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Roch Glitho

Publications and source records attributed to Roch Glitho.

At least 19 recordsLinked to original sources

A Review of the In-Network Computing and Its Role in the Edge-Cloud Continuum

Future networks are anticipated to enable exciting applications and industrial services ranging from Multisensory Extended Reality to Holographic and Haptic communication. These services are accompanied by high bandwidth requirements and/or require low latency and low reliability, which leads to the need for scarce and expensive resources. Cloud and edge computing offer different functionalities to these applications that require communication, computing, and caching (3C) resources working collectively. Hence, a paradigm shift is necessary to enable the joint management of the 3Cs in the edge-cloud continuum. We argue that In-Network Computing (INC) is the missing element that completes the edge-cloud continuum. This paper provides a detailed analysis of the driving use-cases, explores the synergy between INC and 3C, and emphasizes the crucial role of INC. A discussion on the opportunities and challenges posed by INC is held from various perspectives, including hardware implementation, architectural design, and regulatory and commercial aspects.

cs.NI

On Computing In the Network: Covid-19 Coughs Detection Case Study

Computing in the network (COIN) is a promising technology that allows processing to be carried out within network devices such as switches and network interface cards. Time sensitive application can achieve their quality of service (QoS) target by flexibly distributing the caching and computing tasks in the cloud-edge-mist continuum. This paper highlights the advantages of in-network computing, comparing to edge computing, in terms of latency and traffic filtering. We consider a critical use case related to Covid-19 alert application in an airport setting. Arriving travelers are monitored through cough analysis so that potentially infected cases can be detected and isolated for medical tests. A performance comparison has been done between an architecture using in-network computing and another one using edge computing. We show using simulations that in-network computing outperforms edge computing in terms of Round Trip Time (RTT) and traffic filtering.

cs.NI

Deep Reinforcement Learning-based Content Migration for Edge Content Delivery Networks with Vehicular Nodes

With the explosive demands for data, content delivery networks are facing ever-increasing challenges to meet end-users quality-of-experience requirements, especially in terms of delay. Content can be migrated from surrogate servers to local caches closer to end-users to address delay challenges. Unfortunately, these local caches have limited capacities, and when they are fully occupied, it may sometimes be necessary to remove their lower-priority content to accommodate higher-priority content. At other times, it may be necessary to return previously removed content to local caches. Downloading this content from surrogate servers is costly from the perspective of network usage, and potentially detrimental to the end-user QoE in terms of delay. In this paper, we consider an edge content delivery network with vehicular nodes and propose a content migration strategy in which local caches offload their contents to neighboring edge caches whenever feasible, instead of removing their contents when they are fully occupied. This process ensures that more contents remain in the vicinity of end-users. However, selecting which contents to migrate and to which neighboring cache to migrate is a complicated problem. This paper proposes a deep reinforcement learning approach to minimize the cost. Our simulation scenarios realized up to a 70% reduction of content access delay cost compared to conventional strategies with and without content migration.

cs.NI

CaMP-INC: Components-aware Microservices Placement for In-Network Computing Cloud-Edge Continuum

Microservices are a promising technology for future networks, and many research efforts have been devoted to optimally placing microservices in cloud data centers. However, microservices deployment in edge and in-network devices is more expensive than the cloud. Additionally, several works do not consider the main requirements of microservice architecture, such as service registry, failure detection, and each microservice's specific database. This paper investigates the problem of placing components (i.e. microservices and their corresponding databases) while considering physical nodes' failure and the distance to service registries. We propose a Components-aware Microservices Placement for In-Network Computing Cloud-Edge Continuum (CaMP-INC). We formulate an Integer Linear Programming (ILP) problem with the objective of cost minimization. Due to the problem's NP-hardness, we propose a heuristic solution. Numerical results demonstrate that our proposed solution CaMP-INC reduces the total cost by 15.8 % on average and has a superior performance in terms of latency minimization compared to benchmarks.

cs.NI

Market Driven Multi-domain Network Service Orchestration in 5G Networks

The advent of a new breed of enhanced multimedia services has put network operators into a position where they must support innovative services while ensuring both end-to-end Quality of Service requirements and profitability. Recently, Network Function Virtualization (NFV) has been touted as a cost-effective underlying technology in 5G networks to efficiently provision novel services. These NFV-based services have been increasingly associated with multi-domain networks. However, several orchestration issues, linked to cross-domain interactions and emphasized by the heterogeneity of underlying technologies and administrative authorities, present an important challenge. In this paper, we tackle the cross-domain interaction issue by proposing an intelligent and profitable auction-based approach to allow inter-domains resource allocation.

