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Rongsheng Zhang

Publications and source records attributed to Rongsheng Zhang.

At least 19 recordsLinked to original sources

EvoTale: Continual Character Customization for Expanding Story Worlds

Character-centric story visualization aims to synthesize coherent image sequences that depict narrative events and interactions while preserving recurring character identities. In expanding story worlds, new user-specified characters must be continually incorporated despite varying customization difficulty and identity conflicts in multi-character scenes, without disrupting previously learned identities. In this paper, we propose EvoTale, a continual character customization framework for expanding stylized story worlds. We first introduce an All-in-One-World Character Integrator, which accumulates character-specific residual components within a unified LoRA branch using sparsely overlapping subspaces spanned by a shared orthonormal basis, while freezing previously learned components to limit cross-character coupling. We then develop a Character Quality Gate that uses rubric-guided MLLM feedback as a bounded controller to adapt the optimization budget based on the assessed customization quality. Finally, we propose Character-Aware Region-Focus Sampling, which combines bounding-box-guided regional denoising with identity-aware global denoising to preserve character identities within their designated regions while maintaining global narrative coherence. Experimental results show that EvoTale achieves a favorable balance across character fidelity, continual identity retention, multi-character generation quality, and story-text alignment compared with representative story visualization and customization methods.

cs.CV

DynSess: Dynamic Session-Level Evaluation and Optimization Framework for Role-Playing Agents

Role-playing with large language models is fundamentally a session-level task, requiring agents to sustain character identity and interaction quality across extended multi-turn conversations. Yet existing evaluation and optimization methods remain largely turn-level, failing to capture long-horizon quality. We propose DynSess, a unified session-level framework for role-playing agents. DynSess-Eval scores complete dialogue sessions via rubrics targeting long-horizon behaviors. Leveraging its session-level rewards, we construct high-quality training trajectories through multi-turn lookahead search and train DynSess-Character with two complementary variants: DSPO (off-policy) and GSRPO (on-policy). Experiments show that DynSess-Eval aligns with human judgments substantially better than prior evaluators, and blind human evaluation further shows that DynSess-Character matches the strongest character model despite using substantially fewer parameters, while maintaining strong role consistency and interactive ability. Our dataset and code will be released to facilitate future research.

cs.CL

From Facts to Insights: A Persona-Driven Dual Memory Framework and Dataset for Role-Playing Agents

While role-playing agents excel in short-term interactions, long-term conversations overwhelm context windows, motivating external memory frameworks. Current systems typically rely on persona-agnostic summarization, which records facts without persona-specific interpretation, yielding generic responses that compromise persona fidelity. To bridge this gap, we introduce RoleMemo, a dataset featuring four reasoning tasks where the factual fragments must be interpreted through the persona to reach the correct answer. Evaluation on RoleMemo exposes critical limitations of persona-agnostic frameworks. We thus propose DualMem, which decouples memory into two streams: factual cognition and persona-conditioned insight. Trained through Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), our framework with a 4B-parameter model outperforms zero-shot persona-agnostic frameworks powered by DeepSeek-V3.2 for sustained persona fidelity. Our resources are available at https://github.com/role2026/rolememo.

cs.CL

ComfyGPT: A Self-Optimizing Multi-Agent System for Comprehensive ComfyUI Workflow Generation

ComfyUI is a popular workflow-based interface that allows users to customize image generation tasks through an intuitive node-based system. However, the complexity of managing node connections and diverse modules can be challenging for users. In this paper, we introduce ComfyGPT, a self-optimizing multi-agent system designed to generate ComfyUI workflows based on task descriptions automatically. The key innovations of ComfyGPT include: (1) consisting of four specialized agents to build a multi-agent workflow generation system: ReformatAgent, FlowAgent, RefineAgent, and ExecuteAgent; (2) focusing on generating precise node connections instead of entire workflows, improving generation accuracy; and (3) enhancing workflow generation through reinforcement learning. Moreover, we introduce FlowDataset, a large-scale dataset containing 13,571 workflow-description pairs, and FlowBench, a comprehensive benchmark for evaluating workflow generation systems. Additionally, we propose four novel evaluation metrics: Format Validation (FV), Pass Accuracy (PA), Pass Instruct Alignment (PIA), and Pass Node Diversity (PND). Experimental results demonstrate that ComfyGPT significantly outperforms existing LLM-based methods in workflow generation, making it a significant step forward in this field. Code is avaliable at https://github.com/comfygpt/comfygpt.

