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Rui Bu

Publications and source records attributed to Rui Bu.

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Decoupled Self-Forcing Distillation for Streaming Talking Head Generation

Streaming talking-head generation produces each frame as its driving audio arrives, yet fidelity and efficiency have so far pulled in opposite directions: end-to-end methods condition a video diffusion model on audio directly and achieve high quality but only at large scale, while cheaper two-stage methods generate an intermediate motion representation and trail in fidelity. We argue the cost of the former lies in the target of fusion: the video latent is dominated by identity, appearance and background, none of which audio bears on, so coupling audio to every pixel blurs detail and wastes capacity. We instead fuse conditions in a low-dimensional identity-disentangled motion space, routing audio and motion captions by their temporal granularity, and generate motion latents with a small causal autoregressive transformer that a pretrained diffusion renderer turns into video. Conditions thus control video transitively, and high fidelity no longer requires a large backbone. Streaming this decomposition needs both models to be causal, and the exposure-bias problem could be solved by self-forcing given a bidirectional teacher. But there is no such teacher in motion space. Our decoupled self-forcing distillation resolves both models under one frozen teacher: conditioned on motion, it distills the renderer into a block-causal student; unconditionally, it scores rendered rollouts against real videos, supervising motion by the video it produces. This lifts the fidelity ceiling from the motion generator onto the stronger renderer. The two models run as parallel causal streams, reaching 15.4 FPS at 1.3 s latency with no quality degradation.

cs.CV

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse orbital images with minimal parallax. This requires inferring nearly $90^\circ$ viewpoint gaps from image sources with severely foreshortened facades and flawed textures, causing state-of-the-art reconstruction engines such as NeRF and 3DGS to fail. To address this problem, we propose two design choices tailored for city structures and satellite inputs. First, we model city geometry as a 2.5D height map, implemented as a Z-monotonic signed distance field (SDF) that matches urban building layouts from top-down viewpoints. This stabilizes geometry optimization under sparse, off-nadir satellite views and yields a watertight mesh with crisp roofs and clean, vertically extruded facades. Second, we paint the mesh appearance from satellite images via differentiable rendering techniques. While the satellite inputs may contain long-range, blurry captures, we further train a generative texture restoration network to enhance the appearance, recovering high-frequency, plausible texture details from degraded inputs. Our method's scalability and robustness are demonstrated through extensive experiments on large-scale urban reconstruction. For example, in our teaser figure, we reconstruct a $4\,\mathrm{km}^2$ real-world region from only a few satellite images, achieving state-of-the-art performance in synthesizing photorealistic ground views. The resulting models are not only visually compelling but also serve as high-fidelity, application-ready assets for downstream tasks like urban planning and simulation. Project page can be found at https://pku-vcl-geometry.github.io/Orbit2Ground/.

cs.CV

PointCNN++: Performant Convolution on Native Points

Existing convolutional learning methods for 3D point cloud data are divided into two paradigms: point-based methods that preserve geometric precision but often face performance challenges, and voxel-based methods that achieve high efficiency through quantization at the cost of geometric fidelity. This loss of precision is a critical bottleneck for tasks such as point cloud registration. We propose PointCNN++, a novel architectural design that fundamentally mitigates this precision-performance trade-off. It $\textbf{generalizes sparse convolution from voxels to points}$, treating voxel-based convolution as a specialized, degraded case of our more general point-based convolution. First, we introduce a point-centric convolution where the receptive field is centered on the original, high-precision point coordinates. Second, to make this high-fidelity operation performant, we design a computational strategy that operates $\textbf{natively}$ on points. We formulate the convolution on native points as a Matrix-Vector Multiplication and Reduction (MVMR) problem, for which we develop a dedicated, highly-optimized GPU kernel. Experiments demonstrate that PointCNN++ $\textbf{uses an order of magnitude less memory and is several times faster}$ than representative point-based methods. Furthermore, when used as a simple replacement for the voxel-based backbones it generalizes, it $\textbf{significantly improves point cloud registration accuracies while proving both more memory-efficient and faster}$. PointCNN++ shows that preserving geometric detail and achieving high performance are not mutually exclusive, paving the way for a new class of 3D learning with high fidelity and efficiency. Our code will be open sourced.

cs.CV

Value-State Gated Attention for Mitigating Extreme-Token Phenomena in Transformers

Large models based on the Transformer architecture are susceptible to extreme-token phenomena, such as attention sinks and value-state drains. These issues, which degrade model performance, quantization fidelity, and interpretability, arise from a problematic mutual reinforcement mechanism where the model learns an inefficient 'no-op' behavior by focusing attention on tokens with near-zero value states. In this paper, we propose Value-State Gated Attention (VGA), a simple, dedicated, and stable architectural mechanism for performing 'no-op' attention efficiently by directly breaking this cycle. VGA introduces a learnable, data-dependent gate, computed directly from the value vectors (V), to modulate the output. Through a theoretical analysis of the underlying gradients, we show that gating the value-state with a function of itself is more effective at decoupling value and attention score updates than prior methods that gate on input embeddings. This creates a direct regulatory pathway that allows the model to suppress a token's contribution based on its emergent value representation. Our experiments demonstrate that VGA significantly mitigates the formation of attention sinks and stabilizes value-state norms, leading to improved performance, robust quantization fidelity, and enhanced model interpretability.

cs.LG

Mutual Information Maximization in Graph Neural Networks

A variety of graph neural networks (GNNs) frameworks for representation learning on graphs have been recently developed. These frameworks rely on aggregation and iteration scheme to learn the representation of nodes. However, information between nodes is inevitably lost in the scheme during learning. In order to reduce the loss, we extend the GNNs frameworks by exploring the aggregation and iteration scheme in the methodology of mutual information. We propose a new approach of enlarging the normal neighborhood in the aggregation of GNNs, which aims at maximizing mutual information. Based on a series of experiments conducted on several benchmark datasets, we show that the proposed approach improves the state-of-the-art performance for four types of graph tasks, including supervised and semi-supervised graph classification, graph link prediction and graph edge generation and classification.

cs.LG

PointCNN: Convolution On $\mathcal{X}$-Transformed Points

We present a simple and general framework for feature learning from point clouds. The key to the success of CNNs is the convolution operator that is capable of leveraging spatially-local correlation in data represented densely in grids (e.g. images). However, point clouds are irregular and unordered, thus directly convolving kernels against features associated with the points, will result in desertion of shape information and variance to point ordering. To address these problems, we propose to learn an $\mathcal{X}$-transformation from the input points, to simultaneously promote two causes. The first is the weighting of the input features associated with the points, and the second is the permutation of the points into a latent and potentially canonical order. Element-wise product and sum operations of the typical convolution operator are subsequently applied on the $\mathcal{X}$-transformed features. The proposed method is a generalization of typical CNNs to feature learning from point clouds, thus we call it PointCNN. Experiments show that PointCNN achieves on par or better performance than state-of-the-art methods on multiple challenging benchmark datasets and tasks.

cs.CV

Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.

cs.CV