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Roberto Daza

Publications and source records attributed to Roberto Daza.

At least 19 recordsLinked to original sources

Leveraging Avatar Fingerprinting: A Multi-Generator Photorealistic Talking-Head Public Database and Benchmark

Recent advances in photorealistic avatar generation have enabled highly realistic talking-head avatars, raising security concerns regarding identity impersonation in AI-mediated communication. To advance in this challenging problem, the task of avatar fingerprinting aims to determine whether two avatar videos are driven by the same human operator or not. However, current public databases in the literature are scarce and based solely on old-fashioned talking-head avatar generators, not representing realistic scenarios for the current task of avatar fingerprinting. To overcome this situation, the present article introduces AVAPrintDB, a new publicly available multi-generator talking-head avatar database for avatar fingerprinting. AVAPrintDB is constructed from two audiovisual corpora and three state-of-the-art avatar generators (GAGAvatar, LivePortrait, HunyuanPortrait), representing different synthesis paradigms, and includes both self- and cross-reenactments to simulate legitimate usage and impersonation scenarios. Building on this database, we also define a standardized and reproducible benchmark for avatar fingerprinting, considering public state-of-the-art avatar fingerprinting systems and exploring novel methods based on Foundation Models (DINOv2 and CLIP). Also, we conduct a comprehensive analysis under generator and dataset shift. Our results show that, while identity-related motion cues persist across synthetic avatars, current avatar fingerprinting systems remain highly sensitive to changes in the synthesis pipeline and source domain. The AVAPrintDB, benchmark protocols, and avatar fingerprinting systems are publicly available to facilitate reproducible research.

cs.CV

A Multimodal Dataset of Student Oral Presentations with Sensors and Evaluation Data

Oral presentation skills are a critical component of higher education, yet comprehensive datasets capturing real-world student performance across multiple modalities remain scarce. To address this gap, we present SOPHIAS (Student Oral Presentation monitoring for Holistic Insights & Analytics using Sensors), a 12-hour multimodal dataset containing recordings of 50 oral presentations delivered by 65 undergraduate and master's students at the Universidad Autonoma de Madrid, comprising 46 individual presentations with a mean presentation duration of 9 min 48 s (SD = 33 s) followed by a mean Q&A duration of 6 min 28 s (SD = 3 min 02 s), and 4 group presentations with a mean presentation duration of 14 min 11 s (SD = 1 min 40 s) followed by a mean Q&A duration of 8 min 22 s (SD = 1 min 21 s). SOPHIAS integrates eight timestamped sensor streams from high-definition webcams, ambient and webcam audio, eye-tracking glasses, smartwatch physiological sensors, and clicker, keyboard and mouse interactions. In addition, the dataset includes slides and rubric-based evaluations from teachers, peers, and self-assessments, along with timestamped contextual annotations. The dataset captures presentations conducted in real classroom settings, preserving authentic student behaviors, interactions, and physiological responses. SOPHIAS enables the exploration of relationships between multimodal behavioral and physiological signals and presentation performance, supports the study of peer-assessment and provides a benchmark for developing automated feedback and Multimodal Learning Analytics tools. The dataset is available for research, including both academic and legitimate commercial research and development, under controlled access through Science Data Bank, subject to approval of a Data Usage Agreement (DUA), with code provided through GitHub.

cs.HC

VideoRun2D Demo: Markerless Body Tracking for Biomechanical Analysis of Running

Human pose estimation has advanced significantly due to the development of deep learning models, increased data availability, and improved computing resources. These developments have led to highly accurate body tracking systems with direct applications in sports analysis and performance evaluation. The VideoRun2D Demo performs a biomechanical analysis during sprints using different human pose estimators. The proposed framework was evaluated using human pose trackers and expert manual annotations. The tested framework uses 314 sprints from 44 professional runners, focusing on two key joint angles in sprint biomechanics: 1) hip flexion/extension and 2) knee flexion/extension. The framework also includes a post-processing module for outlier detection. The tested results demonstrate that the average root-mean-square errors range from 11.46° to 5.83° for the best trackers. When integrated with the post-processing modules, these errors can be reduced to 9.87° and 5.30°, respectively. The VideoRun2D Demo findings suggest that human pose-tracking approaches can be valuable resources for the biomechanical analysis of running.

