Searcharxiv⌕ Search

arXiv subjects

Rongjie Huang

Publications and source records attributed to Rongjie Huang.

At least 37 records · Page 2Linked to original sources

MoMu-Diffusion: On Learning Long-Term Motion-Music Synchronization and Correspondence

Motion-to-music and music-to-motion have been studied separately, each attracting substantial research interest within their respective domains. The interaction between human motion and music is a reflection of advanced human intelligence, and establishing a unified relationship between them is particularly important. However, to date, there has been no work that considers them jointly to explore the modality alignment within. To bridge this gap, we propose a novel framework, termed MoMu-Diffusion, for long-term and synchronous motion-music generation. Firstly, to mitigate the huge computational costs raised by long sequences, we propose a novel Bidirectional Contrastive Rhythmic Variational Auto-Encoder (BiCoR-VAE) that extracts the modality-aligned latent representations for both motion and music inputs. Subsequently, leveraging the aligned latent spaces, we introduce a multi-modal Transformer-based diffusion model and a cross-guidance sampling strategy to enable various generation tasks, including cross-modal, multi-modal, and variable-length generation. Extensive experiments demonstrate that MoMu-Diffusion surpasses recent state-of-the-art methods both qualitatively and quantitatively, and can synthesize realistic, diverse, long-term, and beat-matched music or motion sequences. The generated samples and codes are available at https://momu-diffusion.github.io/

cs.SD↗

OmniSep: Unified Omni-Modality Sound Separation with Query-Mixup

The scaling up has brought tremendous success in the fields of vision and language in recent years. When it comes to audio, however, researchers encounter a major challenge in scaling up the training data, as most natural audio contains diverse interfering signals. To address this limitation, we introduce Omni-modal Sound Separation (OmniSep), a novel framework capable of isolating clean soundtracks based on omni-modal queries, encompassing both single-modal and multi-modal composed queries. Specifically, we introduce the Query-Mixup strategy, which blends query features from different modalities during training. This enables OmniSep to optimize multiple modalities concurrently, effectively bringing all modalities under a unified framework for sound separation. We further enhance this flexibility by allowing queries to influence sound separation positively or negatively, facilitating the retention or removal of specific sounds as desired. Finally, OmniSep employs a retrieval-augmented approach known as Query-Aug, which enables open-vocabulary sound separation. Experimental evaluations on MUSIC, VGGSOUND-CLEAN+, and MUSIC-CLEAN+ datasets demonstrate effectiveness of OmniSep, achieving state-of-the-art performance in text-, image-, and audio-queried sound separation tasks. For samples and further information, please visit the demo page at \url{https://omnisep.github.io/}.

cs.SD↗

MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes

Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of appearance and talking style). While previous works typically solve this problem by learning an individual neural radiance field (NeRF) for each identity to implicitly store its static and dynamic information, we find it inefficient and non-generalized due to the per-identity-per-training framework and the limited training data. To this end, we propose MimicTalk, the first attempt that exploits the rich knowledge from a NeRF-based person-agnostic generic model for improving the efficiency and robustness of personalized TFG. To be specific, (1) we first come up with a person-agnostic 3D TFG model as the base model and propose to adapt it into a specific identity; (2) we propose a static-dynamic-hybrid adaptation pipeline to help the model learn the personalized static appearance and facial dynamic features; (3) To generate the facial motion of the personalized talking style, we propose an in-context stylized audio-to-motion model that mimics the implicit talking style provided in the reference video without information loss by an explicit style representation. The adaptation process to an unseen identity can be performed in 15 minutes, which is 47 times faster than previous person-dependent methods. Experiments show that our MimicTalk surpasses previous baselines regarding video quality, efficiency, and expressiveness. Source code and video samples are available at https://mimictalk.github.io .

cs.CV↗

Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers

Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene comprehension. In this paper, we introduce the use of object identifiers and object-centric representations to interact with scenes at the object level. Specifically, we decompose the input 3D scene into a set of object proposals, each assigned a unique identifier token, which enables efficient object referencing and grounding during user-assistant interactions. Given the scarcity of scene-language data, we model the scene embeddings as a sequence of explicit object-level embeddings, derived from semantic-rich 2D or 3D representations. By employing object identifiers, we transform diverse 3D scene-language tasks into a unified question-answering format, facilitating joint training without the need for additional task-specific heads. With minimal fine-tuning on all downstream tasks, our model significantly outperforms existing methods on benchmarks including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.

