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Robert Tjarko Lange

Publications and source records attributed to Robert Tjarko Lange.

28 records · Page 2Linked to original sources

Discovering Temporally-Aware Reinforcement Learning Algorithms

Recent advancements in meta-learning have enabled the automatic discovery of novel reinforcement learning algorithms parameterized by surrogate objective functions. To improve upon manually designed algorithms, the parameterization of this learned objective function must be expressive enough to represent novel principles of learning (instead of merely recovering already established ones) while still generalizing to a wide range of settings outside of its meta-training distribution. However, existing methods focus on discovering objective functions that, like many widely used objective functions in reinforcement learning, do not take into account the total number of steps allowed for training, or "training horizon". In contrast, humans use a plethora of different learning objectives across the course of acquiring a new ability. For instance, students may alter their studying techniques based on the proximity to exam deadlines and their self-assessed capabilities. This paper contends that ignoring the optimization time horizon significantly restricts the expressive potential of discovered learning algorithms. We propose a simple augmentation to two existing objective discovery approaches that allows the discovered algorithm to dynamically update its objective function throughout the agent's training procedure, resulting in expressive schedules and increased generalization across different training horizons. In the process, we find that commonly used meta-gradient approaches fail to discover such adaptive objective functions while evolution strategies discover highly dynamic learning rules. We demonstrate the effectiveness of our approach on a wide range of tasks and analyze the resulting learned algorithms, which we find effectively balance exploration and exploitation by modifying the structure of their learning rules throughout the agent's lifetime.

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NeuroEvoBench: Benchmarking Evolutionary Optimizers for Deep Learning Applications

Recently, the Deep Learning community has become interested in evolutionary optimization (EO) as a means to address hard optimization problems, e.g. meta-learning through long inner loop unrolls or optimizing non-differentiable operators. One core reason for this trend has been the recent innovation in hardware acceleration and compatible software - making distributed population evaluations much easier than before. Unlike for gradient descent-based methods though, there is a lack of hyperparameter understanding and best practices for EO - arguably due to severely less 'graduate student descent' and benchmarking being performed for EO methods. Additionally, classical benchmarks from the evolutionary community provide few practical insights for Deep Learning applications. This poses challenges for newcomers to hardware-accelerated EO and hinders significant adoption. Hence, we establish a new benchmark of EO methods (NeuroEvoBench) tailored toward Deep Learning applications and exhaustively evaluate traditional and meta-learned EO. We investigate core scientific questions including resource allocation, fitness shaping, normalization, regularization & scalability of EO. The benchmark is open-sourced at https://github.com/neuroevobench/neuroevobench under Apache-2.0 license.

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Lottery Tickets in Evolutionary Optimization: On Sparse Backpropagation-Free Trainability

Is the lottery ticket phenomenon an idiosyncrasy of gradient-based training or does it generalize to evolutionary optimization? In this paper we establish the existence of highly sparse trainable initializations for evolution strategies (ES) and characterize qualitative differences compared to gradient descent (GD)-based sparse training. We introduce a novel signal-to-noise iterative pruning procedure, which incorporates loss curvature information into the network pruning step. This can enable the discovery of even sparser trainable network initializations when using black-box evolution as compared to GD-based optimization. Furthermore, we find that these initializations encode an inductive bias, which transfers across different ES, related tasks and even to GD-based training. Finally, we compare the local optima resulting from the different optimization paradigms and sparsity levels. In contrast to GD, ES explore diverse and flat local optima and do not preserve linear mode connectivity across sparsity levels and independent runs. The results highlight qualitative differences between evolution and gradient-based learning dynamics, which can be uncovered by the study of iterative pruning procedures.

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Discovering Attention-Based Genetic Algorithms via Meta-Black-Box Optimization

Genetic algorithms constitute a family of black-box optimization algorithms, which take inspiration from the principles of biological evolution. While they provide a general-purpose tool for optimization, their particular instantiations can be heuristic and motivated by loose biological intuition. In this work we explore a fundamentally different approach: Given a sufficiently flexible parametrization of the genetic operators, we discover entirely new genetic algorithms in a data-driven fashion. More specifically, we parametrize selection and mutation rate adaptation as cross- and self-attention modules and use Meta-Black-Box-Optimization to evolve their parameters on a set of diverse optimization tasks. The resulting Learned Genetic Algorithm outperforms state-of-the-art adaptive baseline genetic algorithms and generalizes far beyond its meta-training settings. The learned algorithm can be applied to previously unseen optimization problems, search dimensions & evaluation budgets. We conduct extensive analysis of the discovered operators and provide ablation experiments, which highlight the benefits of flexible module parametrization and the ability to transfer (`plug-in') the learned operators to conventional genetic algorithms.

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Discovering Evolution Strategies via Meta-Black-Box Optimization

Optimizing functions without access to gradients is the remit of black-box methods such as evolution strategies. While highly general, their learning dynamics are often times heuristic and inflexible - exactly the limitations that meta-learning can address. Hence, we propose to discover effective update rules for evolution strategies via meta-learning. Concretely, our approach employs a search strategy parametrized by a self-attention-based architecture, which guarantees the update rule is invariant to the ordering of the candidate solutions. We show that meta-evolving this system on a small set of representative low-dimensional analytic optimization problems is sufficient to discover new evolution strategies capable of generalizing to unseen optimization problems, population sizes and optimization horizons. Furthermore, the same learned evolution strategy can outperform established neuroevolution baselines on supervised and continuous control tasks. As additional contributions, we ablate the individual neural network components of our method; reverse engineer the learned strategy into an explicit heuristic form, which remains highly competitive; and show that it is possible to self-referentially train an evolution strategy from scratch, with the learned update rule used to drive the outer meta-learning loop.

