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Rongrong Ji

Publications and source records attributed to Rongrong Ji.

At least 235 records · Page 13Linked to original sources

Pseudo-label Alignment for Semi-supervised Instance Segmentation

Pseudo-labeling is significant for semi-supervised instance segmentation, which generates instance masks and classes from unannotated images for subsequent training. However, in existing pipelines, pseudo-labels that contain valuable information may be directly filtered out due to mismatches in class and mask quality. To address this issue, we propose a novel framework, called pseudo-label aligning instance segmentation (PAIS), in this paper. In PAIS, we devise a dynamic aligning loss (DALoss) that adjusts the weights of semi-supervised loss terms with varying class and mask score pairs. Through extensive experiments conducted on the COCO and Cityscapes datasets, we demonstrate that PAIS is a promising framework for semi-supervised instance segmentation, particularly in cases where labeled data is severely limited. Notably, with just 1\% labeled data, PAIS achieves 21.2 mAP (based on Mask-RCNN) and 19.9 mAP (based on K-Net) on the COCO dataset, outperforming the current state-of-the-art model, \ie, NoisyBoundary with 7.7 mAP, by a margin of over 12 points. Code is available at: \url{https://github.com/hujiecpp/PAIS}.

cs.CV↗

InterFormer: Real-time Interactive Image Segmentation

Interactive image segmentation enables annotators to efficiently perform pixel-level annotation for segmentation tasks. However, the existing interactive segmentation pipeline suffers from inefficient computations of interactive models because of the following two issues. First, annotators' later click is based on models' feedback of annotators' former click. This serial interaction is unable to utilize model's parallelism capabilities. Second, in each interaction step, the model handles the invariant image along with the sparse variable clicks, resulting in a process that's highly repetitive and redundant. For efficient computations, we propose a method named InterFormer that follows a new pipeline to address these issues. InterFormer extracts and preprocesses the computationally time-consuming part i.e. image processing from the existing process. Specifically, InterFormer employs a large vision transformer (ViT) on high-performance devices to preprocess images in parallel, and then uses a lightweight module called interactive multi-head self attention (I-MSA) for interactive segmentation. Furthermore, the I-MSA module's deployment on low-power devices extends the practical application of interactive segmentation. The I-MSA module utilizes the preprocessed features to efficiently response to the annotator inputs in real-time. The experiments on several datasets demonstrate the effectiveness of InterFormer, which outperforms previous interactive segmentation models in terms of computational efficiency and segmentation quality, achieve real-time high-quality interactive segmentation on CPU-only devices. The code is available at https://github.com/YouHuang67/InterFormer.

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X-Mesh: Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance

Text-driven 3D stylization is a complex and crucial task in the fields of computer vision (CV) and computer graphics (CG), aimed at transforming a bare mesh to fit a target text. Prior methods adopt text-independent multilayer perceptrons (MLPs) to predict the attributes of the target mesh with the supervision of CLIP loss. However, such text-independent architecture lacks textual guidance during predicting attributes, thus leading to unsatisfactory stylization and slow convergence. To address these limitations, we present X-Mesh, an innovative text-driven 3D stylization framework that incorporates a novel Text-guided Dynamic Attention Module (TDAM). The TDAM dynamically integrates the guidance of the target text by utilizing text-relevant spatial and channel-wise attentions during vertex feature extraction, resulting in more accurate attribute prediction and faster convergence speed. Furthermore, existing works lack standard benchmarks and automated metrics for evaluation, often relying on subjective and non-reproducible user studies to assess the quality of stylized 3D assets. To overcome this limitation, we introduce a new standard text-mesh benchmark, namely MIT-30, and two automated metrics, which will enable future research to achieve fair and objective comparisons. Our extensive qualitative and quantitative experiments demonstrate that X-Mesh outperforms previous state-of-the-art methods.