cs.MA

Mamba for Wireless Communications and Networking: Principles and Opportunities

Mamba has emerged as a powerful model for efficiently addressing tasks involving temporal and spatial data. Regarding the escalating heterogeneity and dynamics in wireless networks, Mamba holds the potential to revolutionize wireless communication and networking designs by balancing the trade-off between computational efficiency and effectiveness. This article presents a comprehensive overview of Mamba' applications in wireless systems. Specifically, we first analyze the potentials of Mamba for wireless signal processing tasks from the perspectives of long-range dependency modeling and spatial feature extraction. Then we propose two application frameworks for Mamba in wireless communications, i.e., replacement of traditional algorithms, and enabler of novel paradigms. Guided by the two frameworks, we conduct case studies on intelligent resource allocation and joint source and channel decoding to demonstrate Mamba's improvements in both feature enhancement and computational efficiency. Finally, we highlight critical challenges and outline potential research directions for Mamba in wireless communications and networking.

cs.NI

Ψ-Arena: Interactive Assessment and Optimization of LLM-based Psychological Counselors with Tripartite Feedback

Large language models (LLMs) have shown promise in providing scalable mental health support, while evaluating their counseling capability remains crucial to ensure both efficacy and safety. Existing evaluations are limited by the static assessment that focuses on knowledge tests, the single perspective that centers on user experience, and the open-loop framework that lacks actionable feedback. To address these issues, we propose Ψ-Arena, an interactive framework for comprehensive assessment and optimization of LLM-based counselors, featuring three key characteristics: (1) Realistic arena interactions that simulate real-world counseling through multi-stage dialogues with psychologically profiled NPC clients, (2) Tripartite evaluation that integrates assessments from the client, counselor, and supervisor perspectives, and (3) Closed-loop optimization that iteratively improves LLM counselors using diagnostic feedback. Experiments across eight state-of-the-art LLMs show significant performance variations in different real-world scenarios and evaluation perspectives. Moreover, reflection-based optimization results in up to a 141% improvement in counseling performance. We hope PsychoArena provides a foundational resource for advancing reliable and human-aligned LLM applications in mental healthcare.

cs.CL

Crisp: Cognitive Restructuring of Negative Thoughts through Multi-turn Supportive Dialogues

Cognitive Restructuring (CR) is a psychotherapeutic process aimed at identifying and restructuring an individual's negative thoughts, arising from mental health challenges, into more helpful and positive ones via multi-turn dialogues. Clinician shortage and stigma urge the development of human-LLM interactive psychotherapy for CR. Yet, existing efforts implement CR via simple text rewriting, fixed-pattern dialogues, or a one-shot CR workflow, failing to align with the psychotherapeutic process for effective CR. To address this gap, we propose CRDial, a novel framework for CR, which creates multi-turn dialogues with specifically designed identification and restructuring stages of negative thoughts, integrates sentence-level supportive conversation strategies, and adopts a multi-channel loop mechanism to enable iterative CR. With CRDial, we distill Crisp, a large-scale and high-quality bilingual dialogue dataset, from LLM. We then train Crispers, Crisp-based conversational LLMs for CR, at 7B and 14B scales. Extensive human studies show the superiority of Crispers in pointwise, pairwise, and intervention evaluations.

