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Roger Wattenhofer

Publications and source records attributed to Roger Wattenhofer.

266 records · Page 15Linked to original sources

Local Computation: Lower and Upper Bounds

The question of what can be computed, and how efficiently, are at the core of computer science. Not surprisingly, in distributed systems and networking research, an equally fundamental question is what can be computed in a \emph{distributed} fashion. More precisely, if nodes of a network must base their decision on information in their local neighborhood only, how well can they compute or approximate a global (optimization) problem? In this paper we give the first poly-logarithmic lower bound on such local computation for (optimization) problems including minimum vertex cover, minimum (connected) dominating set, maximum matching, maximal independent set, and maximal matching. In addition we present a new distributed algorithm for solving general covering and packing linear programs. For some problems this algorithm is tight with the lower bounds, for others it is a distributed approximation scheme. Together, our lower and upper bounds establish the local computability and approximability of a large class of problems, characterizing how much local information is required to solve these tasks.

cs.DC↗

Online Matching: Haste makes Waste!

This paper studies a new online problem, referred to as \emph{min-cost perfect matching with delays (MPMD)}, defined over a finite metric space (i.e., a complete graph with positive edge weights obeying the triangle inequality) $\mathcal{M}$ that is known to the algorithm in advance. Requests arrive in a continuous time online fashion at the points of $\mathcal{M}$ and should be served by matching them to each other. The algorithm is allowed to delay its request matching commitments, but this does not come for free: the total cost of the algorithm is the sum of metric distances between matched requests \emph{plus} the sum of times each request waited since it arrived until it was matched. A randomized online MPMD algorithm is presented whose competitive ratio is $O (\log^{2} n + \log Δ)$, where $n$ is the number of points in $\mathcal{M}$ and $Δ$ is its aspect ratio. The analysis is based on a machinery developed in the context of a new stochastic process that can be viewed as two interleaved Poisson processes; surprisingly, this new process captures precisely the behavior of our algorithm. A related problem in which the algorithm is allowed to clear any unmatched request at a fixed penalty is also addressed. It is suggested that the MPMD problem is merely the tip of the iceberg for a general framework of online problems with delayed service that captures many more natural problems.

cs.DS↗

Bitcoin Meets Strong Consistency

The Bitcoin system only provides eventual consistency. For everyday life, the time to confirm a Bitcoin transaction is prohibitively slow. In this paper we propose a new system, built on the Bitcoin blockchain, which enables strong consistency. Our system, PeerCensus, acts as a certification authority, manages peer identities in a peer-to-peer network, and ultimately enhances Bitcoin and similar systems with strong consistency. Our extensive analysis shows that PeerCensus is in a secure state with high probability. We also show how Discoin, a Bitcoin variant that decouples block creation and transaction confirmation, can be built on top of PeerCensus, enabling real-time payments. Unlike Bitcoin, once transactions in Discoin are committed, they stay committed.

cs.DC↗

Distributed Approximation of Minimum Routing Cost Trees

We study the NP-hard problem of approximating a Minimum Routing Cost Spanning Tree in the message passing model with limited bandwidth (CONGEST model). In this problem one tries to find a spanning tree of a graph $G$ over $n$ nodes that minimizes the sum of distances between all pairs of nodes. In the considered model every node can transmit a different (but short) message to each of its neighbors in each synchronous round. We provide a randomized $(2+ε)$-approximation with runtime $O(D+\frac{\log n}ε)$ for unweighted graphs. Here, $D$ is the diameter of $G$. This improves over both, the (expected) approximation factor $O(\log n)$ and the runtime $O(D\log^2 n)$ of the best previously known algorithm. Due to stating our results in a very general way, we also derive an (optimal) runtime of $O(D)$ when considering $O(\log n)$-approximations as done by the best previously known algorithm. In addition we derive a deterministic $2$-approximation.

