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Rui Qian

Publications and source records attributed to Rui Qian.

83 records · Page 5Linked to original sources

Revisiting 3D ResNets for Video Recognition

A recent work from Bello shows that training and scaling strategies may be more significant than model architectures for visual recognition. This short note studies effective training and scaling strategies for video recognition models. We propose a simple scaling strategy for 3D ResNets, in combination with improved training strategies and minor architectural changes. The resulting models, termed 3D ResNet-RS, attain competitive performance of 81.0 on Kinetics-400 and 83.8 on Kinetics-600 without pre-training. When pre-trained on a large Web Video Text dataset, our best model achieves 83.5 and 84.3 on Kinetics-400 and Kinetics-600. The proposed scaling rule is further evaluated in a self-supervised setup using contrastive learning, demonstrating improved performance. Code is available at: https://github.com/tensorflow/models/tree/master/official.

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Enhancing Self-supervised Video Representation Learning via Multi-level Feature Optimization

The crux of self-supervised video representation learning is to build general features from unlabeled videos. However, most recent works have mainly focused on high-level semantics and neglected lower-level representations and their temporal relationship which are crucial for general video understanding. To address these challenges, this paper proposes a multi-level feature optimization framework to improve the generalization and temporal modeling ability of learned video representations. Concretely, high-level features obtained from naive and prototypical contrastive learning are utilized to build distribution graphs, guiding the process of low-level and mid-level feature learning. We also devise a simple temporal modeling module from multi-level features to enhance motion pattern learning. Experiments demonstrate that multi-level feature optimization with the graph constraint and temporal modeling can greatly improve the representation ability in video understanding. Code is available at https://github.com/shvdiwnkozbw/Video-Representation-via-Multi-level-Optimization.

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Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentation

Building instance segmentation models that are data-efficient and can handle rare object categories is an important challenge in computer vision. Leveraging data augmentations is a promising direction towards addressing this challenge. Here, we perform a systematic study of the Copy-Paste augmentation ([13, 12]) for instance segmentation where we randomly paste objects onto an image. Prior studies on Copy-Paste relied on modeling the surrounding visual context for pasting the objects. However, we find that the simple mechanism of pasting objects randomly is good enough and can provide solid gains on top of strong baselines. Furthermore, we show Copy-Paste is additive with semi-supervised methods that leverage extra data through pseudo labeling (e.g. self-training). On COCO instance segmentation, we achieve 49.1 mask AP and 57.3 box AP, an improvement of +0.6 mask AP and +1.5 box AP over the previous state-of-the-art. We further demonstrate that Copy-Paste can lead to significant improvements on the LVIS benchmark. Our baseline model outperforms the LVIS 2020 Challenge winning entry by +3.6 mask AP on rare categories.

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Spatiotemporal Contrastive Video Representation Learning

We present a self-supervised Contrastive Video Representation Learning (CVRL) method to learn spatiotemporal visual representations from unlabeled videos. Our representations are learned using a contrastive loss, where two augmented clips from the same short video are pulled together in the embedding space, while clips from different videos are pushed away. We study what makes for good data augmentations for video self-supervised learning and find that both spatial and temporal information are crucial. We carefully design data augmentations involving spatial and temporal cues. Concretely, we propose a temporally consistent spatial augmentation method to impose strong spatial augmentations on each frame of the video while maintaining the temporal consistency across frames. We also propose a sampling-based temporal augmentation method to avoid overly enforcing invariance on clips that are distant in time. On Kinetics-600, a linear classifier trained on the representations learned by CVRL achieves 70.4% top-1 accuracy with a 3D-ResNet-50 (R3D-50) backbone, outperforming ImageNet supervised pre-training by 15.7% and SimCLR unsupervised pre-training by 18.8% using the same inflated R3D-50. The performance of CVRL can be further improved to 72.9% with a larger R3D-152 (2x filters) backbone, significantly closing the gap between unsupervised and supervised video representation learning. Our code and models will be available at https://github.com/tensorflow/models/tree/master/official/.

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ATRW: A Benchmark for Amur Tiger Re-identification in the Wild

Monitoring the population and movements of endangered species is an important task to wildlife conversation. Traditional tagging methods do not scale to large populations, while applying computer vision methods to camera sensor data requires re-identification (re-ID) algorithms to obtain accurate counts and moving trajectory of wildlife. However, existing re-ID methods are largely targeted at persons and cars, which have limited pose variations and constrained capture environments. This paper tries to fill the gap by introducing a novel large-scale dataset, the Amur Tiger Re-identification in the Wild (ATRW) dataset. ATRW contains over 8,000 video clips from 92 Amur tigers, with bounding box, pose keypoint, and tiger identity annotations. In contrast to typical re-ID datasets, the tigers are captured in a diverse set of unconstrained poses and lighting conditions. We demonstrate with a set of baseline algorithms that ATRW is a challenging dataset for re-ID. Lastly, we propose a novel method for tiger re-identification, which introduces precise pose parts modeling in deep neural networks to handle large pose variation of tigers, and reaches notable performance improvement over existing re-ID methods. The dataset is public available at https://cvwc2019.github.io/ .