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Improving Human-Object Interaction Detection via Virtual Image Learning

Human-Object Interaction (HOI) detection aims to understand the interactions between humans and objects, which plays a curtail role in high-level semantic understanding tasks. However, most works pursue designing better architectures to learn overall features more efficiently, while ignoring the long-tail nature of interaction-object pair categories. In this paper, we propose to alleviate the impact of such an unbalanced distribution via Virtual Image Leaning (VIL). Firstly, a novel label-to-image approach, Multiple Steps Image Creation (MUSIC), is proposed to create a high-quality dataset that has a consistent distribution with real images. In this stage, virtual images are generated based on prompts with specific characterizations and selected by multi-filtering processes. Secondly, we use both virtual and real images to train the model with the teacher-student framework. Considering the initial labels of some virtual images are inaccurate and inadequate, we devise an Adaptive Matching-and-Filtering (AMF) module to construct pseudo-labels. Our method is independent of the internal structure of HOI detectors, so it can be combined with off-the-shelf methods by training merely 10 additional epochs. With the assistance of our method, multiple methods obtain significant improvements, and new state-of-the-art results are achieved on two benchmarks.

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Exploiting the Partly Scratch-off Lottery Ticket for Quantization-Aware Training

Quantization-aware training (QAT) receives extensive popularity as it well retains the performance of quantized networks. In QAT, the contemporary experience is that all quantized weights are updated for an entire training process. In this paper, this experience is challenged based on an interesting phenomenon we observed. Specifically, a large portion of quantized weights reaches the optimal quantization level after a few training epochs, which we refer to as the partly scratch-off lottery ticket. This straightforward-yet-valuable observation naturally inspires us to zero out gradient calculations of these weights in the remaining training period to avoid meaningless updating. To effectively find the ticket, we develop a heuristic method, dubbed lottery ticket scratcher (LTS), which freezes a weight once the distance between the full-precision one and its quantization level is smaller than a controllable threshold. Surprisingly, the proposed LTS typically eliminates 50%-70% weight updating and 25%-35% FLOPs of the backward pass, while still resulting on par with or even better performance than the compared baseline. For example, compared with the baseline, LTS improves 2-bit MobileNetV2 by 5.05%, eliminating 46% weight updating and 23% FLOPs of the backward pass. Code is at url{https://github.com/zysxmu/LTS}.

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Super Vision Transformer

We attempt to reduce the computational costs in vision transformers (ViTs), which increase quadratically in the token number. We present a novel training paradigm that trains only one ViT model at a time, but is capable of providing improved image recognition performance with various computational costs. Here, the trained ViT model, termed super vision transformer (SuperViT), is empowered with the versatile ability to solve incoming patches of multiple sizes as well as preserve informative tokens with multiple keeping rates (the ratio of keeping tokens) to achieve good hardware efficiency for inference, given that the available hardware resources often change from time to time. Experimental results on ImageNet demonstrate that our SuperViT can considerably reduce the computational costs of ViT models with even performance increase. For example, we reduce 2x FLOPs of DeiT-S while increasing the Top-1 accuracy by 0.2% and 0.7% for 1.5x reduction. Also, our SuperViT significantly outperforms existing studies on efficient vision transformers. For example, when consuming the same amount of FLOPs, our SuperViT surpasses the recent state-of-the-art (SOTA) EViT by 1.1% when using DeiT-S as their backbones. The project of this work is made publicly available at https://github.com/lmbxmu/SuperViT.

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Shadow Removal by High-Quality Shadow Synthesis

Most shadow removal methods rely on the invasion of training images associated with laborious and lavish shadow region annotations, leading to the increasing popularity of shadow image synthesis. However, the poor performance also stems from these synthesized images since they are often shadow-inauthentic and details-impaired. In this paper, we present a novel generation framework, referred to as HQSS, for high-quality pseudo shadow image synthesis. The given image is first decoupled into a shadow region identity and a non-shadow region identity. HQSS employs a shadow feature encoder and a generator to synthesize pseudo images. Specifically, the encoder extracts the shadow feature of a region identity which is then paired with another region identity to serve as the generator input to synthesize a pseudo image. The pseudo image is expected to have the shadow feature as its input shadow feature and as well as a real-like image detail as its input region identity. To fulfill this goal, we design three learning objectives. When the shadow feature and input region identity are from the same region identity, we propose a self-reconstruction loss that guides the generator to reconstruct an identical pseudo image as its input. When the shadow feature and input region identity are from different identities, we introduce an inter-reconstruction loss and a cycle-reconstruction loss to make sure that shadow characteristics and detail information can be well retained in the synthesized images. Our HQSS is observed to outperform the state-of-the-art methods on ISTD dataset, Video Shadow Removal dataset, and SRD dataset. The code is available at https://github.com/zysxmu/HQSS.