cs.CV↗

SimpleSpeech 2: Towards Simple and Efficient Text-to-Speech with Flow-based Scalar Latent Transformer Diffusion Models

Scaling Text-to-speech (TTS) to large-scale datasets has been demonstrated as an effective method for improving the diversity and naturalness of synthesized speech. At the high level, previous large-scale TTS models can be categorized into either Auto-regressive (AR) based (\textit{e.g.}, VALL-E) or Non-auto-regressive (NAR) based models (\textit{e.g.}, NaturalSpeech 2/3). Although these works demonstrate good performance, they still have potential weaknesses. For instance, AR-based models are plagued by unstable generation quality and slow generation speed; meanwhile, some NAR-based models need phoneme-level duration alignment information, thereby increasing the complexity of data pre-processing, model design, and loss design. In this work, we build upon our previous publication by implementing a simple and efficient non-autoregressive (NAR) TTS framework, termed SimpleSpeech 2. SimpleSpeech 2 effectively combines the strengths of both autoregressive (AR) and non-autoregressive (NAR) methods, offering the following key advantages: (1) simplified data preparation; (2) straightforward model and loss design; and (3) stable, high-quality generation performance with fast inference speed. Compared to our previous publication, we present ({\romannumeral1}) a detailed analysis of the influence of speech tokenizer and noisy label for TTS performance; ({\romannumeral2}) four distinct types of sentence duration predictors; ({\romannumeral3}) a novel flow-based scalar latent transformer diffusion model. With these improvement, we show a significant improvement in generation performance and generation speed compared to our previous work and other state-of-the-art (SOTA) large-scale TTS models. Furthermore, we show that SimpleSpeech 2 can be seamlessly extended to multilingual TTS by training it on multilingual speech datasets. Demos are available on: {https://dongchaoyang.top/SimpleSpeech2\_demo/}.

cs.SD↗

Integrating Audio, Visual, and Semantic Information for Enhanced Multimodal Speaker Diarization

Speaker diarization, the process of segmenting an audio stream or transcribed speech content into homogenous partitions based on speaker identity, plays a crucial role in the interpretation and analysis of human speech. Most existing speaker diarization systems rely exclusively on unimodal acoustic information, making the task particularly challenging due to the innate ambiguities of audio signals. Recent studies have made tremendous efforts towards audio-visual or audio-semantic modeling to enhance performance. However, even the incorporation of up to two modalities often falls short in addressing the complexities of spontaneous and unstructured conversations. To exploit more meaningful dialogue patterns, we propose a novel multimodal approach that jointly utilizes audio, visual, and semantic cues to enhance speaker diarization. Our method elegantly formulates the multimodal modeling as a constrained optimization problem. First, we build insights into the visual connections among active speakers and the semantic interactions within spoken content, thereby establishing abundant pairwise constraints. Then we introduce a joint pairwise constraint propagation algorithm to cluster speakers based on these visual and semantic constraints. This integration effectively leverages the complementary strengths of different modalities, refining the affinity estimation between individual speaker embeddings. Extensive experiments conducted on multiple multimodal datasets demonstrate that our approach consistently outperforms state-of-the-art speaker diarization methods.

cs.LG↗

Speech-to-Speech Translation with Discrete-Unit-Based Style Transfer

Direct speech-to-speech translation (S2ST) with discrete self-supervised representations has achieved remarkable accuracy, but is unable to preserve the speaker timbre of the source speech. Meanwhile, the scarcity of high-quality speaker-parallel data poses a challenge for learning style transfer during translation. We design an S2ST pipeline with style-transfer capability on the basis of discrete self-supervised speech representations and codec units. The acoustic language model we introduce for style transfer leverages self-supervised in-context learning, acquiring style transfer ability without relying on any speaker-parallel data, thereby overcoming data scarcity. By using extensive training data, our model achieves zero-shot cross-lingual style transfer on previously unseen source languages. Experiments show that our model generates translated speeches with high fidelity and speaker similarity. Audio samples are available at http://stylelm.github.io/ .

