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Robin Flatland

Publications and source records attributed to Robin Flatland.

14 recordsLinked to original sources

Unfolding Polycube Trees with Constant Refinement

We show that every polycube tree can be unfolded with a 4x4 refinement of the grid faces. This is the first constant refinement unfolding result for polycube trees that are not required to be well-separated.

cs.CG

Universal Reconfiguration of Facet-Connected Modular Robots by Pivots: The $O(1)$ Musketeers

We present the first universal reconfiguration algorithm for transforming a modular robot between any two facet-connected square-grid configurations using pivot moves. More precisely, we show that five extra "helper" modules ("musketeers") suffice to reconfigure the remaining $n$ modules between any two given configurations. Our algorithm uses $O(n^2)$ pivot moves, which is worst-case optimal. Previous reconfiguration algorithms either require less restrictive "sliding" moves, do not preserve facet-connectivity, or for the setting we consider, could only handle a small subset of configurations defined by a local forbidden pattern. Configurations with the forbidden pattern do have disconnected reconfiguration graphs (discrete configuration spaces), and indeed we show that they can have an exponential number of connected components. But forbidding the local pattern throughout the configuration is far from necessary, as we show that just a constant number of added modules (placed to be freely reconfigurable) suffice for universal reconfigurability. We also classify three different models of natural pivot moves that preserve facet-connectivity, and show separations between these models.

cs.CG

Minimal forcing sets for 1D origami

This paper addresses the problem of finding minimum forcing sets in origami. The origami material folds flat along straight lines called creases that can be labeled as mountains or valleys. A forcing set is a subset of creases that force all the other creases to fold according to their labels. The result is a flat folding of the origami material. In this paper we develop a linear time algorithm that finds minimum forcing sets in one dimensional origami.

cs.DM

Unfolding Genus-2 Orthogonal Polyhedra with Linear Refinement

We show that every orthogonal polyhedron of genus at most 2 can be unfolded without overlap while using only a linear number of orthogonal cuts (parallel to the polyhedron edges). This is the first result on unfolding general orthogonal polyhedra beyond genus-0. Our unfolding algorithm relies on the existence of at most 2 special leaves in what we call the "unfolding tree" (which ties back to the genus), so unfolding polyhedra of genus 3 and beyond requires new techniques.

cs.CG

Minimum Forcing Sets for Miura Folding Patterns

We introduce the study of forcing sets in mathematical origami. The origami material folds flat along straight line segments called creases, each of which is assigned a folding direction of mountain or valley. A subset $F$ of creases is forcing if the global folding mountain/valley assignment can be deduced from its restriction to $F$. In this paper we focus on one particular class of foldable patterns called Miura-ori, which divide the plane into congruent parallelograms using horizontal lines and zig-zag vertical lines. We develop efficient algorithms for constructing a minimum forcing set of a Miura-ori map, and for deciding whether a given set of creases is forcing or not. We also provide tight bounds on the size of a forcing set, establishing that the standard mountain-valley assignment for the Miura-ori is the one that requires the most creases in its forcing sets. Additionally, given a partial mountain/valley assignment to a subset of creases of a Miura-ori map, we determine whether the assignment domain can be extended to a locally flat-foldable pattern on all the creases. At the heart of our results is a novel correspondence between flat-foldable Miura-ori maps and $3$-colorings of grid graphs.

cs.DS

Unfolding Orthogonal Polyhedra with Quadratic Refinement: The Delta-Unfolding Algorithm

We show that every orthogonal polyhedron homeomorphic to a sphere can be unfolded without overlap while using only polynomially many (orthogonal) cuts. By contrast, the best previous such result used exponentially many cuts. More precisely, given an orthogonal polyhedron with n vertices, the algorithm cuts the polyhedron only where it is met by the grid of coordinate planes passing through the vertices, together with Theta(n^2) additional coordinate planes between every two such grid planes.

