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Rui Zheng

Publications and source records attributed to Rui Zheng.

At least 19 recordsLinked to original sources

UBone3D: Physics-Rectified Conditional Flow Matching for Anatomical 3D Shape Completion from Ultrasound

Three-dimensional ultrasound (US) is a safe, radiation-free complementary modality to CT and X-rays for longitudinal monitoring, yet its segmentation-derived partial point clouds are extremely artifact-laden. Consequently, it is challenging to recover a clean and complete anatomical structure from such US point clouds. In this paper, we present UBone3D, a novel framework based on physics-rectified conditional flow matching (CFM) that performs point cloud completion directly from partial US observations. UBone3D models deterministic physics artifacts (e.g., surface thickening, streaking, dropouts) via a simulated physics proxy, and introduces test-time physics rectification to steer the shape completion. At inference, the completion is jointly steered by two decoupled forces: (1) anatomical plausibility enforced by a CT-trained generative shape prior, BoneFM, and (2) physics consistency enforced by USimNet in the ultrasound formation space. Extensive experiments on simulated and in-vivo data demonstrate significant improvements in reconstruction accuracy and anatomical fidelity over existing baselines.

cs.CV

NexForge: Scaling Agent Capabilities through Requirement-Driven Task Synthesis for LLMs

Scaling executable agent training data for LLM post-training is bottlenecked by substrate-bound methods that tie task generation to predefined tools, repositories, or skill graphs: expanding coverage requires manual substrate engineering, each new domain demands a bespoke pipeline, and the resulting task distributions often reflect substrate biases rather than real-world demand. We introduce NexForge, a requirement-driven framework that takes high-level capability requirements as input and synthesizes diverse, executable agent tasks and expert trajectories for SFT. NexForge first investigates real-world demand to construct scenarios and task profiles, then performs distribution-aware compilation to generate task directives. For each directive, NexForge automatically retrieves or constructs the required files, dependencies, and runtime configurations, and finally collects expert rollouts to produce training trajectories. Without domain-specific infrastructure, NexForge produces 3.6K terminal and 2K office tasks, improving Qwen3.5-35B-A3B Base from 22.5\% to 52.0\% on Terminal-Bench 2.0 and from 813 to 1338 Elo on GDPval; scaling further to 43.2K terminal tasks yields 58.4\%, on par with Claude Opus 4.6 equipped with Claude Code. Scaled further, NexForge-synthesized data contributes to the training of Nex-N2, a family of publicly available agent models that lift Qwen3.5-397B-A17B to 75.3\% on Terminal-Bench 2.1 and to 1585 Elo on GDPval---achieving state-of-the-art open-source performance and surpassing several frontier proprietary systems. Nex-N2 models are available at https://nex.sii.edu.cn/.

cs.SE

Hierarchical Fault Localization for Autonomous Driving Systems with Hypothesis Validation and Intent Analysis

Comprehensive testing is essential for the safety and reliability of Autonomous Driving Systems (ADS). Existing techniques can detect system-level failures or attribute them to coarse-grained modules, but they often fall short of localizing the root cause in source code. As a result, debugging remains labor-intensive, requiring developers to connect behavioral violations with complex implementation logic. To address this gap, we present HINT, a two-phase framework for hierarchical ADS fault localization based on hypothesis validation and intent analysis. In Phase I, HINT transforms failure-triggering execution recordings into multi-modal abstractions and uses causal reasoning to identify the responsible module. In Phase II, it reconstructs design-side intent and implementation-side behavior, then localizes suspicious code through reliability-aware consistency checking, without costly re-simulation. We evaluate HINT on Apollo across diverse failure modes and modules. The results show that HINT achieves the strongest overall performance across module-level diagnosis and code-level localization metrics, with 77.8% end-to-end Class@5 accuracy on real-world bugs.

