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Romain Serizel

Publications and source records attributed to Romain Serizel.

At least 37 records · Page 2Linked to original sources

Tracking of Intermittent and Moving Speakers : Dataset and Metrics

This paper presents the problem of tracking intermittent and moving sources, i.e, sources that may change position when they are inactive. This issue is seldom explored, and most current tracking methods rely on spatial observations for track identity management. They are either based on a previous localization step, or designed to perform joint localization and tracking by predicting ordered position estimates. This raises concerns about whether such methods can maintain reliable track identity assignment performance when dealing with discontinuous spatial tracks, which may be caused by a change of direction during silence. We introduce LibriJump, a novel dataset of acoustic scenes in the First Order Ambisonics format focusing on speaker tracking. The dataset contains speakers with changing positions during inactivity periods, thus simulating discontinuous tracks. To measure the identity assignment performance, we propose to use tracking association metrics adapted from the computer vision community. We provide experiments showing the complementarity of association metrics with previously used tracking metrics, given continuous and discontinuous spatial tracks.

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Diffusion-based Unsupervised Audio-visual Speech Enhancement

This paper proposes a new unsupervised audio-visual speech enhancement (AVSE) approach that combines a diffusion-based audio-visual speech generative model with a non-negative matrix factorization (NMF) noise model. First, the diffusion model is pre-trained on clean speech conditioned on corresponding video data to simulate the speech generative distribution. This pre-trained model is then paired with the NMF-based noise model to estimate clean speech iteratively. Specifically, a diffusion-based posterior sampling approach is implemented within the reverse diffusion process, where after each iteration, a speech estimate is obtained and used to update the noise parameters. Experimental results confirm that the proposed AVSE approach not only outperforms its audio-only counterpart but also generalizes better than a recent supervised-generative AVSE method. Additionally, the new inference algorithm offers a better balance between inference speed and performance compared to the previous diffusion-based method. Code and demo available at: https://jeaneudesayilo.github.io/fast_UdiffSE

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Angular Distance Distribution Loss for Audio Classification

Classification is a pivotal task in deep learning not only because of its intrinsic importance, but also for providing embeddings with desirable properties in other tasks. To optimize these properties, a wide variety of loss functions have been proposed that attempt to minimize the intra-class distance and maximize the inter-class distance in the embeddings space. In this paper we argue that, in addition to these two, eliminating hierarchies within and among classes are two other desirable properties for classification embeddings. Furthermore, we propose the Angular Distance Distribution (ADD) Loss, which aims to enhance the four previous properties jointly. For this purpose, it imposes conditions on the first and second order statistical moments of the angular distance between embeddings. Finally, we perform experiments showing that our loss function improves all four properties and, consequently, performs better than other loss functions in audio classification tasks.

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A decade of DCASE: Achievements, practices, evaluations and future challenges

This paper introduces briefly the history and growth of the Detection and Classification of Acoustic Scenes and Events (DCASE) challenge, workshop, research area and research community. Created in 2013 as a data evaluation challenge, DCASE has become a major research topic in the Audio and Acoustic Signal Processing area. Its success comes from a combination of factors: the challenge offers a large variety of tasks that are renewed each year; and the workshop offers a channel for dissemination of related work, engaging a young and dynamic community. At the same time, DCASE faces its own challenges, growing and expanding to different areas. One of the core principles of DCASE is open science and reproducibility: publicly available datasets, baseline systems, technical reports and workshop publications. While the DCASE challenge and workshop are independent of IEEE SPS, the challenge receives annual endorsement from the AASP TC, and the DCASE community contributes significantly to the ICASSP flagship conference and the success of SPS in many of its activities.