cs.SD↗

OmniBind: Large-scale Omni Multimodal Representation via Binding Spaces

Recently, human-computer interaction with various modalities has shown promising applications, like GPT-4o and Gemini. Given the foundational role of multimodal joint representation in understanding and generation pipelines, high-quality omni joint representations would be a step toward co-processing more diverse multimodal information. In this work, we present OmniBind, large-scale multimodal joint representation models ranging in scale from 7 billion to 30 billion parameters, which support 3D, audio, image, and language inputs. Due to the scarcity of data pairs across all modalities, instead of training large models from scratch, we propose remapping and binding the spaces of various pre-trained specialist models together. This approach enables "scaling up" by indirectly increasing the model parameters and the amount of seen data. To effectively integrate various spaces, we dynamically assign weights to different spaces by learning routers with two objectives: cross-modal overall alignment and language representation decoupling. Notably, since binding and routing spaces both only require lightweight networks, OmniBind is extremely training-efficient. Learning the largest 30B model requires merely unpaired unimodal data and approximately 3 days on a single 8-4090 node. Extensive experiments demonstrate the versatility and superiority of OmniBind as an omni representation model, highlighting its great potential for diverse applications, such as any-query and composable multimodal understanding.

cs.CV↗

AudioLCM: Text-to-Audio Generation with Latent Consistency Models

Recent advancements in Latent Diffusion Models (LDMs) have propelled them to the forefront of various generative tasks. However, their iterative sampling process poses a significant computational burden, resulting in slow generation speeds and limiting their application in text-to-audio generation deployment. In this work, we introduce AudioLCM, a novel consistency-based model tailored for efficient and high-quality text-to-audio generation. AudioLCM integrates Consistency Models into the generation process, facilitating rapid inference through a mapping from any point at any time step to the trajectory's initial point. To overcome the convergence issue inherent in LDMs with reduced sample iterations, we propose the Guided Latent Consistency Distillation with a multi-step Ordinary Differential Equation (ODE) solver. This innovation shortens the time schedule from thousands to dozens of steps while maintaining sample quality, thereby achieving fast convergence and high-quality generation. Furthermore, to optimize the performance of transformer-based neural network architectures, we integrate the advanced techniques pioneered by LLaMA into the foundational framework of transformers. This architecture supports stable and efficient training, ensuring robust performance in text-to-audio synthesis. Experimental results on text-to-sound generation and text-to-music synthesis tasks demonstrate that AudioLCM needs only 2 iterations to synthesize high-fidelity audios, while it maintains sample quality competitive with state-of-the-art models using hundreds of steps. AudioLCM enables a sampling speed of 333x faster than real-time on a single NVIDIA 4090Ti GPU, making generative models practically applicable to text-to-audio generation deployment. Our extensive preliminary analysis shows that each design in AudioLCM is effective.

eess.AS↗

Accompanied Singing Voice Synthesis with Fully Text-controlled Melody

Text-to-song (TTSong) is a music generation task that synthesizes accompanied singing voices. Current TTSong methods, inherited from singing voice synthesis (SVS), require melody-related information that can sometimes be impractical, such as music scores or MIDI sequences. We present MelodyLM, the first TTSong model that generates high-quality song pieces with fully text-controlled melodies, achieving minimal user requirements and maximum control flexibility. MelodyLM explicitly models MIDI as the intermediate melody-related feature and sequentially generates vocal tracks in a language model manner, conditioned on textual and vocal prompts. The accompaniment music is subsequently synthesized by a latent diffusion model with hybrid conditioning for temporal alignment. With minimal requirements, users only need to input lyrics and a reference voice to synthesize a song sample. For full control, just input textual prompts or even directly input MIDI. Experimental results indicate that MelodyLM achieves superior performance in terms of both objective and subjective metrics. Audio samples are available at https://melodylm666.github.io.

eess.AS↗

UniAudio 1.5: Large Language Model-driven Audio Codec is A Few-shot Audio Task Learner

The Large Language models (LLMs) have demonstrated supreme capabilities in text understanding and generation, but cannot be directly applied to cross-modal tasks without fine-tuning. This paper proposes a cross-modal in-context learning approach, empowering the frozen LLMs to achieve multiple audio tasks in a few-shot style without any parameter update. Specifically, we propose a novel and LLMs-driven audio codec model, LLM-Codec, to transfer the audio modality into the textual space, \textit{i.e.} representing audio tokens with words or sub-words in the vocabulary of LLMs, while keeping high audio reconstruction quality. The key idea is to reduce the modality heterogeneity between text and audio by compressing the audio modality into a well-trained LLMs token space. Thus, the audio representation can be viewed as a new \textit{foreign language}, and LLMs can learn the new \textit{foreign language} with several demonstrations. In experiments, we investigate the performance of the proposed approach across multiple audio understanding and generation tasks, \textit{e.g.} speech emotion classification, audio classification, text-to-speech generation, speech enhancement, etc. The experimental results demonstrate that the LLMs equipped with the proposed LLM-Codec, named as UniAudio 1.5, prompted by only a few examples, can achieve the expected functions in simple scenarios. It validates the feasibility and effectiveness of the proposed cross-modal in-context learning approach. To facilitate research on few-shot audio task learning and multi-modal LLMs, we have open-sourced the LLM-Codec model.