cs.CV

AIriskEval-edu Demo: Auditing of Pedagogical Risks in Educational Explanations

We present AIriskEval-edu Demo, a platform that audits the pedagogical quality of instructional explanations and provides explainable audit results. The platform evaluates an explanation against a rubric covering five dimensions of pedagogical risk: factual accuracy, depth and completeness, focus and relevance, student-level appropriateness, and ideological bias. For each dimension, it returns a binary decision and a confidence score. Detected risks also include a natural-language rationale and, except for Depth and Completeness, a localized evidence span. The platform integrates GPT-5.5 through an external API and a self-hosted Llama 3.1 8B evaluator that runs on consumer-grade GPUs. The local evaluator is fine-tuned on AIriskEval-edu, a dataset of K-12 instructional explanations with risk and explainability annotations. The platform operates in two modes: in AI mode, both evaluators assess stored explanations generated under six simulated teacher profiles, each representing a distinct pedagogical behavior and potential risk; in human mode, the local evaluator audits user-written explanations in real time. The local evaluator outperforms GPT-5.5 on most reported metrics, offering educational institutions a practical way to keep audited content within their own infrastructure.

cs.AI

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup

We introduce AIriskEval-gaming, an open platform and dataset to evaluate social engineering risks in LLM-mediated multimodal interaction through controlled games. It supports human-human, human-AI and AI-AI settings, combining configurable game templates, role-conditioned LLM agents, psychology-informed participant profiling, structured interaction trees, and synchronized behavioral and biometric acquisition, filtering, and deep-learning-based feature extraction. The dataset (AIriskEval-gaming-db) was collected from 15 participants who interacted with a role-conditioned GPT-5.4 agent in two concatenated games: an adapted Prisoner's Dilemma and an Ultimatum Game. It comprises 340 GB of raw and processed multimodal data across six streams: interaction logs, video, screen recordings, gaze logs, smartwatch signals, and game/questionnaire metadata. These data include interaction paths, written justifications, psychological profiles, subjective feedback, perceived counterpart identity, game outcomes, and derived behavioral, facial, and gaze features. Alongside the dataset, we provide descriptive analyses characterizing the resulting multimodal data. Rigorous risk evaluation is essential for the deployment of secure AI systems, as it enables the identification and mitigation of vulnerabilities, ensures the protection of sensitive data, and supports compliance with evolving regulatory and ethical standards in society. The dataset and related code are available on GitHub.

cs.HC

AIriskEval-edu: New Dataset for Risk Assessment in AI-mediated K-12 Educational Explanations

This work introduces AIriskEval-edu-db2, a new dataset designed to train and evaluate auditors based on LLMs for an explainable pedagogical risk assessment in instructional content for grades K-12. The dataset comprises 1,639 explanations from 170 curated ScienceQA questions, covering science, language arts, and social sciences. For each question, the dataset includes an explanation written by a human teacher alongside 11 explanations generated by LLM-simulated teacher profiles associated with distinct pedagogical risks. We propose a comprehensive risk rubric aligned with established educational standards that covers five complementary dimensions: factual precision, depth and completeness, focus and relevance, student-level appropriateness, and ideological bias. A key contribution is the addition of 785 explanations with structured explainability annotations, including risk localization and risk description. The annotations are produced through a semi-automatic process with expert teacher validation. Finally, we present validation experiments comparing state-of-the-art proprietary models with a lightweight local Llama 3.1 8B model in both the pedagogical risk detection and the explainability assessment. These experiments evaluate whether supervised fine-tuning on AIriskEval-edu-db2 enables a locally deployable model to approach or outperform stronger frontier models while preserving privacy in educational auditing and assessment tasks.

cs.CL

Overview of Risk Assessment and Management for Intelligent Systems under the AI Act and Beyond