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Energy Consumption Trends in Sound Event Detection Systems

Deep learning systems have become increasingly energy- and computation-intensive, raising concerns about their environmental impact. As organizers of the Detection and Classification of Acoustic Scenes and Events (DCASE) challenge, we recognize the importance of addressing this issue. For the past three years, we have integrated energy consumption metrics into the evaluation of sound event detection (SED) systems. In this paper, we analyze the impact of this energy criterion on the challenge results and explore the evolution of system complexity and energy consumption over the years. We highlight a shift towards more energy-efficient approaches during training without compromising performance, while the number of operations and system complexity continue to grow. Through this analysis, we hope to promote more environmentally friendly practices within the SED community.

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Normalizing Energy Consumption for Hardware-Independent Evaluation

The increasing use of machine learning (ML) models in signal processing has raised concerns about their environmental impact, particularly during resource-intensive training phases. In this study, we present a novel methodology for normalizing energy consumption across different hardware platforms to facilitate fair and consistent comparisons. We evaluate different normalization strategies by measuring the energy used to train different ML architectures on different GPUs, focusing on audio tagging tasks. Our approach shows that the number of reference points, the type of regression and the inclusion of computational metrics significantly influences the normalization process. We find that the appropriate selection of two reference points provides robust normalization, while incorporating the number of floating-point operations and parameters improves the accuracy of energy consumption predictions. By supporting more accurate energy consumption evaluation, our methodology promotes the development of environmentally sustainable ML practices.

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From Computation to Consumption: Exploring the Compute-Energy Link for Training and Testing Neural Networks for SED Systems

The massive use of machine learning models, particularly neural networks, has raised serious concerns about their environmental impact. Indeed, over the last few years we have seen an explosion in the computing costs associated with training and deploying these systems. It is, therefore, crucial to understand their energy requirements in order to better integrate them into the evaluation of models, which has so far focused mainly on performance. In this paper, we study several neural network architectures that are key components of sound event detection systems, using an audio tagging task as an example. We measure the energy consumption for training and testing small to large architectures and establish complex relationships between the energy consumption, the number of floating-point operations, the number of parameters, and the GPU/memory utilization.

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Latent Watermarking of Audio Generative Models

The advancements in audio generative models have opened up new challenges in their responsible disclosure and the detection of their misuse. In response, we introduce a method to watermark latent generative models by a specific watermarking of their training data. The resulting watermarked models produce latent representations whose decoded outputs are detected with high confidence, regardless of the decoding method used. This approach enables the detection of the generated content without the need for a post-hoc watermarking step. It provides a more secure solution for open-sourced models and facilitates the identification of derivative works that fine-tune or use these models without adhering to their license terms. Our results indicate for instance that generated outputs are detected with an accuracy of more than 75% at a false positive rate of $10^{-3}$, even after fine-tuning the latent generative model.

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Mixture of Mixups for Multi-label Classification of Rare Anuran Sounds

Multi-label imbalanced classification poses a significant challenge in machine learning, particularly evident in bioacoustics where animal sounds often co-occur, and certain sounds are much less frequent than others. This paper focuses on the specific case of classifying anuran species sounds using the dataset AnuraSet, that contains both class imbalance and multi-label examples. To address these challenges, we introduce Mixture of Mixups (Mix2), a framework that leverages mixing regularization methods Mixup, Manifold Mixup, and MultiMix. Experimental results show that these methods, individually, may lead to suboptimal results; however, when applied randomly, with one selected at each training iteration, they prove effective in addressing the mentioned challenges, particularly for rare classes with few occurrences. Further analysis reveals that Mix2 is also proficient in classifying sounds across various levels of class co-occurrences.

