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Roy H Campbell

Publications and source records attributed to Roy H Campbell.

4 recordsLinked to original sources

Model-Based Reinforcement Learning for Atari

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.

cs.LG↗

Learning the progression and clinical subtypes of Alzheimer's disease from longitudinal clinical data

Alzheimer's disease (AD) is a degenerative brain disease impairing a person's ability to perform day to day activities. The clinical manifestations of Alzheimer's disease are characterized by heterogeneity in age, disease span, progression rate, impairment of memory and cognitive abilities. Due to these variabilities, personalized care and treatment planning, as well as patient counseling about their individual progression is limited. Recent developments in machine learning to detect hidden patterns in complex, multi-dimensional datasets provides significant opportunities to address this critical need. In this work, we use unsupervised and supervised machine learning approaches for subtype identification and prediction. We apply machine learning methods to the extensive clinical observations available at the Alzheimer's Disease Neuroimaging Initiative (ADNI) data set to identify patient subtypes and to predict disease progression. Our analysis depicts the progression space for the Alzheimer's disease into low, moderate and high disease progression zones. The proposed work will enable early detection and characterization of distinct disease subtypes based on clinical heterogeneity. We anticipate that our models will enable patient counseling, clinical trial design, and ultimately individualized clinical care.

cs.LG↗

Decentralized User-Centric Access Control using PubSub over Blockchain

We present a mechanism that puts users in the center of control and empowers them to dictate the access to their collections of data. Revisiting the fundamental mechanisms in security for providing protection, our solution uses capabilities, access lists, and access rights following well-understood formal notions for reasoning about access. This contribution presents a practical, correct, auditable, transparent, distributed, and decentralized mechanism that is well-matched to the current emerging environments including Internet of Things, smart city, precision medicine, and autonomous cars. It is based on well-tested principles and practices used in a distributed authorization, cryptocurrencies, and scalable computing.

cs.CR↗

Performance Modeling of Distributed Deep Neural Networks

During the past decade, machine learning has become extremely popular and can be found in many aspects of our every day life. Nowayadays with explosion of data while rapid growth of computation capacity, Distributed Deep Neural Networks (DDNNs) which can improve their performance linearly with more computation resources, have become hot and trending. However, there has not been an in depth study of the performance of these systems, and how well they scale. In this paper we analyze CNTK, one of the most commonly used DDNNs, by first building a performance model and then evaluating the system two settings: a small cluster with all nodes in a single rack connected to a top of rack switch, and in large scale using Blue Waters with arbitary placement of nodes. Our main focus was the scalability of the system with respect to adding more nodes. Based on our results, this system has an excessive initialization overhead because of poor I/O utilization which dominates the whole execution time. Because of this, the system does not scale beyond a few nodes (4 in Blue Waters). Additionally, due to a single server-multiple worker design the server becomes a bottleneck after 16 nodes limiting the scalability of the CNTK.

cs.DC↗