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Robert Porzel

Publications and source records attributed to Robert Porzel.

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Not All Trust is the Same: Effects of Decision Workflow and Explanations in Human-AI Decision Making

A central challenge in AI-assisted decision making is achieving warranted, well-calibrated trust. Both overtrust (accepting incorrect AI recommendations) and undertrust (rejecting correct advice) should be prevented. Prior studies differ in the design of the decision workflow - whether users see the AI suggestion immediately (1-step setup) or have to submit a first decision beforehand (2-step setup) -, and in how trust is measured - through self-reports or as behavioral trust, that is, reliance. We examined the effects and interactions of (a) the type of decision workflow, (b) the presence of explanations, and (c) users' domain knowledge and prior AI experience. We compared reported trust, reliance (agreement rate and switch rate), and overreliance. Results showed no evidence that a 2-step setup reduces overreliance. The decision workflow also did not directly affect self-reported trust, but there was a crossover interaction effect with domain knowledge and explanations, suggesting that the effects of explanations alone may not generalize across workflow setups. Finally, our findings confirm that reported trust and reliance behavior are distinct constructs that should be evaluated separately in AI-assisted decision making.

cs.HC

Breathe with Me: Synchronizing Biosignals for User Embodiment in Robots

Embodiment of users within robotic systems has been explored in human-robot interaction, most often in telepresence and teleoperation. In these applications, synchronized visuomotor feedback can evoke a sense of body ownership and agency, contributing to the experience of embodiment. We extend this work by employing embreathment, the representation of the user's own breath in real time, as a means for enhancing user embodiment experience in robots. In a within-subjects experiment, participants controlled a robotic arm, while its movements were either synchronized or non-synchronized with their own breath. Synchrony was shown to significantly increase body ownership, and was preferred by most participants. We propose the representation of physiological signals as a novel interoceptive pathway for human-robot interaction, and discuss implications for telepresence, prosthetics, collaboration with robots, and shared autonomy.

cs.RO

Can AI Explanations Make You Change Your Mind?

In the context of AI-based decision support systems, explanations can help users to judge when to trust the AI's suggestion, and when to question it. In this way, human oversight can prevent AI errors and biased decision-making. However, this rests on the assumption that users will consider explanations in enough detail to be able to catch such errors. We conducted an online study on trust in explainable DSS, and were surprised to find that in many cases, participants spent little time on the explanation and did not always consider it in detail. We present an exploratory analysis of this data, investigating what factors impact how carefully study participants consider AI explanations, and how this in turn impacts whether they are open to changing their mind based on what the AI suggests.

cs.HC

Examining the Effects of Human-Likeness of Avatars on Emotion Perception and Emotion Elicitation

An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a means to express their individuality. In consequence, there has been a surge in means for avatar-based personalization, ranging from classic human representations to animals, food items, and more. However, using avatars also has drawbacks. Depending on the human-likeness of the avatar and the corresponding disparities between the avatar and the original expresser, avatars may elicit discomfort or even hinder effective nonverbal communication by distorting emotion perception. This study examines the relationship between the human-likeness of virtual avatars and emotion perception for Ekman's six "basic emotions". Research reveals that avatars with varying degrees of human-likeness have distinct effects on emotion perception. High human-likeness avatars, such as human avatars, tend to elicit more negative emotional responses from users, a phenomenon that is consistent with the concept of Uncanny Valley in aesthetics, which suggests that closely resembling humans can provoke negative emotional responses. Conversely, a raccoon avatar and a shark avatar, known as cuteness, which exhibit moderate human similarity in this study, demonstrate a positive influence on emotion perception. Our initial results suggest that the human-likeness of avatars is an important factor for emotion perception. The results from the follow-up study further suggest that the cuteness of avatars and their natural facial status may also play a significant role in emotion perception and elicitation. We discuss practical implications for strategically conveying specific human behavioral messages through avatars in multiple applications, such as business and counseling.

cs.HC

Finding Uncommon Ground: A Human-Centered Model for Extrospective Explanations

The need for explanations in AI has, by and large, been driven by the desire to increase the transparency of black-box machine learning models. However, such explanations, which focus on the internal mechanisms that lead to a specific output, are often unsuitable for non-experts. To facilitate a human-centered perspective on AI explanations, agents need to focus on individuals and their preferences as well as the context in which the explanations are given. This paper proposes a personalized approach to explanation, where the agent tailors the information provided to the user based on what is most likely pertinent to them. We propose a model of the agent's worldview that also serves as a personal and dynamic memory of its previous interactions with the same user, based on which the artificial agent can estimate what part of its knowledge is most likely new information to the user.

cs.AI

MetaMorph -- A Metamodelling Approach For Robot Morphology

Robot appearance crucially shapes Human-Robot Interaction (HRI) but is typically described via broad categories like anthropomorphic, zoomorphic, or technical. More precise approaches focus almost exclusively on anthropomorphic features, which fail to classify robots across all types, limiting the ability to draw meaningful connections between robot design and its effect on interaction. In response, we present MetaMorph, a comprehensive framework for classifying robot morphology. Using a metamodeling approach, MetaMorph was synthesized from 222 robots in the IEEE Robots Guide, offering a structured method for comparing visual features. This model allows researchers to assess the visual distances between robot models and explore optimal design traits tailored to different tasks and contexts.

