Searcharxiv⌕ Search

arXiv subjects

Roberto Cipolla

Publications and source records attributed to Roberto Cipolla.

At least 37 records · Page 2Linked to original sources

IronDepth: Iterative Refinement of Single-View Depth using Surface Normal and its Uncertainty

Single image surface normal estimation and depth estimation are closely related problems as the former can be calculated from the latter. However, the surface normals computed from the output of depth estimation methods are significantly less accurate than the surface normals directly estimated by networks. To reduce such discrepancy, we introduce a novel framework that uses surface normal and its uncertainty to recurrently refine the predicted depth-map. The depth of each pixel can be propagated to a query pixel, using the predicted surface normal as guidance. We thus formulate depth refinement as a classification of choosing the neighboring pixel to propagate from. Then, by propagating to sub-pixel points, we upsample the refined, low-resolution output. The proposed method shows state-of-the-art performance on NYUv2 and iBims-1 - both in terms of depth and normal. Our refinement module can also be attached to the existing depth estimation methods to improve their accuracy. We also show that our framework, only trained for depth estimation, can also be used for depth completion. The code is available at https://github.com/baegwangbin/IronDepth.

cs.CV↗

DigiFace-1M: 1 Million Digital Face Images for Face Recognition

State-of-the-art face recognition models show impressive accuracy, achieving over 99.8% on Labeled Faces in the Wild (LFW) dataset. Such models are trained on large-scale datasets that contain millions of real human face images collected from the internet. Web-crawled face images are severely biased (in terms of race, lighting, make-up, etc) and often contain label noise. More importantly, the face images are collected without explicit consent, raising ethical concerns. To avoid such problems, we introduce a large-scale synthetic dataset for face recognition, obtained by rendering digital faces using a computer graphics pipeline. We first demonstrate that aggressive data augmentation can significantly reduce the synthetic-to-real domain gap. Having full control over the rendering pipeline, we also study how each attribute (e.g., variation in facial pose, accessories and textures) affects the accuracy. Compared to SynFace, a recent method trained on GAN-generated synthetic faces, we reduce the error rate on LFW by 52.5% (accuracy from 91.93% to 96.17%). By fine-tuning the network on a smaller number of real face images that could reasonably be obtained with consent, we achieve accuracy that is comparable to the methods trained on millions of real face images.

cs.CV↗

SPARC: Sparse Render-and-Compare for CAD model alignment in a single RGB image

Estimating 3D shapes and poses of static objects from a single image has important applications for robotics, augmented reality and digital content creation. Often this is done through direct mesh predictions which produces unrealistic, overly tessellated shapes or by formulating shape prediction as a retrieval task followed by CAD model alignment. Directly predicting CAD model poses from 2D image features is difficult and inaccurate. Some works, such as ROCA, regress normalised object coordinates and use those for computing poses. While this can produce more accurate pose estimates, predicting normalised object coordinates is susceptible to systematic failure. Leveraging efficient transformer architectures we demonstrate that a sparse, iterative, render-and-compare approach is more accurate and robust than relying on normalised object coordinates. For this we combine 2D image information including sparse depth and surface normal values which we estimate directly from the image with 3D CAD model information in early fusion. In particular, we reproject points sampled from the CAD model in an initial, random pose and compute their depth and surface normal values. This combined information is the input to a pose prediction network, SPARC-Net which we train to predict a 9 DoF CAD model pose update. The CAD model is reprojected again and the next pose update is predicted. Our alignment procedure converges after just 3 iterations, improving the state-of-the-art performance on the challenging real-world dataset ScanNet from 25.0% to 31.8% instance alignment accuracy. Code will be released at https://github.com/florianlanger/SPARC .

cs.CV↗

Contrastive Unsupervised Learning of World Model with Invariant Causal Features

In this paper we present a world model, which learns causal features using the invariance principle. In particular, we use contrastive unsupervised learning to learn the invariant causal features, which enforces invariance across augmentations of irrelevant parts or styles of the observation. The world-model-based reinforcement learning methods independently optimize representation learning and the policy. Thus naive contrastive loss implementation collapses due to a lack of supervisory signals to the representation learning module. We propose an intervention invariant auxiliary task to mitigate this issue. Specifically, we utilize depth prediction to explicitly enforce the invariance and use data augmentation as style intervention on the RGB observation space. Our design leverages unsupervised representation learning to learn the world model with invariant causal features. Our proposed method significantly outperforms current state-of-the-art model-based and model-free reinforcement learning methods on out-of-distribution point navigation tasks on the iGibson dataset. Moreover, our proposed model excels at the sim-to-real transfer of our perception learning module. Finally, we evaluate our approach on the DeepMind control suite and enforce invariance only implicitly since depth is not available. Nevertheless, our proposed model performs on par with the state-of-the-art counterpart.