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DCASE 2024 Task 4: Sound Event Detection with Heterogeneous Data and Missing Labels

The Detection and Classification of Acoustic Scenes and Events Challenge Task 4 aims to advance sound event detection (SED) systems in domestic environments by leveraging training data with different supervision uncertainty. Participants are challenged in exploring how to best use training data from different domains and with varying annotation granularity (strong/weak temporal resolution, soft/hard labels), to obtain a robust SED system that can generalize across different scenarios. Crucially, annotation across available training datasets can be inconsistent and hence sound labels of one dataset may be present but not annotated in the other one and vice-versa. As such, systems will have to cope with potentially missing target labels during training. Moreover, as an additional novelty, systems will also be evaluated on labels with different granularity in order to assess their robustness for different applications. To lower the entry barrier for participants, we developed an updated baseline system with several caveats to address these aforementioned problems. Results with our baseline system indicate that this research direction is promising and is possible to obtain a stronger SED system by using diverse domain training data with missing labels compared to training a SED system for each domain separately.

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Self-Supervised Learning for Few-Shot Bird Sound Classification

Self-supervised learning (SSL) in audio holds significant potential across various domains, particularly in situations where abundant, unlabeled data is readily available at no cost. This is pertinent in bioacoustics, where biologists routinely collect extensive sound datasets from the natural environment. In this study, we demonstrate that SSL is capable of acquiring meaningful representations of bird sounds from audio recordings without the need for annotations. Our experiments showcase that these learned representations exhibit the capacity to generalize to new bird species in few-shot learning (FSL) scenarios. Additionally, we show that selecting windows with high bird activation for self-supervised learning, using a pretrained audio neural network, significantly enhances the quality of the learned representations.

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A Phoneme-Scale Assessment of Multichannel Speech Enhancement Algorithms

In the intricate acoustic landscapes where speech intelligibility is challenged by noise and reverberation, multichannel speech enhancement emerges as a promising solution for individuals with hearing loss. Such algorithms are commonly evaluated at the utterance level. However, this approach overlooks the granular acoustic nuances revealed by phoneme-specific analysis, potentially obscuring key insights into their performance. This paper presents an in-depth phoneme-scale evaluation of 3 state-of-the-art multichannel speech enhancement algorithms. These algorithms -- FasNet, MVDR, and Tango -- are extensively evaluated across different noise conditions and spatial setups, employing realistic acoustic simulations with measured room impulse responses, and leveraging diversity offered by multiple microphones in a binaural hearing setup. The study emphasizes the fine-grained phoneme-level analysis, revealing that while some phonemes like plosives are heavily impacted by environmental acoustics and challenging to deal with by the algorithms, others like nasals and sibilants see substantial improvements after enhancement. These investigations demonstrate important improvements in phoneme clarity in noisy conditions, with insights that could drive the development of more personalized and phoneme-aware hearing aid technologies.

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Regularized Contrastive Pre-training for Few-shot Bioacoustic Sound Detection

Bioacoustic sound event detection allows for better understanding of animal behavior and for better monitoring biodiversity using audio. Deep learning systems can help achieve this goal, however it is difficult to acquire sufficient annotated data to train these systems from scratch. To address this limitation, the Detection and Classification of Acoustic Scenes and Events (DCASE) community has recasted the problem within the framework of few-shot learning and organize an annual challenge for learning to detect animal sounds from only five annotated examples. In this work, we regularize supervised contrastive pre-training to learn features that can transfer well on new target tasks with animal sounds unseen during training, achieving a high F-score of 61.52%(0.48) when no feature adaptation is applied, and an F-score of 68.19%(0.75) when we further adapt the learned features for each new target task. This work aims to lower the entry bar to few-shot bioacoustic sound event detection by proposing a simple and yet effective framework for this task, by also providing open-source code.

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Performance and energy balance: a comprehensive study of state-of-the-art sound event detection systems

In recent years, deep learning systems have shown a concerning trend toward increased complexity and higher energy consumption. As researchers in this domain and organizers of one of the Detection and Classification of Acoustic Scenes and Events challenges tasks, we recognize the importance of addressing the environmental impact of data-driven SED systems. In this paper, we propose an analysis focused on SED systems based on the challenge submissions. This includes a comparison across the past two years and a detailed analysis of this year's SED systems. Through this research, we aim to explore how the SED systems are evolving every year in relation to their energy efficiency implications.

