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Rowan Zellers

Publications and source records attributed to Rowan Zellers.

At least 19 recordsLinked to original sources

MAUVE Scores for Generative Models: Theory and Practice

Generative artificial intelligence has made significant strides, producing text indistinguishable from human prose and remarkably photorealistic images. Automatically measuring how close the generated data distribution is to the target distribution is central to diagnosing existing models and developing better ones. We present MAUVE, a family of comparison measures between pairs of distributions such as those encountered in the generative modeling of text or images. These scores are statistical summaries of divergence frontiers capturing two types of errors in generative modeling. We explore three approaches to statistically estimate these scores: vector quantization, non-parametric estimation, and classifier-based estimation. We provide statistical bounds for the vector quantization approach. Empirically, we find that the proposed scores paired with a range of $f$-divergences and statistical estimation methods can quantify the gaps between the distributions of human-written text and those of modern neural language models by correlating with human judgments and identifying known properties of the generated texts. We demonstrate in the vision domain that MAUVE can identify known properties of generated images on par with or better than existing metrics. In conclusion, we present practical recommendations for using MAUVE effectively with language and image modalities.

cs.LG

Do Androids Laugh at Electric Sheep? Humor "Understanding" Benchmarks from The New Yorker Caption Contest

Large neural networks can now generate jokes, but do they really "understand" humor? We challenge AI models with three tasks derived from the New Yorker Cartoon Caption Contest: matching a joke to a cartoon, identifying a winning caption, and explaining why a winning caption is funny. These tasks encapsulate progressively more sophisticated aspects of "understanding" a cartoon; key elements are the complex, often surprising relationships between images and captions and the frequent inclusion of indirect and playful allusions to human experience and culture. We investigate both multimodal and language-only models: the former are challenged with the cartoon images directly, while the latter are given multifaceted descriptions of the visual scene to simulate human-level visual understanding. We find that both types of models struggle at all three tasks. For example, our best multimodal models fall 30 accuracy points behind human performance on the matching task, and, even when provided ground-truth visual scene descriptors, human-authored explanations are preferred head-to-head over the best machine-authored ones (few-shot GPT-4) in more than 2/3 of cases. We release models, code, leaderboard, and corpus, which includes newly-gathered annotations describing the image's locations/entities, what's unusual in the scene, and an explanation of the joke.

cs.CL

Unified-IO: A Unified Model for Vision, Language, and Multi-Modal Tasks

We propose Unified-IO, a model that performs a large variety of AI tasks spanning classical computer vision tasks, including pose estimation, object detection, depth estimation and image generation, vision-and-language tasks such as region captioning and referring expression, to natural language processing tasks such as question answering and paraphrasing. Developing a single unified model for such a large variety of tasks poses unique challenges due to the heterogeneous inputs and outputs pertaining to each task, including RGB images, per-pixel maps, binary masks, bounding boxes, and language. We achieve this unification by homogenizing every supported input and output into a sequence of discrete vocabulary tokens. This common representation across all tasks allows us to train a single transformer-based architecture, jointly on over 90 diverse datasets in the vision and language fields. Unified-IO is the first model capable of performing all 7 tasks on the GRIT benchmark and produces strong results across 16 diverse benchmarks like NYUv2-Depth, ImageNet, VQA2.0, OK-VQA, Swig, VizWizGround, BoolQ, and SciTail, with no task-specific fine-tuning. Code and demos for Unified-IO are available at: https://unified-io.allenai.org.

cs.CV

The Abduction of Sherlock Holmes: A Dataset for Visual Abductive Reasoning

Humans have remarkable capacity to reason abductively and hypothesize about what lies beyond the literal content of an image. By identifying concrete visual clues scattered throughout a scene, we almost can't help but draw probable inferences beyond the literal scene based on our everyday experience and knowledge about the world. For example, if we see a "20 mph" sign alongside a road, we might assume the street sits in a residential area (rather than on a highway), even if no houses are pictured. Can machines perform similar visual reasoning? We present Sherlock, an annotated corpus of 103K images for testing machine capacity for abductive reasoning beyond literal image contents. We adopt a free-viewing paradigm: participants first observe and identify salient clues within images (e.g., objects, actions) and then provide a plausible inference about the scene, given the clue. In total, we collect 363K (clue, inference) pairs, which form a first-of-its-kind abductive visual reasoning dataset. Using our corpus, we test three complementary axes of abductive reasoning. We evaluate the capacity of models to: i) retrieve relevant inferences from a large candidate corpus; ii) localize evidence for inferences via bounding boxes, and iii) compare plausible inferences to match human judgments on a newly-collected diagnostic corpus of 19K Likert-scale judgments. While we find that fine-tuning CLIP-RN50x64 with a multitask objective outperforms strong baselines, significant headroom exists between model performance and human agreement. Data, models, and leaderboard available at http://visualabduction.com/

