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Rong Xiong

Publications and source records attributed to Rong Xiong.

At least 145 records · Page 8Linked to original sources

Radar-on-Lidar: metric radar localization on prior lidar maps

Radar and lidar, provided by two different range sensors, each has pros and cons of various perception tasks on mobile robots or autonomous driving. In this paper, a Monte Carlo system is used to localize the robot with a rotating radar sensor on 2D lidar maps. We first train a conditional generative adversarial network to transfer raw radar data to lidar data, and achieve reliable radar points from generator. Then an efficient radar odometry is included in the Monte Carlo system. Combining the initial guess from odometry, a measurement model is proposed to match the radar data and prior lidar maps for final 2D positioning. We demonstrate the effectiveness of the proposed localization framework on the public multi-session dataset. The experimental results show that our system can achieve high accuracy for long-term localization in outdoor scenes.

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Learning hierarchical behavior and motion planning for autonomous driving

Learning-based driving solution, a new branch for autonomous driving, is expected to simplify the modeling of driving by learning the underlying mechanisms from data. To improve the tactical decision-making for learning-based driving solution, we introduce hierarchical behavior and motion planning (HBMP) to explicitly model the behavior in learning-based solution. Due to the coupled action space of behavior and motion, it is challenging to solve HBMP problem using reinforcement learning (RL) for long-horizon driving tasks. We transform HBMP problem by integrating a classical sampling-based motion planner, of which the optimal cost is regarded as the rewards for high-level behavior learning. As a result, this formulation reduces action space and diversifies the rewards without losing the optimality of HBMP. In addition, we propose a sharable representation for input sensory data across simulation platforms and real-world environment, so that models trained in a fast event-based simulator, SUMO, can be used to initialize and accelerate the RL training in a dynamics based simulator, CARLA. Experimental results demonstrate the effectiveness of the method. Besides, the model is successfully transferred to the real-world, validating the generalization capability.

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Globally optimal consensus maximization for robust visual inertial localization in point and line map

Map based visual inertial localization is a crucial step to reduce the drift in state estimation of mobile robots. The underlying problem for localization is to estimate the pose from a set of 3D-2D feature correspondences, of which the main challenge is the presence of outliers, especially in changing environment. In this paper, we propose a robust solution based on efficient global optimization of the consensus maximization problem, which is insensitive to high percentage of outliers. We first introduce translation invariant measurements (TIMs) for both points and lines to decouple the consensus maximization problem into rotation and translation subproblems, allowing for a two-stage solver with reduced solution dimensions. Then we show that (i) the rotation can be calculated by minimizing TIMs using only 1-dimensional branch-and-bound (BnB), (ii) the translation can be found by running 1-dimensional search for three times with prioritized progressive voting. Compared with the popular randomized solver, our solver achieves deterministic global convergence without depending on an initial value. While compared with existing BnB based methods, ours is exponentially faster. Finally, by evaluating the performance on both simulation and real-world datasets, our approach gives accurate pose even when there are 90\% outliers (only 2 inliers).

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Efficient two step optimization for large embedded deformation graph based SLAM

Embedded deformation nodes based formulation has been widely applied in deformable geometry and graphical problems. Though being promising in stereo (or RGBD) sensor based SLAM applications, it remains challenging to keep constant speed in deformation nodes parameter estimation when model grows larger. In practice, the processing time grows rapidly in accordance with the expansion of maps. In this paper, we propose an approach to decouple nodes of deformation graph in large scale dense deformable SLAM and keep the estimation time to be constant. We observe that only partial deformable nodes in the graph are connected to visible points. Based on this fact, sparsity of original Hessian matrix is utilized to split parameter estimation in two independent steps. With this new technique, we achieve faster parameter estimation with amortized computation complexity reduced from O(n^2) to closing O(1). As a result, the computation cost barely increases as the map keeps growing. Based on our strategy, computational bottleneck in large scale embedded deformation graph based applications will be greatly mitigated. The effectiveness is validated by experiments, featuring large scale deformation scenarios.

