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Ron Kimmel

Publications and source records attributed to Ron Kimmel.

At least 19 recordsLinked to original sources

Harnessing Data Asymmetry: Manifold Learning in the Finsler World

Manifold learning is a fundamental task at the core of data analysis and visualisation. It aims to capture the simple underlying structure of complex high-dimensional data by preserving pairwise dissimilarities in low-dimensional embeddings. Traditional methods rely on symmetric Riemannian geometry, thus forcing symmetric dissimilarities and embedding spaces, e.g. Euclidean. However, this discards in practice valuable asymmetric information inherent to the non-uniformity of data samples. We suggest to harness this asymmetry by switching to Finsler geometry, an asymmetric generalisation of Riemannian geometry, and propose a Finsler manifold learning pipeline that constructs asymmetric dissimilarities and embeds in a Finsler space. This greatly broadens the applicability of existing asymmetric embedders beyond traditionally directed data to any data. We also modernise asymmetric embedders by generalising current reference methods to asymmetry, like Finsler t-SNE and Finsler Umap. On controlled synthetic and large real datasets, we show that our asymmetric pipeline reveals valuable information lost in the traditional pipeline, e.g. density hierarchies, and consistently provides superior quality embeddings than their Euclidean counterparts.

cs.LG

Deep Accurate Solver for the Geodesic Problem

A common approach to compute distances on continuous surfaces is by considering a discretized polygonal mesh approximating the surface and estimating distances on the polygon. We show that exact geodesic distances restricted to the polygon are at most second-order accurate with respect to the distances on the corresponding continuous surface. By order of accuracy we refer to the convergence rate as a function of the average distance between sampled points. Next, a higher-order accurate deep learning method for computing geodesic distances on surfaces is introduced. Traditionally, one considers two main components when computing distances on surfaces: a numerical solver that locally approximates the distance function, and an efficient causal ordering scheme by which surface points are updated. Classical minimal path methods often exploit a dynamic programming principle with quasi-linear computational complexity in the number of sampled points. The quality of the distance approximation is determined by the local solver that is revisited in this paper. To improve state of the art accuracy, we consider a neural network-based local solver which implicitly approximates the structure of the continuous surface. We supply numerical evidence that the proposed learned update scheme provides better accuracy compared to the best possible polyhedral approximations and previous learning-based methods. The result is a third-order accurate solver with a bootstrapping-recipe for further improvement.

eess.IV

CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature

A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed renders. To address this, we resort to 3D Gaussian Splatting (3DGS), which has recently been shown to produce realistic free-viewpoint avatars. Given a multiview sequence, we extract a FLAME mesh, solve a curvature-weighted Poisson equation, and obtain its exaggerated form. However, directly deforming the Gaussians yields poor results, necessitating the synthesis of pseudo-ground-truth caricature images by warping each frame to its exaggerated 2D representation using local affine transformations. We then devise a training scheme that alternates real and synthesized supervision, enabling a single Gaussian collection to represent both natural and exaggerated avatars. This scheme improves fidelity, supports local edits, and allows continuous control over the intensity of the caricature. In order to achieve real-time deformations, an efficient interpolation between the original and exaggerated surfaces is introduced. We further analyze and show that it has a bounded deviation from closed-form solutions. In both quantitative and qualitative evaluations, our results outperform prior work, delivering photorealistic, geometry-controlled caricature avatars.

cs.GR

Learning Eigenstructures of Unstructured Data Manifolds

We introduce a novel framework that directly learns a spectral basis for shape and manifold analysis from unstructured data, eliminating the need for traditional operator selection, discretization, and eigensolvers. Grounded in optimal-approximation theory, we train a network to decompose an implicit approximation operator by minimizing the reconstruction error in the learned basis over a chosen distribution of probe functions. For suitable distributions, they can be seen as an approximation of the Laplacian operator and its eigendecomposition, which are fundamental in geometry processing. Furthermore, our method recovers in a unified manner not only the spectral basis, but also the implicit metric's sampling density and the eigenvalues of the underlying operator. Notably, our unsupervised method makes no assumption on the data manifold, such as meshing or manifold dimensionality, allowing it to scale to arbitrary datasets of any dimension. On point clouds lying on surfaces in 3D and high-dimensional image manifolds, our approach yields meaningful spectral bases, that can resemble those of the Laplacian, without explicit construction of an operator. By replacing the traditional operator selection, construction, and eigendecomposition with a learning-based approach, our framework offers a principled, data-driven alternative to conventional pipelines. This opens new possibilities in geometry processing for unstructured data, particularly in high-dimensional spaces.