cs.CL

LANID: LLM-assisted New Intent Discovery

Task-oriented Dialogue Systems (TODS) often face the challenge of encountering new intents. New Intent Discovery (NID) is a crucial task that aims to identify these novel intents while maintaining the capability to recognize existing ones. Previous efforts to adapt TODS to new intents have struggled with inadequate semantic representation or have depended on external knowledge, which is often not scalable or flexible. Recently, Large Language Models (LLMs) have demonstrated strong zero-shot capabilities; however, their scale can be impractical for real-world applications that involve extensive queries. To address the limitations of existing NID methods by leveraging LLMs, we propose LANID, a framework that enhances the semantic representation of lightweight NID encoders with the guidance of LLMs. Specifically, LANID employs the $K$-nearest neighbors and Density-Based Spatial Clustering of Applications with Noise (DBSCAN) algorithms to sample selective utterance pairs from the training set. It then queries an LLM to ascertain the relationships between these pairs. The data produced from this process is utilized to design a contrastive fine-tuning task, which is then used to train a small encoder with a contrastive triplet loss. Our experimental results demonstrate the efficacy of the proposed method across three distinct NID datasets, surpassing strong baselines in both unsupervised and semi-supervised settings. Our code is available at https://github.com/floatSDSDS/LANID.

cs.CL

EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.

cs.CV

StoryWeaver: A Unified World Model for Knowledge-Enhanced Story Character Customization

Story visualization has gained increasing attention in artificial intelligence. However, existing methods still struggle with maintaining a balance between character identity preservation and text-semantics alignment, largely due to a lack of detailed semantic modeling of the story scene. To tackle this challenge, we propose a novel knowledge graph, namely Character Graph (\textbf{CG}), which comprehensively represents various story-related knowledge, including the characters, the attributes related to characters, and the relationship between characters. We then introduce StoryWeaver, an image generator that achieve Customization via Character Graph (\textbf{C-CG}), capable of consistent story visualization with rich text semantics. To further improve the multi-character generation performance, we incorporate knowledge-enhanced spatial guidance (\textbf{KE-SG}) into StoryWeaver to precisely inject character semantics into generation. To validate the effectiveness of our proposed method, extensive experiments are conducted using a new benchmark called TBC-Bench. The experiments confirm that our StoryWeaver excels not only in creating vivid visual story plots but also in accurately conveying character identities across various scenarios with considerable storage efficiency, \emph{e.g.}, achieving an average increase of +9.03\% DINO-I and +13.44\% CLIP-T. Furthermore, ablation experiments are conducted to verify the superiority of the proposed module. Codes and datasets are released at https://github.com/Aria-Zhangjl/StoryWeaver.

cs.CV

CharacterBench: Benchmarking Character Customization of Large Language Models

Character-based dialogue (aka role-playing) enables users to freely customize characters for interaction, which often relies on LLMs, raising the need to evaluate LLMs' character customization capability. However, existing benchmarks fail to ensure a robust evaluation as they often only involve a single character category or evaluate limited dimensions. Moreover, the sparsity of character features in responses makes feature-focused generative evaluation both ineffective and inefficient. To address these issues, we propose CharacterBench, the largest bilingual generative benchmark, with 22,859 human-annotated samples covering 3,956 characters from 25 detailed character categories. We define 11 dimensions of 6 aspects, classified as sparse and dense dimensions based on whether character features evaluated by specific dimensions manifest in each response. We enable effective and efficient evaluation by crafting tailored queries for each dimension to induce characters' responses related to specific dimensions. Further, we develop CharacterJudge model for cost-effective and stable evaluations. Experiments show its superiority over SOTA automatic judges (e.g., GPT-4) and our benchmark's potential to optimize LLMs' character customization. Our repository is at https://github.com/thu-coai/CharacterBench.

cs.CL

Model-Based GNN Enabled Energy-Efficient Beamforming for Ultra-Dense Wireless Networks

