonstrate the performance of the new algorithm with synthetic and real human-labeled data.

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