The society and emerging risk-based regulatory frameworks for AI underscore the need for rigorous risk assessment to ensure safe and reliable AI systems. In response to this imperative, this paper presents an overview of AI risk assessment (identification and analysis) and management methodologies. It begins by reviewing the worldwide regulatory landscape that drives the need for systematic AI risk assessment. Then we characterize the spectrum of AI-related risks identified in the literature, from technical failures to ethical and social impacts. Subsequently, it reviews key risk assessment methodologies proposed for AI systems, focusing on general frameworks. The paper highlights best practices and illuminates methodological gaps, highlighting areas for further research on AI risk assessment.

cs.CY

EduEVAL-DB: A Role-Based Dataset for Pedagogical Risk Evaluation in Educational Explanations

This work introduces EduEVAL-DB, a dataset based on teacher roles designed to support the evaluation and training of automatic pedagogical evaluators and AI tutors for instructional explanations. The dataset comprises 854 explanations corresponding to 139 questions from a curated subset of the ScienceQA benchmark, spanning science, language, and social science across K-12 grade levels. For each question, one human-teacher explanation is provided and six are generated by LLM-simulated teacher roles. These roles are inspired by instructional styles and shortcomings observed in real educational practice and are instantiated via prompt engineering. We further propose a pedagogical risk rubric aligned with established educational standards, operationalizing five complementary risk dimensions: factual correctness, explanatory depth and completeness, focus and relevance, student-level appropriateness, and ideological bias. All explanations are annotated with binary risk labels through a semi-automatic process with expert teacher review. Finally, we present preliminary validation experiments to assess the suitability of EduEVAL-DB for evaluation. We benchmark a state-of-the-art education-oriented model (Gemini 2.5 Pro) against a lightweight local Llama 3.1 8B model and examine whether supervised fine-tuning on EduEVAL-DB supports pedagogical risk detection using models deployable on consumer hardware.

cs.AI

A multimodal dataset for understanding the impact of mobile phones on remote online virtual education

This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data collected from 120 learners divided into three groups with different levels of phone interaction, enabling the analysis of the impact of mobile phone usage and related phenomena such as nomophobia. A setup involving 16 synchronized sensors-including EEG, eye tracking, video cameras, smartwatches, and keystroke dynamics-was used to monitor learner activity during 30-minute sessions involving educational videos, document reading, and multiple-choice tests. Mobile phone usage events, including both controlled interventions and uncontrolled interactions, were labeled by supervisors and refined through a semi-supervised re-labeling process. Technical validation confirmed signal quality, and statistical analyses revealed biometric changes associated with phone usage. The dataset is publicly available for research through GitHub and Science Data Bank, with synchronized recordings from three platforms (edBB, edX, and LOGGE), provided in standard formats (.csv, .mp4, .wav, and .tsv), and accompanied by a detailed guide.

cs.HC

SMARTe-VR: Student Monitoring and Adaptive Response Technology for e-Learning in Virtual Reality

This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning metadata. The platform allows instructors to create customized learning sessions with video lectures, featuring an interface with an AutoQA system to evaluate understanding, interaction tools (for example, textbook highlighting and lecture tagging), and real-time feedback. Furthermore, we released a dataset that contains 5 research challenges with data from 10 users in VR-based TOEIC sessions. This data set, which spans more than 25 hours, includes facial features, learning metadata, 450 responses, difficulty levels of the questions, concept tags, and understanding labels. Alongside the database, we present preliminary experiments using Item Response Theory models, adapted for understanding detection using facial features. Two architectures were explored: a Temporal Convolutional Network for local features and a Multilayer Perceptron for global features.

cs.HC

AI-based Multimodal Biometrics for Detecting Smartphone Distractions: Application to Online Learning

This work investigates the use of multimodal biometrics to detect distractions caused by smartphone use during tasks that require sustained attention, with a focus on computer-based online learning. Although the methods are applicable to various domains, such as autonomous driving, we concentrate on the challenges learners face in maintaining engagement amid internal (e.g., motivation), system-related (e.g., course design) and contextual (e.g., smartphone use) factors. Traditional learning platforms often lack detailed behavioral data, but Multimodal Learning Analytics (MMLA) and biosensors provide new insights into learner attention. We propose an AI-based approach that leverages physiological signals and head pose data to detect phone use. Our results show that single biometric signals, such as brain waves or heart rate, offer limited accuracy, while head pose alone achieves 87%. A multimodal model combining all signals reaches 91% accuracy, highlighting the benefits of integration. We conclude by discussing the implications and limitations of deploying these models for real-time support in online learning environments.