cs.SE

AGORA: An Archive-Grounded Benchmark for Agentic Workplace Document Reasoning

Large language models are increasingly deployed as agents that reason over documents rather than answer from parametric knowledge. We study archive-grounded reasoning: locating sparse evidence across a large, messy collection of workplace files, reconciling inconsistent terminology, units, and time conventions, and computing an answer. Existing benchmarks address only parts of this setting and none jointly stresses archive-groundedness, agentic exploration, and cross-domain coverage. We introduce Agora, a benchmark pairing 362 questions with eight domain collections of 9,664 authentic documents and 372M tokens, far exceeding any model's context window, so agents must explore deliberately rather than scan exhaustively. Agora is built by an agentic pipeline combining cross-document task synthesis, leakage-preventing obfuscation, and difficulty filtering. Evaluating eight models, we find the task far from solved: even the strongest reaches only 59.4% accuracy, with notable variation across domains.

cs.CL

Rethinking 3D Shape Generation: Diffusion over Superquadrics

Diffusion models have advanced 3D shape generation, yet most methods still denoise in high-cardinality spaces (e.g., voxel/SDF grids, meshes, or point clouds), which is computationally and memory intensive and makes it difficult to scale in terms of both higher resolution and stronger controllability. We rethink the diffusion representation and propose to move diffusion from dense geometry to compact geometric primitives, representing each shape as a small set of superquadrics. Instead of operating on thousands to millions of geometric representation values, we leverage 7KB superquadric parameters (pose, size, and shape), drastically reducing diffusion-state dimensionality and per-step compute/memory. Our diffusion-over-superquadrics improves scalability by supporting broader capabilities (e.g., resolution-free point-cloud decoding, part-level editing, and constraint-based design) and achieving competitive surface-fidelity and distributional performance on standard benchmarks after point-cloud decoding, while enabling efficient generation within 0.6s per shape for most conditions.

cs.CV

HiDream-O1-Image: A Natively Unified Image Generative Foundation Model with Pixel-level Unified Transformer

The evolution of visual generative models has long been constrained by fragmented architectures relying on disjoint text encoders and external VAEs. In this report, we present HiDream-O1-Image, a natively unified generative foundation model via pixel-space Diffusion Transformer, that pioneers a paradigm shift from modular architectures to an end-to-end in-context visual generation engine. By mapping raw image pixels, text tokens, and task-specific conditions into a single shared token space, HiDream-O1-Image achieves a structural unification of multimodal inputs within an Unified Transformer (UiT) architecture. This native encoding paradigm eliminates the need for separate VAEs or disjoint pre-trained text encoders, allowing the model to treat diverse generation and editing tasks as a consistent in-context reasoning process. Extensive experiments show that HiDream-O1-Image excels across various generation tasks, including text-to-image generation, instruction-based editing, and subject-driven personalization. Notably, with only 8B parameters, HiDream-O1-Image (8B) achieves performance parity with or even surpasses established state-of-the-art models with significantly larger parameters (e.g., 27B Qwen-Image). Crucially, to validate the immense scalability of this paradigm, we successfully scale the architecture up to over 200B parameters. Experimental results demonstrate that this massive-scale version HiDream-O1-Image-Pro (200B+) unlocks unprecedented generative capabilities and superior performance, establishing new state-of-the-art benchmarks. Ultimately, HiDream-O1-Image highlights the immense potential of natively unified architectures and charts a highly scalable path toward next-generation multimodal AI.

cs.CV

EVPO: Explained Variance Policy Optimization for Adaptive Critic Utilization in LLM Post-Training

Reinforcement learning (RL) for LLM post-training faces a fundamental design choice: whether to use a learned critic as a baseline for policy optimization. Classical theory favors critic-based methods such as PPO for variance reduction, yet critic-free alternatives like GRPO have gained widespread adoption due to their simplicity and competitive performance. We show that in sparse-reward settings, a learned critic can inject estimation noise that exceeds the state signal it captures, increasing rather than reducing advantage variance. By casting baseline selection as a Kalman filtering problem, we unify PPO and GRPO as two extremes of the Kalman gain and prove that explained variance (EV), computable from a single training batch, identifies the exact boundary: positive EV indicates the critic reduces variance, while zero or negative EV signals that it inflates variance. Building on this insight, we propose Explained Variance Policy Optimization (EVPO), which monitors batch-level EV at each training step and adaptively switches between critic-based and batch-mean advantage estimation, provably achieving no greater variance than the better of the two at every step. Across four tasks spanning classical control, agentic interaction, and mathematical reasoning, EVPO consistently outperforms both PPO and GRPO regardless of which fixed baseline is stronger on a given task. Further analysis confirms that the adaptive gating tracks critic maturation over training and that the theoretically derived zero threshold is empirically optimal.