cs.LG↗

Multi-View Depth Estimation by Fusing Single-View Depth Probability with Multi-View Geometry

Multi-view depth estimation methods typically require the computation of a multi-view cost-volume, which leads to huge memory consumption and slow inference. Furthermore, multi-view matching can fail for texture-less surfaces, reflective surfaces and moving objects. For such failure modes, single-view depth estimation methods are often more reliable. To this end, we propose MaGNet, a novel framework for fusing single-view depth probability with multi-view geometry, to improve the accuracy, robustness and efficiency of multi-view depth estimation. For each frame, MaGNet estimates a single-view depth probability distribution, parameterized as a pixel-wise Gaussian. The distribution estimated for the reference frame is then used to sample per-pixel depth candidates. Such probabilistic sampling enables the network to achieve higher accuracy while evaluating fewer depth candidates. We also propose depth consistency weighting for the multi-view matching score, to ensure that the multi-view depth is consistent with the single-view predictions. The proposed method achieves state-of-the-art performance on ScanNet, 7-Scenes and KITTI. Qualitative evaluation demonstrates that our method is more robust against challenging artifacts such as texture-less/reflective surfaces and moving objects. Our code and model weights are available at https://github.com/baegwangbin/MaGNet.

cs.CV↗

Discrete neural representations for explainable anomaly detection

The aim of this work is to detect and automatically generate high-level explanations of anomalous events in video. Understanding the cause of an anomalous event is crucial as the required response is dependant on its nature and severity. Recent works typically use object or action classifier to detect and provide labels for anomalous events. However, this constrains detection systems to a finite set of known classes and prevents generalisation to unknown objects or behaviours. Here we show how to robustly detect anomalies without the use of object or action classifiers yet still recover the high level reason behind the event. We make the following contributions: (1) a method using saliency maps to decouple the explanation of anomalous events from object and action classifiers, (2) show how to improve the quality of saliency maps using a novel neural architecture for learning discrete representations of video by predicting future frames and (3) beat the state-of-the-art anomaly explanation methods by 60\% on a subset of the public benchmark X-MAN dataset.

cs.CV↗

Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model

This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Some recent approaches to this task predict probability distributions over human body model parameters conditioned on the input images. This is motivated by the ill-posed nature of the problem wherein multiple 3D reconstructions may match the image evidence, particularly when some parts of the body are locally occluded. However, body shape parameters in widely-used body models (e.g. SMPL) control global deformations over the whole body surface. Distributions over these global shape parameters are unable to meaningfully capture uncertainty in shape estimates associated with locally-occluded body parts. In contrast, we present a method that (i) predicts distributions over local body shape in the form of semantic body measurements and (ii) uses a linear mapping to transform a local distribution over body measurements to a global distribution over SMPL shape parameters. We show that our method outperforms the current state-of-the-art in terms of identity-dependent body shape estimation accuracy on the SSP-3D dataset, and a private dataset of tape-measured humans, by probabilistically-combining local body measurement distributions predicted from multiple images of a subject.

cs.CV↗

Leveraging Geometry for Shape Estimation from a Single RGB Image

Predicting 3D shapes and poses of static objects from a single RGB image is an important research area in modern computer vision. Its applications range from augmented reality to robotics and digital content creation. Typically this task is performed through direct object shape and pose predictions which is inaccurate. A promising research direction ensures meaningful shape predictions by retrieving CAD models from large scale databases and aligning them to the objects observed in the image. However, existing work does not take the object geometry into account, leading to inaccurate object pose predictions, especially for unseen objects. In this work we demonstrate how cross-domain keypoint matches from an RGB image to a rendered CAD model allow for more precise object pose predictions compared to ones obtained through direct predictions. We further show that keypoint matches can not only be used to estimate the pose of an object, but also to modify the shape of the object itself. This is important as the accuracy that can be achieved with object retrieval alone is inherently limited to the available CAD models. Allowing shape adaptation bridges the gap between the retrieved CAD model and the observed shape. We demonstrate our approach on the challenging Pix3D dataset. The proposed geometric shape prediction improves the AP mesh over the state-of-the-art from 33.2 to 37.8 on seen objects and from 8.2 to 17.1 on unseen objects. Furthermore, we demonstrate more accurate shape predictions without closely matching CAD models when following the proposed shape adaptation. Code is publicly available at https://github.com/florianlanger/leveraging_geometry_for_shape_estimation .

cs.CV↗

FIERY: Future Instance Prediction in Bird's-Eye View from Surround Monocular Cameras

