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Rongmei Chen

Publications and source records attributed to Rongmei Chen.

3 recordsLinked to original sources

CSCO: A Backside-PDN-Aware Clock-Signal Co-Optimization Framework for Improved PPA

Backside power delivery networks (BSPDN) have emerged as a promising technology for advanced logic nodes to address IR-drop and PPA challenges. While BSPDN introduces additional routing resources on the backside, these resources are limited and must be carefully partitioned between clock and signal nets, creating a critical resource allocation tradeoff. Prior work either moves only the clock network or assumes a fixed clock tree and optimizes only signal nets, failing to explore the tradeoff space of backside resource allocation. Moreover, lacking frontside power-ground shielding, BSPDN introduces severe signal integrity (SI) degradation. We propose CSCO, a data-driven BSPDN-aware co-optimization framework that jointly allocates limited backside resources between clock and signal nets across frontside/backside layers. CSCO employs efficient search strategies to identify critical nets for backside routing without repeated evaluation, navigating the clock-signal allocation tradeoff to balance IR-drop, routing congestion, and PPA. The framework also leverages backside routing to mitigate coupling noise and crosstalk-induced SI issues. Experiments demonstrate improved WNS/TNS, frequency, and SI robustness without additional shielding overhead.

cs.CE

CUTh-Solver: GPU-Accelerated Sparse Matrix Solver for High-Resolution Thermal Simulation of 3D ICs

Coarse-grained thermal simulation tends to underestimate localized thermal issues, potentially missing critical hotspots. Accurate analysis, therefore, demands fine-grained information, which dramatically increases grid resolution and thus computational workload. Fortunately, the coefficient matrices are often sparse with regular sparsity patterns, offering optimization opportunities. However, existing general-purpose matrix solvers on GPUs rarely exploit these domain-specific properties, thereby encountering bottlenecks in data storage, memory access, parallelism, computational efficiency, and hardware utilization. Therefore, we propose CUTh-Solver, a co-designed GPU-accelerated Preconditioned Conjugate Gradient (PCG)-based sparse solver framework for Symmetric Positive Definite (SPD) systems arising from high-resolution steady-state and transient 3D IC thermal simulation. For data storage, CUTh-Solver condenses the Diagonal (DIA) storage format to remove redundancy. To optimize the memory access, CUTh-Solver employs diagonal-wise SpMV to achieve coalesced memory access. We further observe a critical conflict between parallelism and preconditioning quality and thus adopt a high-parallelism preconditioning strategy. To improve computational efficiency and hardware utilization, we employ an adaptive fine-grained mixed-precision strategy that leverages diverse floating-point units to avoid resource contention, enhancing throughput without compromising numerical stability. Experimental results show that CUTh-Solver achieves up to 25.8x speedup over GPU-accelerated COMSOL Multiphysics 6.4 and over 3x speedup over NVIDIA's native general-purpose libraries (AmgX, cuSPARSE, cuDSS). Ablation studies validate the individual contribution of each optimization. The code is available at: https://github.com/Chenghan-Wang/CUTh-Solver

cs.AR

SpikeGrasp: A Benchmark for 6-DoF Grasp Pose Detection from Stereo Spike Streams

Most robotic grasping systems rely on converting sensor data into explicit 3D point clouds, which is a computational step not found in biological intelligence. This paper explores a fundamentally different, neuro-inspired paradigm for 6-DoF grasp detection. We introduce SpikeGrasp, a framework that mimics the biological visuomotor pathway, processing raw, asynchronous events from stereo spike cameras, similarly to retinas, to directly infer grasp poses. Our model fuses these stereo spike streams and uses a recurrent spiking neural network, analogous to high-level visual processing, to iteratively refine grasp hypotheses without ever reconstructing a point cloud. To validate this approach, we built a large-scale synthetic benchmark dataset. Experiments show that SpikeGrasp surpasses traditional point-cloud-based baselines, especially in cluttered and textureless scenes, and demonstrates remarkable data efficiency. By establishing the viability of this end-to-end, neuro-inspired approach, SpikeGrasp paves the way for future systems capable of the fluid and efficient manipulation seen in nature, particularly for dynamic objects.

cs.RO