cs.CG

Collective Construction of 2D Block Structures with Holes

In this paper we present algorithms for collective construction systems in which a large number of autonomous mobile robots trans- port modular building elements to construct a desired structure. We focus on building block structures subject to some physical constraints that restrict the order in which the blocks may be attached to the structure. Specifically, we determine a partial ordering on the blocks such that if they are attached in accordance with this ordering, then (i) the structure is a single, connected piece at all intermediate stages of construction, and (ii) no block is attached between two other previously attached blocks, since such a space is too narrow for a robot to maneuver a block into it. Previous work has consider this problem for building 2D structures without holes. Here we extend this work to 2D structures with holes. We accomplish this by modeling the problem as a graph orientation problem and describe an O(n^2) algorithm for solving it. We also describe how this partial ordering may be used in a distributed fashion by the robots to coordinate their actions during the building process.

cs.CG

Connectivity of Graphs Induced by Directional Antennas

This paper addresses the problem of finding an orientation and a minimum radius for directional antennas of a fixed angle placed at the points of a planar set S, that induce a strongly connected communication graph. We consider problem instances in which antenna angles are fixed at 90 and 180 degrees, and establish upper and lower bounds for the minimum radius necessary to guarantee strong connectivity. In the case of 90-degree angles, we establish a lower bound of 2 and an upper bound of 7. In the case of 180-degree angles, we establish a lower bound of sqrt(3) and an upper bound of 1+sqrt(3). Underlying our results is the assumption that the unit disk graph for S is connected.

cs.CG

A New Lower Bound on Guard Placement for Wireless Localization

The problem of wireless localization asks to place and orient stations in the plane, each of which broadcasts a unique key within a fixed angular range, so that each point in the plane can determine whether it is inside or outside a given polygonal region. The primary goal is to minimize the number of stations. In this paper we establish a lower bound of 2n/3 - 1 stations for polygons in general position, for the case in which the placement of stations is restricted to polygon vertices, improving upon the existing n/2 lower bound.

cs.CG

Connecting Polygonizations via Stretches and Twangs

We show that the space of polygonizations of a fixed planar point set S of n points is connected by O(n^2) ``moves'' between simple polygons. Each move is composed of a sequence of atomic moves called ``stretches'' and ``twangs''. These atomic moves walk between weakly simple ``polygonal wraps'' of S. These moves show promise to serve as a basis for generating random polygons.

cs.CG

Unfolding Manhattan Towers

We provide an algorithm for unfolding the surface of any orthogonal polyhedron that falls into a particular shape class we call Manhattan Towers, to a nonoverlapping planar orthogonal polygon. The algorithm cuts along edges of a 4x5x1 refinement of the vertex grid.

cs.CG

Grid Vertex-Unfolding Orthogonal Polyhedra

An edge-unfolding of a polyhedron is produced by cutting along edges and flattening the faces to a *net*, a connected planar piece with no overlaps. A *grid unfolding* allows additional cuts along grid edges induced by coordinate planes passing through every vertex. A vertex-unfolding permits faces in the net to be connected at single vertices, not necessarily along edges. We show that any orthogonal polyhedron of genus zero has a grid vertex-unfolding. (There are orthogonal polyhedra that cannot be vertex-unfolded, so some type of "gridding" of the faces is necessary.) For any orthogonal polyhedron P with n vertices, we describe an algorithm that vertex-unfolds P in O(n^2) time. Enroute to explaining this algorithm, we present a simpler vertex-unfolding algorithm that requires a 3 x 1 refinement of the vertex grid.

cs.CG

Epsilon-Unfolding Orthogonal Polyhedra

An unfolding of a polyhedron is produced by cutting the surface and flattening to a single, connected, planar piece without overlap (except possibly at boundary points). It is a long unsolved problem to determine whether every polyhedron may be unfolded. Here we prove, via an algorithm, that every orthogonal polyhedron (one whose faces meet at right angles) of genus zero may be unfolded. Our cuts are not necessarily along edges of the polyhedron, but they are always parallel to polyhedron edges. For a polyhedron of n vertices, portions of the unfolding will be rectangular strips which, in the worst case, may need to be as thin as epsilon = 1/2^{Omega(n)}.

cs.CG