cs.CV

Multimodal Knowledge Alignment with Reinforcement Learning

Large language models readily adapt to novel settings, even without task-specific training data. Can their zero-shot capacity be extended to multimodal inputs? In this work, we propose ESPER which extends language-only zero-shot models to unseen multimodal tasks, like image and audio captioning. Our key novelty is to use reinforcement learning to align multimodal inputs to language model generations without direct supervision: for example, in the image case our reward optimization relies only on cosine similarity derived from CLIP, and thus requires no additional explicitly paired (image, caption) data. Because the parameters of the language model are left unchanged, the model maintains its capacity for zero-shot generalization. Experiments demonstrate that ESPER outperforms baselines and prior work on a variety of zero-shot tasks; these include a new benchmark we collect+release, ESP dataset, which tasks models with generating several diversely-styled captions for each image.

cs.CL

MERLOT Reserve: Neural Script Knowledge through Vision and Language and Sound

As humans, we navigate a multimodal world, building a holistic understanding from all our senses. We introduce MERLOT Reserve, a model that represents videos jointly over time -- through a new training objective that learns from audio, subtitles, and video frames. Given a video, we replace snippets of text and audio with a MASK token; the model learns by choosing the correct masked-out snippet. Our objective learns faster than alternatives, and performs well at scale: we pretrain on 20 million YouTube videos. Empirical results show that MERLOT Reserve learns strong multimodal representations. When finetuned, it sets state-of-the-art on Visual Commonsense Reasoning (VCR), TVQA, and Kinetics-600; outperforming prior work by 5%, 7%, and 1.5% respectively. Ablations show that these tasks benefit from audio pretraining -- even VCR, a QA task centered around images (without sound). Moreover, our objective enables out-of-the-box prediction, revealing strong multimodal commonsense understanding. In a fully zero-shot setting, our model obtains competitive results on four video tasks, even outperforming supervised approaches on the recently proposed Situated Reasoning (STAR) benchmark. We analyze why audio enables better vision-language representations, suggesting significant opportunities for future research. We conclude by discussing ethical and societal implications of multimodal pretraining.

cs.CV

Connecting the Dots between Audio and Text without Parallel Data through Visual Knowledge Transfer

Machines that can represent and describe environmental soundscapes have practical potential, e.g., for audio tagging and captioning systems. Prevailing learning paradigms have been relying on parallel audio-text data, which is, however, scarcely available on the web. We propose VIP-ANT that induces \textbf{A}udio-\textbf{T}ext alignment without using any parallel audio-text data. Our key idea is to share the image modality between bi-modal image-text representations and bi-modal image-audio representations; the image modality functions as a pivot and connects audio and text in a tri-modal embedding space implicitly. In a difficult zero-shot setting with no paired audio-text data, our model demonstrates state-of-the-art zero-shot performance on the ESC50 and US8K audio classification tasks, and even surpasses the supervised state of the art for Clotho caption retrieval (with audio queries) by 2.2\% R@1. We further investigate cases of minimal audio-text supervision, finding that, e.g., just a few hundred supervised audio-text pairs increase the zero-shot audio classification accuracy by 8\% on US8K. However, to match human parity on some zero-shot tasks, our empirical scaling experiments suggest that we would need about $2^{21} \approx 2M$ supervised audio-caption pairs. Our work opens up new avenues for learning audio-text connections with little to no parallel audio-text data.

cs.SD

PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D World

We propose PIGLeT: a model that learns physical commonsense knowledge through interaction, and then uses this knowledge to ground language. We factorize PIGLeT into a physical dynamics model, and a separate language model. Our dynamics model learns not just what objects are but also what they do: glass cups break when thrown, plastic ones don't. We then use it as the interface to our language model, giving us a unified model of linguistic form and grounded meaning. PIGLeT can read a sentence, simulate neurally what might happen next, and then communicate that result through a literal symbolic representation, or natural language. Experimental results show that our model effectively learns world dynamics, along with how to communicate them. It is able to correctly forecast "what happens next" given an English sentence over 80% of the time, outperforming a 100x larger, text-to-text approach by over 10%. Likewise, its natural language summaries of physical interactions are also judged by humans as more accurate than LM alternatives. We present comprehensive analysis showing room for future work.

cs.CL

NeuroLogic A*esque Decoding: Constrained Text Generation with Lookahead Heuristics