Driving requires interacting with road agents and predicting their future behaviour in order to navigate safely. We present FIERY: a probabilistic future prediction model in bird's-eye view from monocular cameras. Our model predicts future instance segmentation and motion of dynamic agents that can be transformed into non-parametric future trajectories. Our approach combines the perception, sensor fusion and prediction components of a traditional autonomous driving stack by estimating bird's-eye-view prediction directly from surround RGB monocular camera inputs. FIERY learns to model the inherent stochastic nature of the future solely from camera driving data in an end-to-end manner, without relying on HD maps, and predicts multimodal future trajectories. We show that our model outperforms previous prediction baselines on the NuScenes and Lyft datasets. The code and trained models are available at https://github.com/wayveai/fiery.

cs.CV↗

PX-NET: Simple and Efficient Pixel-Wise Training of Photometric Stereo Networks

Retrieving accurate 3D reconstructions of objects from the way they reflect light is a very challenging task in computer vision. Despite more than four decades since the definition of the Photometric Stereo problem, most of the literature has had limited success when global illumination effects such as cast shadows, self-reflections and ambient light come into play, especially for specular surfaces. Recent approaches have leveraged the power of deep learning in conjunction with computer graphics in order to cope with the need of a vast number of training data in order to invert the image irradiance equation and retrieve the geometry of the object. However, rendering global illumination effects is a slow process which can limit the amount of training data that can be generated. In this work we propose a novel pixel-wise training procedure for normal prediction by replacing the training data (observation maps) of globally rendered images with independent per-pixel generated data. We show that global physical effects can be approximated on the observation map domain and this simplifies and speeds up the data creation procedure. Our network, PX-NET, achieves the state-of-the-art performance compared to other pixelwise methods on synthetic datasets, as well as the Diligent real dataset on both dense and sparse light settings.

cs.CV↗

LUCES: A Dataset for Near-Field Point Light Source Photometric Stereo

Three-dimensional reconstruction of objects from shading information is a challenging task in computer vision. As most of the approaches facing the Photometric Stereo problem use simplified far-field assumptions, real-world scenarios have essentially more complex physical effects that need to be handled for accurately reconstructing the 3D shape. An increasing number of methods have been proposed to address the problem when point light sources are assumed to be nearby the target object. The proximity of the light sources complicates the modeling of the image formation as the light behaviour requires non-linear parameterisation to describe its propagation and attenuation. To understand the capability of the approaches dealing with this near-field scenario, the literature till now has used synthetically rendered photometric images or minimal and very customised real-world data. In order to fill the gap in evaluating near-field photometric stereo methods, we introduce LUCES the first real-world 'dataset for near-fieLd point light soUrCe photomEtric Stereo' of 14 objects of a varying of materials. A device counting 52 LEDs has been designed to lit each object positioned 10 to 30 centimeters away from the camera. Together with the raw images, in order to evaluate the 3D reconstructions, the dataset includes both normal and depth maps for comparing different features of the retrieved 3D geometry. Furthermore, we evaluate the performance of the latest near-field Photometric Stereo algorithms on the proposed dataset to assess the SOTA method with respect to actual close range effects and object materials.

cs.CV↗

Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation

Surface normal estimation from a single image is an important task in 3D scene understanding. In this paper, we address two limitations shared by the existing methods: the inability to estimate the aleatoric uncertainty and lack of detail in the prediction. The proposed network estimates the per-pixel surface normal probability distribution. We introduce a new parameterization for the distribution, such that its negative log-likelihood is the angular loss with learned attenuation. The expected value of the angular error is then used as a measure of the aleatoric uncertainty. We also present a novel decoder framework where pixel-wise multi-layer perceptrons are trained on a subset of pixels sampled based on the estimated uncertainty. The proposed uncertainty-guided sampling prevents the bias in training towards large planar surfaces and improves the quality of prediction, especially near object boundaries and on small structures. Experimental results show that the proposed method outperforms the state-of-the-art in ScanNet and NYUv2, and that the estimated uncertainty correlates well with the prediction error. Code is available at https://github.com/baegwangbin/surface_normal_uncertainty.

cs.CV↗

X-MAN: Explaining multiple sources of anomalies in video

Our objective is to detect anomalies in video while also automatically explaining the reason behind the detector's response. In a practical sense, explainability is crucial for this task as the required response to an anomaly depends on its nature and severity. However, most leading methods (based on deep neural networks) are not interpretable and hide the decision making process in uninterpretable feature representations. In an effort to tackle this problem we make the following contributions: (1) we show how to build interpretable feature representations suitable for detecting anomalies with state of the art performance, (2) we propose an interpretable probabilistic anomaly detector which can describe the reason behind it's response using high level concepts, (3) we are the first to directly consider object interactions for anomaly detection and (4) we propose a new task of explaining anomalies and release a large dataset for evaluating methods on this task. Our method competes well with the state of the art on public datasets while also providing anomaly explanation based on objects and their interactions.