cs.RO

How Metacognitive Architectures Remember Their Own Thoughts: A Systematic Review

Background: Metacognition has gained significant attention for its potential to enhance autonomy and adaptability of artificial agents but remains a fragmented field: diverse theories, terminologies, and design choices have led to disjointed developments and limited comparability across systems. Existing overviews remain at a conceptual level that is undiscerning to the underlying algorithms, representations, and their respective success. Methods: We address this gap by performing an explorative systematic review. Reports were included if they described techniques enabling Computational Metacognitive Architectures (CMAs) to model, store, remember, and process their episodic metacognitive experiences, one of Flavell's (1979a) three foundational components of metacognition. Searches were conducted in 16 databases, consulted between December 2023 and June 2024. Data were extracted using a 20-item framework considering pertinent aspects. Results: A total of 101 reports on 35 distinct CMAs were included. Our findings show that metacognitive experiences may boost system performance and explainability, e.g., via self-repair. However, lack of standardization and limited evaluations may hinder progress: only 17% of CMAs were quantitatively evaluated regarding this review's focus, and significant terminological inconsistency limits cross-architecture synthesis. Systems also varied widely in memory content, data types, and employed algorithms. Discussion: Limitations include the non-iterative nature of the search query, heterogeneous data availability, and an under-representation of emergent, sub-symbolic CMAs. Future research should focus on standardization and evaluation, e.g., via community-driven challenges, and on transferring promising principles to emergent architectures.

q-bio.NC

An Ontological Model of User Preferences

The notion of preferences plays an important role in many disciplines including service robotics which is concerned with scenarios in which robots interact with humans. These interactions can be favored by robots taking human preferences into account. This raises the issue of how preferences should be represented to support such preference-aware decision making. Several formal accounts for a notion of preferences exist. However, these approaches fall short on defining the nature and structure of the options that a robot has in a given situation. In this work, we thus investigate a formal model of preferences where options are non-atomic entities that are defined by the complex situations they bring about.

cs.RO

Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie

Due to contact restrictions, closure of fitness centers and quarantine measures, the SARS-CoV-2 pandemic led to a considerable decline of sporting activities. The first relaxation of these restrictions allowed German citizens to mostly return to their normal training and exercise behavior, yet the long-term impact of the recurring measures (i.e. the "Lockdown", "Lockdown light" as well as the "Corona Emergency Break" in the case of Germany) remain rather under-investigated. Using a survey of (n=108) German sportspersons, we measured a significant decline of sporting activities even within the intermediary phases without major pandemic constraints. To evaluate the capabilities of digital training applications in countering these effects, we additionally recorded the usage of, among others, apps, trackers, videos and conferencing systems and identified the most important as well as missing and/or essential features with regards to their capabilities of facilitating individual sport and training in times without access to facilities or social contacts. Effectively, the usage of smart watches, online videos and conferences increased significantly when compared to before the pandemic; and especially online videos and conferences contributed to higher training frequencies. Data-driven or individual feedback, motivation and collaboration revealed to be the most important or even necessary functions for users of digital training applications to counter the decline of social components of training.

cs.HC

Foundations of the Socio-physical Model of Activities (SOMA) for Autonomous Robotic Agents

In this paper, we present foundations of the Socio-physical Model of Activities (SOMA). SOMA represents both the physical as well as the social context of everyday activities. Such tasks seem to be trivial for humans, however, they pose severe problems for artificial agents. For starters, a natural language command requesting something will leave many pieces of information necessary for performing the task unspecified. Humans can solve such problems fast as we reduce the search space by recourse to prior knowledge such as a connected collection of plans that describe how certain goals can be achieved at various levels of abstraction. Rather than enumerating fine-grained physical contexts SOMA sets out to include socially constructed knowledge about the functions of actions to achieve a variety of goals or the roles objects can play in a given situation. As the human cognition system is capable of generalizing experiences into abstract knowledge pieces applicable to novel situations, we argue that both physical and social context need be modeled to tackle these challenges in a general manner. This is represented by the link between the physical and social context in SOMA where relationships are established between occurrences and generalizations of them, which has been demonstrated in several use cases that validate SOMA.

cs.RO

Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment

Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instructions accompanied by images. The interpretation of instructions for the automatic generation of the corresponding motions (e.g. exercises) and the validation of these movements are difficult tasks. In this article we describe a first step towards achieving automated extraction. We have recorded five different exercises in random order with the help of seven amateur performers using a Kinect. During the recording, we found that the same exercise was interpreted differently by each human performer even though they were given identical textual instructions. We performed a quality assessment study based on that data using a crowdsourcing approach and tested the inter-rater agreement for different types of visualizations, where the RGBbased visualization showed the best agreement among the annotators.

cs.HC

Experimental Research Data Quality In Materials Science

In materials sciences, a large amount of research data is generated through a broad spectrum of different experiments. As of today, experimental research data including meta-data in materials science is often stored decentralized by the researcher(s) conducting the experiments without generally accepted standards on what and how to store data. The conducted research and experiments often involve a considerable investment from public funding agencies that desire the results to be made available in order to increase their impact. In order to achieve the goal of citable and (openly) accessible materials science experimental research data in the future, not only an adequate infrastructure needs to be established but the question of how to measure the quality of the experimental research data also to be addressed. In this publication, the authors identify requirements and challenges towards a systematic methodology to measure experimental research data quality prior to publication and derive different approaches on that basis. These methods are critically discussed and assessed by their contribution and limitations towards the set goals. Concluding, a combination of selected methods is presented as a systematic, functional and practical quality measurement and assurance approach for experimental research data in materials science with the goal of supporting the accessibility and dissemination of existing data sets.

cs.DB