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2-Entity RANSAC for robust visual localization in changing environment

Visual localization has attracted considerable attention due to its low-cost and stable sensor, which is desired in many applications, such as autonomous driving, inspection robots and unmanned aerial vehicles. However, current visual localization methods still struggle with environmental changes across weathers and seasons, as there is significant appearance variation between the map and the query image. The crucial challenge in this situation is that the percentage of outliers, i.e. incorrect feature matches, is high. In this paper, we derive minimal closed form solutions for 3D-2D localization with the aid of inertial measurements, using only 2 pairs of point matches or 1 pair of point match and 1 pair of line match. These solutions are further utilized in the proposed 2-entity RANSAC, which is more robust to outliers as both line and point features can be used simultaneously and the number of matches required for pose calculation is reduced. Furthermore, we introduce three feature sampling strategies with different advantages, enabling an automatic selection mechanism. With the mechanism, our 2-entity RANSAC can be adaptive to the environments with different distribution of feature types in different segments. Finally, we evaluate the method on both synthetic and real-world datasets, validating its performance and effectiveness in inter-session scenarios.

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Cellular Decomposition for Non-repetitive Coverage Task with Minimum Discontinuities

A mechanism to derive non-repetitive coverage path solutions with a proven minimal number of discontinuities is proposed in this work, with the aim to avoid unnecessary, costly end effector lift-offs for manipulators. The problem is motivated by the automatic polishing of an object. Due to the non-bijective mapping between the workspace and the joint-space, a continuous coverage path in the workspace may easily be truncated in the joint-space, incuring undesirable end effector lift-offs. Inversely, there may be multiple configuration choices to cover the same point of a coverage path through the solution of the Inverse Kinematics. The solution departs from the conventional local optimisation of the coverage path shape in task space, or choosing appropriate but possibly disconnected configurations, to instead explicitly explore the leaast number of discontinuous motions through the analysis of the structure of valid configurations in joint-space. The two novel contributions of this paper include proof that the least number of path discontinuities is predicated on the surrounding environment, independent from the choice of the actual coverage path; thus has a minimum. And an efficient finite cellular decomposition method to optimally divide the workspace into the minimum number of cells, each traversable without discontinuties by any arbitrary coverage path within. Extensive simulation examples and real-world results on a 5 DoF manipulator are presented to prove the validity of the proposed strategy in realistic settings.

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DeepGoal: Learning to Drive with driving intention from Human Control Demonstration

Recent research on automotive driving developed an efficient end-to-end learning mode that directly maps visual input to control commands. However, it models distinct driving variations in a single network, which increases learning complexity and is less adaptive for modular integration. In this paper, we re-investigate human's driving style and propose to learn an intermediate driving intention region to relax difficulties in end-to-end approach. The intention region follows both road structure in image and direction towards goal in public route planner, which addresses visual variations only and figures out where to go without conventional precise localization. Then the learned visual intention is projected on vehicle local coordinate and fused with reliable obstacle perception to render a navigation score map widely used for motion planning. The core of the proposed system is a weakly-supervised cGAN-LSTM model trained to learn driving intention from human demonstration. The adversarial loss learns from limited demonstration data with one local planned route and enables reasoning of multi-modal behavior with diverse routes while testing. Comprehensive experiments are conducted with real-world datasets. Results show the proposed paradigm can produce more consistent motion commands with human demonstration, and indicates better reliability and robustness to environment change.

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Weakly-Supervised Road Affordances Inference and Learning in Scenes without Traffic Signs

Road attributes understanding is extensively researched to support vehicle's action for autonomous driving, whereas current works mainly focus on urban road nets and rely much on traffic signs. This paper generalizes the same issue to the scenes with little or without traffic signs, such as campuses and residential areas. These scenes face much more individually diverse appearances while few annotated datasets. To explore these challenges, a weakly-supervised framework is proposed to infer and learn road affordances without manual annotation, which includes three attributes of drivable direction, driving attention center and remaining distance. The method consists of two steps: affordances inference from trajectory and learning from partially labeled data. The first step analyzes vehicle trajectories to get partial affordances annotation on image, and the second step implements a weakly-supervised network to learn partial annotation and predict complete road affordances while testing. Real-world datasets are collected to validate the proposed method which achieves 88.2%/80.9% accuracy on direction-level and 74.3% /66.7% accuracy on image-level in familiar and unfamiliar scenes respectively.

