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Roy Fairstein

Publications and source records attributed to Roy Fairstein.

8 recordsLinked to original sources

Analyzing the Effects of Two-Stage Peer Evaluation

Peer-evaluation and selection systems are used when sets of agents evaluate each other in order to select the best $k$ among them. These are commonly used in real-world settings, including academic conferences where those reviewing papers are often the set of submitters. Conferences have attempted to better allocate their reviewing resources by moving to a two-stage mechanism, in which some papers are eliminated after a first stage of review and remaining papers receive additional reviewers. We investigate how two major strategyproof peer selection mechanisms, Partition and ExactDollarPartition, perform when adapted to a two-stage system, in order to try and understand the effect of the two-stage mechanism on which agents get selected. We also examine how the various parameters of the two-stage mechanism influence the outcome. We provide a theoretical basis by showing how a particular setting is influenced by the two stages. However, solving for the general case seems implausible at the moment, and we use extensive simulations of different scenarios and settings to observe which agents benefit and which are harmed by adopting two-stage mechanisms (and we vary this mechanisms parameters as well). We show that the two-stage mechanism's advantage depends the noisiness of reviewer beliefs. Borderline agents benefit most in a low noise environment, while high rank agents benefit more in noisy environments. We show that the effectiveness of these mechanisms is highly dependent on the number of chosen agents, the number of reviews requested from agents, and reviewers' correlation, indicating that organizers need to exercise caution when selecting these parameters for a reviewing process.

cs.GT

Detecting Struggling Student Programmers using Proficiency Taxonomies

Early detection of struggling student programmers is crucial for providing them with personalized support. While multiple AI-based approaches have been proposed for this problem, they do not explicitly reason about students' programming skills in the model. This study addresses this gap by developing in collaboration with educators a taxonomy of proficiencies that categorizes how students solve coding tasks and is embedded in the detection model. Our model, termed the Proficiency Taxonomy Model (PTM), simultaneously learns the student's coding skills based on their coding history and predicts whether they will struggle on a new task. We extensively evaluated the effectiveness of the PTM model on two separate datasets from introductory Java and Python courses for beginner programmers. Experimental results demonstrate that PTM outperforms state-of-the-art models in predicting struggling students. The paper showcases the potential of combining structured insights from teachers for early identification of those needing assistance in learning to code.

cs.CY

Proportional Participatory Budgeting with Projects Interaction

Participatory budgeting (PB) is a democratic process for allocating funds to projects based on the votes of community members. PB outcomes are commonly evaluated for how they reflect voters preferences (e.g., social welfare) and the extent to which they are fair (e.g., proportionality). Due to practical and computational reasons, voters are usually asked to report their preferences over projects separately, possibly neglecting important dependencies among projects, which causes the outcome to no longer be proportional and achieve lower satisfaction. This work is the first to suggest a polynomial-time aggregation method capable of guaranteeing proportional outcomes under substitution dependencies. The method is a variant of the Method of Equal Shares, and we further provide another variation that can guarantee a more relaxed notion of proportionality for any type of dependency, and is FPT rather than polynomial. Through simulations, we demonstrate that these aggregation methods achieve, on average, higher social welfare than their counterparts that ignore the dependencies.

cs.GT

Learning Aggregation Rules in Participatory Budgeting: A Data-Driven Approach

Participatory Budgeting (PB) offers a democratic process for communities to allocate public funds across various projects through voting. In practice, PB organizers face challenges in selecting aggregation rules either because they are not familiar with the literature and the exact details of every existing rule or because no existing rule echoes their expectations. This paper presents a novel data-driven approach utilizing machine learning to address this challenge. By training neural networks on PB instances, our approach learns aggregation rules that balance social welfare, representation, and other societal beneficial goals. It is able to generalize from small-scale synthetic PB examples to large, real-world PB instances. It is able to learn existing aggregation rules but also generate new rules that adapt to diverse objectives, providing a more nuanced, compromise-driven solution for PB processes. The effectiveness of our approach is demonstrated through extensive experiments with synthetic and real-world PB data, and can expand the use and deployment of PB solutions.