cs.NI

Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g., Massively Multiplayer Online Games (MMOGs) and distance learning). Media handling services (e.g., video mixing, transcoding, and compressing) are critical to multimedia conferencing. However, efficient resource usage and scalability still remain important challenges. Unfortunately, the cloud-based approaches proposed so far have several deficiencies in terms of efficiency in resource usage and scaling, while meeting Quality of Service (QoS) requirements. This paper proposes a solution which optimizes resource allocation and scales in terms of the number of participants while guaranteeing QoS. Moreover, our solution composes different media handling services to support the participants' demands. We formulate the resource allocation problem mathematically as an Integer Linear Programming (ILP) problem and design a heuristic for it. We evaluate our proposed solution for different numbers of participants and different participants' geographical distributions. Simulation results show that our resource allocation mechanism can compose the media handling services and allocate the required resources in an optimal manner while honoring the QoS in terms of end-to-end delay.

cs.MM

Slicing Virtualized EPC-based 5G Core Network for Content Delivery

Traditional Content Delivery Networks (CDNs) built with traditional Internet technology are less and less able to cope with today's tremendous growth of content. Information Centric Networks (ICN), a proposed future Internet technology, may aid in remedying the situation. Unlike the current Internet, it decouples information from its sources and provides in-network storage. We expect traditional CDN and ICN-based CDN to co-exist in the foreseeable future, especially as it is now known that it might be possible to evolve traditional CDNs to gain the benefits promised by ICN. 5G providers must therefore aim to offer core network slices on which both ICN-based CDNs and traditional CDNs can be built. These slices could of course also be offered to providers of other applications with requirements similar to those of content delivery. This paper tackles the problem of slicing 5G for content delivery over ICN-based CDNs and traditional CDNs. Only virtualized Evolved Packet Core (EPC)-based 5G is considered. The problem is defined as a resource allocation problem which aims at minimizing the cost of slice assignment, while meeting QoS requirements. An Integer linear programming (ILP) formulation is provided and evaluated in a small-scale scenario.

cs.NI

Energy Efficient Task Assignment in Virtualized Wireless Sensor Networks

Wireless Sensor Networks (WSNs) are being used extensively today in various domains. However, they are traditionally deployed with applications embedded in them which precludes their re-use for new applications. Nowadays, virtualization enables several applications on a same WSN by abstracting the physical resources (i.e. sensing capabilities) into logical ones. However, this comes at a cost, including an energy cost. It is therefore critical to ensure the efficient allocation of these resources. In this paper, we study the problem of assigning application sensing tasks to sensor devices, in virtualized WSNs. Our goal is to minimize the overall energy consumption resulting from the assignment. We focus on the static version of the problem and formulate it using Integer Linear Programming (ILP), while accounting for sensor nodes' available energy and virtualization overhead. We solve the problem over different scenarios and compare the obtained solution to the case of a traditional WSN, i.e. one with no support for virtualization. Our results show that significant energy can be saved when tasks are appropriately assigned in a WSN that supports virtualization.

eess.SP

CPVNF:Cost-efficient Proactive VNF Placement and Chaining for Value-Added Services in Content Delivery Networks

Value-added services (e.g., overlaid video advertisements) have become an integral part of today's Content Delivery Networks (CDNs). To offer cost-efficient, scalable and more agile provisioning of new value-added services in CDNs, Network Functions Virtualization (NFV) paradigm may be leveraged to allow implementation of fine-grained services as a chain of Virtual Network Functions (VNFs) to be placed in CDN. The manner in which these chains are placed is critical as it both affects the quality of service (QoS) and provider cost. The problem is however, very challenging due to the specifics of the chains (e.g.,one of their end-points is not known prior to the placement). We formulate it as an Integer Linear Program (ILP) and propose a cost efficient Proactive VNF placement and chaining (CPVNF)algorithm. The objective is to find the optimal number of VNFs along with their locations in such a manner that the cost is minimized while QoS is met. Apart from cost minimization, the support for large-scale CDNs with a large number of servers and end-users is an important feature of the proposed algorithm. Through simulations, the algorithm's behaviour for small-scale to large-scale CDN networks is analyzed.