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Multi-agent Collaboration for Feasible Collaborative Behavior Construction and Evaluation

In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best collaborative object and action for the central controller. In view of the existing multi-agent collaboration and confrontation reinforcement learning methods, the methods of traversing all actions in a certain state leads to the problem of long calculation time and unsafe policy exploration. This paper proposes to construct a feasible collaborative behavior set by using action space discretization, establishing models of both sides, model-based prediction and parallel search. Then, we use the deep q-learning method in reinforcement learning to train the scoring function to select the optimal collaboration behavior from the feasible collaborative behavior set. This method enables efficient and accurate calculation in an environment with strong confrontation, high dynamics and a large number of agents, which is verified by the RoboCup Small Size League robots passing collaboration.

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Champion Team Paper: Dynamic Passing-Shooting Algorithm Based on CUDA of The RoboCup SSL 2019 Champion

ZJUNlict became the Small Size League Champion of RoboCup 2019 with 6 victories and 1 tie for their 7 games. The overwhelming ability of ball-handling and passing allows ZJUNlict to greatly threaten its opponent and almost kept its goal clear without being threatened. This paper presents the core technology of its ball-handling and robot movement which consist of hardware optimization, dynamic passing and shooting strategy, and multi-agent cooperation and formation. We first describe the mechanical optimization on the placement of the capacitors, the redesign of the damping system of the dribbler and the electrical optimization on the replacement of the core chip. We then describe our passing point algorithm. The passing and shooting strategy can be separated into two different parts, where we search the passing point on SBIP-DPPS and evaluate the point based on the ball model. The statements and the conclusion should be supported by the performances and log of games on Small Size League RoboCup 2019.

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Towards navigation without precise localization: Weakly supervised learning of goal-directed navigation cost map

Autonomous navigation based on precise localization has been widely developed in both academic research and practical applications. The high demand for localization accuracy has been essential for safe robot planing and navigation while it makes the current geometric solutions less robust to environmental changes. Recent research on end-to-end methods handle raw sensory data with forms of navigation instructions and directly output the command for robot control. However, the lack of intermediate semantics makes the system more rigid and unstable for practical use. To explore these issues, this paper proposes an innovate navigation framework based on the GPS-level localization, which takes the raw perception data with publicly accessible navigation maps to produce an intermediate navigation cost map that allows subsequent flexible motion planning. A deterministic conditional adversarial network is adopted in our method to generate visual goal-directed paths under diverse navigation conditions. The adversarial loss avoids the pixel-level annotation and enables a weakly supervised training strategy to implicitly learn both of the traffic semantics in image perceptions and the planning intentions in navigation instructions. The navigation cost map is then rendered from the goal-directed path and the concurrently collected laser data, indicating the way towards the destination. Comprehensive experiments have been conducted with a real vehicle running in our campus and the results have verified the robustness to localization error of the proposed navigation system.

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Mechatronic Design of a Dribbling System for RoboCup Small Size Robot

RoboCup SSL is an excellent platform for researching artificial intelligence and robotics. The dribbling system is an essential issue, which is the main part for completing advanced soccer skills such as trapping and dribbling. In this paper, we designed a new dribbling system for SSL robots, including mechatronics design and control algorithms. For the mechatronics design, we analysed and exposed the 3-touch-point model with the simulation in ADAMS. In the motor controller algorithm, we use reinforcement learning to control the torque output. Finally we verified the results on the robot.

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ZJUNlict Extended Team Description Paper for RoboCup 2019

For the Small Size League of RoboCup 2018, Team ZJUNLict has won the champion and therefore, this paper thoroughly described the devotion which ZJUNLict has devoted and the effort that ZJUNLict has contributed. There are three mean optimizations for the mechanical part which accounted for most of our incredible goals, they are "Touching Point Optimization", "Damping System Optimization", and "Dribbler Optimization". For the electrical part, we realized "Direct Torque Control", "Efficient Radio Communication Protocol" which will be credited for stabilizing the dribbler and a more secure communication between robots and the computer. Our software group contributed as much as our hardware group with the effort of "Vision Lost Compensation" to predict the movement by kalman filter, and "Interception Prediction Algorithm" to achieve some skills and improve our ball possession rate.