This paper investigates deep learning enabled beamforming design for ultra-dense wireless networks by integrating prior knowledge and graph neural network (GNN), named model-based GNN. A energy efficiency (EE) maximization problem is formulated subject to power budget and quality of service (QoS) requirements, which is reformulated based on the minimum mean square error scheme and the hybrid zero-forcing and maximum ratio transmission schemes. Based on the reformulated problem, the model-based GNN to realize the mapping from channel state information to beamforming vectors. Particular, the multi-head attention mechanism and residual connection are adopted to enhance the feature extracting, and a scheme selection module is designed to improve the adaptability of GNN. The unsupervised learning is adopted, and a various-input training strategy is proposed to enhance the stability of GNN. Numerical results demonstrate the millisecond-level response with limited performance loss, the scalability to different users and the adaptability to various channel conditions and QoS requirements of the model-based GNN in ultra-dense wireless networks.

eess.SP

Character-Adapter: Prompt-Guided Region Control for High-Fidelity Character Customization

Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have encountered challenges in preserving characters with high-fidelity consistency due to inadequate feature extraction and concept confusion of reference characters. Therefore, we propose Character-Adapter, a plug-and-play framework designed to generate images that preserve the details of reference characters, ensuring high-fidelity consistency. Character-Adapter employs prompt-guided segmentation to ensure fine-grained regional features of reference characters and dynamic region-level adapters to mitigate concept confusion. Extensive experiments are conducted to validate the effectiveness of Character-Adapter. Both quantitative and qualitative results demonstrate that Character-Adapter achieves the state-of-the-art performance of consistent character generation, with an improvement of 24.8% compared with other methods. Our code will be released at https://github.com/Character-Adapter/Character-Adapter.

cs.CV

HoLLMwood: Unleashing the Creativity of Large Language Models in Screenwriting via Role Playing

Generative AI has demonstrated unprecedented creativity in the field of computer vision, yet such phenomena have not been observed in natural language processing. In particular, large language models (LLMs) can hardly produce written works at the level of human experts due to the extremely high complexity of literature writing. In this paper, we present HoLLMwood, an automated framework for unleashing the creativity of LLMs and exploring their potential in screenwriting, which is a highly demanding task. Mimicking the human creative process, we assign LLMs to different roles involved in the real-world scenario. In addition to the common practice of treating LLMs as ${Writer}$, we also apply LLMs as ${Editor}$, who is responsible for providing feedback and revision advice to ${Writer}$. Besides, to enrich the characters and deepen the plots, we introduce a role-playing mechanism and adopt LLMs as ${Actors}$ that can communicate and interact with each other. Evaluations on automatically generated screenplays show that HoLLMwood substantially outperforms strong baselines in terms of coherence, relevance, interestingness and overall quality.

cs.CL

Promoting Two-sided Fairness in Dynamic Vehicle Routing Problem

Dynamic Vehicle Routing Problem (DVRP), is an extension of the classic Vehicle Routing Problem (VRP), which is a fundamental problem in logistics and transportation. Typically, DVRPs involve two stakeholders: service providers that deliver services to customers and customers who raise requests from different locations. Many real-world applications can be formulated as DVRP such as ridesharing and non-compliance capture. Apart from original objectives like optimising total utility or efficiency, DVRP should also consider fairness for all parties. Unfairness can induce service providers and customers to give up on the systems, leading to negative financial and social impacts. However, most existing DVRP-related applications focus on improving fairness from a single side, and there have been few works considering two-sided fairness and utility optimisation concurrently. To this end, we propose a novel framework, a Two-sided Fairness-aware Genetic Algorithm (named 2FairGA), which expands the genetic algorithm from the original objective solely focusing on utility to multi-objectives that incorporate two-sided fairness. Subsequently, the impact of injecting two fairness definitions into the utility-focused model and the correlation between any pair of the three objectives are explored. Extensive experiments demonstrate the superiority of our proposed framework compared to the state-of-the-art.