cs.NI

NFV Orchestrator Placement for Geo-Distributed Systems

The European Telecommunications Standards Institute (ETSI) developed Network Functions Virtualization (NFV) Management and Orchestration (MANO) framework. Within that framework, NFV orchestrator (NFVO) and Virtualized Network Function (VNF) Manager (VNFM) functional blocks are responsible for managing the lifecycle of network services and their associated VNFs. However, they face significant scalability and performance challenges in large-scale and geo-distributed NFV systems. Their number and location have major implications for the number of VNFs that can be accommodated and also for the overall system performance. NFVO and VNFM placement is therefore a key challenge due to its potential impact on the system scalability and performance. In this paper, we address the placement of NFVO and VNFM in large-scale and geo-distributed NFV infrastructure. We provide an integer linear programming formulation of the problem and propose a two-step placement algorithm to solve it. We also conduct a set of experiments to evaluate the proposed algorithm.

cs.NI

ADS: Adaptive and Dynamic Scaling Mechanism for Multimedia Conferencing Services in the Cloud

Multimedia conferencing is used extensively in a wide range of applications, such as online games and distance learning. These applications need to efficiently scale the conference size as the number of participants fluctuates. Cloud is a technology that addresses the scalability issue. However, the proposed cloud-based solutions have several shortcomings in considering the future demand of applications while meeting both Quality of Service (QoS) requirements and efficiency in resource usage. In this paper, we propose an Adaptive and Dynamic Scaling mechanism (ADS) for multimedia conferencing services in the cloud. This mechanism enables scalable and elastic resource allocation with respect to the number of participants. ADS produces a cost-efficient scaling schedule while considering the QoS requirements and the future demand of the conferencing service. We formulate the problem using Integer Linear Programming (ILP) and design a heuristic for it. Simulation results show that ADS mechanism elastically scales conferencing services. Moreover, the ADS heuristic is shown to outperform a greedy algorithm from a resource-efficiency perspective.

cs.MM

Getting Virtualized Wireless Sensor Networks IaaS Ready for PaaS

With the recent advances in sensor hardware and software, architectures for virtualized Wireless Sensor Networks (vWSNs) are now emerging. Through node- and network-level virtualization, vWSNs can be offered as Infrastructure-as-a-Service (IaaS) which can aid in realizing the true potential of Internet-of-Things (IoT). Cloud computing offers elastic provisioning of large-scale infrastructures to multiple concurrent users where Platform-as-a-Service (PaaS) interacts with IaaS in order to efficiently host and execute applications over these infrastructures. Amalgamating IoT with cloud computing potentially allows rapid application and service provisioning in an efficient, scalable and robust manner. However, interactions between vWSNs and PaaS are largely an unexplored area. Indeed, existing vWSN IaaS are not yet ready for PaaS. This paper proposes a vWSN IaaS architecture which is ready for interactions with PaaS. The proposed architecture is based on our previous works and is rooted in the fundamental differences between traditional IaaS and vWSN IaaS. We built a prototype using Java Sunspot as the WSN tool kit and made early performance measurements.

cs.NI

A Survey on Replica Server Placement Algorithms for Content Delivery Networks

Content Delivery Networks (CDNs) have gained immense popularity over the years. Replica server placement is a key design issue in CDNs. It entails placing replica servers at meticulous locations, such that cost is minimized and Quality of Service (QoS) of end-users is satisfied. Many replica server placement models have been proposed in the literature of traditional CDN. As the CDN architecture is evolving through the adoption of emerging paradigms, such as, cloud computing and Network Functions Virtualization (NFV), new algorithms are being proposed. In this paper, we present a comprehensive survey of replica server placement algorithms in traditional and emerging paradigm based CDNs. We categorize the algorithms and provide a summary of their characteristics. Besides, we identify requirements for an efficient replica server placement algorithm and perform a comparison in the light of the requirements. Finally, we discuss potential avenues for further research in replica server placement in CDNs.

cs.NI

A Virtual Network PaaS for 3GPP 4G and Beyond Core Network Services

Cloud computing and Network Function Virtualization (NFV) are emerging as key technologies to overcome the challenges facing 4G and beyond mobile systems. Over the last few years, Platform-as-a-Service (PaaS) has gained momentum and has become more widely adopted throughout IT enterprises. It simplifies the applications provisioning and accelerates time-to-market while lowering costs. Telco can leverage the same model to provision the 4G and beyond core network services using NFV technology. However, many challenges have to be addressed, mainly due to the specificities of network services. This paper proposes an architecture for a Virtual Network Platform-as-a-Service (VNPaaS) to provision 3GPP 4G and beyond core network services in a distributed environment. As an illustrative use case, the proposed architecture is employed to provision the 3GPP Home Subscriber Server (HSS) as-a-Service (HSSaaS). The HSSaaS is built from Virtualized Network Functions (VNFs) resulting from a novel decomposition of HSS. A prototype is implemented and early measurements are made.