cs.CY

MOSAIC-F: A Framework for Enhancing Students' Oral Presentation Skills through Personalized Feedback

In this article, we present a novel multimodal feedback framework called MOSAIC-F, an acronym for a data-driven Framework that integrates Multimodal Learning Analytics (MMLA), Observations, Sensors, Artificial Intelligence (AI), and Collaborative assessments for generating personalized feedback on student learning activities. This framework consists of four key steps. First, peers and professors' assessments are conducted through standardized rubrics (that include both quantitative and qualitative evaluations). Second, multimodal data are collected during learning activities, including video recordings, audio capture, gaze tracking, physiological signals (heart rate, motion data), and behavioral interactions. Third, personalized feedback is generated using AI, synthesizing human-based evaluations and data-based multimodal insights such as posture, speech patterns, stress levels, and cognitive load, among others. Finally, students review their own performance through video recordings and engage in self-assessment and feedback visualization, comparing their own evaluations with peers and professors' assessments, class averages, and AI-generated recommendations. By combining human-based and data-based evaluation techniques, this framework enables more accurate, personalized and actionable feedback. We tested MOSAIC-F in the context of improving oral presentation skills.

cs.HC

M2LADS Demo: A System for Generating Multimodal Learning Analytics Dashboards

We present a demonstration of a web-based system called M2LADS ("System for Generating Multimodal Learning Analytics Dashboards"), designed to integrate, synchronize, visualize, and analyze multimodal data recorded during computer-based learning sessions with biosensors. This system presents a range of biometric and behavioral data on web-based dashboards, providing detailed insights into various physiological and activity-based metrics. The multimodal data visualized include electroencephalogram (EEG) data for assessing attention and brain activity, heart rate metrics, eye-tracking data to measure visual attention, webcam video recordings, and activity logs of the monitored tasks. M2LADS aims to assist data scientists in two key ways: (1) by providing a comprehensive view of participants' experiences, displaying all data categorized by the activities in which participants are engaged, and (2) by synchronizing all biosignals and videos, facilitating easier data relabeling if any activity information contains errors.

cs.HC

Biometrics and Behavior Analysis for Detecting Distractions in e-Learning

In this article, we explore computer vision approaches to detect abnormal head pose during e-learning sessions and we introduce a study on the effects of mobile phone usage during these sessions. We utilize behavioral data collected from 120 learners monitored while participating in a MOOC learning sessions. Our study focuses on the influence of phone-usage events on behavior and physiological responses, specifically attention, heart rate, and meditation, before, during, and after phone usage. Additionally, we propose an approach for estimating head pose events using images taken by the webcam during the MOOC learning sessions to detect phone-usage events. Our hypothesis suggests that head posture undergoes significant changes when learners interact with a mobile phone, contrasting with the typical behavior seen when learners face a computer during e-learning sessions. We propose an approach designed to detect deviations in head posture from the average observed during a learner's session, operating as a semi-supervised method. This system flags events indicating alterations in head posture for subsequent human review and selection of mobile phone usage occurrences with a sensitivity over 90%.

cs.CV

VAAD: Visual Attention Analysis Dashboard applied to e-Learning

In this paper, we present an approach in the Multimodal Learning Analytics field. Within this approach, we have developed a tool to visualize and analyze eye movement data collected during learning sessions in online courses. The tool is named VAAD, an acronym for Visual Attention Analysis Dashboard. These eye movement data have been gathered using an eye-tracker and subsequently processed and visualized for interpretation. The purpose of the tool is to conduct a descriptive analysis of the data by facilitating its visualization, enabling the identification of differences and learning patterns among various learner populations. Additionally, it integrates a predictive module capable of anticipating learner activities during a learning session. Consequently, VAAD holds the potential to offer valuable insights into online learning behaviors from both descriptive and predictive perspectives.

cs.CV

DeepFace-Attention: Multimodal Face Biometrics for Attention Estimation with Application to e-Learning