cs.DC↗

Bitcoin Transaction Malleability and MtGox

In Bitcoin, transaction malleability describes the fact that the signatures that prove the ownership of bitcoins being transferred in a transaction do not provide any integrity guarantee for the signatures themselves. This allows an attacker to mount a malleability attack in which it intercepts, modifies, and rebroadcasts a transaction, causing the transaction issuer to believe that the original transaction was not confirmed. In February 2014 MtGox, once the largest Bitcoin exchange, closed and filed for bankruptcy claiming that attackers used malleability attacks to drain its accounts. In this work we use traces of the Bitcoin network for over a year preceding the filing to show that, while the problem is real, there was no widespread use of malleability attacks before the closure of MtGox.

cs.CR↗

Ants: Mobile Finite State Machines

Consider the Ants Nearby Treasure Search (ANTS) problem introduced by Feinerman, Korman, Lotker, and Sereni (PODC 2012), where $n$ mobile agents, initially placed at the origin of an infinite grid, collaboratively search for an adversarially hidden treasure. In this paper, the model of Feinerman et al. is adapted such that the agents are controlled by a (randomized) finite state machine: they possess a constant-size memory and are able to communicate with each other through constant-size messages. Despite the restriction to constant-size memory, we show that their collaborative performance remains the same by presenting a distributed algorithm that matches a lower bound established by Feinerman et al. on the run-time of any ANTS algorithm.

cs.DC↗

The Power of Non-Uniform Wireless Power

We study a fundamental measure for wireless interference in the SINR model known as (weighted) inductive independence. This measure characterizes the effectiveness of using oblivious power --- when the power used by a transmitter only depends on the distance to the receiver --- as a mechanism for improving wireless capacity. We prove optimal bounds for inductive independence, implying a number of algorithmic applications. An algorithm is provided that achieves --- due to existing lower bounds --- capacity that is asymptotically best possible using oblivious power assignments. Improved approximation algorithms are provided for a number of problems for oblivious power and for power control, including distributed scheduling, connectivity, secondary spectrum auctions, and dynamic packet scheduling.

cs.DS↗

The Price of Matching Selfish Vertices

We analyze the setting of minimum-cost perfect matchings with selfish vertices through the price of anarchy (PoA) and price of stability (PoS) lens. The underlying solution concept used for this analysis is the Gale-Shapley stable matching notion, where the preferences are determined so that each player (vertex) wishes to minimize the cost of her own matching edge.

cs.CG↗

Stone Age Distributed Computing

The traditional models of distributed computing focus mainly on networks of computer-like devices that can exchange large messages with their neighbors and perform arbitrary local computations. Recently, there is a trend to apply distributed computing methods to networks of sub-microprocessor devices, e.g., biological cellular networks or networks of nano-devices. However, the suitability of the traditional distributed computing models to these types of networks is questionable: do tiny bio/nano nodes "compute" and/or "communicate" essentially the same as a computer? In this paper, we introduce a new model that depicts a network of randomized finite state machines operating in an asynchronous environment. Although the computation and communication capabilities of each individual device in the new model are, by design, much weaker than those of a computer, we show that some of the most important and extensively studied distributed computing problems can still be solved efficiently.

cs.DC↗

Algorithms for Wireless Capacity

In this paper we address two basic questions in wireless communication: First, how long does it take to schedule an arbitrary set of communication requests? Second, given a set of communication requests, how many of them can be scheduled concurrently? Our results are derived in an interference model with geometric path loss and consist of efficient algorithms that find a constant approximation for the second problem and a logarithmic approximation for the first problem. In addition, we analyze some important properties of the interference model and show that it is robust to various factors that can influence the signal attenuation. More specifically, we prove that as long as such influences on the signal attenuation are constant, they affect the capacity only by a constant factor.