The dominant paradigm for neural text generation is left-to-right decoding from autoregressive language models. Constrained or controllable generation under complex lexical constraints, however, requires foresight to plan ahead feasible future paths. Drawing inspiration from the A* search algorithm, we propose NeuroLogic A*esque, a decoding algorithm that incorporates heuristic estimates of future cost. We develop efficient lookahead heuristics that are efficient for large-scale language models, making our method a drop-in replacement for common techniques such as beam search and top-k sampling. To enable constrained generation, we build on NeuroLogic decoding (Lu et al., 2021), combining its flexibility in incorporating logical constraints with A*esque estimates of future constraint satisfaction. Our approach outperforms competitive baselines on five generation tasks, and achieves new state-of-the-art performance on table-to-text generation, constrained machine translation, and keyword-constrained generation. The improvements are particularly notable on tasks that require complex constraint satisfaction or in few-shot or zero-shot settings. NeuroLogic A*esque illustrates the power of decoding for improving and enabling new capabilities of large-scale language models.

cs.CL

MAUVE: Measuring the Gap Between Neural Text and Human Text using Divergence Frontiers

As major progress is made in open-ended text generation, measuring how close machine-generated text is to human language remains a critical open problem. We introduce MAUVE, a comparison measure for open-ended text generation, which directly compares the learnt distribution from a text generation model to the distribution of human-written text using divergence frontiers. MAUVE scales up to modern text generation models by computing information divergences in a quantized embedding space. Through an extensive empirical study on three open-ended generation tasks, we find that MAUVE identifies known properties of generated text, scales naturally with model size, and correlates with human judgments, with fewer restrictions than existing distributional evaluation metrics.

cs.CL

MERLOT: Multimodal Neural Script Knowledge Models

As humans, we understand events in the visual world contextually, performing multimodal reasoning across time to make inferences about the past, present, and future. We introduce MERLOT, a model that learns multimodal script knowledge by watching millions of YouTube videos with transcribed speech -- in an entirely label-free, self-supervised manner. By pretraining with a mix of both frame-level (spatial) and video-level (temporal) objectives, our model not only learns to match images to temporally corresponding words, but also to contextualize what is happening globally over time. As a result, MERLOT exhibits strong out-of-the-box representations of temporal commonsense, and achieves state-of-the-art performance on 12 different video QA datasets when finetuned. It also transfers well to the world of static images, allowing models to reason about the dynamic context behind visual scenes. On Visual Commonsense Reasoning, MERLOT answers questions correctly with 80.6% accuracy, outperforming state-of-the-art models of similar size by over 3%, even those that make heavy use of auxiliary supervised data (like object bounding boxes). Ablation analyses demonstrate the complementary importance of: 1) training on videos versus static images; 2) scaling the magnitude and diversity of the pretraining video corpus; and 3) using diverse objectives that encourage full-stack multimodal reasoning, from the recognition to cognition level.

cs.CV

NeuroLogic Decoding: (Un)supervised Neural Text Generation with Predicate Logic Constraints

Conditional text generation often requires lexical constraints, i.e., which words should or shouldn't be included in the output text. While the dominant recipe for conditional text generation has been large-scale pretrained language models that are finetuned on the task-specific training data, such models do not learn to follow the underlying constraints reliably, even when supervised with large amounts of task-specific examples. We propose NeuroLogic Decoding, a simple yet effective algorithm that enables neural language models -- supervised or not -- to generate fluent text while satisfying complex lexical constraints. Our approach is powerful yet efficient. It handles any set of lexical constraints that is expressible under predicate logic, while its asymptotic runtime is equivalent to conventional beam search. Empirical results on four benchmarks show that NeuroLogic Decoding outperforms previous approaches, including algorithms that handle a subset of our constraints. Moreover, we find that unsupervised models with NeuroLogic Decoding often outperform supervised models with conventional decoding, even when the latter is based on considerably larger networks. Our results suggest the limit of large-scale neural networks for fine-grained controllable generation and the promise of inference-time algorithms.

cs.CL

TuringAdvice: A Generative and Dynamic Evaluation of Language Use

We propose TuringAdvice, a new challenge task and dataset for language understanding models. Given a written situation that a real person is currently facing, a model must generate helpful advice in natural language. Our evaluation framework tests a fundamental aspect of human language understanding: our ability to use language to resolve open-ended situations by communicating with each other. Empirical results show that today's models struggle at TuringAdvice, even multibillion parameter models finetuned on 600k in-domain training examples. The best model, a finetuned T5, writes advice that is at least as helpful as human-written advice in only 14% of cases; a much larger non-finetunable GPT3 model does even worse at 4%. This low performance reveals language understanding errors that are hard to spot outside of a generative setting, showing much room for progress.