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LiDAR-Camera Calibration under Arbitrary Configurations: Observability and Methods

LiDAR-camera calibration is a precondition for many heterogeneous systems that fuse data from LiDAR and camera. However, the constraint from common field of view and the requirement for strict time synchronization make the calibration a challenging problem. In this paper, we propose a novel LiDAR-camera calibration method aiming to eliminate these two constraints. Specifically, we capture a scan of 3D LiDAR when both the environment and the sensors are stationary, then move the camera to reconstruct the 3D environment using the sequentially obtained images. Finally, we align 3D visual points to the laser scan based on tightly couple graph optimization method to calculate the extrinsic parameters between LiDAR and camera. Under this design, the configuration of these two sensors are free from the common field of view constraint owing to the extended view from the moving camera. And we also eliminate the requirement for strict time synchronization as we only use the single scan of laser data when the sensors are stationary. We theoretically derive the conditions of minimal observability for our method and prove that the accuracy of calibration is improved by collecting more observations from multiple scattered calibration targets. We validate our method on both simulation platform and real-world datasets. Experiments show that our method achieves higher accuracy than other comparable methods, which is in accordance with our theoretical analysis. In addition, the proposed method is beneficial to not only plane measurement error based chessboard, but also other point measurement error based calibration targets, such as boxes and polygonal boards.

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Communication constrained cloud-based long-term visual localization in real time

Visual localization is one of the primary capabilities for mobile robots. Long-term visual localization in real time is particularly challenging, in which the robot is required to efficiently localize itself using visual data where appearance may change significantly over time. In this paper, we propose a cloud-based visual localization system targeting at long-term localization in real time. On the robot, we employ two estimators to achieve accurate and real-time performance. One is a sliding-window based visual inertial odometry, which integrates constraints from consecutive observations and self-motion measurements, as well as the constraints induced by localization on the cloud. This estimator builds a local visual submap as the virtual observation which is then sent to the cloud as new localization constraints. The other one is a delayed state Extended Kalman Filter to fuse the pose of the robot localized from the cloud, the local odometry and the high-frequency inertial measurements. On the cloud, we propose a longer sliding-window based localization method to aggregate the virtual observations for larger field of view, leading to more robust alignment between virtual observations and the map. Under this architecture, the robot can achieve drift-free and real-time localization using onboard resources even in a network with limited bandwidth, high latency and existence of package loss, which enables the autonomous navigation in real-world environment. We evaluate the effectiveness of our system on a dataset with challenging seasonal and illuminative variations. We further validate the robustness of the system under challenging network conditions.

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Multi-session Map Construction in Outdoor Dynamic Environment

Map construction in large scale outdoor environment is of importance for robots to robustly fulfill their tasks. Massive sessions of data should be merged to distinguish low dynamics in the map, which otherwise might debase the performance of localization and navigation algorithms. In this paper we propose a method for multi-session map construction in large scale outdoor environment using 3D LiDAR. To efficiently align the maps from different sessions, a laser-based loop closure detection method is integrated and the sequential information within the submaps is utilized for higher robustness. Furthermore, a dynamic detection method is proposed to detect dynamics in the overlapping areas among sessions of maps. We test the method in the real-world environment with a VLP-16 Velodyne LiDAR and the experimental results prove the validity and robustness of the proposed method.

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LocNet: Global localization in 3D point clouds for mobile vehicles

Global localization in 3D point clouds is a challenging problem of estimating the pose of vehicles without any prior knowledge. In this paper, a solution to this problem is presented by achieving place recognition and metric pose estimation in the global prior map. Specifically, we present a semi-handcrafted representation learning method for LiDAR point clouds using siamese LocNets, which states the place recognition problem to a similarity modeling problem. With the final learned representations by LocNet, a global localization framework with range-only observations is proposed. To demonstrate the performance and effectiveness of our global localization system, KITTI dataset is employed for comparison with other algorithms, and also on our long-time multi-session datasets for evaluation. The result shows that our system can achieve high accuracy.

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Laser map aided visual inertial localization in changing environment

Long-term visual localization in outdoor environment is a challenging problem, especially faced with the cross-seasonal, bi-directional tasks and changing environment. In this paper we propose a novel visual inertial localization framework that localizes against the LiDAR-built map. Based on the geometry information of the laser map, a hybrid bundle adjustment framework is proposed, which estimates the poses of the cameras with respect to the prior laser map as well as optimizes the state variables of the online visual inertial odometry system simultaneously. For more accurate cross-modal data association, the laser map is optimized using multi-session laser and visual data to extract the salient and stable subset for localization. To validate the efficiency of the proposed method, we collect data in south part of our campus in different seasons, along the same and opposite-direction route. In all sessions of localization data, our proposed method gives satisfactory results, and shows the superiority of the hybrid bundle adjustment and map optimization.

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