cs.SD↗

Lumina-T2X: Transforming Text into Any Modality, Resolution, and Duration via Flow-based Large Diffusion Transformers

Sora unveils the potential of scaling Diffusion Transformer for generating photorealistic images and videos at arbitrary resolutions, aspect ratios, and durations, yet it still lacks sufficient implementation details. In this technical report, we introduce the Lumina-T2X family - a series of Flow-based Large Diffusion Transformers (Flag-DiT) equipped with zero-initialized attention, as a unified framework designed to transform noise into images, videos, multi-view 3D objects, and audio clips conditioned on text instructions. By tokenizing the latent spatial-temporal space and incorporating learnable placeholders such as [nextline] and [nextframe] tokens, Lumina-T2X seamlessly unifies the representations of different modalities across various spatial-temporal resolutions. This unified approach enables training within a single framework for different modalities and allows for flexible generation of multimodal data at any resolution, aspect ratio, and length during inference. Advanced techniques like RoPE, RMSNorm, and flow matching enhance the stability, flexibility, and scalability of Flag-DiT, enabling models of Lumina-T2X to scale up to 7 billion parameters and extend the context window to 128K tokens. This is particularly beneficial for creating ultra-high-definition images with our Lumina-T2I model and long 720p videos with our Lumina-T2V model. Remarkably, Lumina-T2I, powered by a 5-billion-parameter Flag-DiT, requires only 35% of the training computational costs of a 600-million-parameter naive DiT. Our further comprehensive analysis underscores Lumina-T2X's preliminary capability in resolution extrapolation, high-resolution editing, generating consistent 3D views, and synthesizing videos with seamless transitions. We expect that the open-sourcing of Lumina-T2X will further foster creativity, transparency, and diversity in the generative AI community.

cs.CV↗

Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT

Lumina-T2X is a nascent family of Flow-based Large Diffusion Transformers that establishes a unified framework for transforming noise into various modalities, such as images and videos, conditioned on text instructions. Despite its promising capabilities, Lumina-T2X still encounters challenges including training instability, slow inference, and extrapolation artifacts. In this paper, we present Lumina-Next, an improved version of Lumina-T2X, showcasing stronger generation performance with increased training and inference efficiency. We begin with a comprehensive analysis of the Flag-DiT architecture and identify several suboptimal components, which we address by introducing the Next-DiT architecture with 3D RoPE and sandwich normalizations. To enable better resolution extrapolation, we thoroughly compare different context extrapolation methods applied to text-to-image generation with 3D RoPE, and propose Frequency- and Time-Aware Scaled RoPE tailored for diffusion transformers. Additionally, we introduced a sigmoid time discretization schedule to reduce sampling steps in solving the Flow ODE and the Context Drop method to merge redundant visual tokens for faster network evaluation, effectively boosting the overall sampling speed. Thanks to these improvements, Lumina-Next not only improves the quality and efficiency of basic text-to-image generation but also demonstrates superior resolution extrapolation capabilities and multilingual generation using decoder-based LLMs as the text encoder, all in a zero-shot manner. To further validate Lumina-Next as a versatile generative framework, we instantiate it on diverse tasks including visual recognition, multi-view, audio, music, and point cloud generation, showcasing strong performance across these domains. By releasing all codes and model weights, we aim to advance the development of next-generation generative AI capable of universal modeling.

cs.CV↗

Self-Supervised Singing Voice Pre-Training towards Speech-to-Singing Conversion

Speech-to-singing voice conversion (STS) task always suffers from data scarcity, because it requires paired speech and singing data. Compounding this issue are the challenges of content-pitch alignment and the suboptimal quality of generated outputs, presenting significant hurdles in STS research. This paper presents SVPT, an STS approach boosted by a self-supervised singing voice pre-training model. We leverage spoken language model techniques to tackle the rhythm alignment problem and the in-context learning capability to achieve zero-shot conversion. We adopt discrete-unit random resampling and pitch corruption strategies, enabling training with unpaired singing data and thus mitigating the issue of data scarcity. SVPT also serves as an effective backbone for singing voice synthesis (SVS), offering insights into scaling up SVS models. Experimental results indicate that SVPT delivers notable improvements in both STS and SVS endeavors. Audio samples are available at https://speech2sing.github.io.