cs.CL

Probing Contextual Language Models for Common Ground with Visual Representations

The success of large-scale contextual language models has attracted great interest in probing what is encoded in their representations. In this work, we consider a new question: to what extent contextual representations of concrete nouns are aligned with corresponding visual representations? We design a probing model that evaluates how effective are text-only representations in distinguishing between matching and non-matching visual representations. Our findings show that language representations alone provide a strong signal for retrieving image patches from the correct object categories. Moreover, they are effective in retrieving specific instances of image patches; textual context plays an important role in this process. Visually grounded language models slightly outperform text-only language models in instance retrieval, but greatly under-perform humans. We hope our analyses inspire future research in understanding and improving the visual capabilities of language models.

cs.CL

Defending Against Neural Fake News

Recent progress in natural language generation has raised dual-use concerns. While applications like summarization and translation are positive, the underlying technology also might enable adversaries to generate neural fake news: targeted propaganda that closely mimics the style of real news. Modern computer security relies on careful threat modeling: identifying potential threats and vulnerabilities from an adversary's point of view, and exploring potential mitigations to these threats. Likewise, developing robust defenses against neural fake news requires us first to carefully investigate and characterize the risks of these models. We thus present a model for controllable text generation called Grover. Given a headline like `Link Found Between Vaccines and Autism,' Grover can generate the rest of the article; humans find these generations to be more trustworthy than human-written disinformation. Developing robust verification techniques against generators like Grover is critical. We find that best current discriminators can classify neural fake news from real, human-written, news with 73% accuracy, assuming access to a moderate level of training data. Counterintuitively, the best defense against Grover turns out to be Grover itself, with 92% accuracy, demonstrating the importance of public release of strong generators. We investigate these results further, showing that exposure bias -- and sampling strategies that alleviate its effects -- both leave artifacts that similar discriminators can pick up on. We conclude by discussing ethical issues regarding the technology, and plan to release Grover publicly, helping pave the way for better detection of neural fake news.

cs.CL

Edited Media Understanding Frames: Reasoning About the Intent and Implications of Visual Misinformation

Multimodal disinformation, from 'deepfakes' to simple edits that deceive, is an important societal problem. Yet at the same time, the vast majority of media edits are harmless -- such as a filtered vacation photo. The difference between this example, and harmful edits that spread disinformation, is one of intent. Recognizing and describing this intent is a major challenge for today's AI systems. We present the task of Edited Media Understanding, requiring models to answer open-ended questions that capture the intent and implications of an image edit. We introduce a dataset for our task, EMU, with 48k question-answer pairs written in rich natural language. We evaluate a wide variety of vision-and-language models for our task, and introduce a new model PELICAN, which builds upon recent progress in pretrained multimodal representations. Our model obtains promising results on our dataset, with humans rating its answers as accurate 40.35% of the time. At the same time, there is still much work to be done -- humans prefer human-annotated captions 93.56% of the time -- and we provide analysis that highlights areas for further progress.

cs.CL

Adversarial Filters of Dataset Biases

Large neural models have demonstrated human-level performance on language and vision benchmarks, while their performance degrades considerably on adversarial or out-of-distribution samples. This raises the question of whether these models have learned to solve a dataset rather than the underlying task by overfitting to spurious dataset biases. We investigate one recently proposed approach, AFLite, which adversarially filters such dataset biases, as a means to mitigate the prevalent overestimation of machine performance. We provide a theoretical understanding for AFLite, by situating it in the generalized framework for optimum bias reduction. We present extensive supporting evidence that AFLite is broadly applicable for reduction of measurable dataset biases, and that models trained on the filtered datasets yield better generalization to out-of-distribution tasks. Finally, filtering results in a large drop in model performance (e.g., from 92% to 62% for SNLI), while human performance still remains high. Our work thus shows that such filtered datasets can pose new research challenges for robust generalization by serving as upgraded benchmarks.

cs.LG

PIQA: Reasoning about Physical Commonsense in Natural Language

To apply eyeshadow without a brush, should I use a cotton swab or a toothpick? Questions requiring this kind of physical commonsense pose a challenge to today's natural language understanding systems. While recent pretrained models (such as BERT) have made progress on question answering over more abstract domains - such as news articles and encyclopedia entries, where text is plentiful - in more physical domains, text is inherently limited due to reporting bias. Can AI systems learn to reliably answer physical common-sense questions without experiencing the physical world? In this paper, we introduce the task of physical commonsense reasoning and a corresponding benchmark dataset Physical Interaction: Question Answering or PIQA. Though humans find the dataset easy (95% accuracy), large pretrained models struggle (77%). We provide analysis about the dimensions of knowledge that existing models lack, which offers significant opportunities for future research.

cs.CL