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Rohit Jena

Publications and source records attributed to Rohit Jena.

23 records · Page 2Linked to original sources

Augmenting GAIL with BC for sample efficient imitation learning

Imitation learning is the problem of recovering an expert policy without access to a reward signal. Behavior cloning and GAIL are two widely used methods for performing imitation learning. Behavior cloning converges in a few iterations but doesn't achieve peak performance due to its inherent iid assumption about the state-action distribution. GAIL addresses the issue by accounting for the temporal dependencies when performing a state distribution matching between the agent and the expert. Although GAIL is sample efficient in the number of expert trajectories required, it is still not very sample efficient in terms of the environment interactions needed for convergence of the policy. Given the complementary benefits of both methods, we present a simple and elegant method to combine both methods to enable stable and sample efficient learning. Our algorithm is very simple to implement and integrates with different policy gradient algorithms. We demonstrate the effectiveness of the algorithm in low dimensional control tasks, gridworlds and in high dimensional image-based tasks.

cs.LG↗

Addressing reward bias in Adversarial Imitation Learning with neutral reward functions

Generative Adversarial Imitation Learning suffers from the fundamental problem of reward bias stemming from the choice of reward functions used in the algorithm. Different types of biases also affect different types of environments - which are broadly divided into survival and task-based environments. We provide a theoretical sketch of why existing reward functions would fail in imitation learning scenarios in task based environments with multiple terminal states. We also propose a new reward function for GAIL which outperforms existing GAIL methods on task based environments with single and multiple terminal states and effectively overcomes both survival and termination bias.

cs.LG↗

MA 3 : Model Agnostic Adversarial Augmentation for Few Shot learning

Despite the recent developments in vision-related problems using deep neural networks, there still remains a wide scope in the improvement of generalizing these models to unseen examples. In this paper, we explore the domain of few-shot learning with a novel augmentation technique. In contrast to other generative augmentation techniques, where the distribution over input images are learnt, we propose to learn the probability distribution over the image transformation parameters which are easier and quicker to learn. Our technique is fully differentiable which enables its extension to versatile data-sets and base models. We evaluate our proposed method on multiple base-networks and 2 data-sets to establish the robustness and efficiency of this method. We obtain an improvement of nearly 4% by adding our augmentation module without making any change in network architectures. We also make the code readily available for usage by the community.

cs.CV↗

An approach to image denoising using manifold approximation without clean images

Image restoration has been an extensively researched topic in numerous fields. With the advent of deep learning, a lot of the current algorithms were replaced by algorithms that are more flexible and robust. Deep networks have demonstrated impressive performance in a variety of tasks like blind denoising, image enhancement, deblurring, super-resolution, inpainting, among others. Most of these learning-based algorithms use a large amount of clean data during the training process. However, in certain applications in medical image processing, one may not have access to a large amount of clean data. In this paper, we propose a method for denoising that attempts to learn the denoising process by pushing the noisy data close to the clean data manifold, using only noisy images during training. Furthermore, we use perceptual loss terms and an iterative refinement step to further refine the clean images without losing important features.

cs.CV↗

Out of the Box: A combined approach for handling occlusion in Human Pose Estimation

Human Pose estimation is a challenging problem, especially in the case of 3D pose estimation from 2D images due to many different factors like occlusion, depth ambiguities, intertwining of people, and in general crowds. 2D multi-person human pose estimation in the wild also suffers from the same problems - occlusion, ambiguities, and disentanglement of people's body parts. Being a fundamental problem with loads of applications, including but not limited to surveillance, economical motion capture for video games and movies, and physiotherapy, this is an interesting problem to be solved both from a practical perspective and from an intellectual perspective as well. Although there are cases where no pose estimation can ever predict with 100% accuracy (cases where even humans would fail), there are several algorithms that have brought new state-of-the-art performance in human pose estimation in the wild. We look at a few algorithms with different approaches and also formulate our own approach to tackle a consistently bugging problem, i.e. occlusions.

cs.CV↗