cs.LG

Participatory Budgeting Design for the Real World

Participatory budgeting engages the public in the process of allocating public money to different types of projects. PB designs differ in how voters are asked to express their preferences over candidate projects and how these preferences are aggregated to determine which projects to fund. This paper studies two fundamental questions in PB design. Which voting format and aggregation method to use, and how to evaluate the outcomes of these design decisions? We conduct an extensive empirical study in which 1 800 participants vote in four participatory budgeting elections in a controlled setting to evaluate the practical effects of the choice of voting format and aggregation rule. We find that k-approval leads to the best user experience. With respect to the aggregation rule, greedy aggregation leads to outcomes that are highly sensitive to the input format used and the fraction of the population that participates. The method of equal shares, in contrast, leads to outcomes that are not sensitive to the type of voting format used, and these outcomes are remarkably stable even when the majority of the population does not participate in the election. These results carry valuable insights for PB practitioners and social choice researchers.

cs.GT

Welfare vs. Representation in Participatory Budgeting

Participatory budgeting (PB) is a democratic process for allocating funds to projects based on the votes of members of the community. Different rules have been used to aggregate participants' votes. Past research has studied the trade-off between notions of social welfare and fairness in the multi-winner setting (a special case of participatory budgeting with identical project costs) by Lackner and Skowron (2020). But there is little understanding of this trade-off in the more general PB setting. This paper provides a theoretical and empirical study of the worst-case guarantees of several common rules to better understand the trade-off between social welfare, representation. We show that many of the guarantees from the multi-winner setting do not generalize to the PB setting, and that the introduction of costs leads to substantially worse guarantees, thereby exacerbating the welfare-representation trade-off. We extend our theoretical analysis to studying how the requirement of proportionality over voting rules affects this trade-off. We further study how the requirement of proportionality over voting rules effects the guarantees on social welfare and representation. We study the latter point also empirically, both on real and synthetic datasets. We show that variants of the recently suggested voting rule Rule-X (which satisfies proportionality) do very well in practice both with respect to social welfare and representation.

cs.GT

Modeling Peoples Voting Behavior with Poll Information

Despite the prevalence of voting systems in the real world there is no consensus among researchers of how people vote strategically, even in simple voting settings. This paper addresses this gap by comparing different approaches that have been used to model strategic voting, including expected utility maximization, heuristic decisionmaking, and bounded rationality models. The models are applied to data collected from hundreds of people in controlled voting experiments, where people vote after observing non-binding poll information. We introduce a new voting model, the Attainability- Utility (AU) heuristic, which weighs the popularity of a candidate according to the poll, with the utility of the candidate to the voter. We argue that the AU model is cognitively plausible, and show that it is able to predict peoples voting behavior significantly better than other models from the literature. It was almost at par with (and sometimes better than) a machine learning algorithm that uses substantially more information. Our results provide new insights into the strategic considerations of voters, that undermine the prevalent assumptions of much theoretical work in social choice.

cs.GT

Predicting Strategic Voting Behavior with Poll Information

The question of how people vote strategically under uncertainty has attracted much attention in several disciplines. Theoretical decision models have been proposed which vary in their assumptions on the sophistication of the voters and on the information made available to them about others' preferences and their voting behavior. This work focuses on modeling strategic voting behavior under poll information. It proposes a new heuristic for voting behavior that weighs the success of each candidate according to the poll score with the utility of the candidate given the voters' preferences. The model weights can be tuned individually for each voter. We compared this model with other relevant voting models from the literature on data obtained from a recently released large scale study. We show that the new heuristic outperforms all other tested models. The prediction errors of the model can be partly explained due to inconsistent voters that vote for (weakly) dominated candidates.

cs.GT