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Roshan Mathew

Publications and source records attributed to Roshan Mathew.

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Reimagining the Augmented Reality Accessibility Ecosystem for Deaf Students: Service Provider Perspectives in Experiential Learning

In experiential learning environments, Deaf and hard of hearing (DHH) students often experience ``split attention,'' dividing their focus among tasks, instructors, and access providers. Augmented reality (AR) has been proposed as a means to centralize communication access within the student's field of view; however, little is known about how such systems affect the instructors, interpreters, and captioners who support access in these settings. We present a formative, expert-based evaluation of ARRAE, an AR-mediated communication access ecosystem, examining the experiences of an instructor, an American Sign Language (ASL) interpreter, and a real-time captioner in a simulated laboratory environment. Comparing in-person, traditional remote, and AR-mediated access, our findings suggest that AR reconfigures accessibility labor and interactional practices by redistributing communication, attention, and awareness across participants. While AR-mediated access supported integrated, in-situ communication and enhanced contextual awareness, it also altered interactional feedback mechanisms, such as gaze coordination and pacing, that support shared understanding during instruction. These observations highlight trade-offs between access, control, and coordination, and suggest that AR-mediated systems may be most effective when considered as part of a broader, hybrid ecosystem rather than as standalone replacements for existing modalities. This work contributes initial insights into how AR reshapes communication access in experiential learning and informs the design of systems that support coordinated, multi-user interaction in hands-on educational contexts.

cs.HC

Evaluating the Feasibility of Augmented Reality to Support Communication Access for Deaf Students in Experiential Higher Education Contexts

Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as interpreting and captioning, often require DHH students to divide their attention between critical tasks, potential safety hazards, instructional materials, and access providers, creating trade-offs between safety and equitable communication. These demands can disrupt task engagement and increase cognitive load in settings that require sustained visual focus, highlighting the limitations of current approaches. To address these challenges, this study investigates Augmented Reality Real-Time Access for Education (ARRAE), an ecosystem based on augmented reality (AR) smart glasses, as a potential intervention for laboratory-based environments. By overlaying interpreters or captions directly into a student's field of view, AR enables the integration of accessibility into hands-on learning without compromising safety or comprehension. Through an empirical study with 12 DHH participants, we evaluate how AR-mediated access influences visual attention patterns and perceived cognitive load during hands-on tasks. The findings suggest that AR-mediated communication shows strong potential to improve attention management and communication accessibility in experiential learning environments, though participants emphasized that accessibility preferences are highly context-dependent. Participants also identified several design and ergonomic challenges, including display positioning, visual fatigue, and compatibility with hearing devices. Together, these results highlight both the promise of AR for supporting accessible participation in visually demanding environments and key design considerations for future systems.

cs.HC