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Systematic Investigation of Sparse Perturbed Sharpness-Aware Minimization Optimizer

Deep neural networks often suffer from poor generalization due to complex and non-convex loss landscapes. Sharpness-Aware Minimization (SAM) is a popular solution that smooths the loss landscape by minimizing the maximized change of training loss when adding a perturbation to the weight. However, indiscriminate perturbation of SAM on all parameters is suboptimal and results in excessive computation, double the overhead of common optimizers like Stochastic Gradient Descent (SGD). In this paper, we propose Sparse SAM (SSAM), an efficient and effective training scheme that achieves sparse perturbation by a binary mask. To obtain the sparse mask, we provide two solutions based on Fisher information and dynamic sparse training, respectively. We investigate the impact of different masks, including unstructured, structured, and $N$:$M$ structured patterns, as well as explicit and implicit forms of implementing sparse perturbation. We theoretically prove that SSAM can converge at the same rate as SAM, i.e., $O(\log T/\sqrt{T})$. Sparse SAM has the potential to accelerate training and smooth the loss landscape effectively. Extensive experimental results on CIFAR and ImageNet-1K confirm that our method is superior to SAM in terms of efficiency, and the performance is preserved or even improved with a perturbation of merely 50\% sparsity. Code is available at https://github.com/Mi-Peng/Systematic-Investigation-of-Sparse-Perturbed-Sharpness-Aware-Minimization-Optimizer.

cs.AI↗

STAR Loss: Reducing Semantic Ambiguity in Facial Landmark Detection

Recently, deep learning-based facial landmark detection has achieved significant improvement. However, the semantic ambiguity problem degrades detection performance. Specifically, the semantic ambiguity causes inconsistent annotation and negatively affects the model's convergence, leading to worse accuracy and instability prediction. To solve this problem, we propose a Self-adapTive Ambiguity Reduction (STAR) loss by exploiting the properties of semantic ambiguity. We find that semantic ambiguity results in the anisotropic predicted distribution, which inspires us to use predicted distribution to represent semantic ambiguity. Based on this, we design the STAR loss that measures the anisotropism of the predicted distribution. Compared with the standard regression loss, STAR loss is encouraged to be small when the predicted distribution is anisotropic and thus adaptively mitigates the impact of semantic ambiguity. Moreover, we propose two kinds of eigenvalue restriction methods that could avoid both distribution's abnormal change and the model's premature convergence. Finally, the comprehensive experiments demonstrate that STAR loss outperforms the state-of-the-art methods on three benchmarks, i.e., COFW, 300W, and WFLW, with negligible computation overhead. Code is at https://github.com/ZhenglinZhou/STAR.

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CamoDiffusion: Camouflaged Object Detection via Conditional Diffusion Models

Camouflaged Object Detection (COD) is a challenging task in computer vision due to the high similarity between camouflaged objects and their surroundings. Existing COD methods primarily employ semantic segmentation, which suffers from overconfident incorrect predictions. In this paper, we propose a new paradigm that treats COD as a conditional mask-generation task leveraging diffusion models. Our method, dubbed CamoDiffusion, employs the denoising process of diffusion models to iteratively reduce the noise of the mask. Due to the stochastic sampling process of diffusion, our model is capable of sampling multiple possible predictions from the mask distribution, avoiding the problem of overconfident point estimation. Moreover, we develop specialized learning strategies that include an innovative ensemble approach for generating robust predictions and tailored forward diffusion methods for efficient training, specifically for the COD task. Extensive experiments on three COD datasets attest the superior performance of our model compared to existing state-of-the-art methods, particularly on the most challenging COD10K dataset, where our approach achieves 0.019 in terms of MAE.