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From Discrete Tokens to High-Fidelity Audio Using Multi-Band Diffusion

Deep generative models can generate high-fidelity audio conditioned on various types of representations (e.g., mel-spectrograms, Mel-frequency Cepstral Coefficients (MFCC)). Recently, such models have been used to synthesize audio waveforms conditioned on highly compressed representations. Although such methods produce impressive results, they are prone to generate audible artifacts when the conditioning is flawed or imperfect. An alternative modeling approach is to use diffusion models. However, these have mainly been used as speech vocoders (i.e., conditioned on mel-spectrograms) or generating relatively low sampling rate signals. In this work, we propose a high-fidelity multi-band diffusion-based framework that generates any type of audio modality (e.g., speech, music, environmental sounds) from low-bitrate discrete representations. At equal bit rate, the proposed approach outperforms state-of-the-art generative techniques in terms of perceptual quality. Training and, evaluation code, along with audio samples, are available on the facebookresearch/audiocraft Github page.

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A weighted-variance variational autoencoder model for speech enhancement

We address speech enhancement based on variational autoencoders, which involves learning a speech prior distribution in the time-frequency (TF) domain. A zero-mean complex-valued Gaussian distribution is usually assumed for the generative model, where the speech information is encoded in the variance as a function of a latent variable. In contrast to this commonly used approach, we propose a weighted variance generative model, where the contribution of each spectrogram time-frame in parameter learning is weighted. We impose a Gamma prior distribution on the weights, which would effectively lead to a Student's t-distribution instead of Gaussian for speech generative modeling. We develop efficient training and speech enhancement algorithms based on the proposed generative model. Our experimental results on spectrogram auto-encoding and speech enhancement demonstrate the effectiveness and robustness of the proposed approach compared to the standard unweighted variance model.

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Posterior sampling algorithms for unsupervised speech enhancement with recurrent variational autoencoder

In this paper, we address the unsupervised speech enhancement problem based on recurrent variational autoencoder (RVAE). This approach offers promising generalization performance over the supervised counterpart. Nevertheless, the involved iterative variational expectation-maximization (VEM) process at test time, which relies on a variational inference method, results in high computational complexity. To tackle this issue, we present efficient sampling techniques based on Langevin dynamics and Metropolis-Hasting algorithms, adapted to the EM-based speech enhancement with RVAE. By directly sampling from the intractable posterior distribution within the EM process, we circumvent the intricacies of variational inference. We conduct a series of experiments, comparing the proposed methods with VEM and a state-of-the-art supervised speech enhancement approach based on diffusion models. The results reveal that our sampling-based algorithms significantly outperform VEM, not only in terms of computational efficiency but also in overall performance. Furthermore, when compared to the supervised baseline, our methods showcase robust generalization performance in mismatched test conditions.

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Unsupervised speech enhancement with diffusion-based generative models

Recently, conditional score-based diffusion models have gained significant attention in the field of supervised speech enhancement, yielding state-of-the-art performance. However, these methods may face challenges when generalising to unseen conditions. To address this issue, we introduce an alternative approach that operates in an unsupervised manner, leveraging the generative power of diffusion models. Specifically, in a training phase, a clean speech prior distribution is learnt in the short-time Fourier transform (STFT) domain using score-based diffusion models, allowing it to unconditionally generate clean speech from Gaussian noise. Then, we develop a posterior sampling methodology for speech enhancement by combining the learnt clean speech prior with a noise model for speech signal inference. The noise parameters are simultaneously learnt along with clean speech estimation through an iterative expectationmaximisation (EM) approach. To the best of our knowledge, this is the first work exploring diffusion-based generative models for unsupervised speech enhancement, demonstrating promising results compared to a recent variational auto-encoder (VAE)-based unsupervised approach and a state-of-the-art diffusion-based supervised method. It thus opens a new direction for future research in unsupervised speech enhancement.

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