This work introduces an innovative method for estimating attention levels (cognitive load) using an ensemble of facial analysis techniques applied to webcam videos. Our method is particularly useful, among others, in e-learning applications, so we trained, evaluated, and compared our approach on the mEBAL2 database, a public multi-modal database acquired in an e-learning environment. mEBAL2 comprises data from 60 users who performed 8 different tasks. These tasks varied in difficulty, leading to changes in their cognitive loads. Our approach adapts state-of-the-art facial analysis technologies to quantify the users' cognitive load in the form of high or low attention. Several behavioral signals and physiological processes related to the cognitive load are used, such as eyeblink, heart rate, facial action units, and head pose, among others. Furthermore, we conduct a study to understand which individual features obtain better results, the most efficient combinations, explore local and global features, and how temporary time intervals affect attention level estimation, among other aspects. We find that global facial features are more appropriate for multimodal systems using score-level fusion, particularly as the temporal window increases. On the other hand, local features are more suitable for fusion through neural network training with score-level fusion approaches. Our method outperforms existing state-of-the-art accuracies using the public mEBAL2 benchmark.

cs.HC

mEBAL2 Database and Benchmark: Image-based Multispectral Eyeblink Detection

This work introduces a new multispectral database and novel approaches for eyeblink detection in RGB and Near-Infrared (NIR) individual images. Our contributed dataset (mEBAL2, multimodal Eye Blink and Attention Level estimation, Version 2) is the largest existing eyeblink database, representing a great opportunity to improve data-driven multispectral approaches for blink detection and related applications (e.g., attention level estimation and presentation attack detection in face biometrics). mEBAL2 includes 21,100 image sequences from 180 different students (more than 2 million labeled images in total) while conducting a number of e-learning tasks of varying difficulty or taking a real course on HTML initiation through the edX MOOC platform. mEBAL2 uses multiple sensors, including two Near-Infrared (NIR) and one RGB camera to capture facial gestures during the execution of the tasks, as well as an Electroencephalogram (EEG) band to get the cognitive activity of the user and blinking events. Furthermore, this work proposes a Convolutional Neural Network architecture as benchmark for blink detection on mEBAL2 with performances up to 97%. Different training methodologies are implemented using the RGB spectrum, NIR spectrum, and the combination of both to enhance the performance on existing eyeblink detectors. We demonstrate that combining NIR and RGB images during training improves the performance of RGB eyeblink detectors (i.e., detection based only on a RGB image). Finally, the generalization capacity of the proposed eyeblink detectors is validated in wilder and more challenging environments like the HUST-LEBW dataset to show the usefulness of mEBAL2 to train a new generation of data-driven approaches for eyeblink detection.

cs.CV

Estudio de la Experiencia de Usuario mediante un Sistema de Dashboards de Análisis de Aprendizaje Multimodal

In the article, we present a Web-based System called M2LADS, which supports the integration and visualization of multimodal data recorded in user experiences (UX) in a Learning Analytics (LA) system in the form of Web-based Dashboards. Based on the edBB platform, the multimodal data gathered contains biometric and behavioral signals including electroencephalogram data to measure learners' cognitive attention, heart rate for affective measures and visual attention from the video recordings. Additionally, learners' static background data and their learning performance measures are tracked using LOGGE tool. M2LADS provides opportunities to capture learners' holistic experience during their interactions with the learning analytic system in order to improve the system and the user experience of the learners. -- En este artículo, presentamos M2LADS, un sistema que permite la integración y visualización de datos multimodales en forma de Dashboards Web. Estos datos provienen de sesiones de experiencia de usuario en un sistema de Learning Analytics (LA) llevadas a cabo por estudiantes de MOOCs. Los datos multimodales incluyen señales biométricas y de comportamiento monitorizados por la plataforma edBB, como electroencefalogramas (EEG) de 5 canales, frecuencia cardíaca, atención visual, videos en el espectro visible y NIR, entre otros. Además, se incluyen datos de interacción de los estudiantes con el sistema de LA a través de la herramienta LOGGE. Toda esta información proporciona una comprensión completa de la experiencia del usuario al utilizar el sistema de LA, lo que ha permitido tanto mejorar el sistema LA como la experiencia de aprendizaje de los estudiantes de MOOCs.

cs.HC