cs.LG

The Eleventh NTIRE 2026 Efficient Super-Resolution Challenge Report

This paper reviews the NTIRE 2026 challenge on efficient single-image super-resolution with a focus on the proposed solutions and results. The aim of this challenge is to devise a network that reduces one or several aspects, such as runtime, parameters, and FLOPs, while maintaining PSNR of around 26.90 dB on the DIV2K_LSDIR_valid dataset, and 26.99 dB on the DIV2K_LSDIR_test dataset. The challenge had 95 registered participants, and 15 teams made valid submissions. They gauge the state-of-the-art results for efficient single-image super-resolution.

cs.CV

Generative Replica-Exchange: A Flow-based Framework for Accelerating Replica Exchange Simulations

Replica exchange (REX) is one of the most widely used enhanced sampling methodologies, yet its efficiency is limited by the requirement for a large number of intermediate temperature replicas. Here we present Generative Replica Exchange (GREX), which integrates deep generative models into the REX framework to eliminate this temperature ladder. Drawing inspiration from reservoir replica exchange (res-REX), GREX utilizes trained normalizing flows to generate high-temperature configurations on demand and map them directly to the target distribution using the potential energy as a constraint, without requiring target-temperature training data. This approach reduces production simulations to a single replica at the target temperature while maintaining thermodynamic rigor through Metropolis exchange acceptance. We validate GREX on three benchmark systems of increasing complexity, highlighting its superior efficiency and practical applicability for molecular simulations.

q-bio.BM

Solving Imperfect-Recall Games via Sum-of-Squares Optimization

Extensive-form games (EFGs) provide a powerful framework for modeling sequential decision making, capturing strategic interaction under imperfect information, chance events, and temporal structure. Most positive algorithmic and theoretical results for EFGs assume perfect recall, where players remember all past information and actions. We study the increasingly relevant setting of imperfect-recall EFGs (IREFGs), where players may forget parts of their history or previously acquired information, and where equilibrium computation is provably hard. We propose sum-of-squares (SOS) hierarchies for computing ex-ante optimal strategies in single-player IREFGs and Nash equilibria in multi-player IREFGs, working over behavioral strategies. Our theoretical results show that (i) these hierarchies converge asymptotically, (ii) under genericity assumptions, the convergence is finite, and (iii) in single-player non-absentminded IREFGs, convergence occurs at a finite level determined by the number of information sets. Finally, we introduce the new classes of (SOS)-concave and (SOS)-monotone IREFGs, and show that in the single-player setting the SOS hierarchy converges at the first level, enabling equilibrium computation with a single semidefinite program (SDP).

cs.GT

Steering LLMs via Scalable Interactive Oversight

As Large Language Models increasingly automate complex, long-horizon tasks such as \emph{vibe coding}, a supervision gap has emerged. While models excel at execution, users often struggle to guide them effectively due to insufficient domain expertise, the difficulty of articulating precise intent, and the inability to reliably validate complex outputs. It presents a critical challenge in scalable oversight: enabling humans to responsibly steer AI systems on tasks that surpass their own ability to specify or verify. To tackle this, we propose Scalable Interactive Oversight, a framework that decomposes complex intent into a recursive tree of manageable decisions to amplify human supervision. Rather than relying on open-ended prompting, our system elicits low-burden feedback at each node and recursively aggregates these signals into precise global guidance. Validated in web development task, our framework enables non-experts to produce expert-level Product Requirement Documents, achieving a 54\% improvement in alignment. Crucially, we demonstrate that this framework can be optimized via Reinforcement Learning using only online user feedback, offering a practical pathway for maintaining human control as AI scales.