eess.AS↗

Robust Singing Voice Transcription Serves Synthesis

Note-level Automatic Singing Voice Transcription (AST) converts singing recordings into note sequences, facilitating the automatic annotation of singing datasets for Singing Voice Synthesis (SVS) applications. Current AST methods, however, struggle with accuracy and robustness when used for practical annotation. This paper presents ROSVOT, the first robust AST model that serves SVS, incorporating a multi-scale framework that effectively captures coarse-grained note information and ensures fine-grained frame-level segmentation, coupled with an attention-based pitch decoder for reliable pitch prediction. We also established a comprehensive annotation-and-training pipeline for SVS to test the model in real-world settings. Experimental findings reveal that ROSVOT achieves state-of-the-art transcription accuracy with either clean or noisy inputs. Moreover, when trained on enlarged, automatically annotated datasets, the SVS model outperforms its baseline, affirming the capability for practical application. Audio samples are available at https://rosvot.github.io.

eess.AS↗

Text-to-Song: Towards Controllable Music Generation Incorporating Vocals and Accompaniment

A song is a combination of singing voice and accompaniment. However, existing works focus on singing voice synthesis and music generation independently. Little attention was paid to explore song synthesis. In this work, we propose a novel task called text-to-song synthesis which incorporating both vocals and accompaniments generation. We develop Melodist, a two-stage text-to-song method that consists of singing voice synthesis (SVS) and vocal-to-accompaniment (V2A) synthesis. Melodist leverages tri-tower contrastive pretraining to learn more effective text representation for controllable V2A synthesis. A Chinese song dataset mined from a music website is built up to alleviate data scarcity for our research. The evaluation results on our dataset demonstrate that Melodist can synthesize songs with comparable quality and style consistency. Audio samples can be found in https://text2songMelodist.github.io/Sample/.

eess.AS↗

FreeBind: Free Lunch in Unified Multimodal Space via Knowledge Fusion

Unified multi-model representation spaces are the foundation of multimodal understanding and generation. However, the billions of model parameters and catastrophic forgetting problems make it challenging to further enhance pre-trained unified spaces. In this work, we propose FreeBind, an idea that treats multimodal representation spaces as basic units, and freely augments pre-trained unified space by integrating knowledge from extra expert spaces via "space bonds". Specifically, we introduce two kinds of basic space bonds: 1) Space Displacement Bond and 2) Space Combination Bond. Based on these basic bonds, we design Complex Sequential & Parallel Bonds to effectively integrate multiple spaces simultaneously. Benefiting from the modularization concept, we further propose a coarse-to-fine customized inference strategy to flexibly adjust the enhanced unified space for different purposes. Experimentally, we bind ImageBind with extra image-text and audio-text expert spaces, resulting in three main variants: ImageBind++, InternVL_IB, and InternVL_IB++. These resulting spaces outperform ImageBind on 5 audio-image-text downstream tasks across 9 datasets. Moreover, via customized inference, it even surpasses the advanced audio-text and image-text expert spaces.

cs.CV↗

ViT-TTS: Visual Text-to-Speech with Scalable Diffusion Transformer

Text-to-speech(TTS) has undergone remarkable improvements in performance, particularly with the advent of Denoising Diffusion Probabilistic Models (DDPMs). However, the perceived quality of audio depends not solely on its content, pitch, rhythm, and energy, but also on the physical environment. In this work, we propose ViT-TTS, the first visual TTS model with scalable diffusion transformers. ViT-TTS complement the phoneme sequence with the visual information to generate high-perceived audio, opening up new avenues for practical applications of AR and VR to allow a more immersive and realistic audio experience. To mitigate the data scarcity in learning visual acoustic information, we 1) introduce a self-supervised learning framework to enhance both the visual-text encoder and denoiser decoder; 2) leverage the diffusion transformer scalable in terms of parameters and capacity to learn visual scene information. Experimental results demonstrate that ViT-TTS achieves new state-of-the-art results, outperforming cascaded systems and other baselines regardless of the visibility of the scene. With low-resource data (1h, 2h, 5h), ViT-TTS achieves comparative results with rich-resource baselines.~\footnote{Audio samples are available at \url{https://ViT-TTS.github.io/.}}

eess.AS↗