cs.CV

Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising

Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.

cs.CV

SingLoRA: Low Rank Adaptation Using a Single Matrix

Low-Rank Adaptation (LoRA) has significantly advanced parameter-efficient fine-tuning of large pretrained models. LoRA augments the pre-trained weights of a model by adding the product of two smaller matrices that together form a low-rank matrix update. Recent research has shown that scale disparities between these two matrices often cause unstable training dynamics, leading to suboptimal performance. In this paper, we propose SingLoRA, which reformulates low-rank adaptation by learning the weights update as a decomposition of a single low-rank matrix multiplied by its transpose. This simple design inherently removes inter-matrix scale conflicts, ensuring stable optimization, and roughly halves the parameter count. We analyze SingLoRA within the infinite-width neural network framework, showing that it guarantees stable feature learning by construction. Extensive experiments on multiple tasks validate these benefits. In common sense reasoning, fine-tuning LLama 7B on MNLI with SingLoRA achieves 91.3% accuracy - surpassing LoRA (89.1%) and LoRA+ (90.2%) - while using only 60% of their parameter budget. In image generation, fine-tuning Stable Diffusion with SingLoRA significantly improves image fidelity on DreamBooth, achieving a DINO similarity score of 0.151, compared to scores of 0.148 and 0.143 for DoRA and LoRA, respectively.

cs.AI

Finsler Multi-Dimensional Scaling: Manifold Learning for Asymmetric Dimensionality Reduction and Embedding

Dimensionality reduction is a fundamental task that aims to simplify complex data by reducing its feature dimensionality while preserving essential patterns, with core applications in data analysis and visualisation. To preserve the underlying data structure, multi-dimensional scaling (MDS) methods focus on preserving pairwise dissimilarities, such as distances. They optimise the embedding to have pairwise distances as close as possible to the data dissimilarities. However, the current standard is limited to embedding data in Riemannian manifolds. Motivated by the lack of asymmetry in the Riemannian metric of the embedding space, this paper extends the MDS problem to a natural asymmetric generalisation of Riemannian manifolds called Finsler manifolds. Inspired by Euclidean space, we define a canonical Finsler space for embedding asymmetric data. Due to its simplicity with respect to geodesics, data representation in this space is both intuitive and simple to analyse. We demonstrate that our generalisation benefits from the same theoretical convergence guarantees. We reveal the effectiveness of our Finsler embedding across various types of non-symmetric data, highlighting its value in applications such as data visualisation, dimensionality reduction, directed graph embedding, and link prediction.

cs.CV

Neural Descriptors: Self-Supervised Learning of Robust Local Surface Descriptors Using Polynomial Patches

Classical shape descriptors such as Heat Kernel Signature (HKS), Wave Kernel Signature (WKS), and Signature of Histograms of OrienTations (SHOT), while widely used in shape analysis, exhibit sensitivity to mesh connectivity, sampling patterns, and topological noise. While differential geometry offers a promising alternative through its theory of differential invariants, which are theoretically guaranteed to be robust shape descriptors, the computation of these invariants on discrete meshes often leads to unstable numerical approximations, limiting their practical utility. We present a self-supervised learning approach for extracting geometric features from 3D surfaces. Our method combines synthetic data generation with a neural architecture designed to learn sampling-invariant features. By integrating our features into existing shape correspondence frameworks, we demonstrate improved performance on standard benchmarks including FAUST, SCAPE, TOPKIDS, and SHREC'16, showing particular robustness to topological noise and partial shapes.

cs.CV

CoordFlow: Coordinate Flow for Pixel-wise Neural Video Representation

In the field of video compression, the pursuit for better quality at lower bit rates remains a long-lasting goal. Recent developments have demonstrated the potential of Implicit Neural Representation (INR) as a promising alternative to traditional transform-based methodologies. Video INRs can be roughly divided into frame-wise and pixel-wise methods according to the structure the network outputs. While the pixel-based methods are better for upsampling and parallelization, frame-wise methods demonstrated better performance. We introduce CoordFlow, a novel pixel-wise INR for video compression. It yields state-of-the-art results compared to other pixel-wise INRs and on-par performance compared to leading frame-wise techniques. The method is based on the separation of the visual information into visually consistent layers, each represented by a dedicated network that compensates for the layer's motion. When integrated, a byproduct is an unsupervised segmentation of video sequence. Objects motion trajectories are implicitly utilized to compensate for visual-temporal redundancies. Additionally, the proposed method provides inherent video upsampling, stabilization, inpainting, and denoising capabilities.