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Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching

Discriminatively localizing sounding objects in cocktail-party, i.e., mixed sound scenes, is commonplace for humans, but still challenging for machines. In this paper, we propose a two-stage learning framework to perform self-supervised class-aware sounding object localization. First, we propose to learn robust object representations by aggregating the candidate sound localization results in the single source scenes. Then, class-aware object localization maps are generated in the cocktail-party scenarios by referring the pre-learned object knowledge, and the sounding objects are accordingly selected by matching audio and visual object category distributions, where the audiovisual consistency is viewed as the self-supervised signal. Experimental results in both realistic and synthesized cocktail-party videos demonstrate that our model is superior in filtering out silent objects and pointing out the location of sounding objects of different classes. Code is available at https://github.com/DTaoo/Discriminative-Sounding-Objects-Localization.

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Finding Action Tubes with a Sparse-to-Dense Framework

The task of spatial-temporal action detection has attracted increasing attention among researchers. Existing dominant methods solve this problem by relying on short-term information and dense serial-wise detection on each individual frames or clips. Despite their effectiveness, these methods showed inadequate use of long-term information and are prone to inefficiency. In this paper, we propose for the first time, an efficient framework that generates action tube proposals from video streams with a single forward pass in a sparse-to-dense manner. There are two key characteristics in this framework: (1) Both long-term and short-term sampled information are explicitly utilized in our spatiotemporal network, (2) A new dynamic feature sampling module (DTS) is designed to effectively approximate the tube output while keeping the system tractable. We evaluate the efficacy of our model on the UCF101-24, JHMDB-21 and UCFSports benchmark datasets, achieving promising results that are competitive to state-of-the-art methods. The proposed sparse-to-dense strategy rendered our framework about 7.6 times more efficient than the nearest competitor.

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Multiple Sound Sources Localization from Coarse to Fine

How to visually localize multiple sound sources in unconstrained videos is a formidable problem, especially when lack of the pairwise sound-object annotations. To solve this problem, we develop a two-stage audiovisual learning framework that disentangles audio and visual representations of different categories from complex scenes, then performs cross-modal feature alignment in a coarse-to-fine manner. Our model achieves state-of-the-art results on public dataset of localization, as well as considerable performance on multi-source sound localization in complex scenes. We then employ the localization results for sound separation and obtain comparable performance to existing methods. These outcomes demonstrate our model's ability in effectively aligning sounds with specific visual sources. Code is available at https://github.com/shvdiwnkozbw/Multi-Source-Sound-Localization

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End-to-End Pseudo-LiDAR for Image-Based 3D Object Detection

Reliable and accurate 3D object detection is a necessity for safe autonomous driving. Although LiDAR sensors can provide accurate 3D point cloud estimates of the environment, they are also prohibitively expensive for many settings. Recently, the introduction of pseudo-LiDAR (PL) has led to a drastic reduction in the accuracy gap between methods based on LiDAR sensors and those based on cheap stereo cameras. PL combines state-of-the-art deep neural networks for 3D depth estimation with those for 3D object detection by converting 2D depth map outputs to 3D point cloud inputs. However, so far these two networks have to be trained separately. In this paper, we introduce a new framework based on differentiable Change of Representation (CoR) modules that allow the entire PL pipeline to be trained end-to-end. The resulting framework is compatible with most state-of-the-art networks for both tasks and in combination with PointRCNN improves over PL consistently across all benchmarks -- yielding the highest entry on the KITTI image-based 3D object detection leaderboard at the time of submission. Our code will be made available at https://github.com/mileyan/pseudo-LiDAR_e2e.

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Weakly Supervised Scene Parsing with Point-based Distance Metric Learning

Semantic scene parsing is suffering from the fact that pixel-level annotations are hard to be collected. To tackle this issue, we propose a Point-based Distance Metric Learning (PDML) in this paper. PDML does not require dense annotated masks and only leverages several labeled points that are much easier to obtain to guide the training process. Concretely, we leverage semantic relationship among the annotated points by encouraging the feature representations of the intra- and inter-category points to keep consistent, i.e. points within the same category should have more similar feature representations compared to those from different categories. We formulate such a characteristic into a simple distance metric loss, which collaborates with the point-wise cross-entropy loss to optimize the deep neural networks. Furthermore, to fully exploit the limited annotations, distance metric learning is conducted across different training images instead of simply adopting an image-dependent manner. We conduct extensive experiments on two challenging scene parsing benchmarks of PASCAL-Context and ADE 20K to validate the effectiveness of our PDML, and competitive mIoU scores are achieved.

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Attentive Generative Adversarial Network for Raindrop Removal from a Single Image

Raindrops adhered to a glass window or camera lens can severely hamper the visibility of a background scene and degrade an image considerably. In this paper, we address the problem by visually removing raindrops, and thus transforming a raindrop degraded image into a clean one. The problem is intractable, since first the regions occluded by raindrops are not given. Second, the information about the background scene of the occluded regions is completely lost for most part. To resolve the problem, we apply an attentive generative network using adversarial training. Our main idea is to inject visual attention into both the generative and discriminative networks. During the training, our visual attention learns about raindrop regions and their surroundings. Hence, by injecting this information, the generative network will pay more attention to the raindrop regions and the surrounding structures, and the discriminative network will be able to assess the local consistency of the restored regions. This injection of visual attention to both generative and discriminative networks is the main contribution of this paper. Our experiments show the effectiveness of our approach, which outperforms the state of the art methods quantitatively and qualitatively.

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