cs.CV↗

Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild

This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Recent progress in this field has focused on single images, video or multi-view images as inputs. In contrast, we propose a new task: shape and pose estimation from a group of multiple images of a human subject, without constraints on subject pose, camera viewpoint or background conditions between images in the group. Our solution to this task predicts distributions over SMPL body shape and pose parameters conditioned on the input images in the group. We probabilistically combine predicted body shape distributions from each image to obtain a final multi-image shape prediction. We show that the additional body shape information present in multi-image input groups improves 3D human shape estimation metrics compared to single-image inputs on the SSP-3D dataset and a private dataset of tape-measured humans. In addition, predicting distributions over 3D bodies allows us to quantify pose prediction uncertainty, which is useful when faced with challenging input images with significant occlusion. Our method demonstrates meaningful pose uncertainty on the 3DPW dataset and is competitive with the state-of-the-art in terms of pose estimation metrics.

cs.CV↗

Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loop

We introduce an automatic, end-to-end method for recovering the 3D pose and shape of dogs from monocular internet images. The large variation in shape between dog breeds, significant occlusion and low quality of internet images makes this a challenging problem. We learn a richer prior over shapes than previous work, which helps regularize parameter estimation. We demonstrate results on the Stanford Dog dataset, an 'in the wild' dataset of 20,580 dog images for which we have collected 2D joint and silhouette annotations to split for training and evaluation. In order to capture the large shape variety of dogs, we show that the natural variation in the 2D dataset is enough to learn a detailed 3D prior through expectation maximization (EM). As a by-product of training, we generate a new parameterized model (including limb scaling) SMBLD which we release alongside our new annotation dataset StanfordExtra to the research community.

cs.CV↗

Embodied Visual Navigation with Automatic Curriculum Learning in Real Environments

We present NavACL, a method of automatic curriculum learning tailored to the navigation task. NavACL is simple to train and efficiently selects relevant tasks using geometric features. In our experiments, deep reinforcement learning agents trained using NavACL significantly outperform state-of-the-art agents trained with uniform sampling -- the current standard. Furthermore, our agents can navigate through unknown cluttered indoor environments to semantically-specified targets using only RGB images. Obstacle-avoiding policies and frozen feature networks support transfer to unseen real-world environments, without any modification or retraining requirements. We evaluate our policies in simulation, and in the real world on a ground robot and a quadrotor drone. Videos of real-world results are available in the supplementary material.

cs.RO↗

Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild

This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. Despite great progress in this field in terms of pose prediction accuracy, state-of-the-art methods often predict inaccurate body shapes. We suggest that this is primarily due to the scarcity of in-the-wild training data with diverse and accurate body shape labels. Thus, we propose STRAPS (Synthetic Training for Real Accurate Pose and Shape), a system that utilises proxy representations, such as silhouettes and 2D joints, as inputs to a shape and pose regression neural network, which is trained with synthetic training data (generated on-the-fly during training using the SMPL statistical body model) to overcome data scarcity. We bridge the gap between synthetic training inputs and noisy real inputs, which are predicted by keypoint detection and segmentation CNNs at test-time, by using data augmentation and corruption during training. In order to evaluate our approach, we curate and provide a challenging evaluation dataset for monocular human shape estimation, Sports Shape and Pose 3D (SSP-3D). It consists of RGB images of tightly-clothed sports-persons with a variety of body shapes and corresponding pseudo-ground-truth SMPL shape and pose parameters, obtained via multi-frame optimisation. We show that STRAPS outperforms other state-of-the-art methods on SSP-3D in terms of shape prediction accuracy, while remaining competitive with the state-of-the-art on pose-centric datasets and metrics.

cs.CV↗

A CNN Based Approach for the Near-Field Photometric Stereo Problem

Reconstructing the 3D shape of an object using several images under different light sources is a very challenging task, especially when realistic assumptions such as light propagation and attenuation, perspective viewing geometry and specular light reflection are considered. Many of works tackling Photometric Stereo (PS) problems often relax most of the aforementioned assumptions. Especially they ignore specular reflection and global illumination effects. In this work, we propose the first CNN based approach capable of handling these realistic assumptions in Photometric Stereo. We leverage recent improvements of deep neural networks for far-field Photometric Stereo and adapt them to near field setup. We achieve this by employing an iterative procedure for shape estimation which has two main steps. Firstly we train a per-pixel CNN to predict surface normals from reflectance samples. Secondly, we compute the depth by integrating the normal field in order to iteratively estimate light directions and attenuation which is used to compensate the input images to compute reflectance samples for the next iteration. To the best of our knowledge this is the first near-field framework which is able to accurately predict 3D shape from highly specular objects. Our method outperforms competing state-of-the-art near-field Photometric Stereo approaches on both synthetic and real experiments.

cs.CV↗