cs.NI

A Cloud Platform-as-a-Service for Multimedia Conferencing Service Provisioning

Multimedia conferencing is the real-time exchange of multimedia content between multiple parties. It is the basis of a wide range of applications (e.g., multimedia multiplayer game). Cloud-based provisioning of the conferencing services on which these applications rely will bring benefits, such as easy service provisioning and elastic scalability. However, it remains a big challenge. This paper proposes a PaaS for conferencing service provisioning. The proposed PaaS is based on a business model from the state of the art. It relies on conferencing IaaSs that, instead of VMs, offer conferencing substrates (e.g., dial-in signaling, video mixer and audio mixer). The PaaS enables composition of new conferences from substrates on the fly. This has been prototyped in this paper and, in order to evaluate it, a conferencing IaaS is also implemented. Performance measurements are also made.

cs.NI

Wireless Sensor Network Virtualization: A Survey

Wireless Sensor Networks (WSNs) are the key components of the emerging Internet-of-Things (IoT) paradigm. They are now ubiquitous and used in a plurality of application domains. WSNs are still domain specific and usually deployed to support a specific application. However, as WSN nodes are becoming more and more powerful, it is getting more and more pertinent to research how multiple applications could share a very same WSN infrastructure. Virtualization is a technology that can potentially enable this sharing. This paper is a survey on WSN virtualization. It provides a comprehensive review of the state-of-the-art and an in-depth discussion of the research issues. We introduce the basics of WSN virtualization and motivate its pertinence with carefully selected scenarios. Existing works are presented in detail and critically evaluated using a set of requirements derived from the scenarios. The pertinent research projects are also reviewed. Several research issues are also discussed with hints on how they could be tackled.

cs.NI

Network Functions Virtualization Architecture for Gateways for Virtualized Wireless Sensor and Actuator Networks

Virtualization enables multiple applications to share the same wireless sensor and actuator network (WSAN). However, in heterogeneous environments, virtualized wireless sensor and actuator networks (VWSAN) raise new challenges, such as the need for on-the-fly, dynamic, elastic, and scalable provisioning of gateways. Network Functions Virtualization (NFV) is a paradigm emerging to help tackle these new challenges. It leverages standard virtualization technology to consolidate special-purpose network elements on commodity hardware. This article presents NFV architecture for VWSAN gateways, in which software instances of gateway modules are hosted in NFV infrastructure operated and managed by a VWSAN gateway provider. We consider several VWSAN providers, each with its own brand or combination of brands of sensors and actuators/robots. These sensors and actuators can be accessed by a variety of applications, each may have different interface and QoS (i.e., latency, throughput, etc.) requirements. The NFV infrastructure allows dynamic, elastic, and scalable deployment of gateway modules in this heterogeneous VWSAN environment. Furthermore, the proposed architecture is flexible enough to easily allow new sensors and actuators integration and new application domains accommodation. We present a prototype that is built using the OpenStack platform. Besides, the performance results are discussed

cs.NI

Cloudifying the 3GPP IP Multimedia Subsystem for 4G and Beyond: A Survey

4G systems have been continuously evolving to cope with the emerging challenges of human-centric and machine-to- machine (M2M) applications. Research has also now started on 5G systems. Scenarios have been proposed and initial requirements derived. 4G and beyond systems are expected to easily deliver a wide range of human-centric and M2M applications and services in a scalable, elastic, and cost efficient manner. The 3GPP IP multimedia subsystem (IMS) was standardized as the service delivery platform for 3G networks. Unfortunately, it does not meet several requirements for provisioning applications and services in 4G and beyond systems. However, cloudifying it will certainly pave the way for its use as a service delivery platform for 4G and beyond. This article presents a critical overview of the architectures proposed so far for cloudifying the IMS. There are two classes of approaches; the first focuses on the whole IMS system, and the second deals with specific IMS entities. Research directions are also discussed. IMS granularity and a PaaS for the development and management of IMS functional entities are the two key directions we currently foresee.

cs.NI