cs.AI

ABC-Bench: Benchmarking Agentic Backend Coding in Real-World Development

The evolution of Large Language Models (LLMs) into autonomous agents has expanded the scope of AI coding from localized code generation to complex, repository-level, and execution-driven problem solving. However, current benchmarks predominantly evaluate code logic in static contexts, neglecting the dynamic, full-process requirements of real-world engineering, particularly in backend development which demands rigorous environment configuration and service deployment. To address this gap, we introduce ABC-Bench, a benchmark explicitly designed to evaluate agentic backend coding within a realistic, executable workflow. Using a scalable automated pipeline, we curated 224 practical tasks spanning 8 languages and 19 frameworks from open-source repositories. Distinct from previous evaluations, ABC-Bench require the agents to manage the entire development lifecycle from repository exploration to instantiating containerized services and pass the external end-to-end API tests. Our extensive evaluation reveals that even state-of-the-art models struggle to deliver reliable performance on these holistic tasks, highlighting a substantial disparity between current model capabilities and the demands of practical backend engineering. Our code is available at https://github.com/OpenMOSS/ABC-Bench.

cs.SE

Mechanism-Faithful Queueing Simulation Model Translation with Large Language Model Support

Queueing simulation studies often require substantial manual effort to translate conceptual system descriptions into executable programs and to verify that the implemented mechanisms match the intended queueing logic. Although large language models (LLMs) may produce executable scripts, executability alone is insufficient when arrival, routing, interruption, or reporting logic is wrong. This study presents a simulation-oriented support framework for \texttt{SimPy}-based queueing model translation. We propose a category-template framework for mechanism coverage with a staged adaptation workflow that targets structured event logic and common simulation-specific failure modes. On held-out task instances, the adapted models improve executability, output-format compliance, and instruction-mechanism consistency across basic, behavioral, and networked queueing settings, so the generated scripts are more reliable as queueing simulation scripts. Error analysis shows better preservation of routing semantics and interruption-resume logic, while also exposing remaining weaknesses in multi-node transfer and residual-service updates. Overall, the results suggest that the proposed framework can act as a simulation-faithful generator for more standardized and reproducible queueing model construction.

cs.CL

Nex-N1: Agentic Models Trained via a Unified Ecosystem for Large-Scale Environment Construction

The evolution of Large Language Models (LLMs) from passive responders to autonomous agents necessitates a fundamental shift in learning paradigms -- from static imitation to incentive-driven decision making. However, this transition is significantly impeded by the lack of scalable infrastructure capable of constructing high-quality interaction signals for effective policy learning. To address this, we introduce a comprehensive method designed to systematically scale the diversity and complexity of interactive environments. Our method realizes this scaling by addressing three orthogonal dimensions: (1) Complexity: NexAU, a flexible agent framework that supports building complex agent hierarchies via simple configurations; (2) Diversity: NexA4A automatically generates diverse agent hierarchies from natural language to cover infinite domains; and (3) Fidelity: NexGAP bridges the simulation-reality gap by integrating dynamic real-world environment for grounded trajectories synthesis. We train Nex-N1 upon the diverse and complex interactive environments established by our infrastructure. Empirical results on benchmarks such as SWE-bench and tau2 demonstrate that Nex-N1 consistently outperforms SOTA open-source models and achieves competitive performance against frontier proprietary models on complex agentic tasks. We open-source the Nex ecosystem and model weights to facilitate further research.

cs.CL

Critique-RL: Training Language Models for Critiquing through Two-Stage Reinforcement Learning

Training critiquing language models to assess and provide feedback on model outputs is a promising way to improve LLMs for complex reasoning tasks. However, existing approaches typically rely on stronger supervisors for annotating critique data. To address this, we propose Critique-RL, an online RL approach for developing critiquing language models without stronger supervision. Our approach operates on a two-player paradigm: the actor generates a response, the critic provides feedback, and the actor refines the response accordingly. We first reveal that relying solely on indirect reward signals from the actor's outputs for RL optimization often leads to unsatisfactory critics: while their helpfulness (i.e., providing constructive feedback) improves, the discriminability (i.e., determining whether a response is high-quality or not) remains poor, resulting in marginal performance gains. To overcome this, Critique-RL adopts a two-stage optimization strategy. In stage I, it reinforces the discriminability of the critic with direct rule-based reward signals; in stage II, it introduces indirect rewards based on actor refinement to improve the critic's helpfulness, while maintaining its discriminability via appropriate regularization. Extensive experiments across various tasks and models show that Critique-RL delivers substantial performance improvements. For example, it achieves a 9.02% gain on in-domain tasks and a 5.70% gain on out-of-domain tasks for Qwen2.5-7B, highlighting its potential.