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DiffRate : Differentiable Compression Rate for Efficient Vision Transformers

Token compression aims to speed up large-scale vision transformers (e.g. ViTs) by pruning (dropping) or merging tokens. It is an important but challenging task. Although recent advanced approaches achieved great success, they need to carefully handcraft a compression rate (i.e. number of tokens to remove), which is tedious and leads to sub-optimal performance. To tackle this problem, we propose Differentiable Compression Rate (DiffRate), a novel token compression method that has several appealing properties prior arts do not have. First, DiffRate enables propagating the loss function's gradient onto the compression ratio, which is considered as a non-differentiable hyperparameter in previous work. In this case, different layers can automatically learn different compression rates layer-wisely without extra overhead. Second, token pruning and merging can be naturally performed simultaneously in DiffRate, while they were isolated in previous works. Third, extensive experiments demonstrate that DiffRate achieves state-of-the-art performance. For example, by applying the learned layer-wise compression rates to an off-the-shelf ViT-H (MAE) model, we achieve a 40% FLOPs reduction and a 1.5x throughput improvement, with a minor accuracy drop of 0.16% on ImageNet without fine-tuning, even outperforming previous methods with fine-tuning. Codes and models are available at https://github.com/OpenGVLab/DiffRate.

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RefBERT: A Two-Stage Pre-trained Framework for Automatic Rename Refactoring

Refactoring is an indispensable practice of improving the quality and maintainability of source code in software evolution. Rename refactoring is the most frequently performed refactoring that suggests a new name for an identifier to enhance readability when the identifier is poorly named. However, most existing works only identify renaming activities between two versions of source code, while few works express concern about how to suggest a new name. In this paper, we study automatic rename refactoring on variable names, which is considered more challenging than other rename refactoring activities. We first point out the connections between rename refactoring and various prevalent learning paradigms and the difference between rename refactoring and general text generation in natural language processing. Based on our observations, we propose RefBERT, a two-stage pre-trained framework for rename refactoring on variable names. RefBERT first predicts the number of sub-tokens in the new name and then generates sub-tokens accordingly. Several techniques, including constrained masked language modeling, contrastive learning, and the bag-of-tokens loss, are incorporated into RefBERT to tailor it for automatic rename refactoring on variable names. Through extensive experiments on our constructed refactoring datasets, we show that the generated variable names of RefBERT are more accurate and meaningful than those produced by the existing method.

cs.SE↗

Distribution-Flexible Subset Quantization for Post-Quantizing Super-Resolution Networks

This paper introduces Distribution-Flexible Subset Quantization (DFSQ), a post-training quantization method for super-resolution networks. Our motivation for developing DFSQ is based on the distinctive activation distributions of current super-resolution models, which exhibit significant variance across samples and channels. To address this issue, DFSQ conducts channel-wise normalization of the activations and applies distribution-flexible subset quantization (SQ), wherein the quantization points are selected from a universal set consisting of multi-word additive log-scale values. To expedite the selection of quantization points in SQ, we propose a fast quantization points selection strategy that uses K-means clustering to select the quantization points closest to the centroids. Compared to the common iterative exhaustive search algorithm, our strategy avoids the enumeration of all possible combinations in the universal set, reducing the time complexity from exponential to linear. Consequently, the constraint of time costs on the size of the universal set is greatly relaxed. Extensive evaluations of various super-resolution models show that DFSQ effectively retains performance even without fine-tuning. For example, when quantizing EDSRx2 on the Urban benchmark, DFSQ achieves comparable performance to full-precision counterparts on 6- and 8-bit quantization, and incurs only a 0.1 dB PSNR drop on 4-bit quantization. Code is at \url{https://github.com/zysxmu/DFSQ}

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Solving Oscillation Problem in Post-Training Quantization Through a Theoretical Perspective

Post-training quantization (PTQ) is widely regarded as one of the most efficient compression methods practically, benefitting from its data privacy and low computation costs. We argue that an overlooked problem of oscillation is in the PTQ methods. In this paper, we take the initiative to explore and present a theoretical proof to explain why such a problem is essential in PTQ. And then, we try to solve this problem by introducing a principled and generalized framework theoretically. In particular, we first formulate the oscillation in PTQ and prove the problem is caused by the difference in module capacity. To this end, we define the module capacity (ModCap) under data-dependent and data-free scenarios, where the differentials between adjacent modules are used to measure the degree of oscillation. The problem is then solved by selecting top-k differentials, in which the corresponding modules are jointly optimized and quantized. Extensive experiments demonstrate that our method successfully reduces the performance drop and is generalized to different neural networks and PTQ methods. For example, with 2/4 bit ResNet-50 quantization, our method surpasses the previous state-of-the-art method by 1.9%. It becomes more significant on small model quantization, e.g. surpasses BRECQ method by 6.61% on MobileNetV2*0.5.