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evosax: JAX-based Evolution Strategies

The deep learning revolution has greatly been accelerated by the 'hardware lottery': Recent advances in modern hardware accelerators and compilers paved the way for large-scale batch gradient optimization. Evolutionary optimization, on the other hand, has mainly relied on CPU-parallelism, e.g. using Dask scheduling and distributed multi-host infrastructure. Here we argue that also modern evolutionary computation can significantly benefit from the massive computational throughput provided by GPUs and TPUs. In order to better harness these resources and to enable the next generation of black-box optimization algorithms, we release evosax: A JAX-based library of evolution strategies which allows researchers to leverage powerful function transformations such as just-in-time compilation, automatic vectorization and hardware parallelization. evosax implements 30 evolutionary optimization algorithms including finite-difference-based, estimation-of-distribution evolution strategies and various genetic algorithms. Every single algorithm can directly be executed on hardware accelerators and automatically vectorized or parallelized across devices using a single line of code. It is designed in a modular fashion and allows for flexible usage via a simple ask-evaluate-tell API. We thereby hope to facilitate a new wave of scalable evolutionary optimization algorithms.

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On Lottery Tickets and Minimal Task Representations in Deep Reinforcement Learning

The lottery ticket hypothesis questions the role of overparameterization in supervised deep learning. But how is the performance of winning lottery tickets affected by the distributional shift inherent to reinforcement learning problems? In this work, we address this question by comparing sparse agents who have to address the non-stationarity of the exploration-exploitation problem with supervised agents trained to imitate an expert. We show that feed-forward networks trained with behavioural cloning compared to reinforcement learning can be pruned to higher levels of sparsity without performance degradation. This suggests that in order to solve the RL-specific distributional shift agents require more degrees of freedom. Using a set of carefully designed baseline conditions, we find that the majority of the lottery ticket effect in both learning paradigms can be attributed to the identified mask rather than the weight initialization. The input layer mask selectively prunes entire input dimensions that turn out to be irrelevant for the task at hand. At a moderate level of sparsity the mask identified by iterative magnitude pruning yields minimal task-relevant representations, i.e., an interpretable inductive bias. Finally, we propose a simple initialization rescaling which promotes the robust identification of sparse task representations in low-dimensional control tasks.

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Learning Not to Learn: Nature versus Nurture in Silico

Animals are equipped with a rich innate repertoire of sensory, behavioral and motor skills, which allows them to interact with the world immediately after birth. At the same time, many behaviors are highly adaptive and can be tailored to specific environments by means of learning. In this work, we use mathematical analysis and the framework of meta-learning (or 'learning to learn') to answer when it is beneficial to learn such an adaptive strategy and when to hard-code a heuristic behavior. We find that the interplay of ecological uncertainty, task complexity and the agents' lifetime has crucial effects on the meta-learned amortized Bayesian inference performed by an agent. There exist two regimes: One in which meta-learning yields a learning algorithm that implements task-dependent information-integration and a second regime in which meta-learning imprints a heuristic or 'hard-coded' behavior. Further analysis reveals that non-adaptive behaviors are not only optimal for aspects of the environment that are stable across individuals, but also in situations where an adaptation to the environment would in fact be highly beneficial, but could not be done quickly enough to be exploited within the remaining lifetime. Hard-coded behaviors should hence not only be those that always work, but also those that are too complex to be learned within a reasonable time frame.

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Reinforcement Learning with Structured Hierarchical Grammar Representations of Actions

From a young age humans learn to use grammatical principles to hierarchically combine words into sentences. Action grammars is the parallel idea, that there is an underlying set of rules (a "grammar") that govern how we hierarchically combine actions to form new, more complex actions. We introduce the Action Grammar Reinforcement Learning (AG-RL) framework which leverages the concept of action grammars to consistently improve the sample efficiency of Reinforcement Learning agents. AG-RL works by using a grammar inference algorithm to infer the "action grammar" of an agent midway through training. The agent's action space is then augmented with macro-actions identified by the grammar. We apply this framework to Double Deep Q-Learning (AG-DDQN) and a discrete action version of Soft Actor-Critic (AG-SAC) and find that it improves performance in 8 out of 8 tested Atari games (median +31%, max +668%) and 19 out of 20 tested Atari games (median +96%, maximum +3,756%) respectively without substantive hyperparameter tuning. We also show that AG-SAC beats the model-free state-of-the-art for sample efficiency in 17 out of the 20 tested Atari games (median +62%, maximum +13,140%), again without substantive hyperparameter tuning.

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Semantic RL with Action Grammars: Data-Efficient Learning of Hierarchical Task Abstractions

Hierarchical Reinforcement Learning algorithms have successfully been applied to temporal credit assignment problems with sparse reward signals. However, state-of-the-art algorithms require manual specification of sub-task structures, a sample inefficient exploration phase or lack semantic interpretability. Humans, on the other hand, efficiently detect hierarchical sub-structures induced by their surroundings. It has been argued that this inference process universally applies to language, logical reasoning as well as motor control. Therefore, we propose a cognitive-inspired Reinforcement Learning architecture which uses grammar induction to identify sub-goal policies. By treating an on-policy trajectory as a sentence sampled from the policy-conditioned language of the environment, we identify hierarchical constituents with the help of unsupervised grammatical inference. The resulting set of temporal abstractions is called action grammar (Pastra & Aloimonos, 2012) and unifies symbolic and connectionist approaches to Reinforcement Learning. It can be used to facilitate efficient imitation, transfer and online learning.

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