cs.AI

Let Storytelling Tell Vivid Stories: An Expressive and Fluent Multimodal Storyteller

Storytelling aims to generate reasonable and vivid narratives based on an ordered image stream. The fidelity to the image story theme and the divergence of story plots attract readers to keep reading. Previous works iteratively improved the alignment of multiple modalities but ultimately resulted in the generation of simplistic storylines for image streams. In this work, we propose a new pipeline, termed LLaMS, to generate multimodal human-level stories that are embodied in expressiveness and consistency. Specifically, by fully exploiting the commonsense knowledge within the LLM, we first employ a sequence data auto-enhancement strategy to enhance factual content expression and leverage a textual reasoning architecture for expressive story generation and prediction. Secondly, we propose SQ-Adatpter module for story illustration generation which can maintain sequence consistency. Numerical results are conducted through human evaluation to verify the superiority of proposed LLaMS. Evaluations show that LLaMS achieves state-of-the-art storytelling performance and 86% correlation and 100% consistency win rate as compared with previous SOTA methods. Furthermore, ablation experiments are conducted to verify the effectiveness of proposed sequence data enhancement and SQ-Adapter.

cs.CV

Crafting a Good Prompt or Providing Exemplary Dialogues? A Study of In-Context Learning for Persona-based Dialogue Generation

Previous in-context learning (ICL) research has focused on tasks such as classification, machine translation, text2table, etc., while studies on whether ICL can improve human-like dialogue generation are scarce. Our work fills this gap by systematically investigating the ICL capabilities of large language models (LLMs) in persona-based dialogue generation, conducting extensive experiments on high-quality real human Chinese dialogue datasets. From experimental results, we draw three conclusions: 1) adjusting prompt instructions is the most direct, effective, and economical way to improve generation quality; 2) randomly retrieving demonstrations (demos) achieves the best results, possibly due to the greater diversity and the amount of effective information; counter-intuitively, retrieving demos with a context identical to the query performs the worst; 3) even when we destroy the multi-turn associations and single-turn semantics in the demos, increasing the number of demos still improves dialogue performance, proving that LLMs can learn from corrupted dialogue demos. Previous explanations of the ICL mechanism, such as $n$-gram induction head, cannot fully account for this phenomenon.

cs.CL

Beyond First Impressions: Integrating Joint Multi-modal Cues for Comprehensive 3D Representation

In recent years, 3D understanding has turned to 2D vision-language pre-trained models to overcome data scarcity challenges. However, existing methods simply transfer 2D alignment strategies, aligning 3D representations with single-view 2D images and coarse-grained parent category text. These approaches introduce information degradation and insufficient synergy issues, leading to performance loss. Information degradation arises from overlooking the fact that a 3D representation should be equivalent to a series of multi-view images and more fine-grained subcategory text. Insufficient synergy neglects the idea that a robust 3D representation should align with the joint vision-language space, rather than independently aligning with each modality. In this paper, we propose a multi-view joint modality modeling approach, termed JM3D, to obtain a unified representation for point cloud, text, and image. Specifically, a novel Structured Multimodal Organizer (SMO) is proposed to address the information degradation issue, which introduces contiguous multi-view images and hierarchical text to enrich the representation of vision and language modalities. A Joint Multi-modal Alignment (JMA) is designed to tackle the insufficient synergy problem, which models the joint modality by incorporating language knowledge into the visual modality. Extensive experiments on ModelNet40 and ScanObjectNN demonstrate the effectiveness of our proposed method, JM3D, which achieves state-of-the-art performance in zero-shot 3D classification. JM3D outperforms ULIP by approximately 4.3% on PointMLP and achieves an improvement of up to 6.5% accuracy on PointNet++ in top-1 accuracy for zero-shot 3D classification on ModelNet40. The source code and trained models for all our experiments are publicly available at https://github.com/Mr-Neko/JM3D.

cs.CV