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Latent Feature Relation Consistency for Adversarial Robustness

Deep neural networks have been applied in many computer vision tasks and achieved state-of-the-art performance. However, misclassification will occur when DNN predicts adversarial examples which add human-imperceptible adversarial noise to natural examples. This limits the application of DNN in security-critical fields. To alleviate this problem, we first conducted an empirical analysis of the latent features of both adversarial and natural examples and found the similarity matrix of natural examples is more compact than those of adversarial examples. Motivated by this observation, we propose \textbf{L}atent \textbf{F}eature \textbf{R}elation \textbf{C}onsistency (\textbf{LFRC}), which constrains the relation of adversarial examples in latent space to be consistent with the natural examples. Importantly, our LFRC is orthogonal to the previous method and can be easily combined with them to achieve further improvement. To demonstrate the effectiveness of LFRC, we conduct extensive experiments using different neural networks on benchmark datasets. For instance, LFRC can bring 0.78\% further improvement compared to AT, and 1.09\% improvement compared to TRADES, against AutoAttack on CIFAR10. Code is available at https://github.com/liuxingbin/LFRC.

cs.CV↗

CAT:Collaborative Adversarial Training

Adversarial training can improve the robustness of neural networks. Previous methods focus on a single adversarial training strategy and do not consider the model property trained by different strategies. By revisiting the previous methods, we find different adversarial training methods have distinct robustness for sample instances. For example, a sample instance can be correctly classified by a model trained using standard adversarial training (AT) but not by a model trained using TRADES, and vice versa. Based on this observation, we propose a collaborative adversarial training framework to improve the robustness of neural networks. Specifically, we use different adversarial training methods to train robust models and let models interact with their knowledge during the training process. Collaborative Adversarial Training (CAT) can improve both robustness and accuracy. Extensive experiments on various networks and datasets validate the effectiveness of our method. CAT achieves state-of-the-art adversarial robustness without using any additional data on CIFAR-10 under the Auto-Attack benchmark. Code is available at https://github.com/liuxingbin/CAT.

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Exploring Target Representations for Masked Autoencoders

Masked autoencoders have become popular training paradigms for self-supervised visual representation learning. These models randomly mask a portion of the input and reconstruct the masked portion according to the target representations. In this paper, we first show that a careful choice of the target representation is unnecessary for learning good representations, since different targets tend to derive similarly behaved models. Driven by this observation, we propose a multi-stage masked distillation pipeline and use a randomly initialized model as the teacher, enabling us to effectively train high-capacity models without any efforts to carefully design target representations. Interestingly, we further explore using teachers of larger capacity, obtaining distilled students with remarkable transferring ability. On different tasks of classification, transfer learning, object detection, and semantic segmentation, the proposed method to perform masked knowledge distillation with bootstrapped teachers (dBOT) outperforms previous self-supervised methods by nontrivial margins. We hope our findings, as well as the proposed method, could motivate people to rethink the roles of target representations in pre-training masked autoencoders.The code and pre-trained models are publicly available at https://github.com/liuxingbin/dbot.

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You Only Segment Once: Towards Real-Time Panoptic Segmentation

In this paper, we propose YOSO, a real-time panoptic segmentation framework. YOSO predicts masks via dynamic convolutions between panoptic kernels and image feature maps, in which you only need to segment once for both instance and semantic segmentation tasks. To reduce the computational overhead, we design a feature pyramid aggregator for the feature map extraction, and a separable dynamic decoder for the panoptic kernel generation. The aggregator re-parameterizes interpolation-first modules in a convolution-first way, which significantly speeds up the pipeline without any additional costs. The decoder performs multi-head cross-attention via separable dynamic convolution for better efficiency and accuracy. To the best of our knowledge, YOSO is the first real-time panoptic segmentation framework that delivers competitive performance compared to state-of-the-art models. Specifically, YOSO achieves 46.4 PQ, 45.6 FPS on COCO; 52.5 PQ, 22.6 FPS on Cityscapes; 38.0 PQ, 35.4 FPS on ADE20K; and 34.1 PQ, 7.1 FPS on Mapillary Vistas. Code is available at https://github.com/hujiecpp/YOSO.

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