cs.CL

BAPO: Stabilizing Off-Policy Reinforcement Learning for LLMs via Balanced Policy Optimization with Adaptive Clipping

Reinforcement learning (RL) has recently become the core paradigm for aligning and strengthening large language models (LLMs). Yet, applying RL in off-policy settings--where stale data from past policies are used for training--improves sample efficiency, but remains challenging: policy entropy declines sharply, optimization often becomes unstable and may even collapse. Through theoretical and empirical analysis, we identify two key insights: (i) an imbalance in optimization, where negative-advantage samples dominate the policy gradient, suppressing useful behaviors and risking gradient explosions; and (ii) the derived Entropy-Clip Rule, which reveals that the fixed clipping mechanism in PPO-like objectives systematically blocks entropy-increasing updates, thereby driving the policy toward over-exploitation at the expense of exploration. Building on these insights, we propose BAlanced Policy Optimization with Adaptive Clipping (BAPO), a simple yet effective method that dynamically adjusts clipping bounds to adaptively re-balance positive and negative contributions, preserve entropy, and stabilize RL optimization. Across diverse off-policy scenarios--including sample replay and partial rollout--BAPO achieves fast, stable, and data-efficient training. On AIME 2024 and AIME 2025 benchmarks, our 7B BAPO model surpasses open-source counterparts such as SkyWork-OR1-7B, while our 32B BAPO model not only achieves state-of-the-art results among models of the same scale but also outperforms leading proprietary systems like o3-mini and Gemini-2.5-Flash-Thinking.

cs.LG

A Low-cost Quasi-planar Array Probe for Photoacoustic Imaging

Photoacoustic imaging (PAI) is a novel hybrid imaging technique that combines the benefits of both optical and acoustic imaging modalities, which provides functional and molecular optical contrasts of deep tissue. Commonly used ultrasound transducers for PAI include linear and planar arrays, which can provide two-dimensional (2D) and three-dimensional (3D) image reconstruction, respectively. However, linear arrays cannot provide reconstruction of 3D images, which makes it impossible to locate chromophores in 3D space. Although planar array can provide fast 3D imaging in real time, it usually requires thousands of analog-to-digital conversion channels for data acquisition, which is costly. To fill the gap between 2D and 3D PAI, we propose a quasi-planar array that uses double 16-elements-linear arrays arranged in parallel to achieve real-time 3D imaging. We first conducted simulation studies to prove that the quasi-planar probe can perform 3D imaging to localize simple chromophores. Then, the agarose phantom experiment demonstrated that the probe can reconstruct 3D imaging of multiple absorbers in different depths. A potential application of this device is to provide a low-cost 3D PAI solution for fast tracking of needle tip during needle biopsy, which will be further explored in our future work.

physics.med-ph

AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning

Developing autonomous LLM agents capable of making a series of intelligent decisions to solve complex, real-world tasks is a fast-evolving frontier. Like human cognitive development, agents are expected to acquire knowledge and skills through exploration and interaction with the environment. Despite advances, the community still lacks a unified, interactive reinforcement learning (RL) framework that can effectively train such agents from scratch -- without relying on supervised fine-tuning (SFT) -- across diverse and realistic environments. To bridge this gap, we introduce AgentGym-RL, a new framework to train LLM agents for multi-turn interactive decision-making through RL. The framework features a modular and decoupled architecture, ensuring high flexibility and extensibility. It encompasses a wide variety of real-world scenarios, and supports mainstream RL algorithms. Furthermore, we propose ScalingInter-RL, a training approach designed for exploration-exploitation balance and stable RL optimization. In early stages, it emphasizes exploitation by restricting the number of interactions, and gradually shifts towards exploration with larger horizons to encourage diverse problem-solving strategies. In this way, the agent develops more diverse behaviors and is less prone to collapse under long horizons. We perform extensive experiments to validate the stability and effectiveness of both the AgentGym-RL framework and the ScalingInter-RL approach. Our agents match or surpass commercial models on 27 tasks across diverse environments. We offer key insights and will open-source the complete AgentGym-RL framework -- including code and datasets -- to empower the research community in developing the next generation of intelligent agents.

cs.LG