cs.CV

Pathways on the Image Manifold: Image Editing via Video Generation

Recent advances in image editing, driven by image diffusion models, have shown remarkable progress. However, significant challenges remain, as these models often struggle to follow complex edit instructions accurately and frequently compromise fidelity by altering key elements of the original image. Simultaneously, video generation has made remarkable strides, with models that effectively function as consistent and continuous world simulators. In this paper, we propose merging these two fields by utilizing image-to-video models for image editing. We reformulate image editing as a temporal process, using pretrained video models to create smooth transitions from the original image to the desired edit. This approach traverses the image manifold continuously, ensuring consistent edits while preserving the original image's key aspects. Our approach achieves state-of-the-art results on text-based image editing, demonstrating significant improvements in both edit accuracy and image preservation. Visit our project page at https://rotsteinnoam.github.io/Frame2Frame.

cs.CV

Wormhole Loss for Partial Shape Matching

When matching parts of a surface to its whole, a fundamental question arises: Which points should be included in the matching process? The issue is intensified when using isometry to measure similarity, as it requires the validation of whether distances measured between pairs of surface points should influence the matching process. The approach we propose treats surfaces as manifolds equipped with geodesic distances, and addresses the partial shape matching challenge by introducing a novel criterion to meticulously search for consistent distances between pairs of points. The new criterion explores the relation between intrinsic geodesic distances between the points, geodesic distances between the points and surface boundaries, and extrinsic distances between boundary points measured in the embedding space. It is shown to be less restrictive compared to previous measures and achieves state-of-the-art results when used as a loss function in training networks for partial shape matching.

cs.CV

Paint by Inpaint: Learning to Add Image Objects by Removing Them First

Image editing has advanced significantly with the introduction of text-conditioned diffusion models. Despite this progress, seamlessly adding objects to images based on textual instructions without requiring user-provided input masks remains a challenge. We address this by leveraging the insight that removing objects (Inpaint) is significantly simpler than its inverse process of adding them (Paint), attributed to inpainting models that benefit from segmentation mask guidance. Capitalizing on this realization, by implementing an automated and extensive pipeline, we curate a filtered large-scale image dataset containing pairs of images and their corresponding object-removed versions. Using these pairs, we train a diffusion model to inverse the inpainting process, effectively adding objects into images. Unlike other editing datasets, ours features natural target images instead of synthetic ones while ensuring source-target consistency by construction. Additionally, we utilize a large Vision-Language Model to provide detailed descriptions of the removed objects and a Large Language Model to convert these descriptions into diverse, natural-language instructions. Our quantitative and qualitative results show that the trained model surpasses existing models in both object addition and general editing tasks. Visit our project page for the released dataset and trained models at https://rotsteinnoam.github.io/Paint-by-Inpaint.

cs.CV

GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views

Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian properties remains a challenge, as those are optimized based on a photometric loss. While some concurrent models have tried adding geometric constraints during the Gaussian optimization process, they still produce noisy, unrealistic surfaces. We propose a novel approach for bridging the gap between the noisy 3DGS representation and the smooth 3D mesh representation, by injecting real-world knowledge into the depth extraction process. Instead of extracting the geometry of the scene directly from the Gaussian properties, we instead extract the geometry through a pre-trained stereo-matching model. We render stereo-aligned pairs of images corresponding to the original training poses, feed the pairs into a stereo model to get a depth profile, and finally fuse all of the profiles together to get a single mesh. The resulting reconstruction is smoother, more accurate and shows more intricate details compared to other methods for surface reconstruction from Gaussian Splatting, while only requiring a small overhead on top of the fairly short 3DGS optimization process. We performed extensive testing of the proposed method on in-the-wild scenes, obtained using a smartphone, showcasing its superior reconstruction abilities. Additionally, we tested the method on the Tanks and Temples and DTU benchmarks, achieving state-of-the-art results.

cs.CV

On Unsupervised Partial Shape Correspondence

While dealing with matching shapes to their parts, we often apply a tool known as functional maps. The idea is to translate the shape matching problem into "convenient" spaces by which matching is performed algebraically by solving a least squares problem. Here, we argue that such formulations, though popular in this field, introduce errors in the estimated match when partiality is invoked. Such errors are unavoidable even for advanced feature extraction networks, and they can be shown to escalate with increasing degrees of shape partiality, adversely affecting the learning capability of such systems. To circumvent these limitations, we propose a novel approach for partial shape matching. Our study of functional maps led us to a novel method that establishes direct correspondence between partial and full shapes through feature matching bypassing the need for functional map intermediate spaces. The Gromov Distance between metric spaces leads to the construction of the first part of our loss functions. For regularization we use two options: a term based on the area preserving property of the mapping, and a relaxed version that avoids the need to resort to functional maps. The proposed approach shows superior performance on the SHREC'16 dataset, outperforming existing unsupervised methods for partial shape matching.Notably, it achieves state-of-the-art results on the SHREC'16 HOLES benchmark, superior also compared to supervised methods. We demonstrate the benefits of the proposed unsupervised method when applied to a new dataset PFAUST for part-to-full shape correspondence.