cs.NI↗

Distributed Verification and Hardness of Distributed Approximation

We study the {\em verification} problem in distributed networks, stated as follows. Let $H$ be a subgraph of a network $G$ where each vertex of $G$ knows which edges incident on it are in $H$. We would like to verify whether $H$ has some properties, e.g., if it is a tree or if it is connected. We would like to perform this verification in a decentralized fashion via a distributed algorithm. The time complexity of verification is measured as the number of rounds of distributed communication. In this paper we initiate a systematic study of distributed verification, and give almost tight lower bounds on the running time of distributed verification algorithms for many fundamental problems such as connectivity, spanning connected subgraph, and $s-t$ cut verification. We then show applications of these results in deriving strong unconditional time lower bounds on the {\em hardness of distributed approximation} for many classical optimization problems including minimum spanning tree, shortest paths, and minimum cut. Many of these results are the first non-trivial lower bounds for both exact and approximate distributed computation and they resolve previous open questions. Moreover, our unconditional lower bound of approximating minimum spanning tree (MST) subsumes and improves upon the previous hardness of approximation bound of Elkin [STOC 2004] as well as the lower bound for (exact) MST computation of Peleg and Rubinovich [FOCS 1999]. Our result implies that there can be no distributed approximation algorithm for MST that is significantly faster than the current exact algorithm, for {\em any} approximation factor. Our lower bound proofs show an interesting connection between communication complexity and distributed computing which turns out to be useful in establishing the time complexity of exact and approximate distributed computation of many problems.

cs.DC↗

Tight Bounds for Parallel Randomized Load Balancing

We explore the fundamental limits of distributed balls-into-bins algorithms. We present an adaptive symmetric algorithm that achieves a bin load of two in log* n+O(1) communication rounds using O(n) messages in total. Larger bin loads can be traded in for smaller time complexities. We prove a matching lower bound of (1-o(1))log* n on the time complexity of symmetric algorithms that guarantee small bin loads at an asymptotically optimal message complexity of O(n). For each assumption of the lower bound, we provide an algorithm violating it, in turn achieving a constant maximum bin load in constant time. As an application, we consider the following problem. Given a fully connected graph of n nodes, where each node needs to send and receive up to n messages, and in each round each node may send one message over each link, deliver all messages as quickly as possible to their destinations. We give a simple and robust algorithm of time complexity O(log* n) for this task and provide a generalization to the case where all nodes initially hold arbitrary sets of messages. A less practical algorithm terminates within asymptotically optimal O(1) rounds. All these bounds hold with high probability.

cs.CC↗

On the Windfall and Price of Friendship: Inoculation Strategies on Social Networks

This article investigates selfish behavior in games where players are embedded in a social context. A framework is presented which allows us to measure the Windfall of Friendship, i.e., how much players benefit (compared to purely selfish environments) if they care about the welfare of their friends in the social network graph. As a case study, a virus inoculation game is examined. We analyze the corresponding Nash equilibria and show that the Windfall of Friendship can never be negative. However, we find that if the valuation of a friend is independent of the total number of friends, the social welfare may not increase monotonically with the extent to which players care for each other; intriguingly, in the corresponding scenario where the relative importance of a friend declines, the Windfall is monotonic again. This article also studies convergence of best-response sequences. It turns out that in social networks, convergence times are typically higher and hence constitute a price of friendship. While such phenomena may be known on an anecdotal level, our framework allows us to quantify these effects analytically. Our formal insights on the worst case equilibria are complemented by simulations shedding light onto the structure of other equilibria.

cs.GT↗

Analysis of a Cone-Based Distributed Topology Control Algorithm for Wireless Multi-hop Networks

The topology of a wireless multi-hop network can be controlled by varying the transmission power at each node. In this paper, we give a detailed analysis of a cone-based distributed topology control algorithm. This algorithm, introduced in [16], does not assume that nodes have GPS information available; rather it depends only on directional information. Roughly speaking, the basic idea of the algorithm is that a node $u$ transmits with the minimum power $p_{u,α}$ required to ensure that in every cone of degree $α$ around $u$, there is some node that $u$ can reach with power $p_{u,α}$. We show that taking $α= 5π/6$ is a necessary and sufficient condition to guarantee that network connectivity is preserved. More precisely, if there is a path from $s$ to $t$ when every node communicates at maximum power, then, if $α<= 5π/6$, there is still a path in the smallest symmetric graph $G_α$ containing all edges $(u,v)$ such that $u$ can communicate with $v$ using power $p_{u,α}$. On the other hand, if $α> 5π/6$, connectivity is not necessarily preserved. We also propose a set of optimizations that further reduce power consumption and prove that they retain network connectivity. Dynamic reconfiguration in the presence of failures and mobility is also discussed. Simulation results are presented to demonstrate the effectiveness of the algorithm and the optimizations.

cs.NI↗