cs.CV

FuseCap: Leveraging Large Language Models for Enriched Fused Image Captions

The advent of vision-language pre-training techniques enhanced substantial progress in the development of models for image captioning. However, these models frequently produce generic captions and may omit semantically important image details. This limitation can be traced back to the image-text datasets; while their captions typically offer a general description of image content, they frequently omit salient details. Considering the magnitude of these datasets, manual reannotation is impractical, emphasizing the need for an automated approach. To address this challenge, we leverage existing captions and explore augmenting them with visual details using "frozen" vision experts including an object detector, an attribute recognizer, and an Optical Character Recognizer (OCR). Our proposed method, FuseCap, fuses the outputs of such vision experts with the original captions using a large language model (LLM), yielding comprehensive image descriptions. We automatically curate a training set of 12M image-enriched caption pairs. These pairs undergo extensive evaluation through both quantitative and qualitative analyses. Subsequently, this data is utilized to train a captioning generation BLIP-based model. This model outperforms current state-of-the-art approaches, producing more precise and detailed descriptions, demonstrating the effectiveness of the proposed data-centric approach. We release this large-scale dataset of enriched image-caption pairs for the community.

cs.CV

Learning Differential Invariants of Planar Curves

We propose a learning paradigm for the numerical approximation of differential invariants of planar curves. Deep neural-networks' (DNNs) universal approximation properties are utilized to estimate geometric measures. The proposed framework is shown to be a preferable alternative to axiomatic constructions. Specifically, we show that DNNs can learn to overcome instabilities and sampling artifacts and produce consistent signatures for curves subject to a given group of transformations in the plane. We compare the proposed schemes to alternative state-of-the-art axiomatic constructions of differential invariants. We evaluate our models qualitatively and quantitatively and propose a benchmark dataset to evaluate approximation models of differential invariants of planar curves.

cs.CV

Partial Shape Similarity via Alignment of Multi-Metric Hamiltonian Spectra

Evaluating the similarity of non-rigid shapes with significant partiality is a fundamental task in numerous computer vision applications. Here, we propose a novel axiomatic method to match similar regions across shapes. Matching similar regions is formulated as the alignment of the spectra of operators closely related to the Laplace-Beltrami operator (LBO). The main novelty of the proposed approach is the consideration of differential operators defined on a manifold with multiple metrics. The choice of a metric relates to fundamental shape properties while considering the same manifold under different metrics can thus be viewed as analyzing the underlying manifold from different perspectives. Specifically, we examine the scale-invariant metric and the corresponding scale-invariant Laplace-Beltrami operator (SI-LBO) along with the regular metric and the regular LBO. We demonstrate that the scale-invariant metric emphasizes the locations of important semantic features in articulated shapes. A truncated spectrum of the SI-LBO consequently better captures locally curved regions and complements the global information encapsulated in the truncated spectrum of the regular LBO. We show that matching these dual spectra outperforms competing axiomatic frameworks when tested on standard benchmarks. We introduced a new dataset and compare the proposed method with the state-of-the-art learning based approach in a cross-database configuration. Specifically, we show that, when trained on one data set and tested on another, the proposed axiomatic approach which does not involve training, outperforms the deep learning alternative.

cs.CV

Garment Avatars: Realistic Cloth Driving using Pattern Registration

Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and accuracy for training telepresence models for realistic cloth animation. Here, we propose an end-to-end pipeline for building drivable representations for clothing. The core of our approach is a multi-view patterned cloth tracking algorithm capable of capturing deformations with high accuracy. We further rely on the high-quality data produced by our tracking method to build a Garment Avatar: an expressive and fully-drivable geometry model for a piece of clothing. The resulting model can be animated using a sparse set of views and produces highly realistic reconstructions which are faithful to the driving signals. We demonstrate the efficacy of our pipeline on a realistic virtual telepresence application, where a garment is being reconstructed from two views, and a user can pick and swap garment design as they wish. In addition, we show a challenging scenario when driven exclusively with body pose, our drivable garment avatar is capable of producing realistic cloth geometry of significantly higher quality than the state-of-the-art.

cs.CV